Salmon Run data

From Inkipedia, the Splatoon wiki

Salmonids

Name HP Damage  Attack/Defeat/Total Power Eggs  Golden Eggs  Notes
Chinook 50 12 / 6 / 18 1
Chum 100/50 40 3 / 3 / 6 0 Chum have 50 HP during Rush. They have 100 HP otherwise.
Cohock 400 50 10 / 3 / 13 0
Drizzler 900 0.3 pr. frame 18 / 3 / 21 3 The rain from the Drizzler causes 0.3 damage pr. frame, which is equal to 18 damage pr. second.
Drizzler Missile 100 0
Flyfish 360 150 / 50 / 30 / 15 12 / 6 / 18 3 The missles from the Flyfish deal damage depending on if the player is directly hit or how far away the player is to the impact.
Goldie 500/6500 40 12 / 6 / 18 3 Goldies have 500 HP during Rush and Fog. In Goldie Seeking, they have 6500 HP.
Taking off 2500 HP will shrink it down to medium size. Taking off 2000 more HP will shrink it down to the smallest size.
Finally, depleting 2000 more HP from it while it is in that state will finish it off.
Goldies only attack during Rush and Fog waves. Power Eggs can also only be obtained from it during those waves.
Griller 2200 60 / 10 / 70 3 Dealing 400 damage to a Griller will stun it for a few seconds.
Maws 1200 15 / 3 / 18 3
Mothership 1800 to 3500 0 The Mothership has HP regeneration when not attempting to approach the basket. Its HP varies depending on the difficulty level.
Mothership Container 50 0
Scrapper 600/500 30 13 / 3 / 16 3 The Scrapper's shield has 600 HP while the main body has 500 HP.
Smallfry 40 25 1 / 2 / 3 0
Snatcher 100 N/A 3 / 3 / 6 up to 3
Steel Eel 500 50 13 / 3 / 16 3
Steelhead 300/1000 180 / 80 / 30 8 / 7 / 15 3 The Steelhead's bomb has 300 HP. The Steelhead itself has 1000 HP for the purposes of directly hitting it with a Sting Ray.
The damage dealt by the Steelhead's bomb depends on how far away the player is from the explosion.
Stinger 60 1 pr. frame 14 / 3 / 17 3 The Stinger itself is completely invincible. The pots have 60 HP each. Stingers deal 1 damage pr. frame, which is equal to 60 damage pr. second.

Quota

The quota is determined by the sum of the ranking of all players within match.

The following table shows a list of known value ranges for the sum of 4 Profreshional players' ranks relative to the quota given.

Total rank Quota wave 1 - 2 - 3
20 - 100 10 - 11 - 13
160 - 260 11 - 12 - 14
300 - 380 12 - 13 - 15
400 - 620 13 - 14 - 16
640 - 640 13 - 15 - 17
700 - 800 14 - 15 - 17
850 - 880 14 - 16 - 18
930 - 1040 15 - 16 - 18
1070 - 1150 15 - 17 - 19
1170 - 1280 16 - 17 - 19
1310 - 1390 16 - 18 - 20
1410 - 1490 17 - 18 - 20
1520 - 1650 17 - 19 - 21
1680 - 1740 18 - 19 - 21
1760 - 1890 18 - 20 - 22
1930 - 1940 19 - 20 - 22
1960 - 2120 19 - 21 - 23
2180 - 2180 20 - 21 -23
2200 - 2360 20 - 22 - 24
N/A 21 - 22 - 24
2400 - 4000 21 - 23 - 25

[1] [2]

