Salmon Run Next Wave data

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Revision as of 17:02, 10 October 2023 by MarioL369 (talk | contribs) (Made some little edits)

Salmonids

Name Mode HP Damage  Attack/Defeat/Total Power Eggs  Golden Eggs 
Smallfry General 40 25 1 / 2 / 3 0
Chum General 100 40 3 / 3 / 6 0
Rush 50
Cohock General 400 50 10 / 3 / 13 0
Snatcher General 100 N/A 3 / 3 / 6 0-8
Drizzler General 900 0.3 per frame [Sal. 1] 18 / 3 / 21 3
Drizzler Missile General 100 0
Flyfish General Pilot: 360

Basket: 300 [Sal. 2]

Direct: 150

Very Close: 50

Close: 30

Minimum: 15 [Sal. 3]

12 / 6 / 18 3
Maws General 1200 15 / 3 / 18 3
Scrapper General Shield: 600

Driver: 500

30 13 / 3 / 16 3
Steel Eel General 500 50 13 / 3 / 16 3
Stinger General 60x7 [Sal. 4] 1 per frame [Sal. 5] 14 / 3 / 17 3
Steelhead General Bomb: 300

Piercing: 500 [Sal. 6]

Very Close: 180

Close: 80

Minimum: 30 [Sal. 7]

8 / 7 / 15 3
Fish Stick General 32x8 10 8 / 7 / 15 3
Slammin' Lid General 500 400 13 / 3 / 16 3
Flipper-Flopper General 1200 180 15 / 3 / 18 3
Big Shot General 1200 40 25 / 3 / 28 3
Goldie Rush 500 40 12 / 6 / 18 3
Fog 500 40 12 / 6 / 18 1, 5, or 10
Goldie Seeking 6500 [Sal. 8] 0 130 / 10 / 140 min. 16 [Sal. 9]
Griller The Griller 2200

Stun: 400

60 / 10 / 70 5
Mothership The Mothership 1200 to 4000 [Sal. 10] 0
Chinook The Mothership 50 1 / 3 / 4 1
Mothership Container The Mothership 50 0
Mudmouth Mudmouth Eruptions 540 [Sal. 11] 18 / 6 / 24 Normal: 6 [Sal. 12]

Golden: 11 [Sal. 13]

Cohozuna Xtrawave 28000-40000 Lunge: 60

Jump: 1000

800 / 20 / 820 0
Horrorboros Xtrawave 38500-55000

Bomb: 2500

3.3 per frame 1000 / 20 / 1020 0

Notes

  1. The rain from the Drizzler causes 0.3 damage per frame, which is equal to 18 damage per second.
  2. Everything that can damage the Flyfish basket deals 10 times its normal damage, effectively giving the baskets 30 HP.
  3. The missles from the Flyfish deal damage depending on if the player is directly hit or how far away the player is to the impact.
  4. The Stinger itself is completely invincible. The pots have 60 HP each.
  5. Stingers deal 1 damage per frame, which is equal to 60 damage per second.
  6. The Steelhead's bomb has 300 HP. The Steelhead itself has 500 HP for the purposes of directly hitting it with anything that can pierce its armor.
  7. The damage dealt by the Steelhead's bomb depends on how far away the player is from the explosion.
  8. Taking off 2500 HP will shrink it down to medium size. Taking off 2000 more HP will shrink it down to the smallest size. Finally, depleting 2000 more HP from it while it is in that state will finish it off. Goldie has HP regeneration over time, up to the maximum HP of its current size.
  9. Calculated from (6500/500+3). Goldies can drop more if they are left to recover HP over time.
  10. The Mothership has HP regeneration when not attempting to approach the basket. Its HP varies depending on the difficulty level.
  11. Most specials have reduced damage multipliers against this health. Hits from Grizzco Slosher, Inkjet, Grizzco Splatana, Explosher, and Crab Tank's cannon will always deal one bomb's worth of damage.
  12. 1 per hit plus 3 on defeat
  13. 2 per hit plus 5 on defeat

Quota and Hazard Level

For Hazard Level data in Splatoon 2, see Salmon Run data#Quota and Hazard Level.

The quota and hazard level is determined by the sum of the ranking of all players within match. IDV stands for internal difficulty value, with each IDV worth 0.2% hazard level. Hazard Level MAX (333%) has an IDV of 1665, equivalent to Eggsecutive VP 865. Note that the hazard level displayed in the Recent Jobs list from the menu in Grizzco and SplatNet 3 are visually rounded to the nearest integer, but not internally.

