Gear ability: Difference between revisions

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(→‎Stacking: Changed wording for clarity. Added the Splatoon 1 chart.)
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All pieces of gear have 1 '''primary ability''' (also called '''main'''); in {{S}}, it cannot be changed; in {{S2}}, it can sometimes be changed.
All pieces of gear have 1 '''primary ability''' (also called '''main'''); in {{S}}, it cannot be changed; in {{S2}}, it can sometimes be changed.


Some pieces of gear can appear on the [[SplatNet 2]] shop with different primary abilities than their defaults. Gear obtained through {{Availability|Salmon Run}} does not have a default primary ability and is randomly assigned from all abilities that are able to appear as secondary abilities.
Some pieces of gear can appear on the [[SplatNet 2]] shop with different primary abilities than their defaults. Gear obtained through [[Salmon Run]] does not have a default primary ability and is randomly assigned from all abilities that are able to appear as secondary abilities.


All pieces of gear do not have primary abilities that match the gear's brand's 'favored' ability; (except for a few, which were originally sold through [[SplatNet 2]]). This is thought to be done to make acquiring gear with all 4 slots having the same ability (colloquially called 'pure' gear) more difficult.
All pieces of gear do not have primary abilities that match the gear's brand's 'favored' ability; (except for a few, which were originally sold through SplatNet 2). This is thought to be done to make acquiring gear with all four slots having the same ability (colloquially called 'pure' gear) more difficult.


===Primary-only abilities and mutual exclusivity===
===Primary-only abilities and mutual exclusivity===
Some abilities can only appear as primary abilities. These abilities are also tied to a certain type of gear (head, clothes, or shoes), which prevents the user from having more than one of those abilities. As a result, if a player equips {{Ability|S2|Tenacity}}, they cannot also equip {{Ability|S2|Comeback}} because both abilities are only available in the primary ability slot of [[headgear]] items.
Some abilities can only appear as primary abilities. These abilities are also tied to a certain type of gear (head, clothes, or shoes), which prevents the user from having more than one of those abilities. As a result, if a player equips [[Tenacity]], they cannot also equip [[Comeback]] because both abilities are only available in the primary ability slot of headgear items.


The groups of mutually exclusive abilities are as follows:
The groups of mutually exclusive abilities are as follows:
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|-
|-
! Game
! Game
! [[File:S2 Icon Headgear.png|24px|link=Headgear]] Headgear
! [[File:S2 Icon Headgear.png|24px]] Headgear
! [[File:S2 Icon Clothing.png|24px|link=Clothing]] Clothing
! [[File:S2 Icon Clothing.png|24px]] Clothing
! [[File:S2 Icon Shoes.png|24px|link=Shoes]] Shoes
! [[File:S2 Icon Shoes.png|24px]] Shoes
|-
|-
! [[File:Splatoonlogo.png|70px|link=Splatoon]]
! [[File:Splatoonlogo.png|70px|link=Splatoon]]
Line 54: Line 54:


==Secondary abilities==
==Secondary abilities==
All pieces of gear have 1, 2, or 3 slots for '''secondary abilities''' (also called '''subs'''), which are ×0.3 as effective as if they were primary abilities. The number of secondary abilities that are present by default is equal to the number of stars (rarity) on the gear. Secondary ability slots on a piece of gear are unlocked by getting points by playing battles (except for private battles) while that gear is equipped. Higher rarity gear usually take more points to unlock slots, and each progressive slot on the same gear usually requires more points to unlock than the previous slot.
All pieces of [[gear]] have one, two, or three slots for '''secondary abilities''' (also called '''subs'''), which are ×0.3 as effective as if they were primary abilities. The number of secondary abilities that are present by default is equal to the number of stars (rarity) on the gear. Secondary ability slots on a piece of gear are unlocked by getting points by playing battles (except for [[Private Battle]]s) while that gear is equipped. Higher rarity gear usually take more points to unlock slots, and each progressive slot on the same gear usually requires more points to unlock than the previous slot.


In {{S}}, there are 13 possible secondary abilities; in {{S2}}, there are 14. Brands that affect roll probability have a ×5 chance of rolling its favored ability, and a ×0.5 chance of rolling its unfavored ability. Secondary abilities are assigned using [[Wikipedia:Random number generation|random number generation (RNG)]].
In {{S}}, there are 13 possible secondary abilities; in {{S2}}, there are 14. Brands that affect roll probability have a ×5 chance of rolling its favored ability, and a ×0.5 chance of rolling its unfavored ability. Secondary abilities are assigned using [[Wikipedia:Random number generation|random number generation]].