Weapons

  • Max damage: The maximum possible damage that can be dealt.
    • For Shooters, Sloshers, Splatlings, Dualies, Splat Bombs, and special weapons, this the damage dealt with a direct hit at effective range.
      • For the Squeezer, this is the damage dealt with burst fire and continuous fire, respectively.
      • For the Sloshing Machine, the is the amount of damage dealt with a direct hit.
      • For the Hydra Splatling, this is the damage dealt with a partial charge and a full charge, respectively.
      • For the Glooga Dualies, this the damage dealt with during standard fire, and firing after rolling, respectively.
    • For Blasters, this is the amount of damage dealt with a direct hit.
    • For Rollers, this refers to how much damage is dealt by crushing, horizontal flicks, and vertical flicks, respectively.
    • For Brushes, this refers to how much damage is dealt by crushing and flicking, respectively.
    • For Chargers, this is the amount of damage dealt with a full charge.
    • For Brellas, this is the maximum amount of damage that the target can take if all the required pellets hit, the maximum damage one pellet does, and the damage enemies take when coming in contact with the shield, respectively.
  • Min damage: The lowest possible falloff damage.
    • For Shooters, Sloshers, Splatlings, Dualies, Splat Bombs, and special weapons, this is their lowest possible falloff damage.
      • For the Squeezer, this is the damage dealt with burst fire and continuous fire, respectively.
      • For the Sloshing Machine, the is the amount of damage dealt with a direct hit, and with an indirect hit, respectively.
      • For the Hydra Splatling, this value is the same, no matter if the bullets were fired from a fully charged shot or not.
      • For the Glooga Dualies, this the damage dealt with during standard fire, and firing after rolling, respectively.
    • For Blasters, this is the amount of possible splash damage that can be dealt.
    • For Rollers, this refers to how much damage is dealt by crushing, horizontal flicks, and vertical flicks, respectively.
    • For Brushes, this refers to how much damage is dealt by crushing and flicking, respectively.
    • For Chargers, this is the amount of damage that can possibly be dealt with a partial charge.
      • The GrizzCo Charger cannot fire partially charged shots. Attempting to do so will cancel the attack.
    • For Brellas, this is the minimum amount of damage that the target can take from one pellet.
  • Ink usage: The percent of the ink tank's capacity consumed by each shot.
    • For Shooters, Blasters, Sloshers, the Undercover Brella, and Splat Bombs, this is how much ink is consumed by each shot.
      • For the L-3 Nozzlenose and H-3 Nozzlenose, this refers to the amount of ink each bullet consumes, and the amount of ink a full burst consumes, respectively.
      • For the Squeezer, this is how much ink is consumed from each shot during burst fire and continuous fire, respectively.
    • For Rollers, this refers to how much ink is consumed by rolling, using horizontal flicks, and using vertical flicks, respectively. When rolling around, the cost is deducted from your ink tank per frame. The cost steadily increases until you hit the maximum movement speed the roller allows.
