Stealth Jump: Difference between revisions

From Inkipedia, the Splatoon wiki
(Other details)
m (Reword)
Line 37: Line 37:


==''Splatoon 2''==
==''Splatoon 2''==
Stealth Jump hides the user's [[Super Jump]] landing marker, except for players who are within a certain distance to it; (meaning the only players who are able to see the landing marker are those who stand close enough to it).
Stealth Jump hides the user's [[Super Jump]] landing marker, except for players who are within a certain distance to it; (i.e., the only players who are able to see the landing marker are those who are close enough to it). For players within a certain range of distance to that landing marker, the transparency of that landing marker is increased as the distance from player to it increases.


The distance that Stealth Jump becomes effective at is equal to about 3 tiles in the center area of [[Inkblot Art Academy]].<ref>https://www.youtube.com/watch?v=wZaSJ7uNoUk</ref> The area of effect of Stealth Jump is spherical, not cylindrical - if a player is on a higher level than the Stealth Jumper, the landing marker may still be invisible to them if they are too far above. The landing marker gets fainter as the player moves further away from it. Even if the landing point indicator is not initially visible, it can still become visible if the player steps within the small radius around it. The landing point of a Stealth Jump user is equally hidden from enemies and allies alike. If a Stealth Jump user jumps to a {{Weapon|S2|Sub|Squid Beakon}} and it is destroyed before landing, the ability will still have its effects.
The distance that Stealth Jump becomes effective at is equal to about 3 tiles in the center area of [[Inkblot Art Academy]].<ref>https://www.youtube.com/watch?v=wZaSJ7uNoUk</ref> The area of effect of Stealth Jump is spherical, not cylindrical - for example, a player standing directly above a Stealh Jump landing point may still be unable to see the landing point if they are too far above. Even if the landing point indicator is not initially visible, it can still become visible if the player steps within the small radius around it. The landing point of a Stealth Jump user is equally hidden from enemies and allies alike. If a Stealth Jump user jumps to a {{Weapon|S2|Sub|Squid Beakon}} and it is destroyed before landing, the ability will still have its effects.


===Gear===
===Gear===

Revision as of 08:06, 7 September 2019

Stealth Jump
Stealth JumpStealth JumpStealth Jump
Applicable gear

Stealth Jump is an ability in Splatoon and Splatoon 2. It is restricted to shoes as a main ability.

Stealth Jump hides the user's landing marker; in Splatoon 2, except for players who are within a certain distance to it. In Splatoon, total jump duration is increased by 50 frames.

Splatoon

Mechanics

  • Stealth Jump hides the user's landing point marker normally visible to all players when performing a Super Jump.
  • 45 frames (approx. 0.750s) are added to the "charge up" phase of the Super Jump.
  • 5 frames (approx. 0.083s) are added to the "in air" phase.

Gear

Stealth Jump is the main ability of:

Shoes with Stealth Jump in Splatoon
Name Brand Availability Ability Star power Added in

Cherry Kicks Cherry Kicks Rockenberg Rockenberg Cash 2800 S Ability Stealth Jump.png Stealth Jump Star-full.pngStar-full.pngStar-empty.png Initial Release (1.0.0)
Crazy Arrows Crazy Arrows Takoroka Takoroka Cash 9000 S Ability Stealth Jump.png Stealth Jump Star-full.pngStar-full.pngStar-full.png Initial Release (1.0.0)
Cream Hi-Tops Cream Hi-Tops Krak-On Krak-On Cash 500 S Ability Stealth Jump.png Stealth Jump Star-full.pngStar-empty.pngStar-empty.png Initial Release (1.0.0)
Green Rain Boots Green Rain Boots Inkline Inkline Cash 1600 S Ability Stealth Jump.png Stealth Jump Star-full.pngStar-full.pngStar-empty.png 2.0.0
Icy Down Boots Icy Down Boots Tentatek Tentatek Cash 8200 S Ability Stealth Jump.png Stealth Jump Star-full.pngStar-full.pngStar-full.png 2.3.0

Tactics

Super Jumping close to where opponents are is significantly safer with this ability than without it, as it helps prevent opponents from anticipating it.

However, Stealth Jump adds a significant amount of time to when the player is vulnerable while initiating a Super Jump. This largely invalidates the strategy of Super Jumping out of trouble when threatened by an opponent, even with maximum S Ability Quick Super Jump.png Quick Super Jump.

Version history

Version Adjustments
1.3.0
  • The amount of time it takes to Super Jump will be longer when using this ability.
2.8.0
  • When doing a Super Jump with this ability equipped, you can't perform any attacks until you have completely landed.

Splatoon 2

Stealth Jump hides the user's Super Jump landing marker, except for players who are within a certain distance to it; (i.e., the only players who are able to see the landing marker are those who are close enough to it). For players within a certain range of distance to that landing marker, the transparency of that landing marker is increased as the distance from player to it increases.

The distance that Stealth Jump becomes effective at is equal to about 3 tiles in the center area of Inkblot Art Academy.[1] The area of effect of Stealth Jump is spherical, not cylindrical - for example, a player standing directly above a Stealh Jump landing point may still be unable to see the landing point if they are too far above. Even if the landing point indicator is not initially visible, it can still become visible if the player steps within the small radius around it. The landing point of a Stealth Jump user is equally hidden from enemies and allies alike. If a Stealth Jump user jumps to a S2 Weapon Sub Squid Beakon.png Squid Beakon and it is destroyed before landing, the ability will still have its effects.

Gear

Stealth Jump is the main ability of:

Names in other languages

Template:Foreignname

References