Main Power Up: Difference between revisions
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===Splatling=== | ===Splatling=== | ||
* {{Weapon|S2|Main|Ballpoint Splatling}} - Increases damage by up to 10% | * {{Weapon|S2|Main|Ballpoint Splatling}} - Increases damage by up to 10% | ||
* {{Weapon|S2|Main|Heavy Splatling}} - Increases duration of firing | * {{Weapon|S2|Main|Heavy Splatling}} - Increases duration of firing by up to 24%. | ||
* {{Weapon|S2|Main|Hydra Splatling}} - Increases damage by up to 10% when not fully charged and up to 20% when fully charged. | * {{Weapon|S2|Main|Hydra Splatling}} - Increases damage by up to 10% when not fully charged and up to 20% when fully charged. | ||
* {{Weapon|S2|Main|Mini Splatling}} - Increases duration of firing | * {{Weapon|S2|Main|Mini Splatling}} - Increases duration of firing by up to 30% | ||
* {{Weapon|S2|Main|Nautilus 47}} - Increases duration of firing | * {{Weapon|S2|Main|Nautilus 47}} - Increases duration of firing by up to 30% | ||
===Dualie=== | ===Dualie=== |
Revision as of 12:55, 30 July 2019
Main Power Up is an ability in Splatoon 2 added in the 4.3.0 update.
The ability appears in both primary and secondary gear slots, and will have different effects on each main weapon, even inside the same weapon class.
All gear previously available in the shops that had Cold-Blooded are available with Main Power Up.
Known effects
The effects of Main Power Up are displayed on the Equipment screen on the info tab for the abilities for the currently selected main weapon. The benefits from Main Power Up will vary from weapon to weapon. Weapons which acquire increased damage are incapable of decreasing the number of hits required to splat an undamaged opponent, but the damage total for each hit will be slightly increased.
Some weapons receive an increase in bullet velocity, which means they also get more range.
Some weapons get increased ink coverage, meaning they get specials faster. This will stack with Special Charge Up but not with Tenacity, since the quick special charge only counts when inking the ground.
Shooter
- .52 Gal - Increases shot accuracy when firing while jumping by up to 50%. Increases accuracy while on the ground by up to 25%.
- .96 Gal - Increases damage by up to 25%.
- Aerospray MG - Increases ink coverage by up to 16.7%.
- Blaster - Increases shot accuracy when firing while jumping by up to 40%.
- Clash Blaster - Increases shot accuracy when firing while jumping by up to 50%.
- H-3 Nozzlenose - Increases damage by up to 24%.
- Jet Squelcher - Increases bullet velocity by up to 8.5%. Increases accuracy while on the ground by up to 30%.
- L-3 Nozzlenose - Increases damage by up to 30%.
- Luna Blaster - Increases high-damage radius of explosions by up to 200% and increase painting when fired into the air.
- N-ZAP '85 - Increases ink coverage by up to 13.8%. Increases accuracy while on the ground by up to 25%.
- Range Blaster - Increases shot accuracy when firing while jumping by up to 37.5%.
- Rapid Blaster - Increases shot accuracy when firing while jumping by up to 50%. Increases the radius of explosion by up to 9.4%.
- Rapid Blaster Pro - Increases shot accuracy when firing while jumping by up to 50%. Increases the radius of explosion.
- Splash-o-matic - Increases damage by up to 25%.
- Splattershot - Increases shot accuracy when firing while jumping by up to 50%. Increases accuracy while on the ground by up to 25%.
- Splattershot Jr. - Increases ink coverage by up to 20.2%.
- Splattershot Pro - Increases damage by up to 21.6%.
- Sploosh-o-matic - Increases damage by up to 25%.
- Squeezer - Increases damage by up to 30% while tapping, and 20% while holding.
Roller
- Carbon Roller - Increases damage by up to 15%.
- Dynamo Roller - Increases damage by up to 15%.
