Inkrail: Difference between revisions

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[[File:Ink_railing.jpg|thumb|An Inkling using an Inkrail.]]
[[File:Inkrail.jpg|thumb|An Inkrail.]]


{{quote|Shoot Inkrails with {{button|ZR}} to activate them!|[[Cap'n Cuttlefish]]}}
{{quote|Shoot Inkrails with {{button|ZR}} to activate them!|[[Cuttlefish|Cap'n Cuttlefish]]}}


The '''Inkrail''' is a form of transportation and [[:Category:Mechanics|mechanic]] in {{S}} and {{S2}}.
'''Inkrails''', written as '''inkrails''' in {{S3}}, are a form of transportation and [[:Category:Mechanics|mechanic]] in the {{Ss}}.


==Description==
==Description==
===''Splatoon''===
===''Splatoon''===
Inkrails appear to be long, thin ropes of [[ink]] that connect various platforms in [[Octo Valley]]. They are tethered to such platforms by slightly larger bulbs, serving as entry points for [[Inkling]]s. The bulbs must be activated by hitting it with [[ink]], before the player can use the rail. When in squid form, Inklings are able to travel back and forth along Inkrails as they please; however, if an Inkling jumps off or uses its humanoid form while on an Inkrail, they will fall to their death. [[Agent 3]] can jump higher than possible whilst moving across an inkrail.
Inkrails appear to be long, thin ropes of [[ink]] that connect various platforms in [[Octo Valley (location)|Octo Valley]]. They are tethered to such platforms by slightly larger bulbs that serve as entry points for [[Agent 3 (Splatoon)|Agent 3]]. The bulbs must be activated by hitting them with [[ink]] before the player can use the rail. When in squid form, Agent 3 is able to travel back and forth along Inkrails as they please; however, if they jump off or use their humanoid form while on an Inkrail, they fall to their death. [[Agent 3 (Splatoon)|Agent 3]] can jump higher than otherwise possible whilst moving across an Inkrail.
 
===''Splatoon 2''===
===''Splatoon 2''===
No inkrails are found in [[Octo Canyon (mode)|Octo Canyon]], due to being replaced by the similar [[Ride rail]]s, but they have instead been introduced into the [[multiplayer]] as a new mechanic. They work similar to how they did in the first game, but after the bulb has been activated, the ink capacity will visually decrease until it empties, when players cannot use it again, until they hit it with more ink, refuelling the bulb. It can only be used by players of the same ink color and players with other colored ink can hit it until it changes to their teams color. They last around 15 seconds without shooting them to last longer.
No Inkrails are found in [[Octo Canyon (mode)|Octo Canyon]], due to being replaced by [[ride rail]]s, and they are now used on certain [[multiplayer]] stages. They work similarly to how they did in the first game, but after the bulb has been activated, the ink capacity visually decreases until it empties. Once empty, players cannot use the rail again until they hit the bulb with more ink, which refills it. While active, the Inkrail can only be used by players of the same ink color, and opposing players can hit it to more quickly decrease the length of activity. Inkrails are active for around fifteen seconds without anyone shooting the bulb.


====Octo Expansion====
====''Octo Expansion''====
Inkrails make a return in Octo Expansion and allows Agent 8 the similar function given in the original game. They have a more prominent use by having Agent 8 get around places easier and find better ways to splat Sanitized Octarians.
Inkrails make a return in the ''Octo Expansion'' and perform similar functions to the original game. They have a more prominent use and help [[Agent 8]] get around more easily and find better ways to splat [[Sanitized Octarians]].
 
===''Splatoon 3''===
Inkrails make a return in ''Splatoon 3'', appearing in [[Return of the Mammalians]] levels such as [[Boxes Locked! Keys, Please!]] and [[Get to Know Alterna, Your Only Choice]]. They are also in certain multiplayer [[stage]]s and the [[Salmon Run Next Wave]] stage [[Bonerattle Arena]].


