Weapon: Difference between revisions

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== Main ==
== Main ==
[[Main weapon]]s are the primary tool players use to spread ink and splat opponents. Main weapons generally have two variants: the original, and an alternate with a different appearance, a different [[sub weapon]], and a different [[special weapon]]. With the addition of [[Sheldon's Picks]] and the [[Kensa Collection]], some weapons gained a third version with yet another set of sub and special weapons. There are also Rare weapons which have been heavily modified which are exclusive to [[Salmon Run]] Some weapons have re-skins that are used in
[[Main weapon]]s are the primary tool players use to spread ink and splat opponents. Main weapons generally have two variants: the original, and an alternate with a different appearance, a different [[sub weapon]], and a different [[special weapon]]. With the addition of [[Sheldon's Picks]] and the [[Kensa Collection]], some weapons gained a third version with yet another set of sub and special weapons. There are also Rare weapons which have been heavily modified which are exclusive to [[Salmon Run]]. Some weapons have re-skins that are used in


== Sub ==
== Sub ==

Revision as of 00:49, 4 December 2018

File:Orangeteam.jpg
A team of Inklings wielding a variety of weapons.
As an Inkling, you can use weapons and ink your turf. Be sure to experiment with different weapon sets!
— Splatoon official site

Weapons are tools used in Splatoon and Splatoon 2 to spread ink and splatter enemy Inklings. They can be purchased from Ammo Knights with cash earned from online multiplayer matches. Weapons are always in a predefined set of a main weapon, a sub weapon, and a special weapon.

In Splatoon 2 new weapons have been added, and returning weapons have all new designs. Since no special weapons return from the first game, all the special weapons are changed as well. While some weapons retain the same sub weapon others have the sub weapon changed, such as the Splat Roller, which has Curling Bombs instead of Suction Bombs.

Main

Main weapons are the primary tool players use to spread ink and splat opponents. Main weapons generally have two variants: the original, and an alternate with a different appearance, a different sub weapon, and a different special weapon. With the addition of Sheldon's Picks and the Kensa Collection, some weapons gained a third version with yet another set of sub and special weapons. There are also Rare weapons which have been heavily modified which are exclusive to Salmon Run. Some weapons have re-skins that are used in

Sub

The Sprinkler, Splash Wall, and Splat Bomb.

Sub weapons are secondary to the main weapon. Each sub weapon has a specialized use and high ink consumption, so they cannot be used for general-purpose splatting and inking like the main weapon. There are bombs, which can be used to influence enemy movement or outright splat them. Some weapons can give special effects to opponents, like location tracking, movement penalties, and ink usage penalties. In addition to weapons that focus on enemy effects, there are sub weapons that focus on benefiting the player's team by painting the ground or adding a Super Jump point to any location on the stage.

Weapon Description Games
Splat Bomb A basic bomb that explodes after a short period of time. It can be rolled or thrown. The explosion timer will only progress while the bomb is touching the ground.
Suction Bomb A bomb that can be attached to any surface. It explodes after a moderate period of time and has a larger blast radius than the Splat Bomb.
Burst Bomb A bomb that explodes on impact. Multiple Burst Bombs can be thrown without having to refill the ink tank. They deal less damage than other bombs; two direct hits or three indirect hits will splat an opponent, or they can be used in combination with the main weapon.
Seeker A bomb that chases a target before exploding. It leaves a trail of ink that the player can use to travel quickly.
Curling Bomb A bomb that travels in a straight line across the floor, leaving a trail of ink and bouncing off of walls and obstacles. It explodes after its timer expires. The maximum distance of the Curling Bomb can be shortened by holding the deployment button to 'cook' the timer before release. This makes the blast radius larger.
Autobomb A bomb that walks towards any nearby enemies before exploding.
Ink Mine A bomb that hides in ink once planted. It deals damage to enemies that get too close. As of Splatoon 2, the Ink Mine gives significantly less damage, but also applies a tracking effect to its victims, letting everyone on the user's team know where the victim is.
Disruptor A bomb that gives negative status effects to opponents. Affected enemies will suffer from reduced mobility and a reduced ink recovery rate.
Toxic Mist A bomb that releases a poison mist which causes negative status effects to opponents that come into contact with it. Affected enemies will suffer from reduced mobility and gradual loss of ink supply. Unlike the Disruptor, the mist remains active for a short time after being used.
Point Sensor When thrown, this object explodes in a spherical cloud. The cloud tags enemies with a tracking effect that shows their location to everyone on the user's team.
Splash Wall A barrier made of falling ink. It blocks enemy movement and enemy fire.
Sprinkler Continually sprays ink in a circular area around itself in a staggering motion, until it is broken by enemy fire or the deployer gets splatted. It can be thrown onto virtually any surface.
Squid Beakon A device that allows the user and their teammates to Super Jump directly to its location.
Fizzy Bomb A bomb that is capable of exploding multiple times. The bomb can be held and shaken like a soda in order to increase the weapon's explosive potency, increasing the number of times it can explode.
Torpedo A device that transforms into a floating homing missile when within range of a target. The missile itself is incapable of splatting an opponent alone but will deal a large amount of damage. The missile can be shot down by opposing players.
Angle Shooter A marker-shaped projectile that shows an opponent's position if hit directly or by the trail it produces when thrown. It bounces off any wall it hits, leaving a small splash of ink behind. It deals the least damage of any sub weapon on a direct hit, and the trail deals no damage.
Smallfry A Smallfry that deals consecutive damage if directly thrown at an enemy or destructible object. If no enemy is hit it will instead distract nearby foes. Only in Return of the Mammalians

