Freshness: Difference between revisions

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S2 Freshness Meter Dry.PNG|Appearance of the Freshness meter at 0+
S2 Freshness Meter Dry.PNG|Appearance of the Freshness meter at 0+
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Revision as of 13:32, 18 May 2018

For the term as used in Splatoon, see Level.

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In Splatoon 2, Freshness refers to a player's skill ranking with a particular Main Weapon, replacing Vibe from Splatoon. Similarly to Vibe, it increases by 1 when a player wins a match and decreases by a variable amount when losing based on the player's current Freshness rating. However, unlike with Vibe, Freshness is tracked for each specific Main Weapon and does not reset. It also changes only from Regular Battles and not from Ranked Battles, League Battles or Splatfests.

As of version 3.0.0, when the player loses while having fewer teammates than the opposing team, the Freshness rating won't change.

Whenever a player reaches a new Freshness rating with a weapon, they earn a large one-time Battle Points bonus. Losing and regaining a rating does not grant the bonus a second time.

Each rating has a specific flag color that is displayed beside your weapon's name in the weapon select. The flag's color is representative of that weapon's highest Freshness rating, not its current rating (i.e. If you reach Fresh with a weapon and drop back down to raw it will still display the Fresh flag in weapon select)

Title Score to Reach Score Penalty on Loss Bonus on Reaching Flag Color
Dry 0 -0.5 N/A Grey
Raw 5 -1 3000p Green
Fresh 10 -1.5 4500p Orange
SUPERFRESH! 15 -2 6000p White
SUPERFRESH! 20 -2.5 No bonus White
SUPERFRESH! 50 -3 No bonus Gold

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