Salmon Run data: Difference between revisions

From Inkipedia, the Splatoon wiki
(→‎Quota: Added info regarding quota for fewer than 4 players)
m (→‎Quota: minor changes to my previous edit)
Line 180: Line 180:
|2400 - 3996 || 600 - || 21 - 23 - 25
|2400 - 3996 || 600 - || 21 - 23 - 25
|}
|}
If there are fewer than four players due to a connection issue, the quota will be adjusted down by ''n'' / 4, rounded down, with ''n'' representing the number of active players. For example, a shift with three Profreshional 600 players has a quota of 15 - 17 - 18 (and at Hazard Level MAX).
<ref>[https://wikiwiki.jp/splatoon2mix/%E3%82%B5%E3%83%BC%E3%83%A2%E3%83%B3%E3%83%A9%E3%83%B3#b8931aad Salmon Run Quota Table (in Japanese)]</ref>
<ref>[https://wikiwiki.jp/splatoon2mix/%E3%82%B5%E3%83%BC%E3%83%A2%E3%83%B3%E3%83%A9%E3%83%B3#b8931aad Salmon Run Quota Table (in Japanese)]</ref>
If there are fewer than four players due to a connection issue, the quota will be adjusted down by ''n'' / 4, rounded down, with ''n'' representing the number of active players. For example, a shift with three Profreshional 999 players has a quota of 15 - 17 - 18.


==Wave type==
==Wave type==

Revision as of 15:12, 28 July 2018

Salmonids

Name HP Damage  Attack/Defeat/Total Power Eggs  Golden Eggs 
Chinook 50 12 / 6 / 18 1
Chum 100/50 [Sal. 1] 40 3 / 3 / 6 0
Cohock 400 50 10 / 3 / 13 0
Drizzler 900 0.3 pr. frame [Sal. 2] 18 / 3 / 21 3
Drizzler Missile 100 0
Flyfish 360 [Sal. 3] 150 / 50 / 30 / 15 [Sal. 4] 12 / 6 / 18 3
Goldie 500/6500 [Sal. 5] 40 12 / 6 / 18 [Sal. 6] 1/3/5/10/17 [Sal. 7]
Griller 2200 [Sal. 8] 60 / 10 / 70 3
Maws 1200 15 / 3 / 18 3
Mothership 1800 to 3500 [Sal. 9] 0
Mothership Container 50 0
Scrapper 600/500 [Sal. 10] 30 13 / 3 / 16 3
Smallfry 40 25 1 / 2 / 3 0
Snatcher 100 N/A 3 / 3 / 6 up to 3
Steel Eel 500 50 13 / 3 / 16 3
Steelhead 300/1000 [Sal. 11] 180 / 80 / 30 [Sal. 12] 8 / 7 / 15 3
Stinger 60 [Sal. 13] 1 pr. frame [Sal. 14] 14 / 3 / 17 3

Notes

  1. Chum have 50 HP during Rush. They have 100 HP otherwise.
  2. The rain from the Drizzler causes 0.3 damage pr. frame, which is equal to 18 damage pr. second.
  3. The Flyfish is destroyed when the baskets on both sides are destroyed by placing a Splat Bomb or Drizzler Missile in them, shooting them with an Inkjet shot, or by directly hitting the cockpit with a Sting Ray or Grizzco Slosher.
  4. The missles from the Flyfish deal damage depending on if the player is directly hit or how far away the player is to the impact.
  5. Goldies have 500 HP during Rush and Fog. In Goldie Seeking, they have 6500 HP. Taking off 2500 HP will shrink it down to medium size. Taking off 2000 more HP will shrink it down to the smallest size. Finally, depleting 2000 more HP from it while it is in that state will finish it off.
  6. Goldies only attack during Rush and Fog waves. Power Eggs can also only be obtained from it during those waves.
  7. Goldies drop 3 Golden Eggs during Rush waves, while in Fog waves they can drop either 1, 5 or 10 Golden Eggs, and in Goldie seeking waves they can drop up to 17 eggs.
  8. Dealing 400 damage to a Griller will stun it for 5 seconds.
  9. The Mothership has HP regeneration when not attempting to approach the basket. Its HP varies depending on the difficulty level.
  10. The Scrapper's shield has 600 HP while the main body has 500 HP.
  11. The Steelhead's bomb has 300 HP. The Steelhead itself has 1000 HP for the purposes of directly hitting it with a Sting Ray or a Grizzco Slosher.
  12. The damage dealt by the Steelhead's bomb depends on how far away the player is from the explosion.
  13. The Stinger itself is completely invincible. The pots have 60 HP each.
  14. Stingers deal 1 damage pr. frame, which is equal to 60 damage pr. second.