Special

File:Special-weapon (1).png
The Killer Wail, Inkzooka, and Inkstrike.

Special weapons are powerful weapons that can only be used after filling up the special gauge by covering enough ground with ink. Generally, special weapons can make players invincible, allow players to track the location of opponents, damage opponents that step within a specified area of the battlefield, or grant the player a strong long-range attack. There are special weapons with highly specific effects, like allowing players to use bombs without ink restrictions, or creating explosive floating bubbles.

In Splatoon, there are 7 special weapons available in multiplayer modes.

In Splatoon 2, there are 11 special weapons available in multiplayer modes. In Salmon Run, there are 4 supplied special weapons available.

In Splatoon 3, there are exactly 20 special weapons in total, 19 of which are available in multiplayer modes. In Salmon Run Next Wave, there are 9 supplied special weapons available.

Table is sortable, initially by alphabetical order across all games. Clicking "Weapon" will sort by game and alphabetical. Clicking the game will sort by that game's order.

Weapon Description Games
Splatoon Splatoon 2 Splatoon 3
Baller A protective sphere that allows the player to advance safely. It explodes in a blast of ink when a timer expires or when the user triggers it, ending the special early.
Big Bubbler The Big Bubbler is a stationary barrier that protects from enemy ink.
Bomb Launcher The Bomb Launcher allows the player to throw a pre-selected bomb repeatedly, with no ink restriction. The player still has access to their main weapon during this period.
Bomb Rush The Bomb Rush allows the player to use their sub weapon repeatedly without consuming ink for a short time.
Booyah Bomb The user holds up a glowing ball of ink that charges up over time and can be thrown once fully charged to make an ink explosion. The user and their teammates can use the "Booyah!" signal to charge up faster.
Bubble Blower The Bubble Blower allows the player to blow up to three bubbles. The bubbles will block large areas to opponents and will explode in a deadly blast of ink if fired at.
Bubbler The Bubbler is a spherical force field that protects the user from all damage. It can be spread to teammates through physical contact.
Crab Tank The Crab Tank allows players to ride around on it and use its turrets and cannons. It also has a movement mode similar to that of the Baller where it protects the player and rolls around in the form of a ball.
Echolocator The Echolocator reveals the locations of all enemies for teammates to see on the field and the map.
Ink Armor Activating Ink Armor protects the user and all teammates from one or two attacks, depending on the strength of the attack.
Ink Storm The Ink Storm creates a rain cloud of ink. The rain cloud gradually drifts above the map, inking the ground and damaging any enemies beneath it. This special can be activated and then held indefinitely if it is not thrown.
Ink Vac The Ink Vac is a vacuum cleaner that sucks up ink that is still airborne and fires it back as a super attack, similar to the Rainmaker shot.
Inkjet The Inkjet gives its user the ability to hover in the air and shoot powerful blaster-like projectiles. Once it expires, the user automatically Super Jumps back to where they first activated it.
Inkstrike The Inkstrike is a missile that causes a large, swirling vortex of ink to appear when it lands at the location towards which the user fired it.
Inkzooka The Inkzooka shoots tall, narrow twisters of ink in rapid succession, allowing its user to quickly splat enemies at long range.
Killer Wail The Killer Wail blasts a large sound wave in the desired direction that obliterates all enemies in its path and travels through walls.
Killer Wail 5.1 The Killer Wail 5.1 is a modified Killer Wail. Six floating speakers move autonomously and attack with smaller sound waves, similar to that of the original Killer Wail, that chase down enemies.
