Gear ability: Difference between revisions
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All pieces of gear have 1 '''primary ability''' (also called '''main'''); in {{S}}, it cannot be changed; in {{S2}}, it can sometimes be changed. | All pieces of gear have 1 '''primary ability''' (also called '''main'''); in {{S}}, it cannot be changed; in {{S2}}, it can sometimes be changed. | ||
Some pieces of gear can appear on the [[SplatNet 2]] shop with different primary abilities than their defaults. Gear obtained through | Some pieces of gear can appear on the [[SplatNet 2]] shop with different primary abilities than their defaults. Gear obtained through [[Salmon Run]] does not have a default primary ability and is randomly assigned from all abilities that are able to appear as secondary abilities. | ||
All pieces of gear do not have primary abilities that match the gear's brand's 'favored' ability; (except for a few, which were originally sold through | All pieces of gear do not have primary abilities that match the gear's brand's 'favored' ability; (except for a few, which were originally sold through SplatNet 2). This is thought to be done to make acquiring gear with all four slots having the same ability (colloquially called 'pure' gear) more difficult. | ||
===Primary-only abilities and mutual exclusivity=== | ===Primary-only abilities and mutual exclusivity=== | ||
Some abilities can only appear as primary abilities. These abilities are also tied to a certain type of gear (head, clothes, or shoes), which prevents the user from having more than one of those abilities. As a result, if a player equips | Some abilities can only appear as primary abilities. These abilities are also tied to a certain type of gear (head, clothes, or shoes), which prevents the user from having more than one of those abilities. As a result, if a player equips [[Tenacity]], they cannot also equip [[Comeback]] because both abilities are only available in the primary ability slot of headgear items. | ||
The groups of mutually exclusive abilities are as follows: | The groups of mutually exclusive abilities are as follows: | ||
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|- | |- | ||
! Game | ! Game | ||
! [[File:S2 Icon Headgear.png|24px | ! [[File:S2 Icon Headgear.png|24px]] Headgear | ||
! [[File:S2 Icon Clothing.png|24px | ! [[File:S2 Icon Clothing.png|24px]] Clothing | ||
! [[File:S2 Icon Shoes.png|24px | ! [[File:S2 Icon Shoes.png|24px]] Shoes | ||
|- | |- | ||
! [[File:Splatoonlogo.png|70px|link=Splatoon]] | ! [[File:Splatoonlogo.png|70px|link=Splatoon]] | ||
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==Secondary abilities== | ==Secondary abilities== | ||
All pieces of gear have | All pieces of [[gear]] have one, two, or three slots for '''secondary abilities''' (also called '''subs'''), which are ×0.3 as effective as if they were primary abilities. The number of secondary abilities that are present by default is equal to the number of stars (rarity) on the gear. Secondary ability slots on a piece of gear are unlocked by getting points by playing battles (except for [[Private Battle]]s) while that gear is equipped. Higher rarity gear usually take more points to unlock slots, and each progressive slot on the same gear usually requires more points to unlock than the previous slot. | ||
In {{S}}, there are 13 possible secondary abilities; in {{S2}}, there are 14. Brands that affect roll probability have a ×5 chance of rolling its favored ability, and a ×0.5 chance of rolling its unfavored ability. Secondary abilities are assigned using [[Wikipedia:Random number generation|random number generation | In {{S}}, there are 13 possible secondary abilities; in {{S2}}, there are 14. Brands that affect roll probability have a ×5 chance of rolling its favored ability, and a ×0.5 chance of rolling its unfavored ability. Secondary abilities are assigned using [[Wikipedia:Random number generation|random number generation]]. | ||
{| class="wikitable sitecolor-s" | {| class="wikitable sitecolor-s" | ||
