Gear ability: Difference between revisions

From Inkipedia, the Splatoon wiki
(links to new ability articles, recat)
m (Spelling/grammar corrections)
 
(297 intermediate revisions by 81 users not shown)
Line 1: Line 1:
'''Gear Abilities''' (or ''Abilities'') are special attributes given to [[:Category:Gear|Gear]].
[[File:S3 Gear Abilities promo.jpg|thumb|Promo image of abilities in ''Splatoon 3'']]
'''Gear abilities''', or simply '''abilities''', are special attributes that are placed on wearable [[gear]] in the {{Ss}}. Each provides different effects in [[Turf War]]s and [[Ranked Battle]]s, and the strength of said effects is usually based on the amount of the specific ability the player has.


==Description==
==Primary abilities==
The amount of Abilities available for a given item is designated by its [[Star Count]]. The more stars in a piece of Gear's Star Count, the more Abilities it can possess. Up to four Abilities can be equipped per piece of Gear. After the first Ability, each successive Ability is random. Frequent usage of the same Gear generates more Abilities to equip.
All pieces of gear come with exactly one specific '''primary ability''' (also called the '''main ability''', often colloquially referred to as simply "main"). Stackable main abilities provide 10 [[Ability point|AP]] each.


==Usage==
Titles before {{S3}}, which allows replacing the primary ability with [[ability chunk]]s, do not allow changing the primary ability after obtaining the piece of gear it comes with. However, {{S2}} allows obtaining pieces of gear with an alternate primary ability: all pieces of gear that can be ordered via [[Murch]] (which mostly consist of ones that can be purchased from in-game shops) can also appear on the [[SplatNet 2]] shop with a different primary ability than their default ones. Gear obtained through [[Salmon Run]] does not have a default primary ability and is instead randomly assigned from all abilities that can also appear as secondary abilities.
At level 20, a player can add ability slots to gear with fewer than four abilities by giving [[Spyke]] a [[Super Sea Snail]]. If an item already has four abilities, Spyke can re-roll them instead, replacing them with other abilities.


==List of Abilities==
All pieces of gear do not have primary abilities that match the gear's [[gear brand]]'s favored ability (except for a few, which were originally sold through SplatNet 2). As a result, achieving all slots on a piece of gear to be the same ability (colloquially called "pure" gear) is more difficult. However, if the player is under the effects of the drink whose flavor corresponds to the ability they want, that ability will automatically become a favored ability regardless of the brand of their gear.
{{Template:AbilityList}}
 
===Primary-only abilities and mutual exclusivity===
Some abilities can only appear as primary abilities. These abilities are also tied to a certain type of gear (head, clothes, or shoes), making primary-only abilities on the same gear type mutually exclusive (e.g. the user can only have either [[Object Shredder]] or [[Stealth Jump]] since both are exclusive to the primary ability slot of shoe items) and prevent the user from stacking them (e.g. the user cannot have more than one main of [[Tenacity]] since it is exclusive to the primary ability slot of headgear items).
 
The groups of mutually exclusive abilities are as follows:
{| class="wikitable sitecolor-generic"
|-
! Game
! [[File:S2 Icon Headgear.png|24px]] Headgear
! [[File:S2 Icon Clothing.png|24px]] Clothing
! [[File:S2 Icon Shoes.png|24px]] Shoes
|-
! [[File:Logo-Splatoon Wii U English.png|70px|link=Splatoon]]
|
* {{Ability|S|Comeback}}
* {{Ability|S|Last-Ditch Effort}}
* {{Ability|S|Opening Gambit}}
* {{Ability|S|Tenacity}}
|
* {{Ability|S|Cold Blooded}}
* {{Ability|S|Haunt}}
* {{Ability|S|Ninja Squid}}
* {{Ability|S|Recon}}
|
* {{Ability|S|Bomb Sniffer}}
* {{Ability|S|Ink Resistance Up}}
* {{Ability|S|Stealth Jump}}
|-
! [[File:Splatoon2 Logo.png|70px|link=Splatoon 2]]
|
* {{Ability|S2|Comeback}}
* {{Ability|S2|Last-Ditch Effort}}
* {{Ability|S2|Opening Gambit}}
* {{Ability|S2|Tenacity}}
|
* {{Ability|S2|Ability Doubler}}
* {{Ability|S2|Haunt}}
* {{Ability|S2|Ninja Squid}}
* {{Ability|S2|Respawn Punisher}}
* {{Ability|S2|Thermal Ink}}
|
* {{Ability|S2|Drop Roller}}
* {{Ability|S2|Object Shredder}}
* {{Ability|S2|Stealth Jump}}
|-
! [[File:Splatoon 3 logo 2D transparent.png|70px|link=Splatoon 3]]
|
* {{Ability|S3|Comeback}}
* {{Ability|S3|Last-Ditch Effort}}
* {{Ability|S3|Opening Gambit}}
* {{Ability|S3|Tenacity}}
|
* {{Ability|S3|Ability Doubler}}
* {{Ability|S3|Haunt}}
* {{Ability|S3|Ninja Squid}}
* {{Ability|S3|Respawn Punisher}}
* {{Ability|S3|Thermal Ink}}
|
* {{Ability|S3|Drop Roller}}
* {{Ability|S3|Object Shredder}}
* {{Ability|S3|Stealth Jump}}
|}
 
==Secondary abilities==
In addition to their primary abilities, all pieces of gear have up to three slots for '''secondary abilities''' (or '''sub abilities''',<ref>[https://splatoonus.tumblr.com/post/161735532314/this-gear-ability-is-ink-resistance-up-it-reduces {{SRL}} This Gear Ability is Ink Resistance Up]</ref> casually referred to as "subs" by most players), which are stackable and provide 3 [[Ability point|AP]] each.
 
The number of secondary ability slots that are present by default is equal to the number of stars (rarity) on the gear. If a gear has less than three secondary ability slots, they can be added by [[Spyke]] or [[Murch]] with a [[Super Sea Snail]] (or 30,000 [[cash]] at level 20 or above in {{S}}) for each slot.
 
All gears come with empty secondary ability slots (unless obtained via ordering from another player via Spyke or Murch, which has a chance of it inheriting the original gear's filled secondary ability slots). Secondary abilities on a piece of gear are obtained by getting experience points from online battles (except for [[Private Battle]]s) while that gear is equipped. Higher rarity gear requires more points per slot, and each progressive secondary ability on the same gear requires more points to obtain than the previous secondary ability. In {{S2}}, having a drink from [[Crust Bucket]] actively increases gear experience points awarded by 50%, and while the [[Splatfest]]s were occurring, the [[Splatfest Tee]] instead required 7,500 points per slot for a total of 22,500 points.
 
The following tables show the amount of gear experience required to obtain a secondary ability on a gear item of a given rarity. Numbers denoted with asterisks (*) represent secondary ability slots that must be added by [[Spyke]] or [[Murch]].
 
<div style="display: flex; gap:40px; flex-wrap: wrap; justify-content: center">
{| class="wikitable sitecolor-s"
|-
!colspan="5"|Amount of gear XP per slot in {{S}}
|-
!Rarity||Slot 1||Slot 2||Slot 3||Total
|- style="text-align: left; font-family: monospace; font-size: 16px;""
|{{stars|1|15px}}||1,000||3,000*||5,000*||9,000
|- style="text-align: left; font-family: monospace; font-size: 16px;""
|{{stars|2|15px}}||2,000||6,000||10,000*||18,000
|- style="text-align: left; font-family: monospace; font-size: 16px;""
|{{stars|3|15px}}||3,000||9,000||15,000||27,000
|- style="text-align: right"
|}
 
{| class="wikitable sitecolor-s2"
|-
!colspan="5"|Amount of gear XP per slot in {{S2}}
|-
!Rarity||Slot 1||Slot 2||Slot 3||Total
|- style="text-align: left; font-family: monospace; font-size: 16px;""
|{{stars|1|15px}}||2,000||6,000*||10,000*||18,000
|- style="text-align: left; font-family: monospace; font-size: 16px;""
|{{stars|2|15px}}||3,000||7,000||11,000*||21,000
|- style="text-align: left; font-family: monospace; font-size: 16px;""
|{{stars|3|15px}}||4,000||8,000||12,000||24,000
|- style="text-align: right"
|}
</div>
{{Clrns}}
In {{S2}}, the player can alternatively apply [[ability chunk]]s (which are specific to each secondary ability) to add or overwrite a secondary ability via Murch. Unless there are no remaining empty secondary ability slots after adding a secondary ability, adding abilities this way retains the previous amount of gear experience points. The required amount of chunks per slot depends on the number of existing copies of the desired secondary ability on one gear. The primary ability is not counted for this calculation. The amounts are:
* 10 chunks for the first copy;
* 20 chunks for the second copy; and
* 30 chunks for the third copy.
For example, a gear with three secondary ability slots has one [[Run Speed Up]] and one [[Swim Speed Up]] as its secondary abilities.
* 20 Run Speed Up chunks are needed to apply Run Speed Up to the empty third sub-slot since one sub of Run Speed Up is already present on the gear.
* 10 [[Special Saver]] chunks are needed to apply Special Saver to the empty third sub-slot since no sub of Special Saver is already present on the gear.
* 20 Swim Speed Up chunks are needed to replace Run Speed Up on the first sub-slot with Swim Speed Up since one sub of Swim Speed Up is already present on the gear.
 
===Rolling probability===
In {{S}}, there are 13 possible secondary abilities; in {{S2}}, there are 14. [[Gear brand]]s that affect roll probability have a ×5 chance of rolling its favored ability and a ×0.5 chance of rolling its unfavored ability. Secondary abilities are assigned using [[Wikipedia:Random number generation|random number generation]].
 