{| class="wikitable sitecolor-s"
{| class="wikitable sitecolor-s"
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|-
|-
!1
!1
|{{explain|3/10|30.000%}}||{{explain|7/250|2.800%}}||{{explain|7/125|5.600%}}
|{{explain|3/10|30%}}||{{explain|7/250|2.8%}}||{{explain|7/125|5.6%}}
|-
|-
!2
!2
|{{explain|9/100|9.000%}}||{{explain|49/62500|0.0784%}}||{{explain|49/15625|0.3136%}}
|{{explain|9/100|9%}}||{{explain|49/62500|0.0784%}}||{{explain|49/15625|0.3136%}}
|-
|-
!3
!3
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|-
|-
!1
!1
|{{explain|7/34|20.588…%}}||{{explain|3/10|30.000%}}||{{explain|7/170|4.117…%}}
|{{explain|7/34|20.588…%}}||{{explain|3/10|30%}}||{{explain|7/170|4.117…%}}
|-
|-
!2
!2
|{{explain|49/1156|4.238…%}}||{{explain|9/100|9.000%}}||{{explain|49/28900|0.169…%}}
|{{explain|49/1156|4.238…%}}||{{explain|9/100|9%}}||{{explain|49/28900|0.169…%}}
|-
|-
!3
!3
|{{explain|343/39304|0.872…%}}||{{explain|27/1000|2.700%}}||{{explain|343/4913000|0.00698…%}}
|{{explain|343/39304|0.872…%}}||{{explain|27/1000|2.7%}}||{{explain|343/4913000|0.00698…%}}
|-
|-
!colspan="4"|With drink ticket (neutral ability)
!colspan="4"|With drink ticket (neutral ability)
|-
|-
!1
!1
|{{explain|7/33|21.212…%}}||{{explain|7/330|2.121…%}}||{{explain|3/10|30.000%}}
|{{explain|7/33|21.212…%}}||{{explain|7/330|2.121…%}}||{{explain|3/10|30%}}
|-
|-
!2
!2
|{{explain|49/1089|4.499…%}}||{{explain|49/108900|0.0449…%}}||{{explain|9/100|9.000%}}
|{{explain|49/1089|4.499…%}}||{{explain|49/108900|0.0449…%}}||{{explain|9/100|9%}}
|-
|-
!3
!3
|{{explain|343/35937|0.954…%}}||{{explain|343/35937000|0.000954…%}}||{{explain|27/1000|2.700%}}
|{{explain|343/35937|0.954…%}}||{{explain|343/35937000|0.000954…%}}||{{explain|27/1000|2.7%}}
|-
|-
! colspan="4" style="border-top-width: 5px;"|Non-favoring brand
! colspan="4" style="border-top-width: 5px;"|Non-favoring brand
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|-
|-
!1
!1
|{{explain|1/14|7.142…%}}||{{explain|3/10|30.000%}}||{{explain|7/130|5.384…%}}
|{{explain|1/14|7.142…%}}||{{explain|3/10|30%}}||{{explain|7/130|5.384…%}}
|-
|-
!2
!2
|{{explain|1/196|0.510…%}}||{{explain|9/100|9.000%}}||{{explain|49/16900|0.289…%}}
|{{explain|1/196|0.510…%}}||{{explain|9/100|9%}}||{{explain|49/16900|0.289…%}}
|-
|-
!3
!3
|{{explain|1/2744|0.0364…%}}||{{explain|27/1000|2.700%}}||{{explain|343/2197000|0.0156…%}}
|{{explain|1/2744|0.0364…%}}||{{explain|27/1000|2.7%}}||{{explain|343/2197000|0.0156…%}}
|}
|}