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|- | |- | ||
!1 | !1 | ||
|{{explain|3/10|30 | |{{explain|3/10|30%}}||{{explain|7/250|2.8%}}||{{explain|7/125|5.6%}} | ||
|- | |- | ||
!2 | !2 | ||
|{{explain|9/100|9 | |{{explain|9/100|9%}}||{{explain|49/62500|0.0784%}}||{{explain|49/15625|0.3136%}} | ||
|- | |- | ||
!3 | !3 | ||
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|- | |- | ||
!1 | !1 | ||
|{{explain|7/34|20.588…%}}||{{explain|3/10|30 | |{{explain|7/34|20.588…%}}||{{explain|3/10|30%}}||{{explain|7/170|4.117…%}} | ||
|- | |- | ||
!2 | !2 | ||
|{{explain|49/1156|4.238…%}}||{{explain|9/100|9 | |{{explain|49/1156|4.238…%}}||{{explain|9/100|9%}}||{{explain|49/28900|0.169…%}} | ||
|- | |- | ||
!3 | !3 | ||
|{{explain|343/39304|0.872…%}}||{{explain|27/1000|2. | |{{explain|343/39304|0.872…%}}||{{explain|27/1000|2.7%}}||{{explain|343/4913000|0.00698…%}} | ||
|- | |- | ||
!colspan="4"|With drink ticket (neutral ability) | !colspan="4"|With drink ticket (neutral ability) | ||
|- | |- | ||
!1 | !1 | ||
|{{explain|7/33|21.212…%}}||{{explain|7/330|2.121…%}}||{{explain|3/10|30 | |{{explain|7/33|21.212…%}}||{{explain|7/330|2.121…%}}||{{explain|3/10|30%}} | ||
|- | |- | ||
!2 | !2 | ||
|{{explain|49/1089|4.499…%}}||{{explain|49/108900|0.0449…%}}||{{explain|9/100|9 | |{{explain|49/1089|4.499…%}}||{{explain|49/108900|0.0449…%}}||{{explain|9/100|9%}} | ||
|- | |- | ||
!3 | !3 | ||
|{{explain|343/35937|0.954…%}}||{{explain|343/35937000|0.000954…%}}||{{explain|27/1000|2. | |{{explain|343/35937|0.954…%}}||{{explain|343/35937000|0.000954…%}}||{{explain|27/1000|2.7%}} | ||
|- | |- | ||
! colspan="4" style="border-top-width: 5px;"|Non-favoring brand | ! colspan="4" style="border-top-width: 5px;"|Non-favoring brand | ||
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|- | |- | ||
!1 | !1 | ||
|{{explain|1/14|7.142…%}}||{{explain|3/10|30 | |{{explain|1/14|7.142…%}}||{{explain|3/10|30%}}||{{explain|7/130|5.384…%}} | ||
|- | |- | ||
!2 | !2 | ||
|{{explain|1/196|0.510…%}}||{{explain|9/100|9 | |{{explain|1/196|0.510…%}}||{{explain|9/100|9%}}||{{explain|49/16900|0.289…%}} | ||
|- | |- | ||
!3 | !3 | ||
|{{explain|1/2744|0.0364…%}}||{{explain|27/1000|2. | |{{explain|1/2744|0.0364…%}}||{{explain|27/1000|2.7%}}||{{explain|343/2197000|0.0156…%}} | ||
|} | |} | ||
Here is an example to help with interpreting the table. The [[Aloha Shirt]] has the [[Forge]] brand. Forge is a favoring brand, as it favors [[Special Power Up]], unfavors [[Ink Saver (Sub)]], and is neutral towards other abilities. | Here is an example to help with interpreting the table. The [[Aloha Shirt]] has the [[Forge]] brand. Forge is a favoring brand, as it favors [[Special Power Up]], unfavors [[Ink Saver (Sub)]], and is neutral towards other abilities. | ||
* With no drink ticket, the Aloha Shirt has a 2.332% chance of rolling three Special Power Up, a 0.00233% chance of rolling three Ink Saver (Sub), and a 0.0186% chance of rolling three of the same of other abilities. | * With no drink ticket, the Aloha Shirt has a 2.332% chance of rolling three Special Power Up, a 0.00233% chance of rolling three Ink Saver (Sub), and a 0.0186% chance of rolling three of the same of other abilities. | ||
* With a Special | * With a Special-Up Smoothie, the Aloha Shirt has a 2.7% chance of rolling three Special Power Up, a 0.00219% chance of rolling three Ink Saver (Sub), and a 0.0175% chance of rolling three of the same of other abilities. | ||
* With | * With a Sub-Saver Berry, the Aloha Shirt has a 0.872% chance of rolling three Special Power Up, a 2.7% chance of rolling three Ink Saver (Sub), and a 0.00698% chance of rolling three of the same of other abilities. | ||
* With a drink ticket for other abilities, the Aloha Shirt has a 0.954% chance of rolling three Special Power Up, a 0.000954% chance of rolling three Ink Saver (Sub), and a 2.7% chance of rolling three of the same of other abilities. | * With a drink ticket for other abilities, the Aloha Shirt has a 0.954% chance of rolling three Special Power Up, a 0.000954% chance of rolling three Ink Saver (Sub), and a 2.7% chance of rolling three of the same of other abilities. | ||
