Stealth Jump: Difference between revisions
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'''Stealth Jump''' is | '''Stealth Jump''' is a [[gear ability|gear primary ability]] in the [[Splatoon (series)|''Splatoon'' series]]. It is restricted to shoes as a primary ability. | ||
Stealth Jump hides the landing | Stealth Jump hides the user's landing marker; in {{S2}}, except for players who are within a certain distance to it. In {{S}}, total jump duration is increased by 50 frames. | ||
==''Splatoon''== | ==''Splatoon''== | ||
=== | ===Gear=== | ||
Stealth Jump is the primary ability of: | |||
{{Gear/S Shoes|ability=Stealth Jump|collapsed=true}} | |||
=== | ===Mechanics=== | ||
Stealth Jump's | * Stealth Jump hides the user's landing point marker normally visible to all players when performing a [[Super Jump]] from opponents and allies alike. | ||
* 45 frames (approx. 0.750s) are added to the "charge up" phase of the Super Jump. | |||
* 5 frames (approx. 0.083s) are added to the "in air" phase. | |||
===Tactics=== | |||
Super Jumping close to where opponents are is significantly safer with this ability than without it, as it helps prevent opponents from anticipating it. | |||
However, Stealth Jump adds a significant amount of time to when the player is vulnerable while initiating a Super Jump. This largely invalidates the strategy of Super Jumping out of trouble when threatened by an opponent, even with maximum [[Quick Super Jump]]. | |||
Stealth Jump is the | |||
[[Quick Respawn]] paired with this ability can further help the user quickly get back into action after they get splatted. | |||
<gallery> | <gallery> | ||
Quick Super Jump Chart.png|A graph showing the effects of stacking [[Quick Super Jump]] on a normal jump and a Stealth Jump. Retreat vulnerability time is also shown. | Quick Super Jump Chart.png|A graph showing the effects of stacking [[Quick Super Jump]] on a normal jump and a Stealth Jump. Retreat vulnerability time is also shown. | ||
Line 67: | Line 32: | ||
|- | |- | ||
| '''{{Ver|S|1.3.0}}''' || | | '''{{Ver|S|1.3.0}}''' || | ||
*{{nerf|The amount of time it takes to Super Jump will be longer when using this ability.}} | * {{nerf|The amount of time it takes to Super Jump will be longer when using this ability.}} | ||
|- | |- | ||
| '''{{Ver|S|2.8.0}}''' || | | '''{{Ver|S|2.8.0}}''' || | ||
*{{nerf|When doing a Super Jump with this ability equipped, you | * {{nerf|When doing a Super Jump with this ability equipped, you can't perform any attacks until you have completely landed.}} | ||
|} | |} | ||
===Gallery=== | |||
<gallery> | |||
Ability Stealth Jump.svg | |||
S Ability Stealth Jump.png | |||
</gallery> | |||
==''Splatoon 2''== | ==''Splatoon 2''== | ||
Stealth Jump hides the Super Jump landing | Stealth Jump hides the user's [[Super Jump]] landing marker, except for players who are within a certain distance to it; (as a result, the only players who are able to see the landing marker are those who are close enough to it). For players within a certain range of distance to that landing marker, the transparency of that landing marker is increased as the distance from the player to it increases. | ||
The distance that Stealth Jump becomes effective at is | The distance that Stealth Jump becomes effective at is equal to about 3 tiles in the center area of [[Inkblot Art Academy]].<ref>[https://www.youtube.com/watch?v=wZaSJ7uNoUk {{YT}} ''Splatoon 2'' - FULL Stealth Jump Analysis (+exact distance)]</ref> | ||
=== | ====Clarification==== | ||
*The area of effect of Stealth Jump is spherical, not cylindrical. As a result, a Stealth Jump landing marker is invisible to a player that is directly above and too far from that landing marker. | |||