The list below shows known value ranges for the average of four players' ranks within the same Job Title relative to the quota and hazard level given. If there are fewer than four players due to a connection issue, the quota will be decreased by n / 4, rounded down, with n representing the number of active players.

The maximum total Boss Salmonids appearance in a standard wave in a given hazard level is also listed. Note that in version 2.0.0, the number of Boss Salmonids that can appear at once has been capped at 15.

Title Average rank
(Min-Max)
Hazard level Quota
W1-W2-W3
Max # Boss Salmonids
W1-W2-W3
Apprentice
(IDV=0)
0-19 0.0%-3.8% 3-4-5 3-3-3
20-39 4.0%-7.8% 4-5-6 3-3-3
40-59 8.0%-11.8% 5-6-7 3-3-4
60-79 12.0%-15.8% 6-7-8 3-4-5 (12.0%-13.8%)
4-4-5 (14.0%-15.8%)
80-99 16.0%-19.8% 7-8-9 4-5-6
Part-Timer
(IDV=100)
0-49 20.0%-29.8% 8-9-10 5-6-7
50-99 30.0%-39.8% 8-9-11 5-6-8
Go-Getter
(IDV=200)
0-49 40.0%-49.8% 9-10-12 6-7-9
50-99 50.0%-59.8% 10-11-13 6-8-10
Overachiever
(IDV=300)
0-49 60.0%-69.8% 11-12-14 7-9-11
50-99 70.0%-79.8% 12-13-15 8-10-12
Profreshional
(IDV=400)
0-33 80.0%-86.6% 13-14-16 9-11-13
34-66 86.8%-93.2% 14-15-17 9-11-13 (86.8%-89.8%)
10-12-14 (90.0%-93.2%)
67-99 93.4%-99.8% 15-16-18 10-12-14
Profreshional +1
(IDV=500)
0-45 100.0%-109.0% 16-17-19 11-13-15
46-49 109.2%-109.8% 16-18-20 11-13-15
50-90 110.0%-118.0% 17-18-20 11-13-15 (110.0%-111.0%)
12-14-16 (111.2%-118.0%)
91-99 118.2%-119.8% 17-19-21 12-14-16
Profreshional +2
(IDV=600)
0-36 120.0%-127.2% 18-19-21 12-14-16 (120.0%-122.2%)
13-15-17 (122.4%-127.2%)
37-49 127.4%-129.8% 18-20-22 13-15-17
50-81 130.0%-136.2% 19-20-22 13-15-17 (130.0%-133.2%)
14-16-18 (133.4%-136.2%)
82-99 136.4%-139.8% 19-21-23 14-16-18
Profreshional +3
(IDV=700)
0-27 140.0%-145.4% 20-21-23 14-16-18 (140.0%-144.4%)
15-17-19 (144.6%-145.4%)
28-49 145.6%-149.8% 20-22-24 15-17-19
50-72 150.0%-154.4% 21-22-24 15-17-19
73-99 154.6%-159.8% 21-23-25 15-17-19 (154.6%-155.4%)
16-18-20 (155.6%-159.8%)
Eggsecutive VP
(IDV=800)
0-18 160.0%-163.6% 22-23-25 16-18-20
19-49 163.8%-169.8% 22-24-26 16-18-20 (163.8%-166.6%)
17-19-21 (166.8%-169.8%)
50-63 170.0%-172.6% 23-24-26 17-19-21
64-99 172.8%-179.8% 23-25-27 17-19-21 (172.8%-177.6%)
18-20-22 (177.8%-179.8%)
100-109 180.0%-181.8% 24-25-27 18-20-22
110-149 182.0%-189.8% 24-26-28 18-20-22 (182.0%-188.8%)
19-21-23 (189.0%-189.8%)
150-154 190.0%-190.8% 25-26-28 19-21-23
155-199 191.0%-199.8% 25-27-29 19-21-23
200-332 200.0%-226.4% 26-28-30 20-22-24 (200.0%-212.0%)
20-22-25 (212.2%-213.2%)
21-23-25 (213.4%-224.0%)
21-23-26 (224.2%-226.4%)
333-366 226.6%-233.2% 26-28-31 22-24-26
367-465 233.4%-253.0% 27-29-31 22-24-26 (233.4%-236.2%)
22-24-27 (236.4%-239.8%)
23-25-27 (240.0%-248.2%)
23-25-28 (248.4%-253.0%)
466-532 253.2%-266.4% 27-29-32 24-26-28 (253.2%-260.4%)
24-26-29 (260.6%-266.4%)
533-598 266.6%-279.6% 28-30-32 25-27-29 (266.6%-272.4%)
25-27-30 (272.6%-279.6%)
599-698 279.8%-299.6% 28-30-33 26-28-30 (279.8%-284.6%)
26-28-31 (284.8%-293.0%)
27-29-31 (293.2%-296.6%)
27-29-32 (296.8%-299.6%)
699-731 299.8%-306.2% 29-31-33 27-29-32
732-864 306.4%-332.8% 29-31-34 28-30-32 (306.4%-308.8%)
28-30-33 (309.0%-319.6%)
29-31-33 (319.8%-320.8%)
29-31-34 (321.0%-332.8%)
865-999 333.0% 30-32-35 30-32-35

