Stealth Jump
Stealth Jump is an ability in Splatoon and Splatoon 2.
Stealth Jump hides the landing point marker (in Splatoon 2, only from a certain distance away) normally visible to all players when performing a Super Jump.
This ability is restricted to shoes as a main ability, and cannot be rolled as a sub ability.
Tactics
Removing the Super Jump marker makes it less likely for a player to be ambushed when they land.
Splatoon
Stealth Jump hides the landing point marker normally visible to all players when performing a Super Jump; Super Jump time is increased by about 0.834s.
Mutual exclusivity
This ability is found as the main ability only on shoes, so other abilities found only on shoes are mutually exclusive with it; in other words players cannot have them together. These abilities are Bomb Sniffer and Ink Resistance Up.
Gear
Stealth Jump is the main ability of:
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Cherry Kicks | Rockenberg | 2800 | Stealth Jump | Initial Release (1.0.0) | ||
Crazy Arrows | Takoroka | 9000 | Stealth Jump | Initial Release (1.0.0) | ||
Cream Hi-Tops | Krak-On | 500 | Stealth Jump | Initial Release (1.0.0) | ||
Green Rain Boots | Inkline | 1600 | Stealth Jump | 2.0.0 | ||
Icy Down Boots | Tentatek | 8200 | Stealth Jump | 2.3.0 |
Data
45 frames (approx. 0.750s) are added to the "charge up" phase of the Super Jump, and 5 frames (approx. 0.083s) are added to the "in air" phase.
Tactics
With this ability, Super Jumping into the fray is significantly safer, as it helps prevent enemies from anticipating it.
However, Stealth Jump adds a significant amount of time the player is vulnerable when initiating a Super Jump. This largely invalidates the strategy of Super Jumping out of trouble when threatened by an enemy inkling, even with maximum Quick Super Jump.
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A graph showing the effects of stacking Quick Super Jump on a normal jump and a Stealth Jump. Retreat vulnerability time is also shown.
Version history
Version | Adjustments |
---|---|
1.3.0 |
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2.8.0 |
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Splatoon 2
Stealth Jump hides the Super Jump landing point marker to players a certain distance away from the landing point. Super Jump speed is not changed.
The distance that Stealth Jump becomes effective at is about equal to three tiles in the center area of Inkblot Art Academy.[1] The area of effect of Stealth Jump is spherical, not cylindrical; (for example, a player standing directly above a Stealh Jump landing point may still be unable to see the landing point if they are too far above). Even if the landing point indicator is not initially visible, it can still become visible if the player steps within the small radius around it. The landing point of a Stealth Jump user is equally hidden from enemies and allies alike. If a Stealth Jump user jumps to a Squid Beakon and the Squid Beakon is destroyed, the ability will still have its effects.
Mutual exclusivity
This ability is found as the main ability only on shoes, so other abilities found only on clothing are mutually exclusive with it; in other words players cannot have them together. These abilities are Drop Roller and Object Shredder.
Gear
Stealth Jump is the main ability of:
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Blue Laceless Dakroniks | Zink | 1400 | Stealth Jump | 2.0.0 | ||
Cherry Kicks | Rockenberg | 2400 | Stealth Jump | Initial Release (1.0.0) | ||
Crazy Arrows | Takoroka | 4500 | Stealth Jump | Initial Release (1.0.0) | ||
Cream Hi-Tops | Krak-On | 500 | Stealth Jump | 3.0.0 | ||
Cyan Trainers | Tentatek | 700 | Stealth Jump | 2.0.0 | ||
Green Rain Boots | Inkline | 1600 | Stealth Jump | 2.0.0 | ||
Icy Down Boots | Tentatek | 8200 | Stealth Jump | 3.0.0 | ||
Online Squidkid V | Enperry | Nintendo Switch Online | Stealth Jump | 5 October 2018 | ||
Piranha Moccasins | Splash Mob | 9400 | Stealth Jump | Initial Release (1.0.0) | ||
Sennyu Inksoles | Rockenberg | CoroCoro Comic | Stealth Jump | 10 August 2018 |
Names in other languages
References
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