Version 7.2.0 (Splatoon 3)

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Revision as of 18:26, 18 April 2024 by Dawndishsoap (talk | contribs)
Version 7.2.0
For Splatoon 3
7.1.07.2.0
Version history

Version 7.2.0 is an upcoming update to Splatoon 3 that was released on 18 April 2024 at 01:00 UTC. This update focuses on making balance changes to weapons, bug fixes, and renovations to Undertow Spillway.

Notes

This update focuses on making changes to multiplayer.

For some main weapons, we've strengthened their unique characteristics or made them easier to handle.

For the Big Bubbler, we've changed it to increase the amount of time you can safely act by making it harder to destroy, even from positions that make it easy to attack the weak points.

For the Splattercolor Screen, we've changed it to make it easier to control opponents' movements by increasing the risk of touching the screen.

For the Triple Splashdown, while it is difficult to time its use when opponents actively attempt to shoot the player down, it is extremely powerful when opponents don't shoot the player down. Therefore, we have simultaneously changed it to make it harder to shoot down and narrowed the area of effect.

For the Kraken Royale, we changed it to ease an issue where, from the perspective of opposing players, it felt difficult to stop countdown progression when combining Kraken Royale with Super Jump in certain modes.

We plan on releasing the next update at the end of the current season. It will focus primarily on weapon balance adjustments and adding features for Sizzle Season 2024.

The next update is also planned to change it so that when a player's rank in any mode is within rank 1,000 for the previous season's X Rankings, the rank change due to the season switch will become S+0.

This change is to alleviate a problem making matchmaking in X Battles difficult immediately after the season switch for players with particularly high X Power.

Added features, feature improvements, and adjustments

Changes to multiplayer

Weapon Change Details
S3 Weapon Main Sploosh-o-matic 2D Current.png Sploosh-o-matic
S3 Weapon Main Neo Sploosh-o-matic 2D Current.png Neo Sploosh-o-matic
Slightly expanded shots' collision detection with players to make it easier to hit opponents.
S3 Weapon Main Splattershot Pro 2D Current.png Splattershot Pro
S3 Weapon Main Forge Splattershot Pro 2D Current.png Forge Splattershot Pro
Maximum damage has been increased from 42.0 to 45.0.
S3 Weapon Main Splattershot Nova 2D Current.png Splattershot Nova
S3 Weapon Main Annaki Splattershot Nova 2D Current.png Annaki Splattershot Nova
  • Reduced the shot spread while on land by approximately 8%.
S3 Weapon Main H-3 Nozzlenose 2D Current.png H-3 Nozzlenose
S3 Weapon Main H-3 Nozzlenose D 2D Current.png H-3 Nozzlenose D
Maximum damage has been increased from 41.0 to 44.0.
S3 Weapon Main Luna Blaster 2D Current.png Luna Blaster
S3 Weapon Main Luna Blaster Neo 2D Current.png Luna Blaster Neo
S3 Weapon Main Order Blaster Replica 2D Current.png Order Blaster Replica
Increased the radius of the ink splatter at the point of impact with terrain or when detonated midair by approximately 20%.
S3 Weapon Main S-BLAST '92 2D Current.png S-BLAST '92
S3 Weapon Main S-BLAST '91 2D Current.png S-BLAST '91
Increased the radius of the 50.0-damage explosion for long flight-range shots by about 11%.
S3 Weapon Main Painbrush 2D Current.png Painbrush
S3 Weapon Main Painbrush Nouveau 2D Current.png Painbrush Nouveau
Increased inking width when holding to ink while moving forward by approximately 18%.
Shortened the time before ink starts recovering after holding to ink while moving forward by approximately 1/6th of a second.
S3 Weapon Main Dapple Dualies 2D Current.png Dapple Dualies
S3 Weapon Main Dapple Dualies Nouveau 2D Current.png Dapple Dualies Nouveau
Movement speed while firing is now about 5% faster.
Special Weapon Change Details
S3 Weapon Special Big Bubbler.png Big Bubbler Reduced damage dealt to the inner device and top section by approximately 22%.
S3 Weapon Special Splattercolor Screen.png Splattercolor Screen Increased the damage dealt to opponents who touch the screen from 30.0 to 40.0.
S3 Weapon Special Triple Splashdown.png Triple Splashdown Reduced the amount of time it takes for the player and ink fist to start dropping after they rise up by about 1/6th of a second.
Decreased the radius of the 60.0-damage explosion by approximately 13%.
S3 Weapon Special Kraken Royale.png Kraken Royale Made it so that Super Jumping to an ally using Kraken Royale will Super Jump to the location where that ally started using Kraken Royale rather than the ally’s current position.
  • Points required for some special weapons have been changed.
Weapon Change Details
S3 Weapon Main Neo Splash-o-matic 2D Current.png Neo Splash-o-matic 210 → 200
S3 Weapon Main N-ZAP '89 2D Current.png N-ZAP '89 180 → 170
S3 Weapon Main Carbon Roller 2D Current.png Carbon Roller 170 → 160
S3 Weapon Main Gold Dynamo Roller 2D Current.png Gold Dynamo Roller 190 → 180
S3 Weapon Main Splat Charger 2D Current.png Splat Charger
S3 Weapon Main Order Charger Replica 2D Current.png Order Charger Replica
200 → 190
S3 Weapon Main Splatterscope 2D Current.png Splatterscope 200 → 190
S3 Weapon Main Dapple Dualies 2D Current.png Dapple Dualies 180 → 170
S3 Weapon Main Splattershot 2D Current.png Splattershot
S3 Weapon Main Hero Shot Replica 2D Current.png Hero Shot Replica
S3 Weapon Main Order Shot Replica 2D Current.png Order Shot Replica
200 → 210
S3 Weapon Main Squeezer 2D Current.png Squeezer 210 → 220
S3 Weapon Main Range Blaster 2D Current.png Range Blaster 200 → 210
S3 Weapon Main Snipewriter 5H 2D Current.png Snipewriter 5H 200 → 210