Kraken The user transforms into the large, invincible Kraken, able to travel quickly through enemy ink and splat opponents with its melee attack.
Kraken Royale The Kraken Royale turns the player into a very large, invincible Kraken, that can splat opponents through a melee attack or a charged attack. It allows free travel through enemy ink.
Reefslider The Reefslider is an inflatable shark that the player rides on to dash forward a certain distance before exploding.
Splashdown The Splashdown causes its user to jump up and strike the ground with heavy force, causing an ink explosion around them. Its effectiveness increases when activated from great heights, including while Super Jumping. Only in Return of the Mammalians
Splattercolor Screen The Splattercolor Screen is a canister-like object that creates a large, mobile mist when thrown, similar to a Toxic Mist. Opponents caught in this mist will have their view of the game temporarily rendered in grayscale.
Sting Ray The Sting Ray fires a continuous laser that can go through walls. When not firing, users can see the silhouettes of any opponents that are not hiding in ink and are far enough away. Mobility is impaired while activated.
Super Chump The Super Chump fires many decoys that trick the opponent into thinking that a player is landing from a Super Jump. The decoys explode after a short amount of time, but the opponent can destroy the decoys.
Tacticooler The Tacticooler is a mini-fridge that when set up, contains four drinks that grant special effects, like boosting the player's speed.
Tenta Missiles The Tenta Missiles allow users to lock on to opponents before firing ten to twenty missiles between the locked-on targets.
Triple Inkstrike The Triple Inkstrike allows players to throw three missile beacons and fire missiles at where the beacons land, creating vortices of ink upon impact.
Triple Splashdown The Triple Splashdown causes its user to jump up and create two fists which strike the ground with heavy force, causing an ink explosion around them.
Trizooka The Trizooka is a modified Inkzooka that fires three blasts at once and can be fired three times in total for each use.
Ultra Stamp The Ultra Stamp is a large hammer which can be slammed repeatedly while advancing forwards and also has a jump attack. The weapon can also be thrown as a long-range attack, ending the special early.
Wave Breaker The Wave Breaker is a reconfigured badminton birdie that upon setting up, will send out wave signals across that ground that deal damage and mark opponents.
Zipcaster The Zipcaster allows players to latch onto walls from a distance and zip over to them while still being able to use their main weapon. Once it expires, the user automatically comes back to where they first activated it.
Weapon Description Games
Mode-specific
Rainmaker The Rainmaker is a powerful weapon with a charging mechanism that can shoot large twisters (in Splatoon) or bursts (in Splatoon 2 and Splatoon 3) of ink. It is only obtainable on the ranked mode Rainmaker, during certain Challenges in Splatoon 3, the final boss fight of Octo Canyon, Bomb Rush Blush, and in two Octo Expansion stations: Bring It Station and Far-Out Station.
Stage-specific
Princess Cannon The Princess Cannon is a modified Killer Wail themed after Pearl. It is only obtainable on MC.Princess Diaries, by any player. It functions exactly like a Killer Wail but with a much larger sound wave.

Trivia

In Splatoon,

  • There are a total of 91 main weapons, 10 sub weapons and 7 special weapons as of Version 2.12.0.
    • To purchase every weapon set, a total of Cash 834,100 is needed.

In Splatoon 2,

  • There are a total of 119 main weapons, 4 rare main weapons, 13 sub weapons and 11 special weapons as of Version 4.2.0.
    • To purchase every weapon set, a total of Cash 1,428,500 is needed.

Names in other languages

Template:Foreignname

See also

References