A non-favoring brand is a brand that does not alter rolls for abilities. For example, the [[Armor Jacket Replica]] has the [[Cuttlegear]] brand, which does not favor any ability. In this example, assume that | A non-favoring brand is a brand that does not alter rolls for abilities. For example, the [[Armor Jacket Replica]] has the [[Cuttlegear]] brand, which does not favor any ability. In this example, assume that three [[Swim Speed Up]] abilities is preferred. | ||
* With no drink ticket, the Armor Jacket Replica has a 0.0364% chance of rolling three Swim Speed Up. | * With no drink ticket, the Armor Jacket Replica has a 0.0364% chance of rolling three Swim Speed Up. | ||
* With a Swim Speed | * With a Swim-Speed Apple, the Armor Jacket Replica has a 2.7% chance of rolling three Swim Speed Up. | ||
* With a drink ticket that is not Swim Speed Up | * With a different drink ticket that is not Swim Speed Up, the Armor Jacket Replica has a 0.0156% chance of rolling three Swim Speed Up. | ||
==Stacking== | ==Stacking== | ||
Players can use more of an ability (stacking an ability) to achieve stronger effects. For exact details on the effects of stacking each gear ability, see [[:Category:Abilities|the ability's article]]. | Players can use more of an ability (stacking an ability) to achieve stronger effects. For exact details on the effects of stacking each gear ability, see [[:Category:Abilities|the ability's article]]. | ||
In general, the more a specific ability is | In general, the more a specific ability is stacked, the less additional effect is accumulated. The degree at which this occurs depends on the ability. To demonstrate this concept, the stacking effects of some abilities are shown in the charts below. Note the diminishing returns as more of the same ability is used. | ||
<gallery> | <gallery> | ||
Ability Overview Chart.png|''Splatoon'' | Ability Overview Chart.png|''Splatoon'' | ||
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==''Splatoon''== | ==''Splatoon''== | ||
[[Spyke]], who can be found in an alleyway in [[Inkopolis Plaza]], will offer to re-roll secondary abilities or increase the number of gear slots in exchange for a [[Super Sea Snail]] or {{Cost|S|30,000}} [[cash]]. | |||
Some abilities have no effect for certain things. For example: | Some abilities have no effect for certain things. For example: | ||
* | * [[Bomb Range Up]] has no effect on [[Ink Mine]]s, [[Seeker]]s, [[Splash Wall]]s, [[Squid Beakon]]s, or [[Sprinkler]]s. | ||
* | * [[Run Speed Up]] has no effect on the run speed while rolling a [[roller]]. | ||
===List of abilities=== | ===List of abilities=== | ||
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! Description | ! Description | ||
! Gear | ! Gear | ||
! style="width: 7.5em; | Favored | ! style="width: 7.5em; | Favored by | ||
! style="width: 7.5em; | Unfavored | ! style="width: 7.5em; | Unfavored by | ||
|- | |- | ||
|{{Ability|S|Bomb Range Up}} | |{{Ability|S|Bomb Range Up}} | ||
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==''Splatoon 2''== | ==''Splatoon 2''== | ||
[[Murch]], who can be found in [[Inkopolis Square]], has multiple services that can affect a gear item's secondary abilities: | |||
{| class="wikitable sitecolor-s2" | {| class="wikitable sitecolor-s2" | ||
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| rowspan="4"| Places a specific ability in a specific slot. | | rowspan="4"| Places a specific ability in a specific slot. | ||
If an occupied slot is overwritten, | If an occupied slot is overwritten, one ability chunk of the overwritten ability will be provided. | ||
The number of secondery abilities already on the gear that match the ability chunk's ability is used to determine the cost. | The number of secondery abilities already on the gear that match the ability chunk's ability is used to determine the cost. | ||