*Even if the landing point indicator is not initially visible, it can still become visible if the player steps within the small radius around it. | |||
*The landing point of a Stealth Jump user is equally hidden from enemies and allies alike. | |||
*If a Stealth Jump user jumps to a [[Squid Beakon]] and it is destroyed before landing, the ability will still have its effects. | |||
*Does not affect the Super Jump's duration unlike in {{S}}, nor does it decrease the effectiveness of [[Quick Super Jump]]. | |||
===Gear=== | ===Gear=== | ||
Stealth Jump is the | Stealth Jump is the primary ability of: | ||
{{Gear/ | {{Gear/S2 Shoes|ability=Stealth Jump|collapsed=true}} | ||
=== Version history === | |||
{| class="wikitable sitecolor-s2" | |||
! Version !! Adjustments | |||
|- | |||
| '''Base game''' || | |||
* {{Buff|Stealth Jump no longer increases Super Jump duration.}} | |||
* {{Nerf|Stealth Jump user's Super Jump landing marker can be seen by players who are close enough to the landing spot.}} | |||
|} | |||
== ''Splatoon 3'' == | |||
=== Gear === | |||
Stealth Jump is the primary ability of: | |||
{{Gear/S3 Shoes|ability=Stealth Jump|collapsed=true}} | |||
Additionally, [[Murch]] or [[Spyke]] can replace the primary ability on a pair of shoes with Stealth Jump by using 15 of each of the following [[Ability Chunk|ability chunks]]: | |||
*{{Ability|S3|Quick Super Jump}} | |||
*{{Ability|S3|Sub Resistance Up}} | |||
*{{Ability|S3|Intensify Action}} | |||
==Names in other languages== | ==Names in other languages== | ||
{{ | {{Localized name | ||
|Jap=ステルスジャンプ | |Jap=ステルスジャンプ | ||
|JapR= | |JapR=suterusu jampu | ||
|JapM=Stealth Jump | |JapM=Stealth Jump | ||
|Dut=Sluipsprong | |Dut=Sluipsprong | ||
Line 95: | Line 89: | ||
|FreAM=Invisible super jump | |FreAM=Invisible super jump | ||
|FreE=Réception réussie | |FreE=Réception réussie | ||
|FreEM=Successful | |FreEM=Successful landing | ||
|Ger=Sprunginfiltration | |Ger=Sprunginfiltration | ||
|GerM=Jump infiltration | |GerM=Jump infiltration | ||
Line 105: | Line 99: | ||
|Spa=Supersalto invisible | |Spa=Supersalto invisible | ||
|SpaM=Invisible super jump | |SpaM=Invisible super jump | ||
|ChiS=隐身跳跃 | |||
|ChiSR=yǐnshēn tiàoyuè (Mandarin) | |||
|ChiSM=Stealth Jump | |||
|ChiT=隱身跳躍 | |||
|ChiTR=yǐnshēn tiàoyuè (Mandarin) | |||
|ChiTM=Stealth Jump | |||
|Kor=스텔스 점프 | |||
|KorR=seutelseu jeompeu | |||
|KorM=Stealth Jump | |||
}} | }} | ||
== References == | ==References== | ||
<references /> | <references/> | ||
{{Navbox/S Abilities}} | {{Navbox/S Abilities}} | ||
{{Navbox/S2 Abilities}} | {{Navbox/S2 Abilities}} | ||
{{Navbox/S3 Abilities}} | |||
[[Category:Abilities]] | [[Category:Abilities]] | ||
Latest revision as of 17:18, 1 September 2023
Stealth Jump is a gear primary ability in the Splatoon series. It is restricted to shoes as a primary ability.
Stealth Jump hides the user's landing marker; in Splatoon 2, except for players who are within a certain distance to it. In Splatoon, total jump duration is increased by 50 frames.
Splatoon
Gear
Stealth Jump is the primary ability of:
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Cherry Kicks | Rockenberg | 2800 | Stealth Jump | Initial Release (1.0.0) | ||
Crazy Arrows | Takoroka | 9000 | Stealth Jump | Initial Release (1.0.0) | ||
Cream Hi-Tops | Krak-On | 500 | Stealth Jump | Initial Release (1.0.0) | ||
Green Rain Boots | Inkline | 1600 | Stealth Jump | 2.0.0 | ||
Icy Down Boots | Tentatek | 8200 | Stealth Jump | 2.3.0 |
Mechanics
- Stealth Jump hides the user's landing point marker normally visible to all players when performing a Super Jump from opponents and allies alike.