[1]

Weapon Statistics

Weapons Statistics will be put into 2 categories:

Salmon Run Statistics: Max Damage, Minimum Damage, Ink Consumption.

Normal Statistics: Max Damage, Minimum Damage, Ink Consumption, Fire Rate, Ink Recovery.

  • Max damage: The maximum possible damage that can be dealt.
    • For Shooters, Sloshers, Splatlings, Dualies, Splat Bombs, and special weapons, this the damage dealt with a direct hit at effective range.
      • For the Squeezer, this is the damage dealt with burst fire and continuous fire, respectively.
      • For the Bloblobber, this is the damage dealt with a single bubble and all four bubbles, respectively.
      • For the Sloshing Machine, this is the amount of damage dealt with a direct hit.
      • For the Grizzco Slosher, this is the amount of damage dealt with a direct hit.
      • For the Explosher, this is the amount of damage dealt with a direct hit and the projectile's explosion, respectively.
      • For the Hydra Splatling, this is the damage dealt with a partial charge and a full charge, respectively.
      • For the Glooga Dualies, this is the damage dealt during standard fire, and firing after rolling, respectively.
    • For Blasters, this is the amount of damage dealt with a direct hit.
    • For Rollers, this refers to how much damage is dealt by crushing, horizontal flicks, and vertical flicks, respectively.
    • For Brushes, this refers to how much damage is dealt by crushing and flicking, respectively.
    • For Chargers, this is the amount of damage dealt with a full charge.
    • For Brellas, this is the maximum amount of damage that the target can take if all the required pellets hit, the maximum damage one pellet does, and the damage enemies take when coming in contact with the shield, respectively.
    • For Stringers, this is the damage dealt between one charge circle and maximum charge, as well as the damage of the explosive bolts (if applicable).
    • For Splatanas, this is the damage dealt by the charge swing's projectile, melee hitbox, and combined total, respectively.
      • The Grizzco Splatana does not fire projectiles, so only its melee damage is shown.
    • For the Crab Tank, this is the damage dealt with the turret mode, the cannon explosion, the cannon projectile itself, and the roll, respectively.
    • For Killer Wail 5.1, this is the damage dealt per second, as the it deals damage at different rates in each mode.
    • For the Inkjet, this is the damage dealt by a direct hit.
    • For the Reefslider, this is the maximum damage dealt by the explosion and contact, respectively.
    • For Triple Inkstrike and Booyah Bomb, this is the total damage dealt by a single tornado/explosion.
  • Min damage: The lowest possible falloff damage.
    • For Shooters, Sloshers, Splatlings, Dualies, Splat Bombs, and special weapons, this is their lowest possible falloff damage.
      • For the Squeezer, this is the damage dealt with burst fire and continuous fire, respectively.
      • For the Bloblobber, this is the damage dealt with a single bubble and all four bubbles, respectively.
      • For the Sloshing Machine, the is the amount of damage dealt with a direct hit, and with an indirect hit, respectively.
      • For the Grizzco Slosher, the is the amount of damage dealt with an indirect hit.
      • For the Explosher, this is the amount of damage dealt with a direct hit and the projectile's explosion, respectively.
      • For the Hydra Splatling, this value is the same, no matter if the bullets were fired from a fully charged shot or not.
      • For the Glooga Dualies, this the damage dealt with during standard fire, and firing after rolling, respectively.
    • For Blasters, this is the amount of possible splash damage that can be dealt.
    • For Rollers, this refers to how much damage is dealt by crushing, horizontal flicks, and vertical flicks, respectively.
    • For Brushes, this refers to how much damage is dealt by crushing and flicking, respectively.
    • For Chargers, this is the amount of damage that can possibly be dealt with a partial charge.
      • The Grizzco Charger cannot fire partially charged shots. Attempting to do so will cancel the attack.
    • For Stringers, this is the damage dealt between no charge and one charge circle.
    • For Splatanas, this is the damage dealt by the horizontal swing's projectile, melee hitbox, and combined total.
      • The Grizzco Splatana does not fire projectiles, so only its melee damage is shown.
    • For Brellas, this is the minimum amount of damage that the target can take from one pellet.
    • For the Crab Tank, this is the minimum damage dealt with the turret mode, the cannon explosion, the cannon projectile itself, and the roll, respectively.
    • For the Inkjet, this is the damage dealt by the close and far damage radius of the blast, respectively.
    • For the Reefslider, this is the minimum damage dealt by the explosion.
    • For Triple Inkstrike and Booyah Bomb, this is the damage dealt per tick of the tornado.
  • Ink usage: The percent of the ink tank's capacity consumed by each shot.