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! Description | ! Description | ||
! Gear | ! Gear | ||
! style="width: 7.5em; | Favored | ! style="width: 7.5em; | Favored by | ||
! style="width: 7.5em; | Unfavored | ! style="width: 7.5em; | Unfavored by | ||
|- | |- | ||
|{{Ability|S2|Ability Doubler}} | |{{Ability|S2|Ability Doubler}} | ||
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! Description | ! Description | ||
! Gear | ! Gear | ||
! style="width: 7.5em; | Favored | ! style="width: 7.5em; | Favored by | ||
! style="width: 7.5em; | Unfavored | ! style="width: 7.5em; | Unfavored by | ||
|- | |- | ||
|{{Ability|S2|Bomb Defense Up}} | |{{Ability|S2|Bomb Defense Up}} | ||
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In Version {{Ver|S2|4.3.0}}, the following replacements took place: | In Version {{Ver|S2|4.3.0}}, the following replacements took place: | ||
* All existing gear slots and ability chunks for | * All existing gear slots and ability chunks for [[Bomb Defense Up]] and [[Cold-Blooded]] were replaced with [[Bomb Defense Up DX]]. | ||
* Gear items available in shops that had | * Gear items available in shops that had Cold-Blooded as the main ability offered [[Main Power Up]] as the main ability instead. | ||
* The following exclusive gear items had | * The following exclusive gear items had Cold-Blooded as the main ability offered Bomb Defense Up DX instead: | ||
** {{Gear|S2|Shoes|Fringed Loafers}} | ** {{Gear|S2|Shoes|Fringed Loafers}} | ||
** {{Gear|S2|Clothing|Gray FA-11 Bomber}} | ** {{Gear|S2|Clothing|Gray FA-11 Bomber}} |
Revision as of 21:54, 27 September 2020
Gear abilities, or simply abilities, are special attributes that are placed on wearable gear in Splatoon and Splatoon 2. Each provide different effects, whose effectiveness is usually based on the amount of the specific ability the player has.
Primary abilities
All pieces of gear have 1 primary ability (also called main); in Splatoon, it cannot be changed; in Splatoon 2, it can sometimes be changed.
Some pieces of gear can appear on the SplatNet 2 shop with different primary abilities than their defaults. Gear obtained through Salmon Run does not have a default primary ability and is randomly assigned from all abilities that are able to appear as secondary abilities.
All pieces of gear do not have primary abilities that match the gear's brand's 'favored' ability; (except for a few, which were originally sold through SplatNet 2). This is thought to be done to make acquiring gear with all four slots having the same ability (colloquially called 'pure' gear) more difficult.
Primary-only abilities and mutual exclusivity
Some abilities can only appear as primary abilities. These abilities are also tied to a certain type of gear (head, clothes, or shoes), which prevents the user from having more than one of those abilities. As a result, if a player equips Tenacity, they cannot also equip Comeback because both abilities are only available in the primary ability slot of headgear items.
The groups of mutually exclusive abilities are as follows:
Game | Headgear | Clothing | Shoes |
---|---|---|---|
File:Splatoonlogo.png | |||
Secondary abilities
All pieces of gear have one, two, or three slots for secondary abilities (also called subs), which are ×0.3 as effective as if they were primary abilities. The number of secondary abilities that are present by default is equal to the number of stars (rarity) on the gear. Secondary ability slots on a piece of gear are unlocked by getting points by playing battles (except for Private Battles) while that gear is equipped. Higher rarity gear usually take more points to unlock slots, and each progressive slot on the same gear usually requires more points to unlock than the previous slot.
In Splatoon, there are 13 possible secondary abilities; in Splatoon 2, there are 14. Brands that affect roll probability have a ×5 chance of rolling its favored ability, and a ×0.5 chance of rolling its unfavored ability. Secondary abilities are assigned using random number generation.