{| class="wikitable sitecolor-s mw-collapsible mw-collapsed"
! colspan="5" | Probability of rolling multiple abilities of the same kind in a row in {{S}}
|-
! rowspan="2"|Amount<br>in a row !! colspan="3"|Favoring brand !! Non-favoring brand
|-
! Favored ability !! Unfavored ability !! Neutral ability !! Any ability
|- style="font-family: monospace; font-size: 16px;"
!1≤
|30.303…% (10/33)||3.030…% (1/33)||6.060…% (2/33)||7.692…% (1/13)
|- style="font-family: monospace; font-size: 16px;"
!2≤
|9.182…% (100/1089)||0.091…% (1/1089)||0.367…% (4/1089)||0.591…% (1/169)
|- style="font-family: monospace; font-size: 16px;"
!3≤
|2.782…% (1000/35937)||0.002…% (1/35937)||0.022…% (8/35937)||0.045…% (1/2197)
|}
 
In ''Splatoon 2'', [[Crust Bucket#Drinks|drink tickets]] affect the probability of receiving a specific secondary ability when enough gear experience points are obtained after an online match. Drink tickets do not affect [[Murch]]'s rerolling, unlike [[gear brand]]s.<ref>[https://youtu.be/aiJt90rYjkQ?t=162 {{YT}} Do Drinks Work When Rerolling? (ft. Kaylanime)]</ref>
 
{| class="wikitable sitecolor-s2 mw-collapsible mw-collapsed"
! colspan="5" | Probability of rolling multiple abilities of the same kind in a row in ''[[Splatoon 2]]''
|-
!colspan="4"|When wearing a brand that favors an ability
|-
!Amount<br>in a row!!Chance of the brand's favored ability!!Chance of the brand's unfavored ability!!Chance of a specific neutral ability
|-
!colspan="4"|No drink ticket or when rerolling via [[Murch]]
|- style="font-family: monospace; font-size: 16px;"
!1≤
|28.571…% (2/7)||2.857…% (1/35)||5.714…% (2/35)
|- style="font-family: monospace; font-size: 16px;"
!2≤
|8.163…% (4/49)||0.0816…% (1/1225)||0.326…% (4/1225)
|- style="font-family: monospace; font-size: 16px;"
!3≤
|2.332…% (8/343)||0.00233…% (1/42875)||0.0186…% (8/42875)
|-
!colspan="4"|With drink ticket matching the brand's favored ability
|- style="font-family: monospace; font-size: 16px;"
!1≤
||30.000% (3/10)||2.800% (7/250)||5.600% (7/125)
|- style="font-family: monospace; font-size: 16px;"
!2≤
|9.000% (9/100)||0.0784% (49/62500)||0.3136% (49/15625)
|- style="font-family: monospace; font-size: 16px;"
!3≤
|2.700% (27/1000)||0.00219…% (343/15625000)||0.0175…% (343/1953125)
|-
!colspan="4"|With drink ticket matching the brand's unfavored ability
|- style="font-family: monospace; font-size: 16px;"
!1≤
|20.588…% (7/34)||30.000% (3/10)||4.117…% (7/170)
|- style="font-family: monospace; font-size: 16px;"
!2≤
|4.238…% (49/1156)||9.000% (9/100)||0.169…% (49/28900)
|- style="font-family: monospace; font-size: 16px;"
!3≤
|0.872…% (343/39304)||2.700% (27/1000)||0.00698…% (343/4913000)
|-
!colspan="4"|With drink ticket matching a specific neutral ability
|- style="font-family: monospace; font-size: 16px;"
!1≤
|21.212…% (7/33)||2.121…% (7/330)||30.000% (3/10)
|- style="font-family: monospace; font-size: 16px;"
!2≤
|4.499…% (49/1089)||0.0449…% (49/108900)||9.000% (9/100)
|- style="font-family: monospace; font-size: 16px;"
!3≤
|0.954…% (343/35937)||0.000954…% (343/35937000)||2.700% (27/1000)
|-
!colspan="4" style="border-top-width: 5px;"|When wearing a non-favoring brand
|-
!Amount<br>in a row!!Chance of any specific ability without using<br>a drink ticket (or when rerolling via [[Murch]])!!Chance of the drink ticket's ability!!Chance of any specific ability that<br>is not the drink ticket's ability
|- style="font-family: monospace; font-size: 16px;"
!1≤
|7.142…% (1/14)||30.000% (3/10)||5.384…% (7/130)
|- style="font-family: monospace; font-size: 16px;"
!2≤
|0.510…% (1/196)||9.000% (9/100)||0.289…% (49/16900)
|- style="font-family: monospace; font-size: 16px;"
!3≤
|0.0364…% (1/2744)||2.700% (27/1000)||0.0156…% (343/2197000)
|}
 
====Examples====
Here are some examples to help with interpreting the table:
 
In {{S2}}, the [[Aloha Shirt]]'s brand is [[Forge]] which is a favoring brand as it favors [[Special Power Up]], unfavors [[Ink Saver (Sub)]], and is neutral towards all other abilities.
* With no drink ticket or when rerolling via [[Murch]]: The Aloha Shirt has a 2.332…% chance of rolling [[Special Power Up]] at least 3 times in a row, a 0.00233…% chance of rolling [[Ink Saver (Sub)]] at least 3 times in a row, and a 0.0186…% chance of rolling any other specific ability at least 3 times in a row.
* With the Special-Up Smoothie drink ticket (boosts [[Special Power Up]] probability): The Aloha Shirt has a 9% chance of rolling [[Special Power Up]] at least 2 times in a row, a 0.0784% chance of rolling [[Ink Saver (Sub)]] at least 2 times in a row, and a 0.3136% chance of rolling any other specific ability at least 2 times in a row.
* With the Sub-Saver Berry drink ticket (boosts [[Ink Saver (Sub)]] probability): The Aloha Shirt has a 20.588…% chance of rolling [[Special Power Up]], a 30% chance of rolling [[Ink Saver (Sub)]], and a 4.117…% chance of rolling any other specific ability.
* With any other drink ticket: The Aloha Shirt has a 21.212…% chance of rolling [[Special Power Up]], a 0.0449…% chance of rolling [[Ink Saver (Sub)]] at least 2 times in a row and a 2.7% chance of rolling any other specific ability at least 3 times in a row.
 
Gear with a non-favoring brand has an equal probability of rolling any specific rollable ability. For example, in {{S2}}, the [[Armor Jacket Replica]] has the [[Cuttlegear]] brand, which does not favor any ability.
* With no drink ticket or when rerolling via [[Murch]]: The Armor Jacket Replica has a 7.142…% chance of rolling [[Swim Speed Up]].
* With a Swim-Speed Apple drink ticket (boosts [[Swim Speed Up]] probability): The Armor Jacket Replica has a 9% chance of rolling [[Swim Speed Up]] at least 2 times in a row.
* With any other drink ticket: The Armor Jacket Replica has a 0.0156…% chance of rolling [[Swim Speed Up]] at least 3 times in a row.
 
==Stacking==
Players can use more of an ability (stacking an ability) to achieve stronger effects. For exact details on the effects of stacking each gear ability, see [[:Category:Abilities|the ability's article]].
 
In general, the more a specific ability is stacked, the less additional effect is accumulated. The degree to which this occurs depends on the ability. To demonstrate this concept, the following charts show the stacking effects for some abilities. Note the diminishing returns as more of the same ability is used.
 
<gallery>
S Ability Overview Chart.png|''Splatoon''
S2 Ability Overview Chart.png|''Splatoon 2''
</gallery>
 
==''Splatoon''==
[[Spyke]], who can be found in an alleyway in [[Inkopolis Plaza]], offers to increase the number of secondary gear ability slots (to a maximum of three slots) or reroll secondary abilities in exchange for a [[Super Sea Snail]] (or 30,000 cash if the player is at level 20 or above and has no Super Sea Snails).
 
Some abilities do not affect certain things, and in-game descriptions do not inform players of these exceptions. For example, [[Bomb Range Up]] does not affect some bombs. Another notable example is that [[Run Speed Up]] does not affect the run speed while pushing a [[roller]].
 
===List of abilities===
{| class="wikitable sitecolor-s"
! style="width: 11em; | Name
! Description
! Gear
! style="width: 7.5em; | Favored by
! style="width: 7.5em; | Unfavored by
|-
|{{Ability|S|Bomb Range Up}}
|Makes thrown [[sub weapon]]s travel farther.
|Any
|
|
|-
|{{Ability|S|Bomb Sniffer}}
|Enemy sub weapons appear on-screen as skull icons and non-lethal damage from them is reduced.
|Shoes
|
|
|-
|{{Ability|S|Cold Blooded}}
|Shortens the duration of position trackers.
|Clothing
|
|
|-
|{{Ability|S|Comeback}}
|Improves [[ink]] usage and recovery, swim and run speed, and [[special weapon]] charge rate for 20 seconds after respawning.
|Headgear
|
|
|-
|{{Ability|S|Damage Up}}
|Increases damage dealt with all [[weapon]]s.
|Any
|{{Brand|S|SquidForce}}
|{{Brand|S|Inkline}}
|-
|{{Ability|S|Defense Up}}
|Decreases damage taken from all attacks.
|Any
|{{Brand|S|Inkline}}
|{{Brand|S|Krak-On}}
|-
|{{Ability|S|Haunt}}
|Tracks the enemy that splats the user and increases damage, defense, and run speed when the user is tracked.
|Clothing
|
|
|-
|{{Ability|S|Ink Recovery Up}}
|Increases [[ink tank]] refill rate only when submerging in ink.
|Any
|{{Brand|S|Tentatek}}
|{{Brand|S|Firefin}}
|-
|{{Ability|S|Ink Resistance Up}}
|Decreases damage, speed, and jump penalties when standing in enemy ink.
|Shoes
|
|
|-
|{{Ability|S|Ink Saver (Main)}}
|Decreases [[main weapon]] ink usage.
|Any
|{{Brand|S|Splash Mob}}
|{{Brand|S|SquidForce}}
|-
|{{Ability|S|Ink Saver (Sub)}}
|Decreases [[sub weapon]] ink usage.
|Any
|{{Brand|S|Firefin}}
|{{Brand|S|Forge}}
|-
|{{Ability|S|Last-Ditch Effort}}
|Improves ink usage, recovery, and [[spawn point|respawn]] time towards the end of a battle.
|Headgear
|
|
|-
|{{Ability|S|Ninja Squid}}
|The user is less visible while swimming, but reduces swim speed.
|Clothing
|
|
|-
|{{Ability|S|Opening Gambit}}
|Increases swim and run speed for the first 30 seconds of a battle.
|Headgear
|
|
|-
|{{Ability|S|Quick Respawn}}
|Decreases respawn delay.
|Any
|{{Brand|S|Skalop}}
|{{Brand|S|Zink}}
|-
|{{Ability|S|Quick Super Jump}}
|Increases [[Super Jump]] speed.
|Any
|{{Brand|S|Zink}}
|{{Brand|S|Tentatek}}
|-
|{{Ability|S|Recon}}
|Opponents and their [[weapon]]s are seen on {{GP}} while at the [[spawn point]].
|Clothing
|
|
|-
|{{Ability|S|Run Speed Up}}
|Increases movement speed in humanoid form.
|Any
|{{Brand|S|Rockenberg}}
|{{Brand|S|Splash Mob}}
|-
|{{Ability|S|Special Charge Up}}
|Increases the rate at which the [[special gauge]] fills.
|Any
|{{Brand|S|Takoroka}}
|{{Brand|S|Zekko}}
|-
|{{Ability|S|Special Duration Up}}
|Increases the duration of [[special weapon]]s and gives the [[Inkstrike]] and [[Killer Wail]] shorter cooldown times.
|Any
|{{Brand|S|Forge}}
|{{Brand|S|Takoroka}}
|-
|{{Ability|S|Special Saver}}
|Reduces special gauge loss after being splatted.
|Any
|{{Brand|S|Zekko}}
|{{Brand|S|Skalop}}
|-
|{{Ability|S|Stealth Jump}}
|Hides the [[Super Jump]] landing marker, but decreases super jump speed.
|Shoes
|
|
|-
|{{Ability|S|Swim Speed Up}}
|Increases movement speed while swimming in squid form.
|Any
|{{Brand|S|Krak-On}}
|{{Brand|S|Rockenberg}}
|-
|{{Ability|S|Tenacity}}
|Slowly fills the user's special gauge when their team has fewer active players than the opposing team.
| Headgear
|
|
|}
 
