Stealth Jump: Difference between revisions

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'''Stealth Jump''' is an [[ability]] in ''[[Splatoon]]'' and ''[[Splatoon 2]]''.
'''Stealth Jump''' is an [[ability]] in ''[[Splatoon]]'' and ''[[Splatoon 2]]''.


Stealth Jump hides the landing point marker normally visible to all players when performing a [[Super Jump]]. Stealth Jump is always active throughout the entire match. This ability is restricted to [[shoes]] as a main ability, and cannot be rolled as a sub ability.
Stealth Jump hides the landing point marker (in [[Splatoon 2]], only from a certain distance away) normally visible to all players when performing a [[Super Jump]].


Removing the Super Jump marker, makes it less likely for a player to be ambushed when they land.
This ability is restricted to [[shoes]] as a main ability, and cannot be rolled as a sub ability.
 
===Tactics===
Removing the Super Jump marker makes it less likely for a player to be ambushed when they land.


==''Splatoon''==
==''Splatoon''==
Stealth Jump hides the landing point marker normally visible to all players when performing a Super Jump. Super Jump speed is slightly reduced.  
Stealth Jump hides the landing point marker normally visible to all players when performing a Super Jump; Super Jump time is increased by about 0.834s.  


===Mutual exclusivity===
===Mutual exclusivity===
This ability is found as the main ability only on [[shoes]], so other abilities found only on shoes are mutually exclusive with it; in other words players cannot have them together. These abilities are {{Ability|S|Bomb Sniffer}} and {{Ability|S|Ink Resistance Up}}.
This ability is found as the main ability only on [[shoes]], so other abilities found only on shoes are mutually exclusive with it; in other words players cannot have them together. These abilities are {{Ability|S|Bomb Sniffer}} and {{Ability|S|Ink Resistance Up}}.
===Use===
Stealth Jump's only use is for its stealthy, hard-to-track Super Jump. Without it, Super Jumping to a teammate is rather risky, as the player can be splatted instantly by an enemy lying in wait at the marker. With Stealth Jump, however, Super Jumping into the fray is significantly safer, all but preventing enemies from anticipating it.
However, Stealth Jump adds significantly to the amount of time the player is vulnerable when initiating a Super Jump. This largely invalidates the strategy of Super Jumping out of trouble when threatened by an enemy inkling, even with maximum {{Ability|S|Quick Super Jump}}.


===Gear===
===Gear===
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===Data===
===Data===
This ability extends the Super Jump's time from 4 seconds to 4.83 seconds, which can be alleviated to varying degrees when used with {{Ability|S|Quick Super Jump}}. 90% of this additional time is added to the "charge up" phase of the Super Jump, and 10% to the "in air" phase.
45 frames (approx. 0.750s) are added to the "charge up" phase of the Super Jump, and 5 frames (approx. 0.083s) are added to the "in air" phase.
 
===Tactics===
With this ability, Super Jumping into the fray is significantly safer, as it helps prevent enemies from anticipating it.
 
However, Stealth Jump adds a significant amount of time the player is vulnerable when initiating a Super Jump. This largely invalidates the strategy of Super Jumping out of trouble when threatened by an enemy inkling, even with maximum {{Ability|S|Quick Super Jump}}.