    • For Shooters, Blasters, Sloshers, the Undercover Brella, and Splat Bombs, this is how much ink is consumed by each shot.
      • For the L-3 Nozzlenose and H-3 Nozzlenose, this refers to the amount of ink each bullet consumes, and the amount of ink a full burst consumes, respectively.
      • For the Squeezer, this is how much ink is consumed from each shot during burst fire and continuous fire, respectively.
    • For Rollers, this refers to how much ink is consumed by rolling, using horizontal flicks, and using vertical flicks, respectively. When rolling around, the cost is deducted from your ink tank per frame. The cost steadily increases until you hit the maximum movement speed the roller allows.
    • For Brushes, this refers to how much ink is consumed by moving around and flicking, respectively. When moving around, the cost is deducted from your ink tank per frame. Unlike rollers, the cost stays the same, no matter how fast you are moving.
    • For Splatlings, this refers to how much ink is consumed during a full charge.
    • For Chargers, this is how much ink is consumed by a fully charged shot, and a shot that is completely uncharged, respectively.
      • The Grizzco Charger instantly charges, so it cannot ever consume less ink.
    • For Dualies, this is how much ink is consumed for each shot and each dodge roll, respectively.
    • For the Splat Brella and Tenta Brella, this refers to how much ink is consumed per shot, and how much ink it costs to launch the shield, respectively.
    • For Stringers, this refers to the amount of ink consumed at full charge, one charge circle, and minimum charge, respectively.
    • For Splatanas, this is the amount of ink consumed on a vertical slash and horizontal slash, respectively.
  • Fire rate: The number of frames before the next shot fires.
    • For Shooters, Blasters, and Sloshers, this is how many frames it takes to fire another shot.
      • For the L-3 Nozzlenose and H-3 Nozzlenose, this refers to the number of frames between each shot in a burst, and the number of frames it takes to fire another burst, respectively.
      • For the Squeezer, this refers to the number of frames between each shot during burst fire and continuous fire, respectively.
    • For Rollers, this refers to the number of frames it takes to fire the next horizontal flick and vertical flick, respectively.
    • For Brushes, this refers to the number of frames it takes to fire the next flick.
    • For Chargers, this refers to the number of frames it takes to fully charge, and to fire an uncharged shot, respectively.
    • For Splatlings, this refers to how long it takes to reach both levels of charge, and the number of frames between each bullet during a charge, respectively.
    • For the Dapple Dualies, Splat Dualies, and Tetra Dualies, this refers to the number of frames between each bullet during standard fire and firing after rolling, respectively.
    • For the Splat Brella and Tenta Brella, this refers to the number of frames it takes to fire another shot, and the number of frames it takes to launch the shield, respectively.
      • For the Undercover Brella, this refers to the number of of frames it takes to fire another shot without activating the shield and while the shield is active, respectively.
    • For Stringers, this refers to the number of frames needed to reach full charge, one charge circle, and minimum charge, respectively.
    • For Splatanas, the first number refers to the number of frames between consecutive horizontal slashes, the second number refers to the number of frames it takes to charge up a vertical slash, and the third number refers to the number of frames between consecutive vertical slashes (charge time included).
    • For the Crab Tank, this refers to the number of frames it takes to fire each shot in turret mode at its slowest and fastest, the amount of frames to fire each cannon shot, and the time for the rolling hitbox to come out, respectively.
    • For Triple Inkstrike and Booyah Bomb, this refers to the rate in which damage is dealt.
  • Ink recovery stop: The number of frames before you can begin recovering ink after firing.
    • For Shooters, Blasters, Chargers, Splatlings, and Sloshers, this is how many frames it takes to begin recovering ink.
    • For Rollers, this refers to the number of frames to begin recovering ink after rolling, using horizontal flicks, and using vertical flicks, respectively.
    • For Brushes, this refers to the number of frames to begin recovering ink after moving around and flicking, respectively.
    • For Dualies, this refers to the number of frames to begin recovering ink after firing and after a dodge roll, respectively.
    • For Brellas, this refers to the number of frames to begin recovering ink after firing, holding the shield, and launching the shield, respectively.
      • Undercover Brella cannot launch its shield so only values for firing and holding shield are shown.
    • For Splatanas, this refers to the number of frames to begin recovering ink after horizontal slashing and vertical slashing, respectively.