Quota

The quota is determined by the sum of the ranking of all players within match.

The following table shows a list of known value ranges for the sum of 4 players' ranks within the same Job Title relative to the quota given.

Title Total rank Average rank (min to max) Quota wave 1 - 2 - 3
Apprentice 0 - 70 0 - 2 - 3 - 4
80 - 150 20 - 3 - 4 - 5
160 - 270 40 - 4 - 5 - 6
280 - 360 70 - 5 - 6 - 7
Part-Timer 0 - 190 0 - 6 - 7 - 8
200 - 360 50 - 6 - 7 - 9
Go-Getter 0 - 360 0 - 7 - 8 - 10
Overachiever 0 - 190 0 - 8 - 9 - 11
200 - 360 50 - 9 - 10 - 12
Profreshional 0 - 139 0 - 10 - 11 - 13
140 - 269 35 - 11 - 12 - 14
270 - 399 67 - 12 - 13 - 15
400 - 629 100 - 13 - 14 - 16
630 - 659 157 - 13 - 15 - 17
660 - 849 165 - 14 - 15 - 17
850 - 899 212 - 14 - 16 - 18
900 - 1069 225 - 15 - 16 - 18
1070 - 1159 267 - 15 - 17 - 19
1160 - 1299 290 - 16 - 17 - 19
1300 - 1399 325 - 16 - 18 - 20
1400 - 1519 350 - 17 - 18 - 20
1520 - 1659 380 - 17 - 19 - 21
1660 - 1739 415 - 18 - 19 - 21
1740 - 1899 435 - 18 - 20 - 22
1900 - 1959 475 - 19 - 20 - 22
1960 - 2159 490 - 19 - 21 - 23
2160 - 2179 540 - 20 - 21 - 23
2180 - 2399 545 - 20 - 22 - 24
2400 - 3996 600 - 21 - 23 - 25

If there are fewer than four players due to a connection issue, the quota will be adjusted down by n / 4, rounded down, with n representing the number of active players. For example, a shift with three Profreshional 600 players has a quota of 15 - 17 - 18 (and at Hazard Level MAX).

[1]

Wave type

The chance for getting certain events varies across different Job Titles. The water levels are determined for each wave, where the probability is as follows:

  • Mid tide = 60%
  • Low tide = 20%
  • High tide = 20%
Event Tide Apprentice Part Timer Go-Getter Overachiever
Profreshional
Normal High 20.0% 15.0% 15.0% 15.0%
Mid 60.0% 45.0% 45.0% 45.0%
Low 20.0% 15.0% 15.0% 15.0%
Total 100% 75.0% 75.0% 75.0%
Fog High 1.7% 1.3% 0.8%
Mid 5.0% 3.8% 2.5%
Low 1.7% 1.3% 0.8%
Total 8.3% 6.3% 4.2%
Griller High 2.1% 1.6% 1.0%
Mid 6.3% 4.7% 3.1%
Total 8.3% 6.3% 4.2%
Rush High 2.1% 1.6% 1.0%
Mid 6.3% 4.7% 3.1%
Total 8.3% 6.3% 4.2%
Cohock Charge Low 6.3% 4.2%
Mothership High 0.8%
Mid 2.5%
Low 0.8%
Total 4.2%
Goldie Seeking High 1.0%
Mid 3.1%
Total 4.2%

[2]

