Stealth Jump: Difference between revisions

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|appgear = Shoes
|appgear = Shoes
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'''Stealth Jump''' is an [[ability]] in ''[[Splatoon]]'' and ''[[Splatoon 2]]''.
'''Stealth Jump''' is a [[gear ability|gear primary ability]] in the [[Splatoon (series)|''Splatoon'' series]]. It is restricted to shoes as a primary ability.


Stealth Jump hides the user's landing marker. In ''Splatoon'', jump speed is slowed by about fifty frames, while in ''Splatoon 2'', jump speed does not change, but the landing marker is visible to opponents within a certain radius. Stealth Jump is restricted to [[shoes]] as a main ability.
Stealth Jump hides the user's landing marker; in {{S2}}, except for players who are within a certain distance to it. In {{S}}, total jump duration is increased by 50 frames.


==''Splatoon''==
==''Splatoon''==
===Gear===
Stealth Jump is the primary ability of:
{{Gear/S Shoes|ability=Stealth Jump|collapsed=true}}
===Mechanics===
===Mechanics===
* Stealth Jump hides the landing point marker normally visible to all players when performing a [[Super Jump]].
* Stealth Jump hides the user's landing point marker normally visible to all players when performing a [[Super Jump]] from opponents and allies alike.
* 45 frames (approx. 0.750s) are added to the "charge up" phase of the Super Jump.
* 45 frames (approx. 0.750s) are added to the "charge up" phase of the Super Jump.
* 5 frames (approx. 0.083s) are added to the "in air" phase.
* 5 frames (approx. 0.083s) are added to the "in air" phase.


===Gear===
===Tactics===
Stealth Jump is the main ability of:
Super Jumping close to where opponents are is significantly safer with this ability than without it, as it helps prevent opponents from anticipating it.
{{Gear/S Shoes|ability=Stealth Jump|collapsed=true}}


===Tactics===
However, Stealth Jump adds a significant amount of time to when the player is vulnerable while initiating a Super Jump. This largely invalidates the strategy of Super Jumping out of trouble when threatened by an opponent, even with maximum [[Quick Super Jump]].
With this ability, Super Jumping into the fray is significantly safer, as it helps prevent enemies from anticipating it.


However, Stealth Jump adds a significant amount of time to when the player is vulnerable while initiating a Super Jump. This largely invalidates the strategy of Super Jumping out of trouble when threatened by an enemy [[Inkling]], even with maximum {{Ability|S|Quick Super Jump}}.
[[Quick Respawn]] paired with this ability can further help the user quickly get back into action after they get splatted.


<gallery>
<gallery>
Quick Super Jump Chart.png|A graph showing the effects of stacking {{Ability|S|Quick Super Jump}} on a normal jump and a Stealth Jump. Retreat vulnerability time is also shown.
Quick Super Jump Chart.png|A graph showing the effects of stacking [[Quick Super Jump]] on a normal jump and a Stealth Jump. Retreat vulnerability time is also shown.
</gallery>
</gallery>


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* {{nerf|When doing a Super Jump with this ability equipped, you can't perform any attacks until you have completely landed.}}
* {{nerf|When doing a Super Jump with this ability equipped, you can't perform any attacks until you have completely landed.}}
|}
|}
===Gallery===
<gallery>
Ability Stealth Jump.svg
S Ability Stealth Jump.png
</gallery>


==''Splatoon 2''==
==''Splatoon 2''==
Stealth Jump hides the user's [[Super Jump]] landing marker to players a certain distance away from it. Because of that, the only players who are able to see the landing marker are those who are close enough to it.
Stealth Jump hides the user's [[Super Jump]] landing marker, except for players who are within a certain distance to it; (as a result, the only players who are able to see the landing marker are those who are close enough to it). For players within a certain range of distance to that landing marker, the transparency of that landing marker is increased as the distance from the player to it increases.
 