==''Splatoon 2''==
[[Murch]], who can be found in [[Inkopolis Square]], has multiple services that can affect a gear item's secondary abilities:
 
{| class="wikitable sitecolor-s2"
! Service
! Effect
! colspan="2" | Cost
|-
| Increase Slots
| Adds a secondary gear ability slot to a gear item to a maximum of three slots.
| colspan="2"| {{Cost|S2|1|sss}}
|-
| Reroll
| Can only be used if the item has three filled secondary gear ability slots. It rerolls the three secondary ability slots on a piece of gear and provides one [[ability chunk]] of each replaced ability.
| colspan="2"| {{Cost|S2|1|sss}}
|-
|-
|[[File:Inksavermain.png|left|75px]]
| rowspan="2"| Scrub Slots
|[[Ink Saver (Main)]]
| rowspan="2"| Resets all the gear slots to {{Ability|S2|?}} and provides one [[ability chunk]] for each removed ability.
|Ink Saver (Main) decreases ink usage of your main weapon up to 60% of it's normal usage. For example, a weapon that normally can continuously fire for 17 seconds becomes able to fire for just more than 27 seconds. This is useful when using roller-based weapons, increasing the distance you can roll before refilling your [[Ink Tank]]. Generally, the ability is great in [[Turf War]],allowing you to spread more ink with fewer interruptions.
|Default
|[[Main Weapon]]
|{{Cost|S2|20,000}}
|[[Short Beanie]], [[Studio Headphones]], [[Jungle Hat]], [[Rainy-Day Tee]], [[Red-Check Shirt]], [[Black Layered LS]], [[Orange Arrows]], [[Red Hi-Horses]], [[Power Boots]]
|-
|-
|[[File:Inksaversub.png|left|75px]]
|{{Gear|S2|Clothing|Splatfest Tee|24|icononly}}
|[[Ink Saver (Sub)]]
|{{Cost|S2|2,000}}
|This ability decreases ink usage of your sub weapon up to 75% of its normal usage. The sub weapon's revised ink usage is indicated by the red arrow icon on your character's ink tank. This allows you to deploy sub weapons like Splat Bombs and Burst Bombs, with greater frequency.
|[[Sub Weapon]]
|[[Jogging Headband]], [[Streetstyle Cap]], [[Designer Headphones]], [[Octoling Armor]], [[Blue Peaks Tee]], [[Red Vector Tee]], [[B-Ball Jersey (Away)]], [[Choco Layered LS]], [[White Tee]], [[Blueberry Casuals]], [[School Shoes]], [[LE Lo-Tops]]
|-
|-
|[[File:Specialchargeup.png|left|75px]]
| rowspan="4"| Use [[Ability chunk|Ability Chunks]]
|[[Special Charge Up]]
| rowspan="4"| Places a specific secondary gear ability in a specific ability slot.
|Special Charge Up increases the rate at which the [[Special Gauge]] fills by up to 30%. Allowing for more frequent deployment of specials, but you still need to spread ink to fill that gauge. This makes the ability most effecting in Turf War, where you're already tasked with spreading ink.
 
|[[Special Weapon]]
If an occupied slot is overwritten, one ability chunk of the overwritten ability will be provided.
|[[FishFry Visor]], [[Fake Contacts]], [[Squidvader Cap]], [[Samurai Jacket]], [[Baseball Jersey]], [[Camo Layered LS]], [[Clownfish Basics]], [[Zombie Hi-Horses]], [[Turquoise Kicks]]
 
The number of secondary gear abilities already on the gear that match the desired secondary ability is used to determine the cost.
 
| Slots Filled
| Cost
|-
|-
|[[File:Specialdurationup.png|left|75px]]
| 0
|[[Special Duration Up]]
| {{Cost|S2|10|ac}}
|This ability increases the duration of special weapons--the effects of [[Bubbler]], [[Inkzooka]], [[Kraken]], [[Bomb Rush]], and [[Echolocator]] all last longer. For [[Inkstrike]] and [[Killer Wail]] you're only given more time to aim the weapon, but the effect itself does not last longer. When Bubbler is extended to teammates, they also benefit from the increased duration, even if they don't have the Special Duration Up ability.
|[[Special Weapon]]
|[[Camping Hat]], [[White Arrowbands]], [[Pirate Stripe Tee]], [[Sunny-Day Tee]], [[Zink LS]], [[Green Zip Hoodie]], [[Berry Ski Jacket]], [[Black Tee]], [[Purple Hi-Horses]], [[White Arrows]], [[Samurai Shoes]]
|-
|-
|[[File:Inkrecoveryup.png|left|75px]]
| 1
|[[Ink Recovery Up]]
| {{Cost|S2|20|ac}}
|Ink Recovery Up increases your ink tank's refill rate by up to 40%, but only while in squid form--and you don't need to be swimming to gain this benefit. So if you find yourself running out of ink quickly consider equipping this ability.
|[[Main Weapon]]
|[[White Headband]], [[Bike Helmet]], [[White Shirt]], [[School Uniform]], [[Aloha Shirt]], [[Grape Tee]], [[Rockenberg White]], [[Hunter Hi-Tops]], [[Trail Boots]]
|-
|-
|[[File:Quickrespawn.png|left|75px]]
| 2
|[[Quick Respawn]]
| {{Cost|S2|30|ac}}
|After getting splatted, Quick Respawn decreases the time spent watching the splat cam by up to 66%. Normally watching the splat cam takes six seconds, followed by a three second respawn animation, for a combined nine second respawn time. This ability only reduces the splat cam portion of the respawn process. With Quick Respawn, the splat cam portion is reduced to four seconds, for a seven second respawn time. If fully stacked with three Quick Respawn abilities equipped the splat cam portion is reduced to two seconds, for a five second respawn time.
|}
|[[Inkling]]
 