Weapons

  • Max damage: The maximum possible damage that can be dealt.
    • For Shooters, Sloshers, Splatlings, Dualies, Splat Bombs, and special weapons, this the damage dealt with a direct hit at effective range.
      • For the Squeezer, this is the damage dealt with burst fire and continuous fire, respectively.
      • For the Sloshing Machine, the is the amount of damage dealt with a direct hit.
      • For the Grizzco Slosher, the is the amount of damage dealt with a direct hit.
      • For the Hydra Splatling, this is the damage dealt with a partial charge and a full charge, respectively.
      • For the Glooga Dualies, this the damage dealt with during standard fire, and firing after rolling, respectively.
    • For Blasters, this is the amount of damage dealt with a direct hit.
    • For Rollers, this refers to how much damage is dealt by crushing, horizontal flicks, and vertical flicks, respectively.
    • For Brushes, this refers to how much damage is dealt by crushing and flicking, respectively.
    • For Chargers, this is the amount of damage dealt with a full charge.
    • For Brellas, this is the maximum amount of damage that the target can take if all the required pellets hit, the maximum damage one pellet does, and the damage enemies take when coming in contact with the shield, respectively.
  • Min damage: The lowest possible falloff damage.
    • For Shooters, Sloshers, Splatlings, Dualies, Splat Bombs, and special weapons, this is their lowest possible falloff damage.
      • For the Squeezer, this is the damage dealt with burst fire and continuous fire, respectively.
      • For the Sloshing Machine, the is the amount of damage dealt with a direct hit, and with an indirect hit, respectively.
      • For the Grizzco Slosher, the is the amount of damage dealt with a direct hit.
      • For the Hydra Splatling, this value is the same, no matter if the bullets were fired from a fully charged shot or not.
      • For the Glooga Dualies, this the damage dealt with during standard fire, and firing after rolling, respectively.
    • For Blasters, this is the amount of possible splash damage that can be dealt.
    • For Rollers, this refers to how much damage is dealt by crushing, horizontal flicks, and vertical flicks, respectively.
    • For Brushes, this refers to how much damage is dealt by crushing and flicking, respectively.
    • For Chargers, this is the amount of damage that can possibly be dealt with a partial charge.
      • The Grizzco Charger cannot fire partially charged shots. Attempting to do so will cancel the attack.
    • For Brellas, this is the minimum amount of damage that the target can take from one pellet.
  • Ink usage: The percent of the ink tank's capacity consumed by each shot.
    • For Shooters, Blasters, Sloshers, the Undercover Brella, and Splat Bombs, this is how much ink is consumed by each shot.
      • For the L-3 Nozzlenose and H-3 Nozzlenose, this refers to the amount of ink each bullet consumes, and the amount of ink a full burst consumes, respectively.
      • For the Squeezer, this is how much ink is consumed from each shot during burst fire and continuous fire, respectively.