The distance that Stealth Jump becomes effective at is equal to about 3 tiles in the center area of [[Inkblot Art Academy]].<ref>[https://www.youtube.com/watch?v=wZaSJ7uNoUk {{YT}} ''Splatoon 2'' - FULL Stealth Jump Analysis (+exact distance)]</ref>


The distance that Stealth Jump becomes effective at is about equal to three tiles in the center area of [[Inkblot Art Academy]].<ref>[https://www.youtube.com/watch?v=wZaSJ7uNoUk {{YT}} ''Splatoon 2'' - FULL Stealth Jump Analysis (+exact distance). Video from TheTozotube.]</ref> The area of effect of Stealth Jump is spherical, not cylindrical - for example, a player standing directly above a Stealh Jump landing point may still be unable to see the landing point if they are too far above. Even if the landing point indicator is not initially visible, it can still become visible if the player steps within the small radius around it. The landing point of a Stealth Jump user is equally hidden from enemies and allies alike. If a Stealth Jump user jumps to a {{Weapon|S2|Sub|Squid Beakon}} and the Squid Beakon is destroyed, the ability will still have its effects.
====Clarification====
*The area of effect of Stealth Jump is spherical, not cylindrical. As a result, a Stealth Jump landing marker is invisible to a player that is directly above and too far from that landing marker.
*Even if the landing point indicator is not initially visible, it can still become visible if the player steps within the small radius around it.
*The landing point of a Stealth Jump user is equally hidden from enemies and allies alike.
*If a Stealth Jump user jumps to a [[Squid Beakon]] and it is destroyed before landing, the ability will still have its effects.
*Does not affect the Super Jump's duration unlike in {{S}}, nor does it decrease the effectiveness of [[Quick Super Jump]].


===Gear===
===Gear===
Stealth Jump is the main ability of:
Stealth Jump is the primary ability of:
{{Gear/S2 Shoes|ability=Stealth Jump|collapsed=true}}
{{Gear/S2 Shoes|ability=Stealth Jump|collapsed=true}}
=== Version history ===
{| class="wikitable sitecolor-s2"
! Version !! Adjustments
|-
| '''Base game''' ||
* {{Buff|Stealth Jump no longer increases Super Jump duration.}}
* {{Nerf|Stealth Jump user's Super Jump landing marker can be seen by players who are close enough to the landing spot.}}
|}
== ''Splatoon 3'' ==
=== Gear ===
Stealth Jump is the primary ability of:
{{Gear/S3 Shoes|ability=Stealth Jump|collapsed=true}}
Additionally, [[Murch]] or [[Spyke]] can replace the primary ability on a pair of shoes with Stealth Jump by using 15 of each of the following [[Ability Chunk|ability chunks]]:
*{{Ability|S3|Quick Super Jump}}
*{{Ability|S3|Sub Resistance Up}}
*{{Ability|S3|Intensify Action}}


==Names in other languages==
==Names in other languages==
{{Foreignname
{{Localized name
|Jap=ステルスジャンプ
|Jap=ステルスジャンプ
|JapR=Suterusu Janpu
|JapR=suterusu jampu
|JapM=Stealth Jump
|JapM=Stealth Jump
|Dut=Sluipsprong
|Dut=Sluipsprong
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|FreAM=Invisible super jump
|FreAM=Invisible super jump
|FreE=Réception réussie
|FreE=Réception réussie
|FreEM=Successful reception
|FreEM=Successful landing
|Ger=Sprunginfiltration
|Ger=Sprunginfiltration
|GerM=Jump infiltration
|GerM=Jump infiltration
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|Spa=Supersalto invisible
|Spa=Supersalto invisible
|SpaM=Invisible super jump
|SpaM=Invisible super jump
|ChiS=隐身跳跃
|ChiSR=yǐnshēn tiàoyuè (Mandarin)
|ChiSM=Stealth Jump
|ChiT=隱身跳躍
|ChiTR=yǐnshēn tiàoyuè (Mandarin)
|ChiTM=Stealth Jump
|Kor=스텔스 점프
|KorR=seutelseu jeompeu
|KorM=Stealth Jump
}}
}}


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{{Navbox/S Abilities‎}}
{{Navbox/S Abilities‎}}
{{Navbox/S2 Abilities‎}}
{{Navbox/S2 Abilities‎}}
{{Navbox/S3 Abilities}}


[[Category:Abilities]]
[[Category:Abilities]]
[[Category:Inkling Abilities]]
[[Category:Movement Abilities]]

Latest revision as of 17:18, 1 September 2023

Stealth Jump
Stealth JumpStealth JumpStealth Jump
Applicable gear

Stealth Jump is a gear primary ability in the Splatoon series. It is restricted to shoes as a primary ability.

Stealth Jump hides the user's landing marker; in Splatoon 2, except for players who are within a certain distance to it. In Splatoon, total jump duration is increased by 50 frames.