Shooters

Weapon Salmon Run stats Standard stats Common stats
Max damage Min damage Ink usage Max damage Min damage Ink usage Fire rate Ink recovery stop
.52 Gal 52 35 1.3 52 30 1.3 9 20
.96 Gal 85 55 2.5 62 35 2.5 12 20
Aerospray MG 24 19 0.55 24 12 0.55 4 15
H-3 Nozzlenose 70 60 1.8/5.4 41 20.5 2.25/6.75 5/20 25
Jet Squelcher 40 30 1.6 32 16 1.6 8 20
L-3 Nozzlenose 40 35 1/3 29 14.5 1.15/3.45 4/8 25
N-ZAP '85 28 20 0.85 28 14 0.8 5 20
Splash-o-matic 28 20 0.8 28 14 0.8 5 20
Splattershot 36 30 1 35 17.5 0.92 6 20
Splattershot Jr. 28 20 0.5 28 14 0.43 5 15
Splattershot Nova 30 20 0.8 24 12 0.96 6 20
Splattershot Pro 45 30 2 42 21 2 8 20
Sploosh-o-matic 45 30 0.8 38 19 0.8 5 15
Squeezer 45/30 30/25 2.2/0.9 38/30 19/15 2.2/1.08 8/7 20

Rollers

Weapon Salmon Run stats Standard stats Common stats
Max damage Min damage Ink usage Max damage Min damage Ink usage Fire rate Ink recovery stop
Big Swig Roller 100/150/160 100/50/80 0.01-0.05/10/10 70/70/100 70/35/40 0.01-0.05/10/10 38/50 20/45/50
Carbon Roller 70/160/160 70/60/60 0.02-0.1/3.5/3.5 70/100/120 70/25/35 0.02-0.1/4.5/4.5 30/42 20/40/45
Dynamo Roller 400/200/300 400/100/150 0.02-0.15/20/20 125/150/150 125/35/40 0.02-0.1/18/18 0/65/85 20/65/80
Flingza Roller 125/200/300 125/70/150 0.02-0.1/6/12 125/150/150 125/35/40 0.02-0.1/8/12 0/39/72 20/45/70
Splat Roller 125/200/200 125/70/70 0.02-0.1/6/6 125/150/150 125/35/40 0.02-0.1/9/9 0/41/56 20/45/60

Chargers

Weapon Salmon Run stats Standard stats Common stats
Max Damage Partial Damage Ink usage Max Damage Partial Damage Ink usage Charge Time Ink recovery stop
Bamboozler 14 Mk I 160 60-160 4/1.6 85 30 8.4/3.36 20/8 20
Classic Squiffer 300 50-120 8.4/1.4934 140 40-70 10.5/1.8667 45/8 20
E-liter 4K 600 50-150 25/2.25 180 40-80 25/2.25 92/8 20
Goo Tuber 300 80-200 12/1.2 180 40-130 15/2 75(53)/8 20
Snipewriter 5H 240x5 60-240 30/1.97 68x5 40-?? 35/1.97 72/8/1 N/A
Splat Charger 300 50-150 18/2.25 160 40-80 18/2.25 60/8 20
Grizzco Charger 200 200 13 N/A N/A N/A 4/4 20