==Appearances==
==Appearances==
===Octo Valley===
===Octo Valley===
{{stub}}
* [[Area 1]]
* [[Rise of the Octocopters]] (Mission #3)
* [[Area 2]]
* [[Gusher Gauntlet]] (Mission #4)
* [[Spreader Splatfest]] (Mission #7)
* [[Octoling Invasion]] (Mission #8)
* [[Area 3]]
* [[Inkrail Skyscape]] (Mission #10)
* [[Flooder Junkyard]] (Mission #12)
* [[Area 4]]
* [[Area 4]]
* [[Propeller-Lift Fortress]] (Mission #16)
* [[Octoling Uprising]] (Mission #20)
* [[Unwelcome Flying Object]] (Mission #21)
* [[Area 5]]
* [[Area 5]]
* [[Pinwheel Power Plant]] (Mission #24)
* [[Octoling Onslaught]] (Mission #26)
* [[Enter the Octobot King!]] (Area 5 Boss)
* [[Enter the Octobot King!]] (Area 5 Boss)


===''Spatoon 2'' stages===
===Multiplayer stages===
*[[Musselforge Fitness]] (Rainmaker)
* [[Arowana Mall]] ([[Tower Control]], [[Rainmaker]] and [[Clam Blitz]])
*[[Humpback Pump Track]] (Tower Control and Rainmaker)
* [[Barnacle & Dime]] (Tower Control, Rainmaker and Clam Blitz)
*[[Moray Towers]]
* [[Blackbelly Skatepark]] ([[Splat Zones]], Tower Control, and Clam Blitz)
*[[Port Mackerel]] (Clam Blitz)
* [[Brinewater Springs]] (Clam Blitz)
*[[Snapper Canal]] (Tower Control and Clam Blitz)
* [[Camp Triggerfish]]
*[[MakoMart]]
* [[Crableg Capital]]
*[[Shellendorf Institute]]
* [[Flounder Heights]] (Splat Zones, Tower Control, Rainmaker, and Clam Blitz) ({{S3}} only)
*[[Arowana Mall]] (Tower Control, Rainmaker and Clam Blitz)
* [[Goby Arena]]
*[[Goby Arena]]
* [[Hagglefish Market]] (Turf War, Splat Zones, Rainmaker, and Clam Blitz)
*[[Camp Triggerfish]]
* [[Humpback Pump Track]] (Tower Control, Rainmaker and Clam Blitz)
*[[Wahoo World]]
* [[Inkblot Art Academy]] (Tower Control, Rainmaker and Clam Blitz) ({{S3}} only)
*[[Shifty Station]] (Layout 3)
* [[Mahi-Mahi Resort]] ({{S3}} only)
* [[MakoMart]]
* [[Manta Maria]] ({{S3}} only)
* [[Moray Towers]]
* [[Musselforge Fitness]] (Rainmaker and Clam Blitz)
* [[New Albacore Hotel]] (Splat Zones)
* [[Piranha Pit]] (Splat Zones, Tower Control, Rainmaker, and Clam Blitz)
* [[Port Mackerel]] (Clam Blitz)
* [[Robo ROM-en]] (Tower Control and Rainmaker)
* [[Shellendorf Institute]] (Splat Zones, Rainmaker, and Clam Blitz)
* [[Shipshape Cargo Co.]]
* [[Skipper Pavilion]] (Splat Zones)
* [[Snapper Canal]] (Tower Control and Clam Blitz)
* [[Starfish Mainstage]] (Tower Control, Rainmaker, and Clam Blitz)
* [[Um'ami Ruins]]
* [[Undertow Spillway]] (Rainmaker)
* [[Wahoo World]]
* [[Marlin Airport]]
====[[Shifty Station]]====
* Layout 3: [[Goosponge]]
 
====[[Salmon Run: Next Wave]]====
* [[Bonerattle Arena]]
 