|[[Backwards Cap]], [[Retro Specs]], [[White Striped LS]], [[Power Armor]], [[Tricolor Rugby]], [[Camo Zip Hoodie]], [[Basic Tee]], [[Black Trainers]], [[Choco Clogs]], [[Moto Boots]]
===List of abilities===
{| class="wikitable sitecolor-s2"
! style="width: 13.5em; | Name
! Description
! Gear
! style="width: 7.5em; | Favored by
! style="width: 7.5em; | Unfavored by
|-
|-
|[[File:Specialsaver.png|left|75px]]
|{{Ability|S2|Ability Doubler}}
|[[Special Saver]]
|Doubles the effect of other abilities attached to the gear piece.
|Each time you get splatted, your special gauge is reduced. This ability reduces the special gauge loss after death by up to 100%. Normally you lose 50% of your gauge upon death, but if you fully stack Special Saver, you lose nothing. This ability is very helpful for those times when you get splatted just before being rewarded a special.
|Clothing (exclusive to [[Splatfest Tee]] and [[Splatfest Tee Replica|its replica]])
|[[Special Weapon]]
|
|[[Jet Cap]], [[Two-Stripe Mesh]], [[Skate Helmet]], [[Black Pipe Tee]], [[Layered Vector LS]], [[B-Ball Jersey (Home)]], [[White Layered LS]], [[Splatfest Tee]], [[Cream Basics]], [[Octoling Boots]], [[Red Sea Slugs]]
|
|-
|-
|[[File:Haunt.png|left|75px]]
|{{Ability|S2|Bomb Defense Up DX}}
|[[Haunt]]
|
|Haunt marks the opponent that defeated you with a position-tracking mark for 12 seconds. This mark can be seen by you and your entire team, similar to Point Sensor or Echolocator So if you're the type of player who holds a grudge, Haunt is a great way to get your revenge. This ability is restricted to clothing as a main ability
* Reduces damage taken from sub weapons and special weapons.
|[[Inkling]]
* Shortens the duration of position trackers.
|[[Ivory Peaks Tee]], [[Yellow Urban Vest]], [[Vintage Check Shirt]], [[Squidmark LS]]
* Increases the minimum visible distance of white silhouette trackers.
|Any
|{{Brand|S2|Inkline}}
|{{Brand|S2|Krak-On}}
|-
|-
|[[File:ComebackIcon.png|left|75px]]
|{{Ability|S2|Comeback}}
|[[Comeback]]
|Improves [[ink]] usage and recovery, swim and run speed, and [[special weapon]] charge rate for 20 seconds after respawning.
|Boosts Ink Saver, Ink Recovery, Run Speed, and Swim Speed for 20 seconds after respawning. This ability is restricted to headgear as a main ability.
|Headgear
|[[Inkling]]
|
|
|
|-
|-
|[[File:BombRangeUpIcon.png|left|75px]]
|{{Ability|S2|Drop Roller}}
|[[Bomb Range Up]]
|Allowing the user to perform a directional roll upon landing with Super Jump by tilting {{Button|LS}} during the Super Jump.
|Shoes
|
|
Makes bombs, [[Point Sensor]]s, and [[Disruptor]]s travel farther when thrown. The visible arc shown when tossing these weapons is noticeably extended. Possible to increase bomb range to be longer than opponent weapon range.
|
|-
|{{Ability|S2|Haunt}}
|Tracks enemies who splat the user with white silhouettes and induces [[Respawn Punisher]] penalty when splatting enemies tracked with this ability.
|Clothing
|
|
|-
|{{Ability|S2|Ink Recovery Up}}
|Increases [[ink tank]] refill rate both when submerged and not submerged in ink.
|Any
|{{Brand|S2|Tentatek}}
|{{Brand|S2|Firefin}}
|-
|{{Ability|S2|Ink Resistance Up}}
|Decreases damage, speed, and jump penalties when standing in enemy ink.
|Any
|{{Brand|S2|SquidForce}}
|{{Brand|S2|Enperry}}
|-
|{{Ability|S2|Ink Saver (Main)}}
|Decreases [[main weapon]] ink usage.
|Any
|{{Brand|S2|Splash Mob}}
|{{Brand|S2|SquidForce}}
|-
|{{Ability|S2|Ink Saver (Sub)}}
|Decreases [[sub weapon]] ink usage.
|Any
|{{Brand|S2|Firefin}}
|{{Brand|S2|Forge}}
|-
|{{Ability|S2|Last-Ditch Effort}}
|Improves ink usage and recovery towards the end of a battle.
|Headgear
|
|
|-
|{{Ability|S2|Main Power Up}}
|Raises performance of [[main weapon]]s.
|Any
|{{Brand|S2|Annaki}}<br>{{Brand|S2|Toni Kensa}}
|{{Brand|S2|Inkline}}
|-
|{{Ability|S2|Ninja Squid}}
|The user is less visible while swimming, but has reduced swim speed.
|Clothing
|
|
|-
|{{Ability|S2|Object Shredder}}
|Increases damage dealt to non-player targets.
|Shoes
|
|
|-
|{{Ability|S2|Opening Gambit}}
|Increases ink resistance, swim, and run speed for the first 30 seconds of a battle. Can be extended by splatting opponents while this ability is active.
|Headgear
|
|
|-
|{{Ability|S2|Quick Respawn}}
|Decreases respawn delay if splatted repeatedly without splatting an opponent.
|Any
|{{Brand|S2|Skalop}}
|{{Brand|S2|Zink}}
|-
|{{Ability|S2|Quick Super Jump}}
|Increases [[Super Jump]] speed.
|Any
|{{Brand|S2|Zink}}
|{{Brand|S2|Tentatek}}
|-
|{{Ability|S2|Respawn Punisher}}
|Increases respawn time and special gauge spawn penalty for the player and any enemy they splat.
|Clothing
|
|
|-
|{{Ability|S2|Run Speed Up}}
|Increases movement speed in humanoid form.
|Any
|{{Brand|S2|Rockenberg}}
|{{Brand|S2|Splash Mob}}
|-
|{{Ability|S2|Special Charge Up}}
|Increases the rate at which the [[special gauge]] fills.
|Any
|{{Brand|S2|Takoroka}}
|{{Brand|S2|Zekko}}
|-
|{{Ability|S2|Special Power Up}}
|Raises performance of [[special weapon]]s.
|Any
|{{Brand|S2|Forge}}
|{{Brand|S2|Takoroka}}
|-
|{{Ability|S2|Special Saver}}
|Reduces special gauge loss after being splatted.
|Any
|{{Brand|S2|Zekko}}
|{{Brand|S2|Annaki}}<br>{{Brand|S2|Skalop}}
|-
|{{Ability|S2|Stealth Jump}}
|Hides the Super Jump landing marker from a certain distance away.
|Shoes
|
|
|-
|{{Ability|S2|Sub Power Up}}
|Increases performance of [[sub weapon]]s.
|Any
|{{Brand|S2|Enperry}}
|{{Brand|S2|Toni Kensa}}
|-
|{{Ability|S2|Swim Speed Up}}
|Increases movement speed while swimming in squid or octo form.
|Any
|{{Brand|S2|Krak-On}}
|{{Brand|S2|Rockenberg}}
|-
|{{Ability|S2|Tenacity}}
|Slowly fills the user's special gauge when their team has fewer active players than the opposing team.
|Headgear
|
|
|-
|{{Ability|S2|Thermal Ink}}
|Allows the player to track distant players hit with shots from their main weapon.
|Clothing
|
|
|}
 
===Retired abilities===
The following abilities were once present in the game but were later removed or replaced:
 
{| class="wikitable sitecolor-s2"
! style="width: 13.5em; | Name
! Version Removed On
! Description
! Gear
! style="width: 7.5em; | Favored by
! style="width: 7.5em; | Unfavored by
|-
|{{Ability|S2|Bomb Defense Up}}
|{{Ver|S2|4.3.0}}
|Reduced damage taken by sub weapons and special weapons.
|Any
|{{Brand|S2|Inkline}}
|{{Brand|S2|Krak-On}}
|-
|{{Ability|S2|Cold-Blooded}}
|{{Ver|S2|4.3.0}}
|
* Shortened the duration of position trackers.
* Increased the minimum visible distance of white silhouette trackers.
|Any
|{{Brand|S2|Annaki}}<br>{{Brand|S2|Toni Kensa}}
|{{Brand|S2|Inkline}}
|}
 
====Version 4.3.0====
In Version {{Ver|S2|4.3.0}}, the following ability replacements took place:
* All existing gear slots and ability chunks for [[Bomb Defense Up]] and [[Cold-Blooded]] were replaced with [[Bomb Defense Up DX]].
* Gear items available in shops that had [[Cold-Blooded]] as the main ability changed to [[Main Power Up]].
* The following exclusive gear items that had [[Cold-Blooded]] as the main ability changed to [[Bomb Defense Up DX]]:
** {{Gear|S2|Shoes|Fringed Loafers}}
** {{Gear|S2|Clothing|Gray FA-11 Bomber}}
** {{Gear|S2|Headgear|Pearlescent Crown}}
 
==''Splatoon 3''==
{{Quote|Enough from the Fashion Desk! SRL Tactical Research here with the REAL scoop on [[gear]]. Although it may look fabulous, the reason you wear a piece of gear is for the '''ability''' boost it provides. And we've got the details on two NEW abilities—[[Intensify Action]] and [[Sub Resistance Up]].|@SplatoonNA on Twitter<ref>[[Inkipedia:Twitter archive/2022/August#August_26|SplatoonNA on Twitter]]</ref>}}
 
Per the ''[[Splatoon 3 Splatfest World Premiere]]'', the abilities listed below feature in the game. [[Bomb Defense Up DX]] and [[Main Power Up]] do not return<ref>[https://splatoon.nintendo.com/en/news/squid-research-lab-dives-deep-into-the-splatlands/ {{NES}} ''Splatoon™ 3'' – CONFIDENTIAL REPORT: Squid Research Lab dives deep into the Splatlands – Official Nintendo Site]</ref>, being superseded by [[Sub Resistance Up]] and [[Intensify Action]] respectively.
 
New to {{S3}}, [[Murch]] can replace the primary ability of a piece of gear for 45 [[ability chunk]]s. This also gives the player 6 chunks of the replaced ability. Installing primary slot-only abilities requires 15 and gives 2 chunks of three specific abilities (for a total of 45 and 6 chunks, respectively). For the [[Splatfest Tee]], the installation cost is reduced to 6 chunks (for non-exclusive abilities) or 2 chunks of three abilities (for primary slot-only abilities).