Sloshers

Weapon Salmon Run stats Standard stats Common stats
Max damage Min damage Ink usage Max damage Min damage Ink usage Fire rate Ink recovery stop
Bloblobber 60/240 60/240 6 30 30 8 32 40
Dread Wringer 125/250 125/250 8 48/42/90 35/35/70 10 45 50
Explosher 125/75 125/75 9 55 35 11.7 55 70
Slosher 140 140 5.5 70 35 7 29 40
Sloshing Machine 170 100/100 5.5 76 52/38 9.2 38 42
Tri-Slosher 100 60 4.5 62 35 6 23 35
Grizzco Slosher 360 150 25 N/A N/A N/A 45 80

Splatlings

Weapon Salmon Run stats Standard stats Common stats
Max damage Min damage Ink usage Max damage Min damage Ink usage Fire rate Ink recovery stop
Ballpoint Splatling 35 25 22.5 28/30 14/15 25 50 + 50/3/5 40
Heavy Edit Splatling 35 25 20 26 13 20 N/A 40
Heavy Splatling 35 25 22.5 30 15 22.5 50 + 25/4 40
Hydra Splatling 35/60 25 35 32/40 16 35 120 + 30/4 40
Mini Splatling 35 25 15 32 16 17.25 20 + 10/4 30
Nautilus 47 35 25 14 32 16 15 48 + 48/4 40

Dualies

Weapon Salmon Run stats Standard stats Common stats
Max damage Min damage Ink usage Max damage Min damage Ink usage Fire rate Ink recovery stop
Dapple Dualies 45 30 0.663/5 36 18 0.663/5 5/4 20/50
Dark Tetra Dualies 30 25 0.8/3 28 14 0.8/3 6/5 20/70
Dualie Squelchers 30 25 0.8/5 28 14 1.2/8 6 20/60
Glooga Dualies 45/70 30/60 1.4/8 36/52.5 18/26.3 1.4/8 9 20/70
Splat Dualies 30 25 0.72/6 30 15 0.72/9 5/4 20/70
Grizzco Dualies N/A N/A N/A N/A N/A N/A N/A N/A

Brellas

Weapon Salmon Run stats Standard stats Common stats
Max damage Min damage Ink usage Max damage Min damage Ink usage Fire rate Ink recovery stop
Splat Brella 180/36/100 30 2.5/20 90/18/15 12 6.325/30 29 60/20/120
Tenta Brella 360/45/150 45 5/30 122.5/17.5/30 17.5 11/30 51 70/30/120
Undercover Brella 150/30/50 25 3 40/12/15 12/4 4 26 40/30
Grizzco Brella 80/15 15 2 N/A N/A N/A 12 20

Blasters

Weapon Salmon Run stats Standard stats Common stats
Direct damage Indirect damage Ink usage Direct damage Indirect damage Ink usage Fire rate Ink recovery stop
Blaster 200 100-140 4.8 125 50-70 10 50 60
Clash Blaster 85 50 3.2 60 30 4 20 40
Luna Blaster 200 100-140 4 125 50-70 7.5 40 55
Range Blaster 250 150 5.5 125 50-70 11 60 70
Rapid Blaster 140 60 4.5 85 35 7 35 50
Rapid Blaster Pro 150 75 6.5 85 35 8 40 50
S-BLAST '92 300 150 4.8 125 50-70 10 60 60
Grizzco Blaster 50 35 3 N/A N/A N/A 9 5

Brushes

Weapon Salmon Run stats Standard stats Common stats
Max damage Min damage Ink usage Max damage Min damage Ink usage Fire rate Ink recovery stop
Inkbrush 40/30 40/20 0.09/2 20/30 20/15 2 6 20/30
Octobrush 40/60 40/45 0.13/3.2 25/40 25/20 3.2 10 20/30
Painbrush 50/150 50/75 0.16/4.5 30/60 30/25 0.24/6.4 15 30/60

Stringers

Weapon Salmon Run stats Standard stats Common stats
Max damage Min damage Ink usage Max damage Min damage Ink usage Fire rate Ink recovery stop
REEF-LUX 450 70x3 34-70x3 4/2.5/1.8 45x3 30-45x3 6.5/4/3 34/12/6 N/A
Tri-Stringer 100-150/40x3 40-100x3 7.5/4/3 35/30x3 30-35x3 8.5/6/5 72/30/9 N/A
Grizzco Stringer 72-150/40x9 35-72x9 24/12/9 N/A N/A N/A 62/30/10 20


