Module:Ability

From Inkipedia, the Splatoon wiki

Displays an inline gear ability icon with a text link.

Usage

{{Ability|<game>|<name>|<size>|<icononly>}}

Parameters

Parameter Type Status Description
game Unnamed Required The game that the ability belongs to. Must be one of the following:
  • S for Splatoon
  • S2 for Splatoon 2
  • S3 for Splatoon 3
name Unnamed Required The English name of the ability.
  • ? can be used to get the no-ability question mark.
size Unnamed Optional The pixel width for the icon. The default size is 24. Required if icononly is specified.
icononly Unnamed Optional. If present, the text label will be omitted.

Examples

Markup

* {{Ability|S|?}}
* {{Ability|S|Ink Saver (Main)}}
* {{Ability|S|Ink Saver (Main)|32}}
* {{Ability|S2|Ink Saver (Main)|32|icononly}}
* {{Ability|S3|Ink Saver (Main)|32|icononly}}

Output


local p = {}
local gameShortened = require("Module:GameShortened")

function p.main(frame)
	local args = frame:getParent().args
	local game = args["game"] or args[1]
	local name = args["name"] or args[2]
	local size = args["size"] or args[3]
	local icononly = args["icononly"] ~= nil or args[3] == "icononly" or args[4] == "icononly"
	return p.getAbilityIcon(game, name, size, icononly)
end

function p.getAbilityIcon(game, name, size, icononly)
	local result = "Neutral"
	local linkText = name
	
	game	= gameShortened.getGame(game)
	if name == nil then name = "" end
	if size == nil then size = "24" end

	if name == "?" then
		linkText = "Gear ability"
		result = "[[File:" .. game .. "_Ability_Locked.png|" .. size .. "px|link=" .. linkText .. "]]"
	elseif name ~= "Neutral" then
		if name == "Recon" then
			linkText = "Recon (ability)"
		end

		result = "[[File:" .. game .. "_Ability_" .. name .. ".png|" .. size .. "px|link=" .. linkText .. "]]"

		if not icononly then
			result = result .. "&#32;[[" .. linkText .. "]]"
		end
	elseif name == "Neutral" then	--MAINTENANCE
		result = result .. " [[Category:Neutral gear ability call]]"
	end

	return result
end

return p