- Flingza Roller - Increases damage by up to 15%.
- Inkbrush - Increases movement speed by up to 5%. Increases ink coverage while inking.
- Octobrush - Slightly increases movement speed by up to 12%. Increases ink coverage while inking.
- Splat Roller - Increases damage by up to 15%.
Charger
- Bamboozler 14 Mk I - Increases damage by up to 20%.
- Classic Squiffer - Increases range. Increases ink coverage by up to 24%.
- E-liter 4K - Increases range. Increases ink coverage by up to 17%.
- E-liter 4K Scope - Increases range. Increases ink coverage by up to 17%.
- Goo Tuber - Increases damage by up to 15%.
- Splat Charger - Increases damage by up to 20%.
- Splatterscope - Increases damage by up to 20%.
Slosher
- Bloblobber - Increases ink coverage by up to 20%.
- Explosher - Increases ink coverage.
- Slosher - Increase damage from higher grounds.
- Sloshing Machine - Increases ink coverage.
- Tri-Slosher - Increases ink coverage.
Splatling
- Ballpoint Splatling - Increases damage by up to 10%
- Heavy Splatling - Increases duration of firing by up to 24%.
- Hydra Splatling - Increases damage by up to 10% when not fully charged and up to 20% when fully charged.
- Mini Splatling - Increases duration of firing by up to 30%
- Nautilus 47 - Increases duration of firing by up to 30%
Dualie
- Dapple Dualies - Increases damage by up to 20%.
- Dark Tetra Dualies - Increases damage by up to 20%.
- Dualie Squelchers - Increases damage by up to 20%.
- Glooga Dualies - Increases damage by up to 20%.
- Splat Dualies - Increases damage by up to 16%.
Brella
- Splat Brella - Speeds up Brella canopy regeneration.
- Tenta Brella - Increases Brella canopy durability.
- Undercover Brella - Speeds up Brella canopy regeneration.
Gear
Main Power Up is the main ability of:
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Do-Rag, Cap, & Glasses | Skalop | 9500 | Main Power Up | 3.0.0 | ||
Festive Party Cone | SquidForce | Nintendo Switch News | Main Power Up | 20 December 2018 | ||
Forge Mask | Forge | 1400 | Main Power Up | 2.0.0 | ||
Hockey Helmet | Forge | 9900 | Main Power Up | 5 October 2018 | ||
Mecha Head - HTR | SquidForce | CoroCoro Comic | Main Power Up | 15 April 2019 | ||
Painter's Mask | SquidForce | 4500 | Main Power Up | Initial Release (1.0.0) | ||
Patched Hat | Skalop | 3600 | Main Power Up | Initial Release (1.0.0) | ||
Yamagiri Beanie | Inkline | 1280 | Main Power Up | 2.0.0 |
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Anchor Sweat | SquidForce | 2800 | Main Power Up | Initial Release (1.0.0) | ||
Baby-Jelly Shirt & Tie | Splash Mob | 3800 | Main Power Up | Initial Release (1.0.0) | ||
Black Velour Octoking Tee | Enperry | 2950 | Main Power Up | 3.0.0 | ||
Chirpy Chips Band Tee | Rockenberg | 900 | Main Power Up | Initial Release (1.0.0) | ||
Cycling Shirt | Zink | 2900 | Main Power Up | 2.0.0 | ||
Dark Urban Vest | Firefin | 10000 | Main Power Up | Initial Release (1.0.0) | ||
Deep-Octo Satin Jacket | Zekko | 12300 | Main Power Up | 3.0.0 | ||
Inkopolis Squaps Jersey | Zink | 1250 | Main Power Up | Initial Release (1.0.0) | ||
Octo Support Hoodie | SquidForce | Famitsu promotional gear | Main Power Up | 4 March 2019 | ||
Sage Polo | Splash Mob | 400 | Main Power Up | 2.0.0 | ||
Sky-Blue Squideye | Tentatek | 500 | Main Power Up | 2.0.0 | ||
Squidstar Waistcoat | Krak-On | 650 | Main Power Up | 2.0.0 | ||
Takoroka Windcrusher | Takoroka | 8500 | Main Power Up | Initial Release (1.0.0) |
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Black Dakroniks | Zink | 1500 | Main Power Up | Initial Release (1.0.0) | ||
Green Laceups | Splash Mob | 1300 | Main Power Up | 2.0.0 | ||
Luminous Delta Straps | Inkline | 5000 | Main Power Up | 2.0.0 | ||
Punk Blacks | Rockenberg | 8800 | Main Power Up | Initial Release (1.0.0) | ||
Sun & Shade Squidkid IV | Enperry | 13000 | Main Power Up | 2.0.0 | ||
Yellow FishFry Sandals | Firefin | 2880 | Main Power Up | 3.0.0 | ||
Yellow-Mesh Sneakers | Tentatek | 1300 | Main Power Up | Initial Release (1.0.0) |
Stacking
-
A graph showing the damage effect for shooters and dualies.