    • For Rollers, this refers to how much ink is consumed by rolling, using horizontal flicks, and using vertical flicks, respectively. When rolling around, the cost is deducted from your ink tank per frame. The cost steadily increases until you hit the maximum movement speed the roller allows.
    • For Brushes, this refers to how much ink is consumed by moving around and flicking, respectively. When moving around, the cost is deducted from your ink tank per frame. Unlike rollers, the cost stays the same, no matter how fast you are moving.
    • For Splatlings, this refers to how much ink is consumed during a full charge.
    • For Chargers, this is how much ink is consumed by a fully charged shot, and a shot that is completely uncharged, respectively.
      • The Grizzco Charger instantly charges, so it cannot ever consume less ink.
    • For Dualies, this is how much ink is consumed for each shot and each dodge roll, respectively.
    • For the Splat Brella and Tenta Brella, this refers to how much ink is consumed per shot, and how much ink it costs to launch the shield, respectively.
  • Fire rate: The number of frames before the next shot fires.
    • For Shooters, Blasters, and Sloshers, this is how many frames it takes to fire another shot.
      • For the L-3 Nozzlenose and H-3 Nozzlenose, this refers to the number of frames between each shot in a burst, and the number of frames it takes to fire another burst, respectively.
      • For the Squeezer, this refers to the number of frames between each shot during burst fire and continuous fire, respectively.
    • For Rollers, this refers to the number of frames it takes to fire the next horizontal flick and vertical flick, respectively.
    • For Brushes, this refers to the number of frames it takes to fire the next flick.
    • For Chargers, this refers to how long it takes to fully charge, and firing another completely uncharged shot, respectively.
    • For Splatlings, this refers to how long it takes to reach both levels of charge, and the number of frames between each bullet during a charge, respectively.
    • For the Dapple Dualies, Splat Dualies, and Tetra Dualies, this refers to the number of frames between each bullet during standard fire and firing after rolling, respectively.
    • For the Splat Brella and Tenta Brella, this refers to the number of frames it takes to fire another shot, and the number of frames it takes to launch the shield, respectively.
      • For the Undercover Brella, this refers to the number of of frames it takes to fire another shot without activating the shield and while the shield is active, respectively.
Weapon Salmon Run stats Standard stats Common stats
Max damage Min damage Ink usage Max damage Min damage Ink usage Fire rate
.52 Gal 52 35 1.3 52 26 1.3 9 {{{ink rec stop}}}
.96 Gal 85 55 2.5 62 31 2.5 12 {{{ink rec stop}}}
Aerospray MG 24 19 .55 24 12 .55 4 {{{ink rec stop}}}
Ballpoint Splatling 35 25 25 32 16 25 60 + 60/3/5 {{{ink rec stop}}}
Bamboozler 14 Mk I 160 60-160 4/1.6 85 30 7/2.8 20 {{{ink rec stop}}}
Blaster 200 100-140 4.8 125 50-70 10 50 {{{ink rec stop}}}
Carbon Roller 70/120/140 70 0.02-0.1/3.5/3.5 70/100/120 70/25/42.5 0.02-0.1/4.5/4.5 31/42 {{{ink rec stop}}}