Here is an example to help with interpreting the table. The [[Aloha Shirt]] has the [[Forge]] brand. Forge is a favoring brand, as it favors [[Special Power Up]], unfavors [[Ink Saver (Sub)]], and is neutral towards other abilities.
Here is an example to help with interpreting the table. The [[Aloha Shirt]] has the [[Forge]] brand. Forge is a favoring brand, as it favors [[Special Power Up]], unfavors [[Ink Saver (Sub)]], and is neutral towards other abilities.
* With no drink ticket, the Aloha Shirt has a 2.332% chance of rolling three Special Power Up, a 0.00233% chance of rolling three Ink Saver (Sub), and a 0.0186% chance of rolling three of the same of other abilities.
* With no drink ticket, the Aloha Shirt has a 2.332% chance of rolling three Special Power Up, a 0.00233% chance of rolling three Ink Saver (Sub), and a 0.0186% chance of rolling three of the same of other abilities.
* With a Special Power Up drink ticket, the Aloha Shirt has a 2.7% chance of rolling three Special Power Up, a 0.00219% chance of rolling three Ink Saver (Sub), and a 0.0175% chance of rolling three of the same of other abilities.
* With a Special-Up Smoothie, the Aloha Shirt has a 2.7% chance of rolling three Special Power Up, a 0.00219% chance of rolling three Ink Saver (Sub), and a 0.0175% chance of rolling three of the same of other abilities.
* With an Ink Saver (Sub) drink ticket, the Aloha Shirt has a 0.872% chance of rolling three Special Power Up, a 2.7% chance of rolling three Ink Saver (Sub), and a 0.00698% chance of rolling three of the same of other abilities.
* With a Sub-Saver Berry, the Aloha Shirt has a 0.872% chance of rolling three Special Power Up, a 2.7% chance of rolling three Ink Saver (Sub), and a 0.00698% chance of rolling three of the same of other abilities.
* With a drink ticket for other abilities, the Aloha Shirt has a 0.954% chance of rolling three Special Power Up, a 0.000954% chance of rolling three Ink Saver (Sub), and a 2.7% chance of rolling three of the same of other abilities.
* With a drink ticket for other abilities, the Aloha Shirt has a 0.954% chance of rolling three Special Power Up, a 0.000954% chance of rolling three Ink Saver (Sub), and a 2.7% chance of rolling three of the same of other abilities.


A non-favoring brand is a brand that does not alter rolls for abilities. For example, the [[Armor Jacket Replica]] has the [[Cuttlegear]] brand, which does not favor any ability. In this example, assume that we want to roll three [[Swim Speed Up]] abilities.
A non-favoring brand is a brand that does not alter rolls for abilities. For example, the [[Armor Jacket Replica]] has the [[Cuttlegear]] brand, which does not favor any ability. In this example, assume that three [[Swim Speed Up]] abilities is preferred.
* With no drink ticket, the Armor Jacket Replica has a 0.0364% chance of rolling three Swim Speed Up.
* With no drink ticket, the Armor Jacket Replica has a 0.0364% chance of rolling three Swim Speed Up.
* With a Swim Speed Up drink ticket (ticket matches what we want), the Armor Jacket Replica has a 2.7% chance of rolling three Swim Speed Up.
* With a Swim-Speed Apple, the Armor Jacket Replica has a 2.7% chance of rolling three Swim Speed Up.
* With a drink ticket that is not Swim Speed Up (ticket does not match what we want), the Armor Jacket Replica has a 0.0156% chance of rolling three Swim Speed Up.
* With a different drink ticket that is not Swim Speed Up, the Armor Jacket Replica has a 0.0156% chance of rolling three Swim Speed Up.


==Stacking==
==Stacking==
Players can use more of an ability (stacking an ability) to achieve stronger effects. For exact details on the effects of stacking each gear ability, see [[:Category:Abilities|the ability's article]].
Players can use more of an ability (stacking an ability) to achieve stronger effects. For exact details on the effects of stacking each gear ability, see [[:Category:Abilities|the ability's article]].


In general, the more a specific ability is used (stacked), the less additional effect is accumulated. The degree at which this occurs depends on the ability. To demonstrate this concept, the stacking effects of some abilities are shown in the charts below. Note the diminishing returns as more of the same ability is used.
In general, the more a specific ability is stacked, the less additional effect is accumulated. The degree at which this occurs depends on the ability. To demonstrate this concept, the stacking effects of some abilities are shown in the charts below. Note the diminishing returns as more of the same ability is used.
 
<gallery>
<gallery>
Ability Overview Chart.png|''Splatoon''
Ability Overview Chart.png|''Splatoon''
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==''Splatoon''==
==''Splatoon''==
{{Character|S|Spyke}}, who can be found in an alleyway in [[Inkopolis Plaza]], will offer to re-roll secondary abilities or increase the number of gear slots in exchange for a {{Cost|S| |sss}} [[Super Sea Snail]] or {{Cost|S|30,000}} [[cash]].
[[Spyke]], who can be found in an alleyway in [[Inkopolis Plaza]], will offer to re-roll secondary abilities or increase the number of gear slots in exchange for a [[Super Sea Snail]] or {{Cost|S|30,000}} [[cash]].