Amount in a row |
Favoring brand | Non-favoring brand | ||
---|---|---|---|---|
Favored ability | Unfavored ability | Neutral ability | Any ability | |
1 | 30.303…% | 3.030…% | 6.060…% | 7.692…% |
2 | 9.182…% | 0.091…% | 0.367…% | 0.591…% |
3 | 2.782…% | 0.002…% | 0.022…% | 0.045…% |
In Splatoon 2, when unlocking slots, the probability of receiving a specific ability can be influenced with a drink ticket. Drink tickets set the chance of rolling their ability to 30%.
Favoring brand | |||
---|---|---|---|
Amount in a row |
Favored ability | Unfavored ability | Neutral ability |
No drink ticket | |||
1 | 28.571…% | 2.857…% | 5.714…% |
2 | 8.163…% | 0.0816…% | 0.326…% |
3 | 2.332…% | 0.00233…% | 0.0186…% |
With drink ticket (favored ability) | |||
1 | 30% | 2.8% | 5.6% |
2 | 9% | 0.0784% | 0.3136% |
3 | 2.7% | 0.00219…% | 0.0175…% |
With drink ticket (unfavored ability) | |||
1 | 20.588…% | 30% | 4.117…% |
2 | 4.238…% | 9% | 0.169…% |
3 | 0.872…% | 2.7% | 0.00698…% |
With drink ticket (neutral ability) | |||
1 | 21.212…% | 2.121…% | 30% |
2 | 4.499…% | 0.0449…% | 9% |
3 | 0.954…% | 0.000954…% | 2.7% |
Non-favoring brand | |||
Amount in a row |
No drink ticket | Matching drink ticket | Mismatched drink ticket |
1 | 7.142…% | 30% | 5.384…% |
2 | 0.510…% | 9% | 0.289…% |
3 | 0.0364…% | 2.7% | 0.0156…% |
Here is an example to help with interpreting the table. The Aloha Shirt has the Forge brand. Forge is a favoring brand, as it favors Special Power Up, unfavors Ink Saver (Sub), and is neutral towards other abilities.
- With no drink ticket, the Aloha Shirt has a 2.332% chance of rolling three Special Power Up, a 0.00233% chance of rolling three Ink Saver (Sub), and a 0.0186% chance of rolling three of the same of other abilities.
- With a Special-Up Smoothie, the Aloha Shirt has a 2.7% chance of rolling three Special Power Up, a 0.00219% chance of rolling three Ink Saver (Sub), and a 0.0175% chance of rolling three of the same of other abilities.
- With a Sub-Saver Berry, the Aloha Shirt has a 0.872% chance of rolling three Special Power Up, a 2.7% chance of rolling three Ink Saver (Sub), and a 0.00698% chance of rolling three of the same of other abilities.
- With a drink ticket for other abilities, the Aloha Shirt has a 0.954% chance of rolling three Special Power Up, a 0.000954% chance of rolling three Ink Saver (Sub), and a 2.7% chance of rolling three of the same of other abilities.
A non-favoring brand is a brand that does not alter rolls for abilities. For example, the Armor Jacket Replica has the Cuttlegear brand, which does not favor any ability. In this example, assume that three Swim Speed Up abilities is preferred.
- With no drink ticket, the Armor Jacket Replica has a 0.0364% chance of rolling three Swim Speed Up.
- With a Swim-Speed Apple, the Armor Jacket Replica has a 2.7% chance of rolling three Swim Speed Up.
- With a different drink ticket that is not Swim Speed Up, the Armor Jacket Replica has a 0.0156% chance of rolling three Swim Speed Up.
Stacking
Players can use more of an ability (stacking an ability) to achieve stronger effects. For exact details on the effects of stacking each gear ability, see the ability's article.
In general, the more a specific ability is stacked, the less additional effect is accumulated. The degree at which this occurs depends on the ability. To demonstrate this concept, the stacking effects of some abilities are shown in the charts below. Note the diminishing returns as more of the same ability is used.
-
Splatoon
-
Splatoon 2
Splatoon
Spyke, who can be found in an alleyway in Inkopolis Plaza, will offer to re-roll secondary abilities or increase the number of gear slots in exchange for a Super Sea Snail or 30,000 cash.
