Last-Ditch Effort: Difference between revisions

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The '''Last-Ditch Effort''' ability boosts ink recovery rate and weapon ink efficiency for the last 30 seconds of battle or if the enemy team's score drops below 30 in ranked mode. This [[Ability]] is restricted to headgear as a main ability.
{{PAGENAME}} is an [[ability]] in {{S}} and {{S2}}.


== In-Depth Ability<ref>{{SRL}} [https://docs.google.com/spreadsheets/d/1bgcQxHCY-g3KXoGf2rnYExium9qeELagu3mF6AjoU4g/edit#gid=1759257826 Splatoon Data - Guns, Abilities, Subs, and Specials]</ref> ==
==Description==
{| class="wikitable"
{{PAGENAME}} boosts ink recovery rate and weapon ink efficiency for the last 30 seconds of battle or if the enemy team's score drops below 30 in ranked mode. This ability is restricted to headgear as a main ability.
! style="text-align:left;"| Ink Usage (Main)
 
! Ink Usage (Sub)
===Mutual Exclusivity===
! Ink Recovery
Since this [[ability]] is found as the main ability only on [[headgear]], other abilities found only on headgear are mutually exclusive with it; in other words players cannot have them together. These abilities are [[Tenacity]], [[Opening Gambit]], and [[Comeback]].
|-
 
|83% (20.76% reduction)
===Use===
|89% (11% reduction)
The player is much less likely to run out of ink, ideal for making aggressive last-second pushes during [[Turf War]].  
|118% (15.38% boost)
|-
|}


Last-Ditch Effort is especially useful for getting an advantage in ranked battles where overtime is expected, as the effect of this ability lasts the whole overtime duration or when the opposing team has 30 seconds or less before winning.
{{PAGENAME}} is especially useful for getting an advantage in ranked battles where overtime is expected, as the effect of this ability lasts the whole overtime duration or when the opposing team has 30 seconds or less before winning.


== Use ==
==''Splatoon 2''==
This ability gives a player a significant boost during the final seconds of each battle, increasing [[Ink Saver (Main)]], [[Ink Saver (Sub)]], and [[Ink Recovery Up]] abilities. This makes the player much less likely to run out of ink, ideal for making aggressive last-second pushes during [[Turf War]]. This ability is restricted to headgear as a main ability.
===Gear===
{{PAGENAME}} is the main ability of:
{{Gear/S2_Headgear|ability=Last-Ditch Effort|collapsed=true}}


==''Splatoon''==
As of [[Version 2.6.0]], the ability also decreases respawn time when active. In [[Ranked Battle]]s, Last-Ditch Effort will also be applied during [[Overtime]], or if the other team's score reaches 30 or less.
As of [[Version 2.6.0]], the ability also decreases respawn time when active. In [[Ranked Battle]]s, Last-Ditch Effort will also be applied during [[Overtime]], or if the other team's score reaches 30 or less.


== Gear ==
===Gear===
Last-Ditch Effort is the main ability of:
{{PAGENAME}} is the main ability of:
{{Gear/S_Headgear|ability=Last-Ditch Effort|collapsed=true}}


{{Gear/S2_Headgear|ability=Last-Ditch Effort|collapsed=true}}
===Data===
{{Gear/S_Headgear|ability=Last-Ditch Effort|collapsed=true}}
<ref>{{SRL}} [https://docs.google.com/spreadsheets/d/1bgcQxHCY-g3KXoGf2rnYExium9qeELagu3mF6AjoU4g/edit#gid=1759257826 Splatoon Data - Guns, Abilities, Subs, and Specials]</ref>
{| class="wikitable"
! Ink Usage (Main) !! Ink Usage (Sub) !! Ink Recovery
|-
|83% (20.76% reduction) || 89% (11% reduction) || 118% (15.38% boost)
|}


==Version history==
==Version History==
===[[2.6.0]]===
===[[2.6.0]]===
*{{buff|In Ranked Battle, Last-Ditch Effort will activate when the opposing team’s counter reaches 30, and remain active until the end of battle.}}
*{{buff|In Ranked Battle, Last-Ditch Effort will activate when the opposing team’s counter reaches 30, and remain active until the end of battle.}}
*{{buff|In Ranked Battle, Last-Ditch Effort can now be activated during overtime.}}
*{{buff|In Ranked Battle, Last-Ditch Effort can now be activated during overtime.}}
*{{buff|While active, Last-Ditch Effort will now also shorten the amount of time players take to respawn after being splatted.}}
*{{buff|While active, Last-Ditch Effort will now also shorten the amount of time players take to respawn after being splatted.}}
== Mutual exclusivity ==
Since this [[ability]] is found as the main ability only on [[headgear]], other abilities found only on headgear are mutually exclusive with it; in other words you cannot have them together. These abilities are [[Tenacity]], [[Opening Gambit]], and [[Comeback]].


==Names in other languages==
==Names in other languages==

Revision as of 00:16, 16 August 2017

Template:Infobox ability Last-Ditch Effort is an ability in Splatoon and Splatoon 2.

Description

Last-Ditch Effort boosts ink recovery rate and weapon ink efficiency for the last 30 seconds of battle or if the enemy team's score drops below 30 in ranked mode. This ability is restricted to headgear as a main ability.

Mutual Exclusivity

Since this ability is found as the main ability only on headgear, other abilities found only on headgear are mutually exclusive with it; in other words players cannot have them together. These abilities are Tenacity, Opening Gambit, and Comeback.

Use

The player is much less likely to run out of ink, ideal for making aggressive last-second pushes during Turf War.

Last-Ditch Effort is especially useful for getting an advantage in ranked battles where overtime is expected, as the effect of this ability lasts the whole overtime duration or when the opposing team has 30 seconds or less before winning.

Splatoon 2

Gear

Last-Ditch Effort is the main ability of:

Headgear with Last-Ditch Effort in Splatoon 2

Splatoon

As of Version 2.6.0, the ability also decreases respawn time when active. In Ranked Battles, Last-Ditch Effort will also be applied during Overtime, or if the other team's score reaches 30 or less.

Gear

Last-Ditch Effort is the main ability of:

Headgear with Last-Ditch Effort in Splatoon

Data

[1]

Ink Usage (Main) Ink Usage (Sub) Ink Recovery
83% (20.76% reduction) 89% (11% reduction) 118% (15.38% boost)

Version History

2.6.0

  • In Ranked Battle, Last-Ditch Effort will activate when the opposing team’s counter reaches 30, and remain active until the end of battle.
  • In Ranked Battle, Last-Ditch Effort can now be activated during overtime.
  • While active, Last-Ditch Effort will now also shorten the amount of time players take to respawn after being splatted.

Names in other languages

Template:Foreignname

Template:Refs

Template:AbilityPro Template:Images