(Editor Note: Might increase explosion radius.)
===List of abilities===
|[[Sub Weapon]]
{| class="wikitable sitecolor-s3"
|[[Pilot Goggles]]
! style="width: 13.5em;" | Name
! Description
! Gear
! style="width: 7.5em;" | Favored by
! style="width: 7.5em;" | Unfavored by
|-
|{{Ability|S3|Ink Saver (Main)}}
|Decreases amount of ink consumed by your main weapon.
|Any
|{{Brand|S3|Splash Mob}}<br>{{Brand|S3|Toni Kensa}}
|{{Brand|S3|SquidForce}}
|-
|{{Ability|S3|Ink Saver (Sub)}}
|Decreases amount of ink consumed by your sub weapon.
|Any
|{{Brand|S3|Firefin}}<br>{{Brand|S3|Annaki}}
|{{Brand|S3|Forge}}
|-
|{{Ability|S3|Ink Recovery Up}}
|Increases ink-tank refill rate.
|Any
|{{Brand|S3|Tentatek}}
|{{Brand|S3|Firefin}}<br>{{Brand|S3|Z+F}}
|-
|{{Ability|S3|Run Speed Up}}
|Increases movement speed in Inkling or Octoling form.
|Any
|{{Brand|S3|Rockenberg}}
|{{Brand|S3|Splash Mob}}
|-
|{{Ability|S3|Swim Speed Up}}
|Increases movement speed in swim form.
|Any
|{{Brand|S3|Krak-On}}
|{{Brand|S3|Rockenberg}}
|-
|{{Ability|S3|Special Charge Up}}
|Increases special-gauge fill rate.
|Any
|{{Brand|S3|Takoroka}}
|{{Brand|S3|Zekko}}<br>{{Brand|S3|Emberz}}
|-
|-
|[[File:Tenacity.png|left|75px]]
|{{Ability|S3|Special Saver}}
|[[Tenacity]]
|Reduces special-gauge decrease after getting splatted.
|Special bar automatically fills anytime your team has more inactive (waiting to respawn) players than the enemy team.  The gauge fills faster the greater the disparity is between the teams.  This ability is restricted to headgear as a main ability.
|Any
|[[Inkling]]
|{{Brand|S3|Zekko}}<br>{{Brand|S3|Z+F}}
|???
|{{Brand|S3|Skalop}}<br>{{Brand|S3|Annaki}}
|-
|-
|[[File:Runspeedup.png|left|75px]]
|{{Ability|S3|Special Power Up}}
|[[Run Speed Up]]
|Upgrades your special weapon.
|Increases movement speed in Inkling form by up to 50%.  This affect movement while running and while firing your weapon. However, it does not affect rolling speed with roller-type weapons. Still, this is one of the more effective abilities, particularly when rushying objectives like Splat Zones during the opening moments of a match.
|Any
|[[Inkling]]
|{{Brand|S3|Forge}}
|???
|{{Brand|S3|Takoroka}}
|-
|-
|[[File:Swimspeedup.png|left|75px]]
|{{Ability|S3|Quick Respawn}}
|[[Swim Speed Up]]
|Reduces respawn time after getting splatted repeatedly without splatting any opponents.
|Increases movement speed while swimming in squid form by up to 25%. This also affects movement speed while under the effect of the Kraken special. Like Run Speed Up, this ability comes in handy during the opening moements in a match when you are heading toward a stage's center.
|Any
|[[Inkling]]
|{{Brand|S3|Skalop}}
|???
|{{Brand|S3|Zink}}
|-
|-
|[[File:Quicksuperjump.png|left|75px]]
|{{Ability|S3|Quick Super Jump}}
|[[Quick Super Jump]]
|Increases Super Jump speed.
|Increases Super Jump speed by up to double the normal rate, allowing for quicker deployment when jumping to teammates or squid beakons.
|Any
|[[Inkling]]
|{{Brand|S3|Zink}}
|???
|{{Brand|S3|Tentatek}}
|-
|-
|[[File:Stealthjump.png|left|75px]]
|{{Ability|S3|Sub Power Up}}
|[[Stealth Jump]]
|Upgrades your sub weapon.
|Normally when performing a Super Jump, a marker appears on the ground where you're about to land, which is visible to all players.  Stealth Jump hides this landing point marker.  Super Jump speed is slightly reduced.  This ability is restricted to shoes as a main ability.
|Any
|[[Inkling]]
|{{Brand|S3|Enperry}}
|???
|{{Brand|S3|Toni Kensa}}<br>{{Brand|S3|Barazushi}}
|-
|-
|[[File:Ninjasquid.png|left|75px]]
|{{Ability|S3|Ink Resistance Up}}
|[[Ninja Squid]]
|Reduces damage taken and improves mobility when walking through enemy ink.
|You leave no trace while swimming on horizontal surfaces and ramps. This ability is restricted to clothing as a main ability.
|Any
|[[Inkling]]
|{{Brand|S3|SquidForce}}
|[[Green Striped LS]], [[Shrimp-Pink Polo]], [[White Anchor Tee]], [[Zekko Hoodie]]
|{{Brand|S3|Enperry}}
|-
|-
|[[File:Recon.png|left|75px]]
|{{Ability|S3|Sub Resistance Up}}
|[[Recon]]
|Reduces effects and damage from sub weapons.
|Allows you (but not your team members) to see the opposing team on the GamePad's map while standing on your team's spawn point. This ability is restricted to clothing as a main ability.
|Any
|[[Inkling]]
|{{Brand|S3|Inkline}}
|???
|{{Brand|S3|Krak-On}}
|-
|-
|[[File:Openinggambit.png|left|75px]]
|{{Ability|S3|Intensify Action}}
|[[Opening Gambit]]
|Makes Squid Rolls and Squid Surges easier to do and steadies your aim when firing after jumping.
|Increases run speed and swim speed for the first 30 seconds of the match, allowing you to move much faster.  Ideal for reaching objectives before opponents during start of match.  This ability is restricted to headgear as a main ability.
|Any
|[[Inkling]]
|{{Brand|S3|Barazushi}}<br>{{Brand|S3|Emberz}}
|???
|{{Brand|S3|Inkline}}
|-
|-
|[[File:Lastditcheffort.png|left|75px]]
! style="width: 13.5em;" | Name
|[[Last-Ditch Effort]]
! Description
|Boosts ink recovery rate and weapon ink efficiency for the last 30 seconds of battle. This ability is restricted to headgear as a main ability.
! Gear
|[[Inkling]]
! colspan=2 | Component chunks
|???
|-
|-
|[[File:Inkresistanceup.png|left|75px]]
|{{Ability|S3|Opening Gambit}}
|[[Ink Resistance Up]]
|Boosts your speed while moving for the first 30 seconds of battle.
|Normally you take 50 damage over three seconds while standing in enemy ink and your movement is reduced to 12.5% normal and jumping is reduced to 40%.  When equipped with Ink Resistance Up, you only take a maximum of 25 damage when standing in enemy ink for 6 seconds.  Your movement speed is reduced to 80% of normal and jump speed and height are unaffected.  This ability is restricted to shoes as a main ability.
|Headgear
|[[Inkling]]
| colspan=2 align=center |{{Ability|S3|Run Speed Up|24|icononly}} {{Ability|S3|Swim Speed Up|24|icononly}} {{Ability|S3|Ink Resistance Up|24|icononly}}
|???
|-
|-
|[[File:DefenseUpIcon.png|left|75px]]
|{{Ability|S3|Last-Ditch Effort}}
|[[Defense Up]]
|Boosts ink-recovery rate and weapon-ink efficiency for the last 30 seconds of battle.
|Reduces damage taken from all attacks by up to 20%.  Unlike Damage Up, it can lower thresholds on enemy weapons. For example, the .52 Gal does 52 base damage, which is a two-shot splat. Defense Up can drop the weapon below 50 damage, making it a three-shot splat with the .52 Gal.  This is one of the most valuable abilities, particularly if you're new to the game, decreasing the effectiveness of your opponents' weapons.  Players with an aggressive play style also benefit from Defense Up.
|Headgear
|[[Inkling]]
| colspan=2 align=center |{{Ability|S3|Ink Saver (Main)|24|icononly}} {{Ability|S3|Ink Saver (Sub)|24|icononly}} {{Ability|S3|Ink Recovery Up|24|icononly}}
|???
|-
|-
|[[File:DamageUpIcon.png|left|75px]]
|{{Ability|S3|Tenacity}}
|[[Damage Up]]
|Fills special gauge automatically if your team has fewer active players than the enemy.
|Increases damage of your main, sub, and special weapons by upto 30%. However, weapons cannot pass their innate "number of hits to splat" threshold.  For example, Aerospray MG has a base damage of 24.5, meaning that it takes five shots to splat at base.  It cannot drop below this number, so Damage Up will cap its damage at 24.9, so it still takes vie shots to splat.  Damage Up is most useful when using weapons with a high rate of fire or those on the lower threshold of the "number of hits to splat." This is ideal for countering opponents equipped with Defense Up.
|Headgear
|[[Inkling]]
| colspan=2 align=center |{{Ability|S3|Special Charge Up|24|icononly}} {{Ability|S3|Special Saver|24|icononly}} {{Ability|S3|Special Power Up|24|icononly}}
|???
|-
|-
|[[File:ColdBloodedIcon.png|left|75px]]
|{{Ability|S3|Comeback}}
|[[Cold Blooded]]
|Boosts some of your abilities for a short time after respawning.
|Shortens the effect of position-tracking attacks substantially.  Point Sensor is reduced from 10 to 2.5 seconds.  Echolocator and Haunt are reduced from 12 to 3 seconds.  This ability is restricted to clothing as a main ability.
|Headgear
|[[Inkling]]
| colspan=2 align=center |{{Ability|S3|Run Speed Up|24|icononly}} {{Ability|S3|Swim Speed Up|24|icononly}} {{Ability|S3|Special Charge Up|24|icononly}}
|???
|-
|-
|[[File:BombSnifferIcon.png|left|75px]]
|{{Ability|S3|Ninja Squid}}
|[[Bomb Sniffer]]
|Leaves no trace when swimming in inked ground but slightly reduces swim speed.
|Allows you to see Ink Mines that are hidden by opponents.  All bombs within a certain distance appear as skull icons on your screen. These skull icons can be seen through walls. This ability is restricted to shoes as a main ability.
|Clothing
|[[Inkling]]
| colspan=2 align=center |{{Ability|S3|Ink Recovery Up|24|icononly}} {{Ability|S3|Run Speed Up|24|icononly}} {{Ability|S3|Swim Speed Up|24|icononly}}
|???
|-
|{{Ability|S3|Haunt}}
|Once you've respawned, reveals the position of the players who splatted you.
|Clothing
| colspan=2 align=center |{{Ability|S3|Quick Respawn|24|icononly}} {{Ability|S3|Sub Power Up|24|icononly}} {{Ability|S3|Ink Resistance Up|24|icononly}}
|-
|{{Ability|S3|Thermal Ink}}
|Allows you to track distant players hit with shots from your main weapon.
|Clothing
| colspan=2 align=center |{{Ability|S3|Ink Saver (Main)|24|icononly}} {{Ability|S3|Ink Saver (Sub)|24|icononly}} {{Ability|S3|Intensify Action|24|icononly}}
|-
|{{Ability|S3|Respawn Punisher}}
|Increases respawn time and special-gauge spawn penalty for you and any player you splat.
|Clothing
| colspan=2 align=center |{{Ability|S3|Special Saver|24|icononly}} {{Ability|S3|Quick Respawn|24|icononly}} {{Ability|S3|Sub Resistance Up|24|icononly}}
|-
|{{Ability|S3|Ability Doubler}}
|Doubles the effect of other gear abilities attached to this gear.
|Clothing (exclusive to [[Splatfest Tee]])
| colspan=2 align=center |
|-
|{{Ability|S3|Stealth Jump}}
|Hides your Super Jump landing point from distant players.
|Shoes
| colspan=2 align=center |{{Ability|S3|Quick Super Jump|24|icononly}} {{Ability|S3|Sub Resistance Up|24|icononly}} {{Ability|S3|Intensify Action|24|icononly}}
|-
|{{Ability|S3|Object Shredder}}
|Increases damage dealt to all non-player targets.
|Shoes
| colspan=2 align=center |{{Ability|S3|Ink Recovery Up|24|icononly}} {{Ability|S3|Special Power Up|24|icononly}} {{Ability|S3|Sub Power Up|24|icononly}}
|-
|{{Ability|S3|Drop Roller}}
|Tilting the Left Stick during a Super Jump lets you perform a roll in that direction when landing.
|Shoes
| colspan=2 align=center |{{Ability|S3|Quick Super Jump|24|icononly}} {{Ability|S3|Ink Resistance Up|24|icononly}} {{Ability|S3|Intensify Action|24|icononly}}
|}
|}
==Gallery==
<gallery>
S Ability Locked.svg|Locked ability icon from ''Splatoon''.
S Ability Locked.png|Locked ability icon from ''Splatoon'', no background.
S Ability and Brand Chart.png|Diagram of abilities and brands in ''Splatoon'', which brand favors and unfavors each ability.
S3 Ability and Brand Chart.png|Diagram of abilities and brands in ''Splatoon 3'', which brand favors and unfavors each ability.
S2 Gear Abilities promo.jpg|Promo image of the abilities in ''Splatoon 2''.
</gallery>
==Names in other languages==
{{Localized name
|color=generic
|Jap=ギアパワー
|JapR=Gia Pawā
|JapM=Gear Power
|Dut=Effect (''Splatoon 2 & 3'')<br>Eigenschap (''Splatoon''<ref name="Dutch">[https://www.nintendo.com/nl-nl/Games/Wii-U/Splatoon-892510.html#gameDetails {{NES}} From ''Splatoon'''s electronic manual on Nintendo.nl]</ref>)
|DutM=Effect<br>Attribute
|FreA=
|FreAM=
|FreE=Bonus (''Splatoon 2 & 3'')<br>Capacité (''Splatoon'')
|FreEM=Bonus<br>Capacity
|Ger=Effekt
|GerM=Effect
|Ita=Abilità
|ItaM=Ability
|Rus=Свойство
|RusR=Svoystvo
|RusM=Ability
|Spa=Potenciador
|SpaM=Strengthener
|ChiS=装备能力
|ChiSR=zhuāngbèi nénglì (Mandarin)
|ChiSM=Equipment Capability
|ChiT=裝備能力
|ChiTR=zhuāngbèi nénglì (Mandarin)
|ChiTM=Equipment Capability
|Kor=기어 파워
|KorR=gieo pawo
|KorM=Gear Power
|Por=Habilidade<ref name="Portuguese">[https://www.nintendo.com/pt-pt/Jogos/Jogos-para-a-Wii-U/Splatoon-892510.html#gameDetails {{NES}} From ''Splatoon''{{'s}} electronic manual on Nintendo.com/pt-pt]</ref>
|PorM=Skill
|Internal=GearPower<ref name="Leanny GitHub">[https://github.com/Leanny/leanny.github.io/blob/master/splat3/ability.html {{GH}} Leanny on GitHub]</ref>
}}
{|
|- style="vertical-align:top"
|{{Localized name
|title=Primary (gear) ability (''Splatoon 2 & 3'')<br>Base Ability (''Splatoon''<ref name="English">[https://www.nintendo.com/en-gb/Games/Wii-U-games/Splatoon-892510.html#gameDetails {{NES}} From ''Splatoon''{{'s}} electronic manual on Nintendo.co.uk]</ref>)
|Jap=基本ギアパワー
|JapR=kihon gia pawā
|JapM=Basic Gear Power
|Dut=Hoofdeffect (''Splatoon 2 & 3'')<br>Basiseigenschap (''Splatoon''<ref name="Dutch" />)
|DutM=Main effect<br>Base attribute
|Fre=Bonus principal
|FreM=Main bonus
|FreA=<!--French (NoA) and (NoE) share the same name-->
|FreAM=
|Ger=Haupteffekt
|GerM=Main effect
|Ita=Abilità originale (''Splatoon 2 & 3'')<br>Abilità di base (''Splatoon''<ref>[https://www.nintendo.com/it-it/Giochi/Giochi-per-Wii-U/Splatoon-892510.html#gameDetails {{NES}} From ''Splatoon'''s electronic manual on Nintendo.it]</ref>)
|ItaM=Original ability<br>Basic ability
|Rus=Основное свойство
|RusR=Osnovnoye svoystvo
|RusM=Main ability
|Spa=Potenciador principal
|SpaM=Primary strengthener
|ChiS=基本装备能力
|ChiSR=jīběn zhuāngbèi nénglì (Mandarin)
|ChiSM=Basic Equipment Capability
|ChiT=基本裝備能力
|ChiTR=jīběn zhuāngbèi nénglì (Mandarin)
|ChiTM=Basic Equipment Capability
|Kor=기본 기어 파워
|KorR=gibon gieo pawo
|KorM=Basic Gear Power
|Por=Habilidade Principal<ref name="Portuguese" />
|PorM=Primary Skill
}}
|{{Localized name
|title=Secondary (gear) ability (''Splatoon 2 & 3'')<br>Extra Ability (''Splatoon''<ref name="English" />)
|Jap=追加ギアパワー
|JapR=tsuika gia pawā
|JapM=Additional Gear Power
|Dut=Extra effect (''Splatoon 2 & 3'')<br>Extra eigenschap (''Splatoon''<ref name="Dutch" />)
|DutM=Extra effect<br>Extra attribute
|Fre=Bonus additionnel
|FreM=Additional bonus
|FreA=<!--French (NoA) and (NoE) share the same name-->
|FreAM=
|Ger=Zusatzeffekt
|GerM=Additional effect
|Ita=Abilità extra
|ItaM=Additional ability
|Rus=
|RusR=
|RusM=
|Spa=Potenciador secundario (''Splatoon 2 & 3'')<br>Potenciador desbloqueable (''Splatoon''<ref>[https://www.nintendo.com/es-es/Juegos/Juegos-de-Wii-U/Splatoon-892510.html#gameDetails {{NES}} From ''Splatoon'''s electronic manual on Nintendo.com/es-es]</ref>)
|SpaM=Secondary strengthener<br>Unlockable strengthener
|ChiS=追加装备能力
|ChiSR=zhuījiā zhuāngbèi nénglì (Mandarin)
|ChiSM=Additional Equipment Capability
|ChiT=追加裝備能力
|ChiTR=zhuījiā zhuāngbèi nénglì (Mandarin)
|ChiTM=Additional Equipment Capability
|Kor=추가 기어 파워
|KorR=chuga gieo pawo
|KorM=Additional Gear Power
|Por=Habilidade Extra<ref name="Portuguese" />
|PorM=Bonus Skill
}}
|}
==References==
<references/>
==External links==
* [https://calc.splatoon.ink/ ''Splatoon'' ability calculator]
* [https://sendou.ink/analyzer ''Splatoon 2'' ability calculator]
* [https://leanny.github.io/splat2new/parameter_calcs.html ''Splatoon 2'' ability effect tool]
* [https://leanny.github.io/loadout/ ''Splatoon 2'' popular abilities and gear loadouts]. Data is pulled from [https://stat.ink/ stat.ink], which generates data from a small sample of the ''Splatoon 2'' player base.
* [https://sendou.ink/builds ''Splatoon 2'' gear loadouts and ability effect calculator]. Anyone can submit loadouts. The loadout featuring the [[Rank X data|top 500]] crown appears first, then the premier league players' builds, and then the rest. The most recent saved appears around the top within each group.