    • For Brushes, this refers to how much ink is consumed by moving around and flicking, respectively. When moving around, the cost is deducted from your ink tank per frame. Unlike rollers, the cost stays the same, no matter how fast you are moving.
    • For Splatlings, this refers to how much ink is consumed during a full charge.
    • For Chargers, this is how much ink is consumed by a fully charged shot, and a shot that is completely uncharged, respectively.
      • The GrizzCo Charger instantly charges, so it cannot ever consume less ink.
    • For Dualies, this is how much ink is consumed for each shot and each dodge roll, respectively.
    • For the Splat Brella and Tenta Brella, this refers to how much ink is consumed per shot, and how much ink it costs to launch the shield, respectively.
  • Fire rate: The number of frames before the next shot fires.
    • For Shooters, Blasters, and Sloshers, this is how many frames it takes to fire another shot.
      • For the L-3 Nozzlenose and H-3 Nozzlenose, this refers to the number of frames between each shot in a burst, and the number of frames it takes to fire another burst, respectively.
      • For the Squeezer, this refers to the number of frames between each shot during burst fire and continuous fire, respectively.
    • For Rollers, this refers to the number of frames it takes to fire the next horizontal flick and vertical flick, respectively.
    • For Brushes, this refers to the number of frames it takes to fire the next flick.
    • For Chargers, this refers to how long it takes to fully charge, and firing another completely uncharged shot, respectively.
    • For Splatlings, this refers to how long it takes to reach both levels of charge, and the number of frames between each bullet during a charge, respectively.
    • For the Dapple Dualies, Splat Dualies, and Tetra Dualies, this refers to the number of frames between each bullet during standard fire and firing after rolling, respectively.
    • For the Splat Brella and Tenta Brella, this refers to the number of frames it takes to fire another shot, and the number of frames it takes to launch the shield, respectively.
      • For the Undercover Brella, this refers to the number of of frames it takes to fire another shot without activating the shield and while the shield is active, respectively.
Weapon Salmon Run stats Standard stats Common stats
Max damage Min damage Ink usage Max damage Min damage Ink usage Fire rate
S2 Weapon Main .52 Gal.png .52 Gal 52 35 1.3 52 26 1.3 9
S2 Weapon Main .96 Gal.png .96 Gal 85 55 2.5 62 31 2.5 12
S2 Weapon Main Aerospray MG.png Aerospray MG 24 19 .55 24 12 .55 4
S2 Weapon Main Bamboozler 14 Mk I.png Bamboozler 14 Mk I 160 60-160 4/1.6 80 30 7/2.8 20
S2 Weapon Main Blaster.png Blaster 200 100-140 4.8 125 50-70 10 50
S2 Weapon Main Carbon Roller.png Carbon Roller 70/120/140 70 0.02-0.1/3.5/3.5 70/100/120 70/25/42.5 0.02-0.1/4.5/4.5 31/42
S2 Weapon Main Clash Blaster.png Clash Blaster 85 50 3.2 60 30 4 20
S2 Weapon Main Classic Squiffer.png Classic Squiffer 300 50-120 8.4/1.4934 140 40-70 10.5/1.8667 45/8
S2 Weapon Main Dapple Dualies.png Dapple Dualies 45 30 0.75/5 36 18 0.75/5 5/4
S2 Weapon Main Dark Tetra Dualies.png Dark Tetra Dualies 30 25 0.8/4 28 14 0.8/4 6/5