Some abilities have no effect for certain things. For example:
- Bomb Range Up has no effect on Ink Mines, Seekers, Splash Walls, Squid Beakons, or Sprinklers.
- Run Speed Up has no effect on the run speed while rolling a roller.
List of abilities
Name | Description | Gear | Favored by | Unfavored by |
---|---|---|---|---|
Bomb Range Up | Makes thrown sub weapons travel farther. | Any | ||
Bomb Sniffer | Enemy sub weapons appear on-screen as skull icons and non-lethal damage from them is reduced. | Shoes | ||
Cold Blooded | Shortens the duration of position trackers. | Clothing | ||
Comeback | Improves ink usage and recovery, swim and run speed, and special weapon charge rate for 20 seconds after respawning. | Headgear | ||
Damage Up | Increases damage dealt with all weapons. | Any | SquidForce | Inkline |
Defense Up | Decreases damage taken from all attacks. | Any | Inkline | Krak-On |
Haunt | Tracks the enemy that splats the user and increases damage, defense, and run speed when the user themselves is tracked. | Clothing | ||
Ink Recovery Up | Increases ink tank refill rate while in squid form. | Any | Tentatek | Firefin |
Ink Resistance Up | Decreases damage, speed, and jump penalties when standing in enemy ink. | Shoes | ||
Ink Saver (Main) | Decreases main weapon ink usage. | Any | Splash Mob | SquidForce |
Ink Saver (Sub) | Decreases sub weapon ink usage. | Any | Firefin | Forge |
Last-Ditch Effort | Improves ink usage and recovery as well as respawn time towards the end of a battle. | Headgear | ||
Ninja Squid | The user is less visible while swimming, but reduces swim speed. | Clothing | ||
Opening Gambit | Increases swim and run speed for the first 30 seconds of a battle. | Headgear | ||
Quick Respawn | Decreases respawn delay. | Any | Skalop | Zink |
Quick Super Jump | Increases Super Jump speed. | Any | Zink | Tentatek |
Recon (ability) | Opponents and their weapons are seen on while at the spawn point. | Clothing | ||
Run Speed Up | Increases movement speed in humanoid form. | Any | Rockenberg | Splash Mob |
Special Charge Up | Increases the rate at which the special gauge fills. | Any | Takoroka | Zekko |
Special Duration Up | Increases the duration of special weapons and gives the Inkstrike and Killer Wail shorter cooldown times. | Any | Forge | Takoroka |
Special Saver | Mitigates special gauge loss after being splatted. | Any | Zekko | Skalop |
Stealth Jump | Hides the Super Jump landing marker, but decreases the speed of the jump. | Shoes | ||
Swim Speed Up | Increases movement speed while swimming in squid form. | Any | Krak-On | Rockenberg |
Tenacity | Slowly fills the user's special gauge when their team has fewer active players than the opposing team. | Headgear |
Splatoon 2
Murch, who can be found in Inkopolis Square, has multiple services that can affect a gear item's secondary abilities:
Service | Effect | Cost | |
---|---|---|---|
Increase Slots | Adds another slot to a or item. | 1 | |
Reroll | Reroll happens only if all 3 slots exist on the item. It rerolls all the filled slots on a piece of gear and provides one ability chunk for each removed ability. | 1 | |
Scrub Slots | Resets all the gear slots to and provides one ability chunk for each removed ability. | Default | 20,000 |
2,000 | |||
Use Ability Chunks | Places a specific ability in a specific slot.