[[Category:Abilities|*]]
[[Category:Abilities|*]]
[[es:Potenciadores]]
[[fr:Capacité]]

Latest revision as of 22:50, 7 May 2024

Promo image of abilities in Splatoon 3

Gear abilities, or simply abilities, are special attributes that are placed on wearable gear in the Splatoon series. Each provides different effects in Turf Wars and Ranked Battles, and the strength of said effects is usually based on the amount of the specific ability the player has.

Primary abilities

All pieces of gear come with exactly one specific primary ability (also called the main ability, often colloquially referred to as simply "main"). Stackable main abilities provide 10 AP each.

Titles before Splatoon 3, which allows replacing the primary ability with ability chunks, do not allow changing the primary ability after obtaining the piece of gear it comes with. However, Splatoon 2 allows obtaining pieces of gear with an alternate primary ability: all pieces of gear that can be ordered via Murch (which mostly consist of ones that can be purchased from in-game shops) can also appear on the SplatNet 2 shop with a different primary ability than their default ones. Gear obtained through Salmon Run does not have a default primary ability and is instead randomly assigned from all abilities that can also appear as secondary abilities.

All pieces of gear do not have primary abilities that match the gear's gear brand's favored ability (except for a few, which were originally sold through SplatNet 2). As a result, achieving all slots on a piece of gear to be the same ability (colloquially called "pure" gear) is more difficult. However, if the player is under the effects of the drink whose flavor corresponds to the ability they want, that ability will automatically become a favored ability regardless of the brand of their gear.

Primary-only abilities and mutual exclusivity

Some abilities can only appear as primary abilities. These abilities are also tied to a certain type of gear (head, clothes, or shoes), making primary-only abilities on the same gear type mutually exclusive (e.g. the user can only have either Object Shredder or Stealth Jump since both are exclusive to the primary ability slot of shoe items) and prevent the user from stacking them (e.g. the user cannot have more than one main of Tenacity since it is exclusive to the primary ability slot of headgear items).

The groups of mutually exclusive abilities are as follows:

Game Headgear Clothing Shoes

Secondary abilities

In addition to their primary abilities, all pieces of gear have up to three slots for secondary abilities (or sub abilities,[1] casually referred to as "subs" by most players), which are stackable and provide 3 AP each.

The number of secondary ability slots that are present by default is equal to the number of stars (rarity) on the gear. If a gear has less than three secondary ability slots, they can be added by Spyke or Murch with a Super Sea Snail (or 30,000 cash at level 20 or above in Splatoon) for each slot.

All gears come with empty secondary ability slots (unless obtained via ordering from another player via Spyke or Murch, which has a chance of it inheriting the original gear's filled secondary ability slots). Secondary abilities on a piece of gear are obtained by getting experience points from online battles (except for Private Battles) while that gear is equipped. Higher rarity gear requires more points per slot, and each progressive secondary ability on the same gear requires more points to obtain than the previous secondary ability. In Splatoon 2, having a drink from Crust Bucket actively increases gear experience points awarded by 50%, and while the Splatfests were occurring, the Splatfest Tee instead required 7,500 points per slot for a total of 22,500 points.

The following tables show the amount of gear experience required to obtain a secondary ability on a gear item of a given rarity. Numbers denoted with asterisks (*) represent secondary ability slots that must be added by Spyke or Murch.

Amount of gear XP per slot in Splatoon
Rarity Slot 1 Slot 2 Slot 3 Total
1,000 3,000* 5,000* 9,000
2,000 6,000 10,000* 18,000
3,000 9,000 15,000 27,000
Amount of gear XP per slot in Splatoon 2
Rarity Slot 1 Slot 2 Slot 3 Total
2,000 6,000* 10,000* 18,000
3,000 7,000 11,000* 21,000
4,000 8,000 12,000 24,000

In Splatoon 2, the player can alternatively apply ability chunks (which are specific to each secondary ability) to add or overwrite a secondary ability via Murch. Unless there are no remaining empty secondary ability slots after adding a secondary ability, adding abilities this way retains the previous amount of gear experience points. The required amount of chunks per slot depends on the number of existing copies of the desired secondary ability on one gear. The primary ability is not counted for this calculation. The amounts are:

  • 10 chunks for the first copy;
  • 20 chunks for the second copy; and
  • 30 chunks for the third copy.

