Talk:Floor

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Revision as of 08:09, 3 March 2024 by DevNode (talk | contribs) (Addendum to my previous post with some new findings)

Latest comment: 3 March by DevNode in topic Floor Categorization by Spire Thirds?

Floor Objectives

I think it may be a good idea to note which floors can have which objective types. For example, I do know that there's a couple of floors early in the run that look like they're designed to be ∞-Ball levels, and the mountain ascending one I've only seen as a "Destroy the Portals" level. -- LatiusAuro (talk) 10:31, 26 February 2024 (UTC)Reply[reply]

Floor Terms = Enemy Types

Maybe there should be a section that shows which kind of prefix/term in the floor's name means different enemy types like "Open-Season" meaning Nobilmentes/Snipers will spawn and Bombardment will spawn the Arpeggios and Spawners. Argus (talk) 23:35, 26 February 2024 (UTC)Reply[reply]

Floor Categorization by Spire Thirds?

I've noticed the floors I roll for each third of the spire don't tend to overlap very much. A Rigorous like Coverage(Between-Crosshairs) seems to only spawn on floors 1-9, while an Easy like Danger-Magnet_Covered only seems to appear on floors 21-29. Could present a more useful means to categorize the floors than the current megalist. DevNode (talk) 06:44, 3 March 2024 (UTC)Reply[reply]

While collecting data for this on the side during hackless runs, I seem to have noticed that the same floor configurations have the same consistent base Membux reward. So far I've gotten 115 twice on a Normal Pursuit Bowl.Floor and 130 three times on a Normal Pursuit Careful-Aim.Floor. I've also noticed different Difficulty/Objective combinations with the same floor name, notably at least four different High-Tower.Floor configurations: an Easy Portal with a 35m reward, an Easy Ball with a 25m reward, a Normal Portal with a 105m reward, and a Normal Tower with a 130m reward.DevNode (talk) 08:09, 3 March 2024 (UTC)Reply[reply]