- 45 frames (approx. 0.750s) are added to the "charge up" phase of the Super Jump.
- 5 frames (approx. 0.083s) are added to the "in air" phase.
Tactics
Super Jumping close to where opponents are is significantly safer with this ability than without it, as it helps prevent opponents from anticipating it.
However, Stealth Jump adds a significant amount of time to when the player is vulnerable while initiating a Super Jump. This largely invalidates the strategy of Super Jumping out of trouble when threatened by an opponent, even with maximum Quick Super Jump.
Quick Respawn paired with this ability can further help the user quickly get back into action after they get splatted.
-
A graph showing the effects of stacking Quick Super Jump on a normal jump and a Stealth Jump. Retreat vulnerability time is also shown.
Version history
Version | Adjustments |
---|---|
1.3.0 |
|
2.8.0 |
|
Gallery
Splatoon 2
Stealth Jump hides the user's Super Jump landing marker, except for players who are within a certain distance to it; (as a result, the only players who are able to see the landing marker are those who are close enough to it). For players within a certain range of distance to that landing marker, the transparency of that landing marker is increased as the distance from the player to it increases.
The distance that Stealth Jump becomes effective at is equal to about 3 tiles in the center area of Inkblot Art Academy.[1]
Clarification
- The area of effect of Stealth Jump is spherical, not cylindrical. As a result, a Stealth Jump landing marker is invisible to a player that is directly above and too far from that landing marker.
- Even if the landing point indicator is not initially visible, it can still become visible if the player steps within the small radius around it.
- The landing point of a Stealth Jump user is equally hidden from enemies and allies alike.
- If a Stealth Jump user jumps to a Squid Beakon and it is destroyed before landing, the ability will still have its effects.
- Does not affect the Super Jump's duration unlike in Splatoon, nor does it decrease the effectiveness of Quick Super Jump.
Gear
Stealth Jump is the primary ability of:
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Blue Laceless Dakroniks | Zink | 1400 | Stealth Jump | 2.0.0 | ||
Cherry Kicks | Rockenberg | 2400 | Stealth Jump | Initial Release (1.0.0) | ||
Crazy Arrows | Takoroka | 4500 | Stealth Jump | Initial Release (1.0.0) | ||
Cream Hi-Tops | Krak-On | 500 | Stealth Jump | 3.0.0 | ||
Cyan Trainers | Tentatek | 700 | Stealth Jump | 2.0.0 | ||
Green Rain Boots | Inkline | 1600 | Stealth Jump | 2.0.0 | ||
Icy Down Boots | Tentatek | 8200 | Stealth Jump | 3.0.0 | ||
Online Squidkid V | Enperry | Nintendo Switch Online | Stealth Jump | 5 October 2018 | ||
Piranha Moccasins | Splash Mob | 9400 | Stealth Jump | Initial Release (1.0.0) | ||
Sennyu Inksoles | Rockenberg | CoroCoro Comic | Stealth Jump | 10 August 2018 |
Version history
Version | Adjustments |
---|---|
Base game |
|
Splatoon 3
Gear
Stealth Jump is the primary ability of:
Additionally, Murch or Spyke can replace the primary ability on a pair of shoes with Stealth Jump by using 15 of each of the following ability chunks:
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ステルスジャンプ suterusu jampu |
Stealth Jump |
Dutch | Sluipsprong | Sneak jump |
French (NOA) | Super saut invisible | Invisible super jump |
French (NOE) | Réception réussie | Successful landing |
German | Sprunginfiltration | Jump infiltration |
Italian | Salto al buio | Jump in the dark |
Russian | Десант Desant |
Landing |
Spanish | Supersalto invisible | Invisible super jump |
Chinese (Simplified) | 隐身跳跃 yǐnshēn tiàoyuè (Mandarin) |
Stealth Jump |
Chinese (Traditional) | 隱身跳躍 yǐnshēn tiàoyuè (Mandarin) |
Stealth Jump |
Korean | 스텔스 점프 seutelseu jeompeu |
Stealth Jump |
References
|
|
|