For example, a gear with three secondary ability slots has one Run Speed Up and one Swim Speed Up as its secondary abilities.

  • 20 Run Speed Up chunks are needed to apply Run Speed Up to the empty third sub-slot since one sub of Run Speed Up is already present on the gear.
  • 10 Special Saver chunks are needed to apply Special Saver to the empty third sub-slot since no sub of Special Saver is already present on the gear.
  • 20 Swim Speed Up chunks are needed to replace Run Speed Up on the first sub-slot with Swim Speed Up since one sub of Swim Speed Up is already present on the gear.

Rolling probability

In Splatoon, there are 13 possible secondary abilities; in Splatoon 2, there are 14. Gear brands that affect roll probability have a ×5 chance of rolling its favored ability and a ×0.5 chance of rolling its unfavored ability. Secondary abilities are assigned using random number generation.

Probability of rolling multiple abilities of the same kind in a row in Splatoon
Amount
in a row
Favoring brand Non-favoring brand
Favored ability Unfavored ability Neutral ability Any ability
1≤ 30.303…% (10/33) 3.030…% (1/33) 6.060…% (2/33) 7.692…% (1/13)
2≤ 9.182…% (100/1089) 0.091…% (1/1089) 0.367…% (4/1089) 0.591…% (1/169)
3≤ 2.782…% (1000/35937) 0.002…% (1/35937) 0.022…% (8/35937) 0.045…% (1/2197)

In Splatoon 2, drink tickets affect the probability of receiving a specific secondary ability when enough gear experience points are obtained after an online match. Drink tickets do not affect Murch's rerolling, unlike gear brands.[2]

Probability of rolling multiple abilities of the same kind in a row in Splatoon 2
When wearing a brand that favors an ability
Amount
in a row
Chance of the brand's favored ability Chance of the brand's unfavored ability Chance of a specific neutral ability
No drink ticket or when rerolling via Murch
1≤ 28.571…% (2/7) 2.857…% (1/35) 5.714…% (2/35)
2≤ 8.163…% (4/49) 0.0816…% (1/1225) 0.326…% (4/1225)
3≤ 2.332…% (8/343) 0.00233…% (1/42875) 0.0186…% (8/42875)
With drink ticket matching the brand's favored ability
1≤ 30.000% (3/10) 2.800% (7/250) 5.600% (7/125)
2≤ 9.000% (9/100) 0.0784% (49/62500) 0.3136% (49/15625)
3≤ 2.700% (27/1000) 0.00219…% (343/15625000) 0.0175…% (343/1953125)
With drink ticket matching the brand's unfavored ability
1≤ 20.588…% (7/34) 30.000% (3/10) 4.117…% (7/170)
2≤ 4.238…% (49/1156) 9.000% (9/100) 0.169…% (49/28900)
3≤ 0.872…% (343/39304) 2.700% (27/1000) 0.00698…% (343/4913000)
With drink ticket matching a specific neutral ability
1≤ 21.212…% (7/33) 2.121…% (7/330) 30.000% (3/10)
2≤ 4.499…% (49/1089) 0.0449…% (49/108900) 9.000% (9/100)
3≤ 0.954…% (343/35937) 0.000954…% (343/35937000) 2.700% (27/1000)
When wearing a non-favoring brand
Amount
in a row
Chance of any specific ability without using
a drink ticket (or when rerolling via Murch)
Chance of the drink ticket's ability Chance of any specific ability that
is not the drink ticket's ability
1≤ 7.142…% (1/14) 30.000% (3/10) 5.384…% (7/130)
2≤ 0.510…% (1/196) 9.000% (9/100) 0.289…% (49/16900)
3≤ 0.0364…% (1/2744) 2.700% (27/1000) 0.0156…% (343/2197000)

Examples

Here are some examples to help with interpreting the table:

In Splatoon 2, the Aloha Shirt's brand is Forge which is a favoring brand as it favors Special Power Up, unfavors Ink Saver (Sub), and is neutral towards all other abilities.

  • With no drink ticket or when rerolling via Murch: The Aloha Shirt has a 2.332…% chance of rolling Special Power Up at least 3 times in a row, a 0.00233…% chance of rolling Ink Saver (Sub) at least 3 times in a row, and a 0.0186…% chance of rolling any other specific ability at least 3 times in a row.
  • With the Special-Up Smoothie drink ticket (boosts Special Power Up probability): The Aloha Shirt has a 9% chance of rolling Special Power Up at least 2 times in a row, a 0.0784% chance of rolling Ink Saver (Sub) at least 2 times in a row, and a 0.3136% chance of rolling any other specific ability at least 2 times in a row.
  • With the Sub-Saver Berry drink ticket (boosts Ink Saver (Sub) probability): The Aloha Shirt has a 20.588…% chance of rolling Special Power Up, a 30% chance of rolling Ink Saver (Sub), and a 4.117…% chance of rolling any other specific ability.
  • With any other drink ticket: The Aloha Shirt has a 21.212…% chance of rolling Special Power Up, a 0.0449…% chance of rolling Ink Saver (Sub) at least 2 times in a row and a 2.7% chance of rolling any other specific ability at least 3 times in a row.

Gear with a non-favoring brand has an equal probability of rolling any specific rollable ability. For example, in Splatoon 2, the Armor Jacket Replica has the Cuttlegear brand, which does not favor any ability.

  • With no drink ticket or when rerolling via Murch: The Armor Jacket Replica has a 7.142…% chance of rolling Swim Speed Up.
  • With a Swim-Speed Apple drink ticket (boosts Swim Speed Up probability): The Armor Jacket Replica has a 9% chance of rolling Swim Speed Up at least 2 times in a row.
  • With any other drink ticket: The Armor Jacket Replica has a 0.0156…% chance of rolling Swim Speed Up at least 3 times in a row.

Stacking

Players can use more of an ability (stacking an ability) to achieve stronger effects. For exact details on the effects of stacking each gear ability, see the ability's article.

In general, the more a specific ability is stacked, the less additional effect is accumulated. The degree to which this occurs depends on the ability. To demonstrate this concept, the following charts show the stacking effects for some abilities. Note the diminishing returns as more of the same ability is used.

Splatoon

Spyke, who can be found in an alleyway in Inkopolis Plaza, offers to increase the number of secondary gear ability slots (to a maximum of three slots) or reroll secondary abilities in exchange for a Super Sea Snail (or 30,000 cash if the player is at level 20 or above and has no Super Sea Snails).

Some abilities do not affect certain things, and in-game descriptions do not inform players of these exceptions. For example, Bomb Range Up does not affect some bombs. Another notable example is that Run Speed Up does not affect the run speed while pushing a roller.

List of abilities

Name Description Gear Favored by Unfavored by
Bomb Range Up Makes thrown sub weapons travel farther. Any
Bomb Sniffer Enemy sub weapons appear on-screen as skull icons and non-lethal damage from them is reduced. Shoes
Cold Blooded Shortens the duration of position trackers. Clothing
Comeback Improves ink usage and recovery, swim and run speed, and special weapon charge rate for 20 seconds after respawning. Headgear
Damage Up Increases damage dealt with all weapons. Any SquidForce SquidForce Inkline Inkline
Defense Up Decreases damage taken from all attacks. Any Inkline Inkline Krak-On Krak-On
Haunt Tracks the enemy that splats the user and increases damage, defense, and run speed when the user is tracked. Clothing
Ink Recovery Up Increases ink tank refill rate only when submerging in ink. Any Tentatek Tentatek Firefin Firefin
Ink Resistance Up Decreases damage, speed, and jump penalties when standing in enemy ink. Shoes
Ink Saver (Main) Decreases main weapon ink usage. Any Splash Mob Splash Mob SquidForce SquidForce
Ink Saver (Sub) Decreases sub weapon ink usage. Any Firefin Firefin Forge Forge
Last-Ditch Effort Improves ink usage, recovery, and respawn time towards the end of a battle. Headgear
Ninja Squid The user is less visible while swimming, but reduces swim speed. Clothing
Opening Gambit Increases swim and run speed for the first 30 seconds of a battle. Headgear
Quick Respawn Decreases respawn delay. Any Skalop Skalop Zink Zink
Quick Super Jump Increases Super Jump speed. Any Zink Zink Tentatek Tentatek
Recon (ability) Opponents and their weapons are seen on width=auto while at the spawn point. Clothing
Run Speed Up Increases movement speed in humanoid form. Any Rockenberg Rockenberg Splash Mob Splash Mob
Special Charge Up Increases the rate at which the special gauge fills. Any Takoroka Takoroka Zekko Zekko
Special Duration Up Increases the duration of special weapons and gives the Inkstrike and Killer Wail shorter cooldown times. Any Forge Forge Takoroka Takoroka
Special Saver Reduces special gauge loss after being splatted. Any Zekko Zekko Skalop Skalop
Stealth Jump Hides the Super Jump landing marker, but decreases super jump speed. Shoes
Swim Speed Up Increases movement speed while swimming in squid form. Any Krak-On Krak-On Rockenberg Rockenberg
Tenacity Slowly fills the user's special gauge when their team has fewer active players than the opposing team. Headgear

Splatoon 2

Murch, who can be found in Inkopolis Square, has multiple services that can affect a gear item's secondary abilities:

Service Effect Cost
Increase Slots Adds a secondary gear ability slot to a gear item to a maximum of three slots. Super Sea Snail 1
Reroll Can only be used if the item has three filled secondary gear ability slots. It rerolls the three secondary ability slots on a piece of gear and provides one ability chunk of each replaced ability. Super Sea Snail 1
Scrub Slots Resets all the gear slots to and provides one ability chunk for each removed ability. Default Cash 20,000
Splatfest Tee Cash 2,000
Use Ability Chunks Places a specific secondary gear ability in a specific ability slot.

If an occupied slot is overwritten, one ability chunk of the overwritten ability will be provided.

The number of secondary gear abilities already on the gear that match the desired secondary ability is used to determine the cost.

