Quick Super Jump: Difference between revisions

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'''Quick Super Jump''' is an [[ability]] in ''[[Splatoon]]'' and ''[[Splatoon 2]]''. It increases [[Super Jump]] speed when super jumping to teammates or {{Weapon|S2|Sub|Squid Beakon}}s.
'''Quick Super Jump''' is an [[ability]] in ''[[Splatoon]]'' and ''[[Splatoon 2]]''.


This ability reduces the duration of the "charge" and "travel" phase of the super jump.
'''Quick Super Jump''' increases [[Super Jump]] speed by reducing the duration of the 'charge' and 'travel' phase of the super jump.


===Tactics===
===Tactics===
This ability is particularly useful for escaping dangerous situations via Super Jumping (helpful for [[Community Glossary#Anchor|Anchors]], or getting back to the battlefield quickly (helpful for [[Community Glossary#Slayer|Slayers]]).
This ability is particularly useful for escaping dangerous situations via Super Jumping (helpful for [[Community Glossary#Anchor|Anchors]]), or getting back to the battlefield quickly (helpful for [[Community Glossary#Slayer|Slayers]]).


==''Splatoon''==
==''Splatoon''==
===Mechanics===
===Mechanics===
Quick Super Jump reduces super jump preparation and travel time. ({{Ability|S|Stealth Jump}} adds approx. 0.834 seconds to total jump time.)
Quick Super Jump reduces the duration of the 'charge' and 'travel' phase of the super jump.


===Tactics===
===Tactics===
For simply getting back to the action quicker, {{Ability|S|Quick Respawn}} generally has a greater impact.
For simply getting back to the action quicker, {{Ability|S|Quick Respawn}} usually has a greater impact.


===Stacking===
===Stacking===
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|game=Splatoon
|game=Splatoon
|ability=Quick Super Jump
|ability=Quick Super Jump
|bonustitle=Charge Time (approx.)!!Total Time (approx.)
|bonustitle='Charge' Time (approx.)!!Total Time (approx.)
|main0sub0=1.001s{{!}}{{!}}4.004s
|main0sub0=1.001s{{!}}{{!}}4.004s
|main0sub1=0.950s{{!}}{{!}}3.803s
|main0sub1=0.950s{{!}}{{!}}3.803s
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|main3sub9=0.500s{{!}}{{!}}2.002s
|main3sub9=0.500s{{!}}{{!}}2.002s
}}
}}
({{Ability|S|Stealth Jump}} adds approx. 0.834s to total jump time.)


<gallery>
<gallery>
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==''Splatoon 2''==
==''Splatoon 2''==
[[File:S2 Ability Quick Super Jump.png|thumb|64px]]
===Mechanics===
===Mechanics===
Quick Super Jump reduces super jump preparation and travel time. Starting from humanoid form (instead of squid/octo form) adds approx. 0.350 seconds to the charge time.
Quick Super Jump reduces the duration of the 'charge' and 'travel' phase of the super jump. Starting from humanoid form (instead of squid/octo form) extends the 'charge' duration by 21 frames (approx. 0.350 seconds).


===Stacking===
===Stacking===
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|game=Splatoon 2
|game=Splatoon 2
|ability=Quick Super Jump
|ability=Quick Super Jump
|bonustitle=Charge Time (approx.)!!Travel Time (approx.)
|bonustitle='Charge' Time (approx.)!!'Travel' Time (approx.)
|main0sub0=1.333s{{!}}{{!}}2.300s
|main0sub0=1.333s{{!}}{{!}}2.300s
|main0sub1=0.950s{{!}}{{!}}2.283s
|main0sub1=0.950s{{!}}{{!}}2.283s

Revision as of 01:39, 10 July 2019

Quick Super Jump
Quick Super JumpQuick Super JumpQuick Super Jump
Applicable gear
Favored by
Unfavored by

Quick Super Jump is an ability in Splatoon and Splatoon 2.

Quick Super Jump increases Super Jump speed by reducing the duration of the 'charge' and 'travel' phase of the super jump.

Tactics

This ability is particularly useful for escaping dangerous situations via Super Jumping (helpful for Anchors), or getting back to the battlefield quickly (helpful for Slayers).

Splatoon

Mechanics

Quick Super Jump reduces the duration of the 'charge' and 'travel' phase of the super jump.

Tactics

For simply getting back to the action quicker, Quick Respawn usually has a greater impact.