<center>
{| class="wikitable sitecolor-s" style="text-align: center; width: 40%;"
|-
|'''Abilities Equipped'''
|'''Super Jump Time'''
|-
|[[File:Ability Stealth Jump.svg|40px]]
|4.83s
|-
|[[File:Ability Stealth Jump.svg|40px]][[File:Ability Quick Super Jump.svg|25px]]
|4.68s
|-
|[[File:Ability Stealth Jump.svg|40px]][[File:Ability Quick Super Jump.svg|25px]][[File:Ability Quick Super Jump.svg|25px]]
|4.54s
|-
|[[File:Ability Stealth Jump.svg|40px]][[File:Ability Quick Super Jump.svg|25px]][[File:Ability Quick Super Jump.svg|25px]][[File:Ability Quick Super Jump.svg|25px]]
|4.40s
|-
|[[File:Ability Stealth Jump.svg|40px]][[File:Ability Quick Super Jump.svg|40px]]
|4.35s
|-
|[[File:Ability Stealth Jump.svg|40px]][[File:Ability Quick Super Jump.svg|40px]][[File:Ability Quick Super Jump.svg|40px]]
|3.96s
|-
|[[File:Ability Stealth Jump.svg|40px]][[File:Ability Quick Super Jump.svg|40px]][[File:Ability Quick Super Jump.svg|40px]][[File:Ability Quick Super Jump.svg|25px]][[File:Ability Quick Super Jump.svg|25px]][[File:Ability Quick Super Jump.svg|25px]]
|3.68s
|-
|[[File:Ability Stealth Jump.svg|40px]][[File:Ability Quick Super Jump.svg|40px]][[File:Ability Quick Super Jump.svg|40px]][[File:Ability Quick Super Jump.svg|25px]][[File:Ability Quick Super Jump.svg|25px]][[File:Ability Quick Super Jump.svg|25px]][[File:Ability Quick Super Jump.svg|25px]][[File:Ability Quick Super Jump.svg|25px]][[File:Ability Quick Super Jump.svg|25px]][[File:Ability Quick Super Jump.svg|25px]][[File:Ability Quick Super Jump.svg|25px]][[File:Ability Quick Super Jump.svg|25px]]
|3.32s
|-
|}
</center>
<gallery>
<gallery>
Quick Super Jump Chart.png|A graph showing the effects of stacking [[Quick Super Jump]] on a normal jump and a Stealth Jump. Retreat vulnerability time is also shown.
Quick Super Jump Chart.png|A graph showing the effects of stacking [[Quick Super Jump]] on a normal jump and a Stealth Jump. Retreat vulnerability time is also shown.
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Stealth Jump hides the Super Jump landing point marker to players a certain distance away from the landing point. Super Jump speed is not changed.
Stealth Jump hides the Super Jump landing point marker to players a certain distance away from the landing point. Super Jump speed is not changed.


The distance that Stealth Jump becomes effective at is about equal to three tiles in the center area of [[Inkblot Art Academy]].<ref>[https://www.youtube.com/watch?v=wZaSJ7uNoUk {{YT}} Splatoon 2 - FULL Stealth Jump Analysis (+exact distance). Video from TheTozotube.]</ref> The area of effect of Stealth Jump is spherical, not cylindrical; a player standing directly above a Stealh Jump landing point may still be unable to see the landing point if they are too far above. Even if the landing point indicator is not initially visible, it can still become visible if the player steps within the small radius around it. The landing point of a Stealth Jump user is equally hidden from enemies and allies alike. If a Stealth Jump user jumps to a [[Squid Beakon]] and the Squid Beakon is destroyed, the ability will still have its effects.
The distance that Stealth Jump becomes effective at is about equal to three tiles in the center area of [[Inkblot Art Academy]].<ref>[https://www.youtube.com/watch?v=wZaSJ7uNoUk {{YT}} Splatoon 2 - FULL Stealth Jump Analysis (+exact distance). Video from TheTozotube.]</ref> The area of effect of Stealth Jump is spherical, not cylindrical; (for example, a player standing directly above a Stealh Jump landing point may still be unable to see the landing point if they are too far above). Even if the landing point indicator is not initially visible, it can still become visible if the player steps within the small radius around it. The landing point of a Stealth Jump user is equally hidden from enemies and allies alike. If a Stealth Jump user jumps to a [[Squid Beakon]] and the Squid Beakon is destroyed, the ability will still have its effects.


===Mutual exclusivity===
===Mutual exclusivity===

Revision as of 04:06, 24 May 2019

Stealth Jump
Stealth JumpStealth JumpStealth Jump
Applicable gear

Stealth Jump is an ability in Splatoon and Splatoon 2.