Slots Filled Cost
0 Ability Chunks 10
1 Ability Chunks 20
2 Ability Chunks 30

List of abilities

Name Description Gear Favored by Unfavored by
Ability Doubler Doubles the effect of other abilities attached to the gear piece. Clothing (exclusive to Splatfest Tee and its replica)
Bomb Defense Up DX
  • Reduces damage taken from sub weapons and special weapons.
  • Shortens the duration of position trackers.
  • Increases the minimum visible distance of white silhouette trackers.
Any Inkline Inkline Krak-On Krak-On
Comeback Improves ink usage and recovery, swim and run speed, and special weapon charge rate for 20 seconds after respawning. Headgear
Drop Roller Allowing the user to perform a directional roll upon landing with Super Jump by tilting Left Stick during the Super Jump. Shoes
Haunt Tracks enemies who splat the user with white silhouettes and induces Respawn Punisher penalty when splatting enemies tracked with this ability. Clothing
Ink Recovery Up Increases ink tank refill rate both when submerged and not submerged in ink. Any Tentatek Tentatek Firefin Firefin
Ink Resistance Up Decreases damage, speed, and jump penalties when standing in enemy ink. Any SquidForce SquidForce Enperry Enperry
Ink Saver (Main) Decreases main weapon ink usage. Any Splash Mob Splash Mob SquidForce SquidForce
Ink Saver (Sub) Decreases sub weapon ink usage. Any Firefin Firefin Forge Forge
Last-Ditch Effort Improves ink usage and recovery towards the end of a battle. Headgear
Main Power Up Raises performance of main weapons. Any Annaki Annaki
Toni Kensa Toni Kensa
Inkline Inkline
Ninja Squid The user is less visible while swimming, but has reduced swim speed. Clothing
Object Shredder Increases damage dealt to non-player targets. Shoes
Opening Gambit Increases ink resistance, swim, and run speed for the first 30 seconds of a battle. Can be extended by splatting opponents while this ability is active. Headgear
Quick Respawn Decreases respawn delay if splatted repeatedly without splatting an opponent. Any Skalop Skalop Zink Zink
Quick Super Jump Increases Super Jump speed. Any Zink Zink Tentatek Tentatek
Respawn Punisher Increases respawn time and special gauge spawn penalty for the player and any enemy they splat. Clothing
Run Speed Up Increases movement speed in humanoid form. Any Rockenberg Rockenberg Splash Mob Splash Mob
Special Charge Up Increases the rate at which the special gauge fills. Any Takoroka Takoroka Zekko Zekko
Special Power Up Raises performance of special weapons. Any Forge Forge Takoroka Takoroka
Special Saver Reduces special gauge loss after being splatted. Any Zekko Zekko Annaki Annaki
Skalop Skalop
Stealth Jump Hides the Super Jump landing marker from a certain distance away. Shoes
Sub Power Up Increases performance of sub weapons. Any Enperry Enperry Toni Kensa Toni Kensa
Swim Speed Up Increases movement speed while swimming in squid or octo form. Any Krak-On Krak-On Rockenberg Rockenberg
Tenacity Slowly fills the user's special gauge when their team has fewer active players than the opposing team. Headgear
Thermal Ink Allows the player to track distant players hit with shots from their main weapon. Clothing

Retired abilities

The following abilities were once present in the game but were later removed or replaced:

Name Version Removed On Description Gear Favored by Unfavored by
Bomb Defense Up 4.3.0 Reduced damage taken by sub weapons and special weapons. Any Inkline Inkline Krak-On Krak-On
Cold-Blooded 4.3.0
  • Shortened the duration of position trackers.
  • Increased the minimum visible distance of white silhouette trackers.
Any Annaki Annaki
Toni Kensa Toni Kensa
Inkline Inkline

Version 4.3.0

In Version 4.3.0, the following ability replacements took place:

Splatoon 3

Enough from the Fashion Desk! SRL Tactical Research here with the REAL scoop on gear. Although it may look fabulous, the reason you wear a piece of gear is for the ability boost it provides. And we've got the details on two NEW abilities—Intensify Action and Sub Resistance Up.
— @SplatoonNA on Twitter[3]

Per the Splatoon 3 Splatfest World Premiere, the abilities listed below feature in the game. Bomb Defense Up DX and Main Power Up do not return[4], being superseded by Sub Resistance Up and Intensify Action respectively.

New to Splatoon 3, Murch can replace the primary ability of a piece of gear for 45 ability chunks. This also gives the player 6 chunks of the replaced ability. Installing primary slot-only abilities requires 15 and gives 2 chunks of three specific abilities (for a total of 45 and 6 chunks, respectively). For the Splatfest Tee, the installation cost is reduced to 6 chunks (for non-exclusive abilities) or 2 chunks of three abilities (for primary slot-only abilities).

List of abilities

Name Description Gear Favored by Unfavored by
Ink Saver (Main) Decreases amount of ink consumed by your main weapon. Any Splash Mob Splash Mob
Toni Kensa Toni Kensa
SquidForce SquidForce
Ink Saver (Sub) Decreases amount of ink consumed by your sub weapon. Any Firefin Firefin
Annaki Annaki
Forge Forge
Ink Recovery Up Increases ink-tank refill rate. Any Tentatek Tentatek Firefin Firefin
Z+F Z+F
Run Speed Up Increases movement speed in Inkling or Octoling form. Any Rockenberg Rockenberg Splash Mob Splash Mob
Swim Speed Up Increases movement speed in swim form. Any Krak-On Krak-On Rockenberg Rockenberg
Special Charge Up Increases special-gauge fill rate. Any Takoroka Takoroka Zekko Zekko
Emberz Emberz
Special Saver Reduces special-gauge decrease after getting splatted. Any Zekko Zekko
Z+F Z+F
Skalop Skalop
Annaki Annaki
Special Power Up Upgrades your special weapon. Any Forge Forge Takoroka Takoroka
Quick Respawn Reduces respawn time after getting splatted repeatedly without splatting any opponents. Any Skalop Skalop Zink Zink
Quick Super Jump Increases Super Jump speed. Any Zink Zink Tentatek Tentatek
Sub Power Up Upgrades your sub weapon. Any Enperry Enperry Toni Kensa Toni Kensa
Barazushi Barazushi
Ink Resistance Up Reduces damage taken and improves mobility when walking through enemy ink. Any SquidForce SquidForce Enperry Enperry
Sub Resistance Up Reduces effects and damage from sub weapons. Any Inkline Inkline Krak-On Krak-On
Intensify Action Makes Squid Rolls and Squid Surges easier to do and steadies your aim when firing after jumping. Any Barazushi Barazushi
Emberz Emberz
Inkline Inkline
Name Description Gear Component chunks
Opening Gambit Boosts your speed while moving for the first 30 seconds of battle. Headgear
Last-Ditch Effort Boosts ink-recovery rate and weapon-ink efficiency for the last 30 seconds of battle. Headgear
Tenacity Fills special gauge automatically if your team has fewer active players than the enemy. Headgear
Comeback Boosts some of your abilities for a short time after respawning. Headgear
Ninja Squid Leaves no trace when swimming in inked ground but slightly reduces swim speed. Clothing
Haunt Once you've respawned, reveals the position of the players who splatted you. Clothing
Thermal Ink Allows you to track distant players hit with shots from your main weapon. Clothing
Respawn Punisher Increases respawn time and special-gauge spawn penalty for you and any player you splat. Clothing
Ability Doubler Doubles the effect of other gear abilities attached to this gear. Clothing (exclusive to Splatfest Tee)
Stealth Jump Hides your Super Jump landing point from distant players. Shoes
Object Shredder Increases damage dealt to all non-player targets. Shoes
Drop Roller Tilting the Left Stick during a Super Jump lets you perform a roll in that direction when landing. Shoes

Gallery

Names in other languages

Language Name Meaning
Japan Japanese ギアパワー
Gia Pawā
Gear Power
Netherlands Dutch Effect (Splatoon 2 & 3)
Eigenschap (Splatoon[5])
Effect
Attribute
France French (NOE) Bonus (Splatoon 2 & 3)
Capacité (Splatoon)
Bonus
Capacity
Germany German Effekt Effect
Italy Italian Abilità Ability
Russia Russian Свойство
Svoystvo
Ability
SpainMexico Spanish Potenciador Strengthener
China Chinese (Simplified) 装备能力
zhuāngbèi nénglì (Mandarin)
Equipment Capability
Hong Kong Chinese (Traditional) 裝備能力
zhuāngbèi nénglì (Mandarin)
Equipment Capability
South Korea Korean 기어 파워
gieo pawo
Gear Power
Portugal Portuguese Habilidade[6] Skill
 Internal GearPower[7]
Primary (gear) ability (Splatoon 2 & 3)
Base Ability (Splatoon[8])
Language Name Meaning
Japan Japanese 基本ギアパワー
kihon gia pawā
Basic Gear Power
Netherlands Dutch Hoofdeffect (Splatoon 2 & 3)
Basiseigenschap (Splatoon[5])
Main effect
Base attribute
CanadaFrance French Bonus principal Main bonus
Germany German Haupteffekt Main effect
Italy Italian Abilità originale (Splatoon 2 & 3)
Abilità di base (Splatoon[9])
Original ability
Basic ability
Russia Russian Основное свойство
Osnovnoye svoystvo
Main ability
SpainMexico Spanish Potenciador principal Primary strengthener
China Chinese (Simplified) 基本装备能力
jīběn zhuāngbèi nénglì (Mandarin)
Basic Equipment Capability
Hong Kong Chinese (Traditional) 基本裝備能力
jīběn zhuāngbèi nénglì (Mandarin)
Basic Equipment Capability
South Korea Korean 기본 기어 파워
gibon gieo pawo
Basic Gear Power
Portugal Portuguese Habilidade Principal[6] Primary Skill
Secondary (gear) ability (Splatoon 2 & 3)
Extra Ability (Splatoon[8])
Language Name Meaning
Japan Japanese 追加ギアパワー
tsuika gia pawā
Additional Gear Power
Netherlands Dutch Extra effect (Splatoon 2 & 3)
Extra eigenschap (Splatoon[5])
Extra effect
Extra attribute
CanadaFrance French Bonus additionnel Additional bonus
Germany German Zusatzeffekt Additional effect
Italy Italian Abilità extra Additional ability
SpainMexico Spanish Potenciador secundario (Splatoon 2 & 3)
Potenciador desbloqueable (Splatoon[10])
Secondary strengthener
Unlockable strengthener
China Chinese (Simplified) 追加装备能力
zhuījiā zhuāngbèi nénglì (Mandarin)
Additional Equipment Capability
Hong Kong Chinese (Traditional) 追加裝備能力
zhuījiā zhuāngbèi nénglì (Mandarin)
Additional Equipment Capability
South Korea Korean 추가 기어 파워
chuga gieo pawo
Additional Gear Power
Portugal Portuguese Habilidade Extra[6] Bonus Skill

References

External links