Clash Blaster 85 50 3.2 60 30 4 20 {{{ink rec stop}}}
Classic Squiffer 300 50-120 8.4/1.4934 140 40-70 10.5/1.8667 45/8 {{{ink rec stop}}}
Dapple Dualies 45 30 0.75/5 36 18 0.75/5 5/4 {{{ink rec stop}}}
Dark Tetra Dualies 30 25 0.8/4 28 14 0.8/4 6/5 {{{ink rec stop}}}
Dualie Squelchers 30 25 0.8/5 28 14 1/5 6 {{{ink rec stop}}}
Dynamo Roller 400/200/300 400 20/20 125/150/150 125/35/40 18/18 0/66/85 {{{ink rec stop}}}
E-liter 4K 600 50-150 25/2.25 180 40-80 25/2.25 92 {{{ink rec stop}}}
E-liter 4K Scope 600 50-150 25/2.25 180 40-80 25/2.25 92 {{{ink rec stop}}}
Explosher ?? ?? 9 55 35 9 ??/?? {{{ink rec stop}}}
Flingza Roller 125/200/300 125 6/12 125/150/150 125/35/40 8/12 0/40/75 {{{ink rec stop}}}
Glooga Dualies 45/70 30/60 1.6/8 36/52.5 18/26.3 1.6/8 9 {{{ink rec stop}}}
Goo Tuber 300 50-180 12/1.2 180 40-130 15/2 75/8 {{{ink rec stop}}}
Grizzco Blaster 50 35 3 N/A N/A N/A 9 {{{ink rec stop}}}
Grizzco Brella 60 2 N/A N/A N/A 12 {{{ink rec stop}}}
Grizzco Charger 200 200 13 N/A N/A N/A 4 {{{ink rec stop}}}
Grizzco Slosher 360 150 25 N/A N/A N/A 30/40 {{{ink rec stop}}}
H-3 Nozzlenose 60 50 1.8/5.4 41 20.5 1.8/5.4 5/20 {{{ink rec stop}}}
Heavy Splatling 35 25 22.5 32 16 22.5 50 + 25/4 {{{ink rec stop}}}
Hydra Splatling 35/50 25 35 28/35 14 35 120 + 30/4 {{{ink rec stop}}}
Inkbrush 40/30 2 20/30 40 2 7 {{{ink rec stop}}}
Ink Cannon 400 10 ~180 ~30 16 {{{ink rec stop}}}
Inkjet 300 120 N/A 120 30 N/A {{{ink rec stop}}}
Jet Squelcher 35 30 1.6 32 16 1.6 8 {{{ink rec stop}}}
L-3 Nozzlenose 40 35 1/3 29 14.5 1/3 4/8 {{{ink rec stop}}}
Luna Blaster 200 100-140 4 125 50-70 9 40 {{{ink rec stop}}}
Mini Splatling 35 25 15 32 16 15 20 + 10/4 {{{ink rec stop}}}
N-ZAP '85 28 20 0.85 28 14 0.8 5 {{{ink rec stop}}}
Octobrush 40/40 3.2 25/40 3.2 11 {{{ink rec stop}}}
Range Blaster 200 100-140 6 125 50-70 11 60 {{{ink rec stop}}}
Rapid Blaster 140 60 4.5 85 35 7 35 {{{ink rec stop}}}
Rapid Blaster Pro 140 60 6.5 85 35 8 40 {{{ink rec stop}}}
Slosher 100 100 5.5 70 35 7 30 {{{ink rec stop}}}
Sloshing Machine 150 100/80 5.5 76 52/38 7 34 {{{ink rec stop}}}
Splashdown 700 700 N/A 180 180 N/A 71 {{{ink rec stop}}}
Splash-o-matic 28 20 0.8 28 14 0.8 5 {{{ink rec stop}}}
Splat Bomb 180 30 75 180 30 70 7 {{{ink rec stop}}}
Splat Brella 180/36/100 30 2.5 90/18/15 12 5.5/30 29 {{{ink rec stop}}}
Splat Charger 300 50-150 18/2.25 160 40-80 18/2.25 60/8 {{{ink rec stop}}}
Splat Dualies 30 25 0.8/6 30 15 0.8/6 5/4 {{{ink rec stop}}}
Splat Roller 125/200/200 125 6.25/6.25 125/150/150 125/35/40 9/9 0/42/56 {{{ink rec stop}}}
Splatterscope 300 50-150 18/2.25 160 40-80 18/2.25 60/8 {{{ink rec stop}}}
Splattershot 35 30 1 35 17.5 1 6 {{{ink rec stop}}}
Splattershot Jr. 28 20 0.5 28 14 0.5 5 {{{ink rec stop}}}
Splattershot Pro 45 30 2 42 21 2 8 {{{ink rec stop}}}
Sploosh-o-matic 45 30 0.8 38 19 0.8 5 {{{ink rec stop}}}
Squeezer 45/30 30/25 2.5/1 38/30 19/15 2.5/0.9 8/7 {{{ink rec stop}}}
Sting Ray 4 4 N/A 1.8 1.8 N/A 1 {{{ink rec stop}}}
Tenta Brella 245/35/100 30 5 122.5/17.5/30 17.5 10/30 51 {{{ink rec stop}}}
Tri-Slosher 100 60 4.5 62 35 6 26 {{{ink rec stop}}}
Undercover Brella 120/30/40 25 3 40/10/15 10/4 4 26 {{{ink rec stop}}}

