Stealth Jump: Difference between revisions

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==''Splatoon''==
==''Splatoon''==
Stealth Jump hides the landing point marker normally visible to all players when performing a Super Jump; Super Jump time is increased by about 0.834s.
===Mechanics===
 
*Stealth Jump hides the landing point marker normally visible to all players when performing a Super Jump.
===Mutual exclusivity===
*45 frames (approx. 0.750s) are added to the "charge up" phase of the Super Jump.
This ability is found as the main ability only on [[shoes]], so other abilities found only on shoes are mutually exclusive with it; in other words players cannot have them together. These abilities are {{Ability|S|Bomb Sniffer}} and {{Ability|S|Ink Resistance Up}}.
*5 frames (approx. 0.083s) are added to the "in air" phase.


===Gear===
===Gear===
Stealth Jump is the main ability of:
Stealth Jump is the main ability of:
{{Gear/S_Shoes|ability=Stealth Jump|collapsed=true}}
{{Gear/S_Shoes|ability=Stealth Jump|collapsed=true}}
===Data===
45 frames (approx. 0.750s) are added to the "charge up" phase of the Super Jump, and 5 frames (approx. 0.083s) are added to the "in air" phase.


===Tactics===
===Tactics===
Line 48: Line 45:


The distance that Stealth Jump becomes effective at is about equal to three tiles in the center area of [[Inkblot Art Academy]].<ref>[https://www.youtube.com/watch?v=wZaSJ7uNoUk {{YT}} Splatoon 2 - FULL Stealth Jump Analysis (+exact distance). Video from TheTozotube.]</ref> The area of effect of Stealth Jump is spherical, not cylindrical; (for example, a player standing directly above a Stealh Jump landing point may still be unable to see the landing point if they are too far above). Even if the landing point indicator is not initially visible, it can still become visible if the player steps within the small radius around it. The landing point of a Stealth Jump user is equally hidden from enemies and allies alike. If a Stealth Jump user jumps to a [[Squid Beakon]] and the Squid Beakon is destroyed, the ability will still have its effects.
The distance that Stealth Jump becomes effective at is about equal to three tiles in the center area of [[Inkblot Art Academy]].<ref>[https://www.youtube.com/watch?v=wZaSJ7uNoUk {{YT}} Splatoon 2 - FULL Stealth Jump Analysis (+exact distance). Video from TheTozotube.]</ref> The area of effect of Stealth Jump is spherical, not cylindrical; (for example, a player standing directly above a Stealh Jump landing point may still be unable to see the landing point if they are too far above). Even if the landing point indicator is not initially visible, it can still become visible if the player steps within the small radius around it. The landing point of a Stealth Jump user is equally hidden from enemies and allies alike. If a Stealth Jump user jumps to a [[Squid Beakon]] and the Squid Beakon is destroyed, the ability will still have its effects.
===Mutual exclusivity===
This ability is found as the main ability only on [[shoes]], so other abilities found only on clothing are mutually exclusive with it; in other words players cannot have them together. These abilities are {{Ability|S2|Drop Roller}} and {{Ability|S2|Object Shredder}}.


===Gear===
===Gear===

Revision as of 04:26, 12 June 2019

Stealth Jump
Stealth JumpStealth JumpStealth Jump
Applicable gear

Stealth Jump is an ability in Splatoon and Splatoon 2.

Stealth Jump hides the landing point marker (in Splatoon 2, only from a certain distance away) normally visible to all players when performing a Super Jump.

This ability is restricted to shoes as a main ability, and cannot be rolled as a sub ability.

Tactics

Removing the Super Jump marker makes it less likely for a player to be ambushed when they land.

Splatoon

Mechanics

  • Stealth Jump hides the landing point marker normally visible to all players when performing a Super Jump.
  • 45 frames (approx. 0.750s) are added to the "charge up" phase of the Super Jump.
  • 5 frames (approx. 0.083s) are added to the "in air" phase.

Gear

Stealth Jump is the main ability of:

Shoes with Stealth Jump in Splatoon
Name Brand Availability Ability Star power Added in

Cherry Kicks Cherry Kicks Rockenberg Rockenberg Cash 2800 S Ability Stealth Jump.png Stealth Jump Star-full.pngStar-full.pngStar-empty.png Initial Release (1.0.0)
Crazy Arrows Crazy Arrows Takoroka Takoroka Cash 9000 S Ability Stealth Jump.png Stealth Jump Star-full.pngStar-full.pngStar-full.png Initial Release (1.0.0)
Cream Hi-Tops Cream Hi-Tops Krak-On Krak-On Cash 500 S Ability Stealth Jump.png Stealth Jump Star-full.pngStar-empty.pngStar-empty.png Initial Release (1.0.0)
Green Rain Boots Green Rain Boots Inkline Inkline Cash 1600 S Ability Stealth Jump.png Stealth Jump Star-full.pngStar-full.pngStar-empty.png 2.0.0
Icy Down Boots Icy Down Boots Tentatek Tentatek Cash 8200 S Ability Stealth Jump.png Stealth Jump Star-full.pngStar-full.pngStar-full.png 2.3.0

Tactics

With this ability, Super Jumping into the fray is significantly safer, as it helps prevent enemies from anticipating it.

However, Stealth Jump adds a significant amount of time the player is vulnerable when initiating a Super Jump. This largely invalidates the strategy of Super Jumping out of trouble when threatened by an enemy inkling, even with maximum S Ability Quick Super Jump.png Quick Super Jump.

Version history

Version Adjustments
1.3.0
  • The amount of time it takes to Super Jump will be longer when using this ability.
2.8.0
  • When doing a Super Jump with this ability equipped, you can’t perform any attacks until you have completely landed.

Splatoon 2

Stealth Jump hides the Super Jump landing point marker to players a certain distance away from the landing point. Super Jump speed is not changed.

The distance that Stealth Jump becomes effective at is about equal to three tiles in the center area of Inkblot Art Academy.[1] The area of effect of Stealth Jump is spherical, not cylindrical; (for example, a player standing directly above a Stealh Jump landing point may still be unable to see the landing point if they are too far above). Even if the landing point indicator is not initially visible, it can still become visible if the player steps within the small radius around it. The landing point of a Stealth Jump user is equally hidden from enemies and allies alike. If a Stealth Jump user jumps to a Squid Beakon and the Squid Beakon is destroyed, the ability will still have its effects.

Gear

Stealth Jump is the main ability of:

Names in other languages

Template:Foreignname

References

https://www.youtube.com/watch?v=wZaSJ7uNoUk