Some abilities have no effect for certain things. For example:
Some abilities have no effect for certain things. For example:
* {{Ability|S|Bomb Range Up}} has no effect for the following sub weapons: {{Weapon|S|Sub|Ink Mine}}, {{Weapon|S|Sub|Seeker}}, {{Weapon|S|Sub|Splash Wall}}, {{Weapon|S|Sub|Squid Beakon}}, {{Weapon|S|Sub|Sprinkler}}.
* [[Bomb Range Up]] has no effect on [[Ink Mine]]s, [[Seeker]]s, [[Splash Wall]]s, [[Squid Beakon]]s, or [[Sprinkler]]s.
* {{Ability|S|Run Speed Up}} has no effect on the run speed while rolling a [[roller]].
* [[Run Speed Up]] has no effect on the run speed while rolling a [[roller]].


===List of abilities===
===List of abilities===
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! Description
! Description
! Gear
! Gear
! style="width: 7.5em; | Favored&nbsp;by
! style="width: 7.5em; | Favored by
! style="width: 7.5em; | Unfavored&nbsp;by
! style="width: 7.5em; | Unfavored by
|-
|-
|{{Ability|S|Bomb Range Up}}
|{{Ability|S|Bomb Range Up}}
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==''Splatoon 2''==
==''Splatoon 2''==
{{Character|S2|Murch}}, who can be found in [[Inkopolis Square]], has multiple services that can affect a gear item's secondary abilities:
[[Murch]], who can be found in [[Inkopolis Square]], has multiple services that can affect a gear item's secondary abilities:


{| class="wikitable sitecolor-s2"
{| class="wikitable sitecolor-s2"
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| rowspan="4"| Places a specific ability in a specific slot.
| rowspan="4"| Places a specific ability in a specific slot.


If an occupied slot is overwritten, 1 ability chunk of the overwritten ability will be provided.
If an occupied slot is overwritten, one ability chunk of the overwritten ability will be provided.


The number of secondery abilities already on the gear that match the ability chunk's ability is used to determine the cost.
The number of secondery abilities already on the gear that match the ability chunk's ability is used to determine the cost.
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! Description
! Description
! Gear
! Gear
! style="width: 7.5em; | Favored&nbsp;by
! style="width: 7.5em; | Favored by
! style="width: 7.5em; | Unfavored&nbsp;by
! style="width: 7.5em; | Unfavored by
|-
|-
|{{Ability|S2|Ability Doubler}}
|{{Ability|S2|Ability Doubler}}
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! Description
! Description
! Gear
! Gear
! style="width: 7.5em; | Favored&nbsp;by
! style="width: 7.5em; | Favored by
! style="width: 7.5em; | Unfavored&nbsp;by
! style="width: 7.5em; | Unfavored by
|-
|-
|{{Ability|S2|Bomb Defense Up}}
|{{Ability|S2|Bomb Defense Up}}
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In Version {{Ver|S2|4.3.0}}, the following replacements took place:
In Version {{Ver|S2|4.3.0}}, the following replacements took place:


* All existing gear slots and ability chunks for {{Ability|S2|Bomb Defense Up}} and {{Ability|S2|Cold-Blooded}} were replaced with {{Ability|S2|Bomb Defense Up DX}}.
* All existing gear slots and ability chunks for [[Bomb Defense Up]] and [[Cold-Blooded]] were replaced with [[Bomb Defense Up DX]].
* Gear items available in shops that had {{Ability|S2|Cold-Blooded}} as the main ability now offer {{Ability|S2|Main Power Up}} as the main ability instead.
* Gear items available in shops that had Cold-Blooded as the main ability offered [[Main Power Up]] as the main ability instead.
* The following exclusive gear items had {{Ability|S2|Cold-Blooded}} as the main ability and now offer {{Ability|S2|Bomb Defense Up DX}} instead:
* The following exclusive gear items had Cold-Blooded as the main ability offered Bomb Defense Up DX instead:
** {{Gear|S2|Shoes|Fringed Loafers}}
** {{Gear|S2|Shoes|Fringed Loafers}}
** {{Gear|S2|Clothing|Gray FA-11 Bomber}}
** {{Gear|S2|Clothing|Gray FA-11 Bomber}}

Revision as of 21:54, 27 September 2020

Gear abilities, or simply abilities, are special attributes that are placed on wearable gear in Splatoon and Splatoon 2. Each provide different effects, whose effectiveness is usually based on the amount of the specific ability the player has.