Splatanas

Weapon Salmon Run stats Standard stats Common stats
Max damage Min damage Ink usage Max damage Min damage Ink usage Fire rate Ink recovery stop
Splatana Stamper 180/220/400 100/45/145 6/2.5 70/140/210 35/20/55 11.7/5.2 26/20/42 40/40
Splatana Wiper 150/175/325 50/35/85 3.5/2 60/120/180 30/15/45 6/3 16/18/38 30/30
Grizzco Splatana 1200 200 15/3 N/A N/A N/A 30/78/138 60/135

Miscellaneous

Weapon Salmon Run stats Standard stats Common stats
Max damage Min damage Ink usage Max damage Min damage Ink usage Fire rate Ink recovery stop
Booyah Bomb 637 7 N/A 300.3 3.3 N/A 1 N/A
Crab Tank 60/100/300/100 60/100/300/100 N/A 32/30/60/40 16/30/60/40 N/A 12-4/75/20 N/A
Inkjet 300 75/100 N/A 120 30/50 N/A 60 N/A
Killer Wail 5.1 36x6 N/A N/A 90x6 N/A N/A N/A N/A
Reefslider 700/400 700 N/A 220/220 70 N/A N/A N/A
Triple Inkstrike 550 50 N/A 412.5 37.5 N/A 5 N/A
Wave Breaker 150 N/A N/A 45 N/A N/A 150 N/A
Splat Bomb 180 30 70 180 30 70 7 60
Ink Cannon 400 10 N/A N/A N/A ~60

[2]

Rotations

Wildcard Rotations

The wildcard rotations are documented below.

Start time Stage Weapons Rare weapon
1 October 2022 at 16:00 UTC Spawning Grounds Random Random Random Random Grizzco Stringer
28 October 2022 at 08:00 UTC Sockeye Station Random Random Random Random Grizzco Blaster
19 November 2022 at 00:00 UTC Gone Fission Hydroplant Random Random Random Random Grizzco Brella
2 December 2022 at 08:00 UTC Marooner's Bay Random Random Random Random Grizzco Splatana
10 December 2022 at 00:00 UTC Wahoo World (Big Run) Random Random Random Random Grizzco Blaster
23 December 2022 at 16:00 UTC Gone Fission Hydroplant Random Random Random Random Grizzco Slosher
14 January 2023 at 08:00 UTC Spawning Grounds Random Random Random Random Grizzco Charger
18 February 2023 at 08:00 UTC Marooner's Bay Random Rare Random Rare Random Rare Random Rare Any
4 March 2023 at 00:00 UTC Inkblot Art Academy (Big Run) Random Random Random Random Grizzco Brella
8 April 2023 at 08:00 UTC Gone Fission Hydroplant Random Random Random Random Grizzco Stringer
21 April 2023 at 16:00 UTC Gone Fission Hydroplant Random Grizzco Slosher
6 May 2023 at 16:00 UTC Sockeye Station Random Random Random Random Grizzco Splatana
20 May 2023 at 00:00 UTC Spawning Grounds Random Rare Random Rare Random Rare Random Rare Any
10 June 2023 at 00:00 UTC Undertow Spillway (Big Run) Random Random Random Random Grizzco Charger
23 June 2023 at 16:00 UTC Sockeye Station Random Grizzco Brella
8 July 2023 at 16:00 UTC Jammin' Salmon Junction Random Random Random Random Grizzco Blaster
22 July 2023 at 00:00 UTC Gone Fission Hydroplant Random Grizzco Stringer
12 August 2023 at 16:00 UTC Sockeye Station Random Grizzco Splatana
19 August 2023 at 08:00 UTC Jammin' Salmon Junction Random Rare Random Rare Random Rare Random Rare Any
2 September 2023 at 00:00 UTC Um'ami Ruins (Big Run) Random Random Random Random Grizzco Dualies
22 September 2023 at 08:00 UTC Sockeye Station Random Random Random Random Multiple
7 October 2023 at 09:00 UTC Gone Fission Hydroplant Random Grizzco Slosher
27 October 2023 at 08:00 UTC Gone Fission Hydroplant Random Random Random Random Multiple
11 November 2023 at 08:00 UTC Sockeye Station Random Rare Random Rare Random Rare Random Rare Any
2 December 2023 at 00:00 UTC Barnacle & Dime (Big Run) Random Random Random Random Any
15 December 2023 at 16:00 UTC Marooner's Bay Random Any
30 December 2023 at 16:00 UTC Jammin' Salmon Junction Random Random Random Random Grizzco Charger
13 January 2024 at 00:00 UTC Sockeye Station Random Any
26 January 2024 at 08:00 UTC Salmonid Smokeyard Random Random Random Random Any
10 February 2024 at 08:00 UTC Spawning Grounds Random Any
23 February 2024 at 16:00 UTC Salmonid Smokeyard Random Rare Random Rare Random Rare Random Rare Any
9 March 2024 at 00:00 UTC Eeltail Alley (Big Run) Random Random Random Random Any
22 March 2024 at 16:00 UTC Marooner's Bay Random Any
6 April 2024 at 16:00 UTC Bonerattle Arena Random Random Random Random Any
20 April 2024 at 00:00 UTC Gone Fission Hydroplant Random Any
18 May 2024 at 08:00 UTC Spawning Grounds Random Any
25 May 2024 at 00:00 UTC Bonerattle Arena Random Rare Random Rare Random Rare Random Rare Any