If an occupied slot is overwritten, one ability chunk of the overwritten ability will be provided. The number of secondery abilities already on the gear that match the ability chunk's ability is used to determine the cost. |
Slots Filled | Cost |
0 | 10 | ||
1 | 20 | ||
2 | 30 |
List of abilities
Name | Description | Gear | Favored by | Unfavored by |
---|---|---|---|---|
Ability Doubler | Doubles the effect of other abilities attached to the gear piece. | Clothing | ||
Bomb Defense Up DX | Reduces damage taken from sub weapons and special weapons, and shortens the duration of position trackers. | Any | Inkline | Krak-On |
Comeback | Improves ink usage and recovery, swim and run speed, and special weapon charge rate for 20 seconds after respawning. | Headgear | ||
Drop Roller | Tilting during a Super Jump allows the player to perform a directional roll upon landing. | Shoes | ||
Haunt | Tracks the enemy that splats the user with thermal ink. | Clothing | ||
Ink Recovery Up | Increases ink tank refill rate. | Any | Tentatek | Firefin |
Ink Resistance Up | Decreases damage, speed, and jump penalties when standing in enemy ink. | Any | SquidForce | Enperry |
Ink Saver (Main) | Decreases main weapon ink usage. | Any | Splash Mob | SquidForce |
Ink Saver (Sub) | Decreases sub weapon ink usage. | Any | Firefin | Forge |
Last-Ditch Effort | Improves ink usage and recovery towards the end of a battle. | Headgear | ||
Main Power Up | Raises performance of main weapons. | Any | Annaki Toni Kensa |
Inkline |
Ninja Squid | The user is less visible while swimming, but has reduced swim speed. | Clothing | ||
Object Shredder | Increases damage dealt to non-player targets. | Shoes | ||
Opening Gambit | Increases ink resistance, swim and run speed for the first 30 seconds of a battle. | Headgear | ||
Quick Respawn | Decreases respawn delay if splatted repeatedly without splatting an opponent. | Any | Skalop | Zink |
Quick Super Jump | Increases Super Jump speed. | Any | Zink | Tentatek |
Respawn Punisher | Increases respawn time and special gauge spawn penalty for the player and any enemy they splat. | Clothing | ||
Run Speed Up | Increases movement speed in humanoid form. | Any | Rockenberg | Splash Mob |
Special Charge Up | Increases the rate at which the special gauge fills. | Any | Takoroka | Zekko |
Special Power Up | Raises performance of special weapons. | Any | Forge | Takoroka |
Special Saver | Mitigates special gauge loss after being splatted. | Any | Zekko | Annaki Skalop |
Stealth Jump | Hides the Super Jump landing marker from a certain distance away. | Shoes | ||
Sub Power Up | Increases performance of sub weapons. | Any | Enperry | Toni Kensa |
Swim Speed Up | Increases movement speed while swimming in squid/octo form. | Any | Krak-On | Rockenberg |
Tenacity | Slowly fills the user's special gauge when their team has fewer active players than the opposing team. | Headgear | ||
Thermal Ink | Allows the player to track distant players hit with shots from their main weapon. | Clothing |
Retired abilities
The following abilities were once present in the game but were later removed/replaced:
Name | Version Removed On | Description | Gear | Favored by | Unfavored by |
---|---|---|---|---|---|
Bomb Defense Up | 4.3.0 | Reduces damage taken by sub weapons and special weapons. | Any | Inkline | Krak-On |
Cold-Blooded | 4.3.0 | Shortens the duration of position trackers. | Any | Annaki Toni Kensa |
Inkline |
Version 4.3.0
In Version 4.3.0, the following replacements took place:
- All existing gear slots and ability chunks for Bomb Defense Up and Cold-Blooded were replaced with Bomb Defense Up DX.
- Gear items available in shops that had Cold-Blooded as the main ability offered Main Power Up as the main ability instead.
- The following exclusive gear items had Cold-Blooded as the main ability offered Bomb Defense Up DX instead:
Gallery
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Diagram of abilities and brands in Splatoon, which brand favors and not favors each ability.
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Promo image of the abilities in Splatoon 2.
Names in other languages
Ability | Primary ability | Secondary ability |
Template:Foreignname | Template:Foreignname | Template:Foreignname |
References
External links
- Splatoon ability calculator
- Splatoon 2 ability calculator
- Splatoon 2 ability effect tool
- Splatoon 2 popular abilities and gear loadouts. Data is pulled from stat.ink, which generates data from a small sample of the Splatoon 2 player base.
- Splatoon 2 gear loadouts and ability effect caculator. Anyone can submit loadouts. The loadout featuring the top 500 crown appear first, then the premiere league players' builds, then the rest. The most recent saved appears around the top within each group.