Primary abilities

All pieces of gear have 1 primary ability (also called main); in Splatoon, it cannot be changed; in Splatoon 2, it can sometimes be changed.

Some pieces of gear can appear on the SplatNet 2 shop with different primary abilities than their defaults. Gear obtained through Salmon Run does not have a default primary ability and is randomly assigned from all abilities that are able to appear as secondary abilities.

All pieces of gear do not have primary abilities that match the gear's brand's 'favored' ability; (except for a few, which were originally sold through SplatNet 2). This is thought to be done to make acquiring gear with all four slots having the same ability (colloquially called 'pure' gear) more difficult.

Primary-only abilities and mutual exclusivity

Some abilities can only appear as primary abilities. These abilities are also tied to a certain type of gear (head, clothes, or shoes), which prevents the user from having more than one of those abilities. As a result, if a player equips Tenacity, they cannot also equip Comeback because both abilities are only available in the primary ability slot of headgear items.

The groups of mutually exclusive abilities are as follows:

Game Headgear Clothing Shoes
File:Splatoonlogo.png

Secondary abilities

All pieces of gear have one, two, or three slots for secondary abilities (also called subs), which are ×0.3 as effective as if they were primary abilities. The number of secondary abilities that are present by default is equal to the number of stars (rarity) on the gear. Secondary ability slots on a piece of gear are unlocked by getting points by playing battles (except for Private Battles) while that gear is equipped. Higher rarity gear usually take more points to unlock slots, and each progressive slot on the same gear usually requires more points to unlock than the previous slot.

In Splatoon, there are 13 possible secondary abilities; in Splatoon 2, there are 14. Brands that affect roll probability have a ×5 chance of rolling its favored ability, and a ×0.5 chance of rolling its unfavored ability. Secondary abilities are assigned using random number generation.

Probability of rolling multiple abilities of the same kind in a row in Splatoon
Amount
in a row
Favoring brand Non-favoring brand
Favored ability Unfavored ability Neutral ability Any ability
1 30.303…% 3.030…% 6.060…% 7.692…%
2 9.182…% 0.091…% 0.367…% 0.591…%
3 2.782…% 0.002…% 0.022…% 0.045…%

In Splatoon 2, when unlocking slots, the probability of receiving a specific ability can be influenced with a drink ticket. Drink tickets set the chance of rolling their ability to 30%.

Probability of rolling multiple abilities of the same kind in a row in Splatoon 2
Favoring brand
Amount
in a row
Favored ability Unfavored ability Neutral ability
No drink ticket
1 28.571…% 2.857…% 5.714…%
2 8.163…% 0.0816…% 0.326…%
3 2.332…% 0.00233…% 0.0186…%
With drink ticket (favored ability)
1 30% 2.8% 5.6%
2 9% 0.0784% 0.3136%
3 2.7% 0.00219…% 0.0175…%
With drink ticket (unfavored ability)
1 20.588…% 30% 4.117…%
2 4.238…% 9% 0.169…%
3 0.872…% 2.7% 0.00698…%
With drink ticket (neutral ability)
1 21.212…% 2.121…% 30%
2 4.499…% 0.0449…% 9%
3 0.954…% 0.000954…% 2.7%
Non-favoring brand
Amount
in a row
No drink ticket Matching drink ticket Mismatched drink ticket
1 7.142…% 30% 5.384…%
2 0.510…% 9% 0.289…%
3 0.0364…% 2.7% 0.0156…%

Here is an example to help with interpreting the table. The Aloha Shirt has the Forge brand. Forge is a favoring brand, as it favors Special Power Up, unfavors Ink Saver (Sub), and is neutral towards other abilities.