S2 Weapon Main Dualie Squelchers.png Dualie Squelchers 30 25 0.8/5 28 14 1/5 6
S2 Weapon Main Dynamo Roller.png Dynamo Roller 400/200/300 400 20/20 125/150/150 125/35/40 18/18 0/66/85
S2 Weapon Main E-liter 4K.png E-liter 4K 600 50-150 25/2.25 180 40-80 25/2.25 92
S2 Weapon Main E-liter 4K Scope.png E-liter 4K Scope 600 50-150 25/2.25 180 40-80 25/2.25 92
S2 Weapon Main Flingza Roller.png Flingza Roller 125/200/300 125 6/12 125/150/150 125/35/40 8/12 0/40/75
S2 Weapon Main Glooga Dualies.png Glooga Dualies 45/70 30/60 1.6/8 36/52.5 18/26.3 1.6/8 9
S2 Weapon Main Goo Tuber.png Goo Tuber 300 50-180 12/1.2 180 40-130 15/2 75/8
S2 Weapon Main Grizzco Blaster.png Grizzco Blaster 50 35 3 N/A N/A N/A 9
S2 Weapon Main Grizzco Brella.png Grizzco Brella 60 2 N/A N/A N/A 12
S2 Weapon Main Grizzco Charger.png Grizzco Charger 200 200 13 N/A N/A N/A 4
S2 Weapon Main H-3 Nozzlenose.png H-3 Nozzlenose 60 50 1.8 41 20.5 1.8/5.4 5/20
S2 Weapon Main Heavy Splatling.png Heavy Splatling 35 25 22.5 32 16 22.5 50 + 25/4
S2 Weapon Main Hydra Splatling.png Hydra Splatling 35/50 25 35 28/35 14 35 120 + 30/4
S2 Weapon Main Inkbrush.png Inkbrush 40/30 2 20/30 40 2 7
Ink Cannon 400 10 ~180 ~30 16
S2 Weapon Special Inkjet.png Inkjet 300 120 N/A 120 30 N/A
S2 Weapon Main Jet Squelcher.png Jet Squelcher 35 30 1.6 32 16 1.6 8
S2 Weapon Main L-3 Nozzlenose.png L-3 Nozzlenose 40 35 1 29 14.5 1/3 4/8
S2 Weapon Main Luna Blaster.png Luna Blaster 200 100-140 4 125 50-70 9 40
S2 Weapon Main Mini Splatling.png Mini Splatling 35 25 15 32 16 15 20 + 10/4
S2 Weapon Main N-ZAP '85.png N-ZAP '85 28 20 0.85 28 14 0.8 5
S2 Weapon Main Octobrush.png Octobrush 40/40 3.2 25/40 3.2 11
S2 Weapon Main Range Blaster.png Range Blaster 200 100-140 6 125 50-70 11 60
S2 Weapon Main Rapid Blaster.png Rapid Blaster 140 60 4.5 85 35 7 35
S2 Weapon Main Rapid Blaster Pro.png Rapid Blaster Pro 140 60 6.5 85 35 8 40
S2 Weapon Main Slosher.png Slosher 100 100 5.5 70 35 7 30
S2 Weapon Main Sloshing Machine.png Sloshing Machine 150 100/80 5.5 76 52/38 7 34
S2 Weapon Special Splashdown.png Splashdown 700 700 N/A 180 180 N/A 71
S2 Weapon Main Splash-o-matic.png Splash-o-matic 28 20 0.8 28 14 0.8 5
S Weapon Sub Splat Bomb.png Splat Bomb 180 30 75 180 30 70 7
S2 Weapon Main Splat Brella.png Splat Brella 180/36/100 30 2.5 90/18/15 12 5 29
S2 Weapon Main Splat Charger.png Splat Charger 300 50-150 18/2.25 160 40-80 18/2.25 60/8
S2 Weapon Main Splat Dualies.png Splat Dualies 30 25 0.8/6 30 15 0.8/6 5/4
S2 Weapon Main Splat Roller.png Splat Roller 125/200/200 125 6.25/6.25 125/150/150 125/35/40 9/9 0/42/56
S2 Weapon Main Splatterscope.png Splatterscope 300 50-150 18/2.25 160 40-80 18/2.25 60/8
S2 Weapon Main Splattershot.png Splattershot 35 30 1 35 17.5 1 6
S2 Weapon Main Splattershot Jr..png Splattershot Jr. 28 20 0.5 28 14 0.5 5
S2 Weapon Main Splattershot Pro.png Splattershot Pro 45 30 2 42 21 2 8
S2 Weapon Main Sploosh-o-matic.png Sploosh-o-matic 45 30 0.8 38 19 0.8 5
S2 Weapon Main Squeezer.png Squeezer 45/30 30/25 2.5/1 38/30 19/15 2.5/1 8/7
S2 Weapon Special Sting Ray.png Sting Ray 4 4 N/A 2 2 N/A 1
S2 Weapon Main Tenta Brella.png Tenta Brella 245/35/100 30 5 122.5/17.5/30 17.5 10 51
S2 Weapon Main Tri-Slosher.png Tri-Slosher 100 60 4.5 62 35 6 26
S2 Weapon Main Undercover Brella.png Undercover Brella 120/30/40 25 3 40/10/15 10/4 4 26