-
A graph showing the damage effect for chargers and splatlings.
Calculating damage
A = ability points = 10 × [Main Power Up main slots] + 3 × [Main Power Up sub slots] B = (3.3 * A - 0.027 * A^2) / 100 C = (mid - min) / (max - min) D = min + ( max - min ) * lerpN(B, C) result = [base value] * D
max
and mid
can be found in the game's parameters as DamageRate_MWPUG_High and DamageRate_MWPUG_Mid. For Main Power Up, min
is always 1.0.
lerpN is an interpolation function where:
If C = 0.5 then lerpN(B, C) = B If B = 0.0 then lerpN(B, C) = B If B = 1.0 then lerpN(B, C) = B If C ≠ 0.5 then lerpN(B, C) = e^(-(ln(B) × ln(C)) / ln(2))
For example, Splat Dualies with two primary Main Power Up slots and one secondary Main Power Up slot.
Given: main slots = 2 sub slots = 1 min = 1.0 mid = 1.06 max = 1.16 base damage = 30
A = 10 × 2 + 3 × 1 = 23 B = (3.3 * 23 - 0.027 * 23^2) / 100 = 0.503985906 C = (1.06 - 1) / (1.16 - 1) = 0.375 C ≠ 0.5, so lerpN(B, C) = e^(-(ln(B) × ln(C)) / ln(2)) effect = 1 + ( 1.16 - 1 ) * e^(-(ln(0.503985906) × ln(0.375)) / ln(2)) = 1.080637745 result = 30 * 1.080637745 = 32.41913235
This would appear as 32.4 damage in-game.
Damage cap
After the damage cap is reached, adding more Main Power Up will not increase maximum weapon damage. It will continue to increase falloff damage. For example, even if a Splattershot Pro reaches 49.9 damage on direct hits within effective range, the lower-damage hits that occur out of effective range will still continue to be boosted by using more Main Power Up.
Weapon | Max damage | Reached at (AP) |
---|---|---|
Bamboozler 14 Mk I | 99.9 | 41 |
H-3 Nozzlenose | 49.9 | 42 |
Splattershot Pro | 49.9 | 39 |
Dualie Squelchers | 33.3 | 47 |
Dark Tetra Dualies | 33.3 | 47 |
Splash-o-matic | 33.3 | 31 |
Squeezer (hold) | 33.3 | 20 |
Splat Dualies | 33.3 | 32 |
L-3 Nozzlenose | 33.3 | 18 |
Hydra Splatling (partial charge) | 33.3 | 15 |
- 1 Main Slot = 10 AP
- 1 Sub Slot = 3 AP
Trivia
- Main Power Up is one of first two abilities to be added to Splatoon 2 post-release. However, it remains as the only truly unique ability, unlike Bomb Defense Up DX.
Names in other languages
References
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