[3] [4] [5] [6] [7] [8] [9] [10] [11]

Rotations

The rotation history for Salmon Run is available here.

The wildcard rotations are documented below.

Start time Stage Weapons Rare weapon
16 September 2017 at 00:00 UTC Spawning Grounds Random Random Random Random Grizzco Blaster
15 October 2017 at 00:00 UTC Marooner's Bay Random Random Random Random Grizzco Brella
22 October 2017 at 12:00 UTC Lost Outpost Random Grizzco Blaster
9 November 2017 at 12:00 UTC Spawning Grounds Random Grizzco Brella
25 November 2017 at 18:00 UTC Salmonid Smokeyard Random Grizzco Blaster
3 December 2017 at 00:00 UTC Lost Outpost Random Grizzco Brella
28 December 2017 at 12:00 UTC Spawning Grounds Random Grizzco Brella
17 January 2018 at 12:00 UTC Salmonid Smokeyard Random Grizzco Blaster
17 February 2018 at 08:00 UTC Salmonid Smokeyard Random Random Random Random Grizzco Brella
28 February 2018 at 06:00 UTC Marooner's Bay Random Grizzco Blaster
13 March 2018 at 00:00 UTC Spawning Grounds Random Grizzco Brella
2 April 2018 at 00:00 UTC Marooner's Bay Random Grizzco Blaster
19 April 2018 at 22:00 UTC Lost Outpost Random Grizzco Blaster
29 April 2018 at 00:00 UTC Lost Outpost Random Random Random Random Grizzco Charger
11 May 2018 at 18:00 UTC Marooner's Bay Random Grizzco Charger
26 May 2018 at 08:00 UTC Lost Outpost Random Grizzco Charger
17 June 2018 at 00:00 UTC Marooner's Bay Random Random Random Random Grizzco Slosher
29 June 2018 at 18:00 UTC Salmonid Smokeyard Random Grizzco Slosher
14 July 2018 at 06:00 UTC Salmonid Smokeyard Random Rare Random Rare Random Rare Random Rare Any
28 July 2018 at 18:00 UTC Salmonid Smokeyard Random Grizzco Slosher
10 August 2018 at 12:00 UTC Spawning Grounds Random Random Random Random Grizzco Blaster
25 August 2018 at 00:00 UTC Salmonid Smokeyard Random Grizzco Slosher
8 September 2018 at 12:00 UTC Marooner's Bay Random Grizzco Charger
23 September 2018 at 00:00 UTC Lost Outpost Random Random Random Random Grizzco Brella
5 October 2018 at 18:00 UTC Marooner's Bay Random Rare Random Rare Random Rare Random Rare Any
20 October 2018 at 06:00 UTC Salmonid Smokeyard Random Random Random Random Grizzco Charger
3 November 2018 at 18:00 UTC Marooner's Bay Random Grizzco Blaster
9 November 2018 at 06:00 UTC Ruins of Ark Polaris Random Random Random Random Grizzco Slosher
16 November 2018 at 12:00 UTC Lost Outpost Random Grizzco Blaster
1 December 2018 at 00:00 UTC Salmonid Smokeyard Random Grizzco Brella
15 December 2018 at 12:00 UTC Marooner's Bay Random Grizzco Charger
23 December 2018 at 06:00 UTC Lost Outpost Random Random Random Random Grizzco Charger
30 December 2018 at 00:00 UTC Spawning Grounds Random Rare Random Rare Random Rare Random Rare Any
11 January 2019 at 18:00 UTC Spawning Grounds Random Grizzco Brella
19 January 2019 at 00:00 UTC Marooner's Bay Random Random Random Random Grizzco Blaster
2 February 2019 at 12:00 UTC Salmonid Smokeyard Random Grizzco Blaster
9 February 2019 at 18:00 UTC Ruins of Ark Polaris Random Random Random Random Grizzco Brella
22 February 2019 at 12:00 UTC Marooner's Bay Random Grizzco Slosher
9 March 2019 at 00:00 UTC Spawning Grounds Random Random Random Random Grizzco Charger
23 March 2019 at 08:00 UTC Ruins of Ark Polaris Random Grizzco Blaster
30 March 2019 at 14:00 UTC Salmonid Smokeyard Random Grizzco Brella
12 April 2019 at 12:00 UTC Ruins of Ark Polaris Random Grizzco Charger
19 April 2019 at 18:00 UTC Salmonid Smokeyard Random Random Random Random Grizzco Slosher
4 May 2019 at 06:00 UTC Lost Outpost Random Rare Random Rare Random Rare Random Rare Any
18 May 2019 at 18:00 UTC Marooner's Bay Random Random Random Random Grizzco Brella
31 May 2019 at 12:00 UTC Spawning Grounds Random Grizzco Charger
15 June 2019 at 00:00 UTC Lost Outpost Random Random Random Random Grizzco Blaster
29 June 2019 at 12:00 UTC Ruins of Ark Polaris Random Grizzco Slosher
17 July 2019 at 16:00 UTC Salmonid Smokeyard Random Random Random Random Grizzco Charger
19 July 2019 at 12:00 UTC Ruins of Ark Polaris Random Rare Random Rare Random Rare Random Rare Any
3 August 2019 at 00:00 UTC Marooner's Bay Random Grizzco Charger
17 August 2019 at 12:00 UTC Spawning Grounds Random Random Random Random Grizzco Slosher
1 September 2019 at 00:00 UTC Salmonid Smokeyard Random Grizzco Blaster
13 September 2019 at 18:00 UTC Lost Outpost Random Grizzco Brella
21 September 2019 at 00:00 UTC Ruins of Ark Polaris Random Random Random Random Grizzco Blaster
5 October 2019 at 12:00 UTC Salmonid Smokeyard Random Grizzco Blaster
1 November 2019 at 18:00 UTC Marooner's Bay Random Grizzco Blaster
16 November 2019 at 06:00 UTC Salmonid Smokeyard Random Random Random Random Grizzco Brella

References