Stealth Jump hides the landing point marker (in Splatoon 2, only from a certain distance away) normally visible to all players when performing a Super Jump.

This ability is restricted to shoes as a main ability, and cannot be rolled as a sub ability.

Tactics

Removing the Super Jump marker makes it less likely for a player to be ambushed when they land.

Splatoon

Stealth Jump hides the landing point marker normally visible to all players when performing a Super Jump; Super Jump time is increased by about 0.834s.

Mutual exclusivity

This ability is found as the main ability only on shoes, so other abilities found only on shoes are mutually exclusive with it; in other words players cannot have them together. These abilities are S Ability Bomb Sniffer.png Bomb Sniffer and S Ability Ink Resistance Up.png Ink Resistance Up.

Gear

Stealth Jump is the main ability of:

Shoes with Stealth Jump in Splatoon
Name Brand Availability Ability Star power Added in

Cherry Kicks Cherry Kicks Rockenberg Rockenberg Cash 2800 S Ability Stealth Jump.png Stealth Jump Star-full.pngStar-full.pngStar-empty.png Initial Release (1.0.0)
Crazy Arrows Crazy Arrows Takoroka Takoroka Cash 9000 S Ability Stealth Jump.png Stealth Jump Star-full.pngStar-full.pngStar-full.png Initial Release (1.0.0)
Cream Hi-Tops Cream Hi-Tops Krak-On Krak-On Cash 500 S Ability Stealth Jump.png Stealth Jump Star-full.pngStar-empty.pngStar-empty.png Initial Release (1.0.0)
Green Rain Boots Green Rain Boots Inkline Inkline Cash 1600 S Ability Stealth Jump.png Stealth Jump Star-full.pngStar-full.pngStar-empty.png 2.0.0
Icy Down Boots Icy Down Boots Tentatek Tentatek Cash 8200 S Ability Stealth Jump.png Stealth Jump Star-full.pngStar-full.pngStar-full.png 2.3.0

Data

45 frames (approx. 0.750s) are added to the "charge up" phase of the Super Jump, and 5 frames (approx. 0.083s) are added to the "in air" phase.

Tactics

With this ability, Super Jumping into the fray is significantly safer, as it helps prevent enemies from anticipating it.

However, Stealth Jump adds a significant amount of time the player is vulnerable when initiating a Super Jump. This largely invalidates the strategy of Super Jumping out of trouble when threatened by an enemy inkling, even with maximum S Ability Quick Super Jump.png Quick Super Jump.

Version history

Version Adjustments
1.3.0
  • The amount of time it takes to Super Jump will be longer when using this ability.
2.8.0
  • When doing a Super Jump with this ability equipped, you can’t perform any attacks until you have completely landed.

Splatoon 2

Stealth Jump hides the Super Jump landing point marker to players a certain distance away from the landing point. Super Jump speed is not changed.

The distance that Stealth Jump becomes effective at is about equal to three tiles in the center area of Inkblot Art Academy.[1] The area of effect of Stealth Jump is spherical, not cylindrical; (for example, a player standing directly above a Stealh Jump landing point may still be unable to see the landing point if they are too far above). Even if the landing point indicator is not initially visible, it can still become visible if the player steps within the small radius around it. The landing point of a Stealth Jump user is equally hidden from enemies and allies alike. If a Stealth Jump user jumps to a Squid Beakon and the Squid Beakon is destroyed, the ability will still have its effects.

Mutual exclusivity

This ability is found as the main ability only on shoes, so other abilities found only on clothing are mutually exclusive with it; in other words players cannot have them together. These abilities are S2 Ability Drop Roller.png Drop Roller and S2 Ability Object Shredder.png Object Shredder.

Gear

Stealth Jump is the main ability of:

Names in other languages

Template:Foreignname

References

https://www.youtube.com/watch?v=wZaSJ7uNoUk