Splatoon

Gear

Stealth Jump is the primary ability of:

Shoes with Stealth Jump in Splatoon
Name Brand Availability Ability Star power Added in

Cherry Kicks Cherry Kicks Rockenberg Rockenberg Cash 2800 S Ability Stealth Jump.png Stealth Jump Star-full.pngStar-full.pngStar-empty.png Initial Release (1.0.0)
Crazy Arrows Crazy Arrows Takoroka Takoroka Cash 9000 S Ability Stealth Jump.png Stealth Jump Star-full.pngStar-full.pngStar-full.png Initial Release (1.0.0)
Cream Hi-Tops Cream Hi-Tops Krak-On Krak-On Cash 500 S Ability Stealth Jump.png Stealth Jump Star-full.pngStar-empty.pngStar-empty.png Initial Release (1.0.0)
Green Rain Boots Green Rain Boots Inkline Inkline Cash 1600 S Ability Stealth Jump.png Stealth Jump Star-full.pngStar-full.pngStar-empty.png 2.0.0
Icy Down Boots Icy Down Boots Tentatek Tentatek Cash 8200 S Ability Stealth Jump.png Stealth Jump Star-full.pngStar-full.pngStar-full.png 2.3.0

Mechanics

  • Stealth Jump hides the user's landing point marker normally visible to all players when performing a Super Jump from opponents and allies alike.
  • 45 frames (approx. 0.750s) are added to the "charge up" phase of the Super Jump.
  • 5 frames (approx. 0.083s) are added to the "in air" phase.

Tactics

Super Jumping close to where opponents are is significantly safer with this ability than without it, as it helps prevent opponents from anticipating it.

However, Stealth Jump adds a significant amount of time to when the player is vulnerable while initiating a Super Jump. This largely invalidates the strategy of Super Jumping out of trouble when threatened by an opponent, even with maximum Quick Super Jump.

Quick Respawn paired with this ability can further help the user quickly get back into action after they get splatted.

Version history

Version Adjustments
1.3.0
  • The amount of time it takes to Super Jump will be longer when using this ability.
2.8.0
  • When doing a Super Jump with this ability equipped, you can't perform any attacks until you have completely landed.

Gallery

Splatoon 2

Stealth Jump hides the user's Super Jump landing marker, except for players who are within a certain distance to it; (as a result, the only players who are able to see the landing marker are those who are close enough to it). For players within a certain range of distance to that landing marker, the transparency of that landing marker is increased as the distance from the player to it increases.

The distance that Stealth Jump becomes effective at is equal to about 3 tiles in the center area of Inkblot Art Academy.[1]

Clarification

  • The area of effect of Stealth Jump is spherical, not cylindrical. As a result, a Stealth Jump landing marker is invisible to a player that is directly above and too far from that landing marker.
  • Even if the landing point indicator is not initially visible, it can still become visible if the player steps within the small radius around it.
  • The landing point of a Stealth Jump user is equally hidden from enemies and allies alike.
  • If a Stealth Jump user jumps to a Squid Beakon and it is destroyed before landing, the ability will still have its effects.
  • Does not affect the Super Jump's duration unlike in Splatoon, nor does it decrease the effectiveness of Quick Super Jump.

Gear

Stealth Jump is the primary ability of:

Version history

Version Adjustments
Base game
  • Stealth Jump no longer increases Super Jump duration.
  • Stealth Jump user's Super Jump landing marker can be seen by players who are close enough to the landing spot.

Splatoon 3

Gear

Stealth Jump is the primary ability of:

Additionally, Murch or Spyke can replace the primary ability on a pair of shoes with Stealth Jump by using 15 of each of the following ability chunks:

Names in other languages

Language Name Meaning
Japan Japanese ステルスジャンプ
suterusu jampu
Stealth Jump
Netherlands Dutch Sluipsprong Sneak jump
Canada French (NOA) Super saut invisible Invisible super jump
France French (NOE) Réception réussie Successful landing
Germany German Sprunginfiltration Jump infiltration
Italy Italian Salto al buio Jump in the dark
Russia Russian Десант
Desant
Landing
SpainMexico Spanish Supersalto invisible Invisible super jump
China Chinese (Simplified) 隐身跳跃
yǐnshēn tiàoyuè (Mandarin)
Stealth Jump
Hong Kong Chinese (Traditional) 隱身跳躍
yǐnshēn tiàoyuè (Mandarin)
Stealth Jump
South Korea Korean 스텔스 점프
seutelseu jeompeu
Stealth Jump

References