  • With no drink ticket, the Aloha Shirt has a 2.332% chance of rolling three Special Power Up, a 0.00233% chance of rolling three Ink Saver (Sub), and a 0.0186% chance of rolling three of the same of other abilities.
  • With a Special-Up Smoothie, the Aloha Shirt has a 2.7% chance of rolling three Special Power Up, a 0.00219% chance of rolling three Ink Saver (Sub), and a 0.0175% chance of rolling three of the same of other abilities.
  • With a Sub-Saver Berry, the Aloha Shirt has a 0.872% chance of rolling three Special Power Up, a 2.7% chance of rolling three Ink Saver (Sub), and a 0.00698% chance of rolling three of the same of other abilities.
  • With a drink ticket for other abilities, the Aloha Shirt has a 0.954% chance of rolling three Special Power Up, a 0.000954% chance of rolling three Ink Saver (Sub), and a 2.7% chance of rolling three of the same of other abilities.

A non-favoring brand is a brand that does not alter rolls for abilities. For example, the Armor Jacket Replica has the Cuttlegear brand, which does not favor any ability. In this example, assume that three Swim Speed Up abilities is preferred.

  • With no drink ticket, the Armor Jacket Replica has a 0.0364% chance of rolling three Swim Speed Up.
  • With a Swim-Speed Apple, the Armor Jacket Replica has a 2.7% chance of rolling three Swim Speed Up.
  • With a different drink ticket that is not Swim Speed Up, the Armor Jacket Replica has a 0.0156% chance of rolling three Swim Speed Up.

Stacking

Players can use more of an ability (stacking an ability) to achieve stronger effects. For exact details on the effects of stacking each gear ability, see the ability's article.

In general, the more a specific ability is stacked, the less additional effect is accumulated. The degree at which this occurs depends on the ability. To demonstrate this concept, the stacking effects of some abilities are shown in the charts below. Note the diminishing returns as more of the same ability is used.

Splatoon

Spyke, who can be found in an alleyway in Inkopolis Plaza, will offer to re-roll secondary abilities or increase the number of gear slots in exchange for a Super Sea Snail or Cash 30,000 cash.

Some abilities have no effect for certain things. For example:

List of abilities

Name Description Gear Favored by Unfavored by
Bomb Range Up Makes thrown sub weapons travel farther. Any
Bomb Sniffer Enemy sub weapons appear on-screen as skull icons and non-lethal damage from them is reduced. Shoes
Cold Blooded Shortens the duration of position trackers. Clothing
Comeback Improves ink usage and recovery, swim and run speed, and special weapon charge rate for 20 seconds after respawning. Headgear
Damage Up Increases damage dealt with all weapons. Any SquidForce SquidForce Inkline Inkline
Defense Up Decreases damage taken from all attacks. Any Inkline Inkline Krak-On Krak-On
Haunt Tracks the enemy that splats the user and increases damage, defense, and run speed when the user themselves is tracked. Clothing
Ink Recovery Up Increases ink tank refill rate while in squid form. Any Tentatek Tentatek Firefin Firefin
Ink Resistance Up Decreases damage, speed, and jump penalties when standing in enemy ink. Shoes
Ink Saver (Main) Decreases main weapon ink usage. Any Splash Mob Splash Mob SquidForce SquidForce
Ink Saver (Sub) Decreases sub weapon ink usage. Any Firefin Firefin Forge Forge
Last-Ditch Effort Improves ink usage and recovery as well as respawn time towards the end of a battle. Headgear
Ninja Squid The user is less visible while swimming, but reduces swim speed. Clothing
Opening Gambit Increases swim and run speed for the first 30 seconds of a battle. Headgear
Quick Respawn Decreases respawn delay. Any Skalop Skalop Zink Zink
Quick Super Jump Increases Super Jump speed. Any Zink Zink Tentatek Tentatek
Recon (ability) Opponents and their weapons are seen on width=auto while at the spawn point. Clothing
Run Speed Up Increases movement speed in humanoid form. Any Rockenberg Rockenberg Splash Mob Splash Mob
Special Charge Up Increases the rate at which the special gauge fills. Any Takoroka Takoroka Zekko Zekko
Special Duration Up Increases the duration of special weapons and gives the Inkstrike and Killer Wail shorter cooldown times. Any Forge Forge Takoroka Takoroka
Special Saver Mitigates special gauge loss after being splatted. Any Zekko Zekko Skalop Skalop
Stealth Jump Hides the Super Jump landing marker, but decreases the speed of the jump. Shoes
Swim Speed Up Increases movement speed while swimming in squid form. Any Krak-On Krak-On Rockenberg Rockenberg
Tenacity Slowly fills the user's special gauge when their team has fewer active players than the opposing team. Headgear

Splatoon 2

Murch, who can be found in Inkopolis Square, has multiple services that can affect a gear item's secondary abilities:

Service Effect Cost
Increase Slots Adds another slot to a or item. Super Sea Snail 1
Reroll Reroll happens only if all 3 slots exist on the item. It rerolls all the filled slots on a piece of gear and provides one ability chunk for each removed ability. Super Sea Snail 1
Scrub Slots Resets all the gear slots to and provides one ability chunk for each removed ability. Default Cash 20,000
Splatfest Tee Cash 2,000
Use Ability Chunks Places a specific ability in a specific slot.