Bug fixes

Fixes to player controls

  • Fixed an issue where charger shots sometimes hit the ground at the player's feet feet[sic] when changing direction while quickly firing after swimming.
  • Fixed an issue causing brella canopies to disappear roughly 16/60th of a seconds sooner when launched at the same time that they ran out of durability compared to when not launched.
  • Fixed an issue with the Recycled Brella 24 Mk I that sometimes prevented it from firing if the canopy was destroyed at the same time as attempting to fire immediately after closing it.
  • Fixed an issue in which, after using Killer Wail 5.1 and performing a command that emptied the special gauge during a Super Jump, the next time the player used Killer Wail 5.1, the special gauge would instantly emptied empty the moment it was used.
  • Made it so that the New Squiffer's aim would not become unstable by fixing an issue with the Zipcaster where, when the player took damage while jumping after clinging to a wall, their upper-body posture would become unintentionally unstable.
  • Fixed an issue in which, when defeating an opponent at the same time that they used Triple Splashdown, the sound effect indicating the activation of Triple Splashdown would sometimes not play even though the ink fists from Triple Splashdown would occur.
  • Fixed an issue in which the effects of the Respawn Punisher gear ability would be applied if a player was defeated by an opponent equipped with Respawn Punisher and then fell off the stage or into water before being defeated by another player.
  • Fixed an issue where sometimes, when a player participates with an unstable wireless environment, defeating that player while they were using a special weapon would cause the next special weapon that that player uses to not be displayed correctly.

Fixes to multiplayer

  • Fixed an issue in Tower Control mode where the tower would sometimes not progress when a player was submerged in ink in the corner of the top surface of the tower.
  • Fixed an issue in Marlin Airport where players would sometimes land in a different location when using Super Jump to go to certain locations near the spawn point.
  • Adjusted the display position of the Turf War map to Ffixed an issue at Marlin Airport [sic] where players inside the Spawner would sometimes not fit on-screen by adjusting the display position of the Turf War map.
  • Fixed an issue at Marlin Airport where, when using the Zipcaster near moving terrain, the player would sometimes end up clipping into the terrain when the effect ended.
  • Fixed an issue at Marlin Airport that allowed players to get from certain inkrails onto fences that they were not intended to be able to get on.
  • Fixed an issue in which, when launching a brella's canopy while standing on a rising terrain in Bluefin Depot and Marlin Airport, the canopy would sometimes not move straight forward.

Fixes to Salmon Run

  • Fixed an issue where, if a Golden Egg was thrown off the stage after transferring between inkrails, the Golden Egg would sometimes reappear far away when returning to the stage. Instead, it will now return to the base of the last inkrail ridden.
  • Fixed an issue in which, when a Fish Stick was standing in a Flipper-Flopper's area, the inking status of the top of the Fish Stick affected the determination of whether the area had been inked back.

Other fixes

  • Fixed an issue causing some terrain to not be displayed correctly at Inkopolis Square when a Splatfest or Big Run is taking place.
  • Fixed an issue where, when trying to join a room with a password and accidentally entering an incorrect password, matchmaking would sometimes be started alone without a message informing players that the password was incorrect.

External links