Stacking

Abilities 'Charge' Time (approx.) Total Time (approx.)
None 1.001s 4.004s
Main: 0, Sub: 1 0.950s 3.803s
Main: 0, Sub: 2 0.900s 3.620s
Main: 0, Sub: 3 0.850s 3.436s
Main: 1, Sub: 0 0.834s 3.386s
Main: 0, Sub: 4 0.817s 3.286s
Main: 1, Sub: 1 0.800s 3.219s
Main: 0, Sub: 5 0.767s 3.119s
Main: 1, Sub: 2 0.767s 3.069s
Main: 0, Sub: 6 0.734s 2.986s
Main: 1, Sub: 3 0.734s 2.936s
Main: 2, Sub: 0 0.717s 2.886s
Main: 0, Sub: 7 0.700s 2.852s
Main: 1, Sub: 4 0.700s 2.802s
Main: 2, Sub: 1 0.684s 2.769s
Main: 0, Sub: 8 0.667s 2.719s
Main: 1, Sub: 5 0.667s 2.686s
Main: 2, Sub: 2 0.650s 2.635s
Main: 0, Sub: 9 0.650s 2.602s
Main: 1, Sub: 6 0.633s 2.569s
Main: 2, Sub: 3 0.633s 2.535s
Main: 3, Sub: 0 0.617s 2.502s
Main: 1, Sub: 7 0.617s 2.469s
Main: 2, Sub: 4 0.600s 2.435s
Main: 3, Sub: 1 0.600s 2.402s
Main: 1, Sub: 8 0.583s 2.369s
Main: 2, Sub: 5 0.583s 2.352s
Main: 3, Sub: 2 0.567s 2.318s
Main: 1, Sub: 9 0.567s 2.285s
Main: 2, Sub: 6 0.567s 2.268s
Main: 3, Sub: 3 0.550s 2.235s
Main: 2, Sub: 7 0.550s 2.202s
Main: 3, Sub: 4 0.533s 2.168s
Main: 2, Sub: 8 0.533s 2.135s
Main: 3, Sub: 5 0.517s 2.118s
Main: 2, Sub: 9 0.517s 2.085s
Main: 3, Sub: 6 0.517s 2.068s
Main: 3, Sub: 7 0.500s 2.035s
Main: 3, Sub: 8 0.500s 2.002s
Main: 3, Sub: 9 0.500s 2.002s

( Stealth Jump adds approx. 0.834s to total jump time.)

Gear

Headgear with Quick Super Jump in Splatoon
Name Brand Availability Ability Star power Added in

Bobble Hat Bobble Hat Splash Mob Splash Mob Cash 2000 Quick Super Jump Initial Release (1.0.0)
Full Moon Glasses Full Moon Glasses Krak-On Krak-On Cash 600 Quick Super Jump 2.3.0
Straw Boater Straw Boater Skalop Skalop Cash 500 Quick Super Jump 2.0.0
Zekko Mesh Zekko Mesh Zekko Zekko Cash 500 Quick Super Jump Initial Release (1.0.0)
Shoes with Quick Super Jump in Splatoon

Splatoon 2

Mechanics

Quick Super Jump reduces the duration of the 'charge' and 'travel' phase of the super jump. Starting from humanoid form (instead of squid/octo form) extends the 'charge' duration by 21 frames (approx. 0.350 seconds).

Stacking

Abilities 'Charge' Time (approx.) 'Travel' Time (approx.)
None 1.333s 2.300s
Main: 0, Sub: 1 0.950s 2.283s
Main: 0, Sub: 2 0.816s 2.283s
Main: 0, Sub: 3 0.733s 2.266s
Main: 1, Sub: 0 0.716s 2.266s
Main: 0, Sub: 4 0.666s 2.250s
Main: 1, Sub: 1 0.650s 2.250s
Main: 0, Sub: 5 0.616s 2.233s
Main: 1, Sub: 2 0.600s 2.216s
Main: 0, Sub: 6 0.566s 2.200s
Main: 1, Sub: 3 0.550s 2.183s
Main: 2, Sub: 0 0.550s 2.166s
Main: 0, Sub: 7 0.533s 2.150s
Main: 1, Sub: 4 0.516s 2.133s
Main: 2, Sub: 1 0.500s 2.116s
Main: 0, Sub: 8 0.500s 2.100s
Main: 1, Sub: 5 0.483s 2.083s
Main: 2, Sub: 2 0.483s 2.066s
Main: 0, Sub: 9 0.466s 2.050s
Main: 1, Sub: 6 0.450s 2.033s
Main: 2, Sub: 3 0.450s 2.016s
Main: 3, Sub: 0 0.433s 2.000s
Main: 1, Sub: 7 0.433s 1.966s
Main: 2, Sub: 4 0.416s 1.950s
Main: 3, Sub: 1 0.416s 1.933s
Main: 1, Sub: 8 0.416s 1.916s
Main: 2, Sub: 5 0.400s 1.900s
Main: 3, Sub: 2 0.400s 1.883s
Main: 1, Sub: 9 0.383s 1.850s
Main: 2, Sub: 6 0.383s 1.833s
Main: 3, Sub: 3 0.383s 1.816s
Main: 2, Sub: 7 0.366s 1.783s
Main: 3, Sub: 4 0.366s 1.766s
Main: 2, Sub: 8 0.350s 1.733s
Main: 3, Sub: 5 0.350s 1.716s
Main: 2, Sub: 9 0.350s 1.683s
Main: 3, Sub: 6 0.333s 1.666s
Main: 3, Sub: 7 0.333s 1.633s
Main: 3, Sub: 8 0.333s 1.616s
Main: 3, Sub: 9 0.333s 1.600s

Gear

Quick Super Jump is the main ability of:

Headgear with Quick Super Jump in Splatoon 2

Version history

Version Adjustments
1.4.0
  • Even when the ability isn't stacked in multiple slots, the charge time before performing a super jump will be noticeably reduced.
    ※ Maximizing the amount of Quick Super Jump gear ability will have the same effect.
    ※ Total time from selecting jump destination until landing there remains unchanged.

Names in other languages

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