[3] [4] [5] [6] [7] [8] [9] [10] [11]

Rotations

The following table shows how many Salmon Runs made each weapon available in the given month.

Weapon Total July 2017 August 2017 September 2017 October 2017 November 2017 December 2017 January 2018
S2 Weapon Main .52 Gal.png .52 Gal 10 0 2 1 2 1 2 2
S2 Weapon Main .96 Gal.png .96 Gal 13 0 4 2 2 2 1 2
S2 Weapon Main Aerospray MG.png Aerospray MG 9 0 3 1 2 1 1 1
S2 Weapon Main Bamboozler 14 Mk I.png Bamboozler 14 Mk I 6 0 0 0 1 2 1 2
S2 Weapon Main Blaster.png Blaster 13 2 1 2 3 2 1 2
S2 Weapon Main Carbon Roller.png Carbon Roller 10 1 2 1 2 1 1 2
S2 Weapon Main Clash Blaster.png Clash Blaster 9 1 1 3 1 0 2 1
S2 Weapon Main Classic Squiffer.png Classic Squiffer 13 0 1 4 2 3 1 2
S2 Weapon Main Dapple Dualies.png Dapple Dualies 9 0 3 1 2 1 1 1
S2 Weapon Main Dualie Squelchers.png Dualie Squelchers 12 0 2 2 2 2 2 2
S2 Weapon Main Dynamo Roller.png Dynamo Roller 7 0 1 1 0 2 1 2
S2 Weapon Main E-liter 4K.png E-liter 4K 8 0 1 2 1 1 2 1
S2 Weapon Main E-liter 4K Scope.png E-liter 4K Scope 5 0 0 1 1 1 1 1
S2 Weapon Main Flingza Roller.png Flingza Roller 9 0 2 1 2 1 2 1
S2 Weapon Main Glooga Dualies.png Glooga Dualies 2 0 0 0 0 0 1 1
S2 Weapon Main Goo Tuber.png Goo Tuber 5 0 1 1 0 1 1 1
S2 Weapon Main Grizzco Blaster.png Grizzco Blaster (random) 7 0 0 4 1 1 0 1
S2 Weapon Main Grizzco Brella.png Grizzco Brella (random) 7 0 0 0 4 1 2 0
S2 Weapon Main H-3 Nozzlenose.png H-3 Nozzlenose 7 0 1 2 0 1 2 1
S2 Weapon Main Heavy Splatling.png Heavy Splatling 13 2 4 1 2 1 1 2
S2 Weapon Main Hydra Splatling.png Hydra Splatling 4 0 0 0 0 0 3 1
S2 Weapon Main Inkbrush.png Inkbrush 9 1 2 1 1 2 1 1
S2 Weapon Main Jet Squelcher.png Jet Squelcher 14 2 3 2 2 1 2 2
S2 Weapon Main L-3 Nozzlenose.png L-3 Nozzlenose 7 0 1 1 1 1 1 2
S2 Weapon Main Luna Blaster.png Luna Blaster 10 0 1 2 2 1 2 2
S2 Weapon Main Mini Splatling.png Mini Splatling 10 0 3 1 2 2 1 1
S2 Weapon Main N-ZAP '85.png N-ZAP '85 9 1 2 1 2 1 2 0
S2 Weapon Main Octobrush.png Octobrush 10 1 3 1 1 1 1 2
S2 Weapon Main Range Blaster.png Range Blaster 5 0 0 0 0 2 2 1
S2 Weapon Main Rapid Blaster.png Rapid Blaster 9 0 0 3 2 1 1 2
S2 Weapon Main Rapid Blaster Pro.png Rapid Blaster Pro 5 0 0 0 1 1 1 2
S2 Weapon Main Slosher.png Slosher 12 1 2 2 2 2 2 1
S2 Weapon Main Sloshing Machine.png Sloshing Machine 8 0 0 2 2 2 1 1
S2 Weapon Main Splash-o-matic.png Splash-o-matic 9 0 1 2 1 1 3 1
S2 Weapon Main Splat Brella.png Splat Brella 11 0 0 4 2 1 2 2
S2 Weapon Main Splat Charger.png Splat Charger 14 2 5 2 2 2 1 0
S2 Weapon Main Splat Dualies.png Splat Dualies 11 2 3 0 2 1 2 1
S2 Weapon Main Splat Roller.png Splat Roller 12 3 1 2 2 1 2 1
S2 Weapon Main Splatterscope.png Splatterscope 10 1 1 2 2 0 2 2
S2 Weapon Main Splattershot.png Splattershot 12 1 2 3 1 2 2 1
S2 Weapon Main Splattershot Jr..png Splattershot Jr. 16 3 2 3 1 3 2 2
S2 Weapon Main Splattershot Pro.png Splattershot Pro 13 1 4 1 2 2 1 2
S2 Weapon Main Sploosh-o-matic.png Sploosh-o-matic 11 1 2 1 2 1 2 2
S2 Weapon Main Squeezer.png Squeezer 2 0 0 0 0 0 0 2
S2 Weapon Main Tenta Brella.png Tenta Brella 6 0 0 0 1 2 1 2
S2 Weapon Main Tri-Slosher.png Tri-Slosher 12 2 1 2 2 2 2 1
S2 Weapon Main Undercover Brella.png Undercover Brella 3 0 0 0 0 0 0 3

[12]

References

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