Unused content in Splatoon

From Inkipedia, the Splatoon wiki
Revision as of 03:28, 1 January 2016 by Safyire (talk | contribs) (→‎Weapons: Added additional early weapons)

Template:Todo Like any game, Splatoon went through many different changes while the game was being developed. This page lists all of those changes that we know of.

Hero Mode

The November 5th, 2014 Nintendo Direct showed off what would later be known as Hero Mode for the first time. However, there were many differences compared to the mode in the final release.

Entrance

The entrance to Hero Mode is Cap'n Cuttlefish's manhole. However, back then, the location of the manhole was slightly different. It was still in a corner, but there were no trash cans or a vending machine nearby. This might have been a totally different location, or perhaps the trash cans and vending machine were added later on.

In the beta version of Splatoon, there were garbage bins near the Inkopolis Tower. In the final game, it was replaced with Cap'n Cuttlefish's manhole to the entrance to Octo Valley.

When the Game was in beta, it showed a white wall behind Cap'n Cuttlehish's manhole, which mean it could've been near Shrimp Kicks or probably somewhere close to Booyah Base. But this could also mean that Cap'n Cuttlefish was actually at the location where Spyke is in the final game.

Health meter and Sunken Scrolls

In the beta version, the player had five lives; in the full game, this was shortened down to three, presumably for a little more challenge. In addition, the outline for the Sunken Scroll is different from the outline in the final version. Here, it looks more like an outline for 2 sheets of paper rather than a scroll itself.

Lighting engine

As with many games, the light engine was much darker in the beta version.

Enemy Differences/Unused Enemies

In one part of the trailer which appears to be in a level similar to the final game's Shifting Splatforms, a normal, standing Shielded Octotrooper can be seen firing ink rapidly. In the final game, this trait is only given to Twintacle Octotroopers, as normal Octotroopers will only fire one blob of ink at a time.

An unused enemy can also be seen in the video. It appeared to be a tall enemy, wearing what appears to be a cloak, and was supposed to appear in a pool of ink. It is unknown if this was a beta Octosniper, or just a different cut enemy.

Multiplayer

Betainkmeter.gif

Various changes in the multiplayer modes can be seen, including map differences and minor cosmetic differences.

  • Signals are different. In the beta version, there is one signal with the text "Signal" rather than two signals.
  • An unused color known in the database as "Moth Green" was to be used in Octo Valley, and presumably multiplayer. It was shown in several trailers and images as dull green.

Weapons

Early weapon icons found in Super Mario Maker's internal data indicate several differences from the final game:[1]

  • The Disruptor initially lacked a handle and was a black ball.
  • Early Inkstrikes strongly resemble rockets and were colored grey initially.
  • The Sprinkler's metallic portions were originally much thinner.
  • The Squid Beacon had the shape of a flag and lacked any satellite-like elements.
  • The Suction Bomb was originally a small ball.
  • The Splash Wall originally was a white contraption that stands on a long stand, indicating the ink from the Splash Wall was originally shot upwards.
  • The Burst Bomb initially has more of an oval shape, and the lines stretching around it were less straight.
  • The early Bubbler's design was more transparent and lacks the silhouette of an Inkling.
  • A recolored Inkzooka named "BigLaser" in the files. Based on the name, it was most likely an early Killer Wail.

File:PlaceholderBeta.png

Stages

File:BetaMapsE3.jpeg
Comparisons between the appearance of Saltspray Rig and Urchin Underpass at E3 and in the final game.
  • An early version of Arowana Mall was slightly thinner, had overhanging roofs and pillars along the side, and featured a thin gate towards what appears to be the center of the stage.
  • Blackbelly Skatepark originally featured stairs near the ends of the stage and at the entrance to the central area surrounding the tower.[2]
  • Saltspray Rig originally had small areas further to the left and right of the stage, and the bottom platform was split into two and could only be accessed from the sides.
  • The center of Urchin Underpass was originally larger and had two central entryways from each side instead of one.

See Also

References

Template:Reflist