Big Runs

Further details about Big Run rotations are documented below.


Old system (2.0.0)
Stage Start Weapons Rewards Results
Rotation Rare Weapon Lower 50% Top 50% Top 20% Top 5% Top 50% Top 20% Top 5%
Wahoo World 10 December 2022 00:00 UTC Random Random Random Random Grizzco Blaster
Golden Eggs 88
Golden Eggs 113
Golden Eggs 137
Inkblot Art Academy 4 March 2023 00:00 UTC Random Random Random Random Grizzco Brella
Golden Eggs 90
Golden Eggs 117
Golden Eggs 141
Undertow Spillway 9 June 2023 00:00 UTC Random Random Random Random Grizzco Charger
Golden Eggs 94
Golden Eggs 124
Golden Eggs 150
Um'ami Ruins 2 September 2023 00:00 UTC Random Random Random Random Grizzco Dualies
Golden Eggs 102
Golden Eggs 131
Golden Eggs 156
Current system (6.0.0 onward)
Stage Start Weapons Rewards Results
Rotation Rare Weapon Participants Bronze Silver Gold Bronze Reward Silver Reward Gold Reward
Barnacle & Dime 2 December 2023 00:00 UTC Random Random Random Random Random Rare Random Rare
Golden Eggs 85[3]
Golden Eggs 110[3]
Golden Eggs 135[3]
Eeltail Alley 8 March 2024 00:00 UTC Random Random Random Random Random Rare Random Rare
Golden Eggs 85
Golden Eggs 110
Golden Eggs 135

Eggstra Work Rotations

Details about Eggstra Work rotations are documented below.


Map Start Weapons Waves Rewards Results
Wave 1 Wave 2 Wave 3 Wave 4 Wave 5 Lower 50% Top 50% Top 20% Top 5% Top 50% Top 20% Top 5%
Sockeye Station 15 April 2023 at 00:00 UTC
Low tide
Standard
Mid tide
The Griller
High tide
Standard
Mid tide
Goldie Seeking
Mid tide
Standard
Golden Eggs 123
Golden Eggs 169
Golden Eggs 203
Gone Fission Hydroplant 1 July 2023 at 00:00 UTC
High tide
Standard
Mid tide
The Mothership
Low tide
Standard
Low tide
Cohock Charge
Mid tide
Standard
Golden Eggs 143
Golden Eggs 178
Golden Eggs 217
Spawning Grounds 4 November 2023 at 00:00 UTC
High tide
Standard
Mid tide
Rush
Low tide
Standard
Mid tide
Fog
Mid tide
Standard
Golden Eggs 136
Golden Eggs 168
Golden Eggs 205
Marooner's Bay 3 February 2024 at 00:00 UTC
High tide
Standard
Mid tide
Mudmouth Eruptions
Low tide
Standard
Low Tide
Giant Tornado
Mid tide
Standard
Golden Eggs 133
Golden Eggs 172
Golden Eggs 218
Jammin' Salmon Junction 11 May 2024 at 00:00 UTC
High tide
Standard
Mid tide
Goldie Seeking
Low tide
Standard
Low Tide
Cohock Charge
Mid tide
Standard
Golden Eggs 141
Golden Eggs 185
Golden Eggs 236


References