If an occupied slot is overwritten, one ability chunk of the overwritten ability will be provided.

The number of secondery abilities already on the gear that match the ability chunk's ability is used to determine the cost.

Slots Filled Cost
0 Ability Chunks 10
1 Ability Chunks 20
2 Ability Chunks 30

List of abilities

Name Description Gear Favored by Unfavored by
Ability Doubler Doubles the effect of other abilities attached to the gear piece. Clothing
Bomb Defense Up DX Reduces damage taken from sub weapons and special weapons, and shortens the duration of position trackers. Any Inkline Inkline Krak-On Krak-On
Comeback Improves ink usage and recovery, swim and run speed, and special weapon charge rate for 20 seconds after respawning. Headgear
Drop Roller Tilting Left Stick during a Super Jump allows the player to perform a directional roll upon landing. Shoes
Haunt Tracks the enemy that splats the user with thermal ink. Clothing
Ink Recovery Up Increases ink tank refill rate. Any Tentatek Tentatek Firefin Firefin
Ink Resistance Up Decreases damage, speed, and jump penalties when standing in enemy ink. Any SquidForce SquidForce Enperry Enperry
Ink Saver (Main) Decreases main weapon ink usage. Any Splash Mob Splash Mob SquidForce SquidForce
Ink Saver (Sub) Decreases sub weapon ink usage. Any Firefin Firefin Forge Forge
Last-Ditch Effort Improves ink usage and recovery towards the end of a battle. Headgear
Main Power Up Raises performance of main weapons. Any Annaki Annaki
Toni Kensa Toni Kensa
Inkline Inkline
Ninja Squid The user is less visible while swimming, but has reduced swim speed. Clothing
Object Shredder Increases damage dealt to non-player targets. Shoes
Opening Gambit Increases ink resistance, swim and run speed for the first 30 seconds of a battle. Headgear
Quick Respawn Decreases respawn delay if splatted repeatedly without splatting an opponent. Any Skalop Skalop Zink Zink
Quick Super Jump Increases Super Jump speed. Any Zink Zink Tentatek Tentatek
Respawn Punisher Increases respawn time and special gauge spawn penalty for the player and any enemy they splat. Clothing
Run Speed Up Increases movement speed in humanoid form. Any Rockenberg Rockenberg Splash Mob Splash Mob
Special Charge Up Increases the rate at which the special gauge fills. Any Takoroka Takoroka Zekko Zekko
Special Power Up Raises performance of special weapons. Any Forge Forge Takoroka Takoroka
Special Saver Mitigates special gauge loss after being splatted. Any Zekko Zekko Annaki Annaki
Skalop Skalop
Stealth Jump Hides the Super Jump landing marker from a certain distance away. Shoes
Sub Power Up Increases performance of sub weapons. Any Enperry Enperry Toni Kensa Toni Kensa
Swim Speed Up Increases movement speed while swimming in squid/octo form. Any Krak-On Krak-On Rockenberg Rockenberg
Tenacity Slowly fills the user's special gauge when their team has fewer active players than the opposing team. Headgear
Thermal Ink Allows the player to track distant players hit with shots from their main weapon. Clothing

Retired abilities

The following abilities were once present in the game but were later removed/replaced:

Name Version Removed On Description Gear Favored by Unfavored by
Bomb Defense Up 4.3.0 Reduces damage taken by sub weapons and special weapons. Any Inkline Inkline Krak-On Krak-On
Cold-Blooded 4.3.0 Shortens the duration of position trackers. Any Annaki Annaki
Toni Kensa Toni Kensa
Inkline Inkline

Version 4.3.0

In Version 4.3.0, the following replacements took place:

Gallery

Names in other languages

Ability Primary ability Secondary ability
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References


External links