===''Octo Expansion''===
* {{OctoExpansionStation|A|00}} [[Abandoned Station]]
* {{OctoExpansionStation|B|01}}{{OctoExpansionStation|A|03}} [[Wassup 8-Ball Station]]
* {{OctoExpansionStation|B|04}} [[Rad Ride Station]]
* {{OctoExpansionStation|B|11}} [[Tubular 8-Ball Station]]
* {{OctoExpansionStation|B|13}} [[Phat Splatz Station]]
* {{OctoExpansionStation|C|10}} [[McFly Station]]
* {{OctoExpansionStation|D|09}} [[Goose Station]]
* {{OctoExpansionStation|E|08}} [[Da Bomb Station]]
* {{OctoExpansionStation|G|08}} [[Freakazoid Station]]
* {{OctoExpansionStation|G|09}}{{OctoExpansionStation|B|05}} [[Wack 8-Ball Station]]
* {{OctoExpansionStation|I|02}} [[Dinky Ink Station]]
* {{OctoExpansionStation|I|06}} [[All Eyez Station]]
* {{OctoExpansionStation|J|07}} [[Outrageous Station]]
* {{OctoExpansionStation|Escape| 01}} [[Coccyx Phase]]
* {{OctoExpansionStation|Escape| 02}} [[Villi Phase]]
* {{OctoExpansionStation|Escape| 05}} [[Diaphragm Phase]]


===Octo Expansion===
===Return of the Mammalians===
* [[Abandoned Station]] (Station A00)
* [[The Crater]]
* [[Wassup 8-Ball Station]] (Station A03)
* {{RotMMission|Crater|3}} [[Boxes Locked! Keys, Please!]]
* [[Rad Ride Station]] (Station B04)
* {{RotMMission|00|00}} [[After Alterna]]
* [[Phat Splatz Station]] (Station B13)
* {{RotMMission|01|01}} [[Get to Know Alterna, Your Only Choice]]
* [[Goose Station]] (Station D09)
* [[Cozy & Safe Factory]]
* [[Da Bomb Station]] (Station E08)
* {{RotMMission|03|07}} [[Rail Pass]]
* [[Dinky Ink Station]] (Station I02)
* [[Landfill Dreamland]]
* [[Coccyx Phase]] (Escape 01)
* {{RotMMission|04|07}} [[Charge Now, Splat Later]]
* [[Villi Phase]] (Escape 02)
* {{RotMMission|06|11}} [[Don't Tease with the Keys]]
* [[Diaphragm Phase]] (Escape 05)
* [[Alterna Space Center]]
* {{RotMMission|Rocket|02}} [[Alterna Space Center Hangar]]
* {{RotMMission|Rocket|04}} [[The Spirit Lifter: Steerage]]


==Gallery==
==Gallery==
===Splatoon===
===''Splatoon''===
<gallery>
<gallery>
Inkrailp1.jpg|A lime-colored Inkling using an Inkrail in Octo Valley.
Ink railing.jpg|An [[Inkling]] using an Inkrail.
Flooder_Junkyard_Checkpoint_4_Activated_Inkrail.jpg| An activated Inkrail in [[Flooder Junkyard]].
Inkrailp1.jpg|A lime-colored Inkling using an Inkrail in [[Octo Valley (location)|Octo Valley]].
Flooder Junkyard Checkpoint 4 Activated Inkrail.jpg|An activated Inkrail in [[Flooder Junkyard]].
</gallery>
</gallery>
===Splatoon 2===
 
===''Splatoon 2''===
<gallery>
<gallery>
Splatoon 2 - Stream transportation preview.png|Inkrails allow Inklings to travel above the map on [[Moray Towers]] in [[Splatoon 2]].
Splatoon 2 - Stream transportation preview.png|Inkrails allowing Inklings to travel above the map on Moray Towers.
</gallery>
</gallery>
== Trivia ==
* In {{S3}}, a glitch existed where when a player with an active [[Inkjet]] or [[Zipcaster]] entered an Inkrail, their landing spot as well as that for anyone who [[Super Jump|Super Jumps]] to them would be moved to the start of the Inkrail, allowing them to reach otherwise inaccessible ground. This was patched out in [[Version 1.2.1 (Splatoon 3)|Version 1.2.1]].


==Names in other languages==
==Names in other languages==
{{Foreignname
{{Translation needed|Add/complete Chinese (Traditional and Simplified) translations. }}
{{Localized name
|Jap=インクレール
|Jap=インクレール
|JapR=inku rēru
|JapR=inku rēru
|JapM=Ink Rail
|JapM=Inkrail
|Dut=
|Dut=Inktrail
|DutM=
|DutM=Inkrail
|FreA=
|Fre=Fil d'encre
|FreM=Wire of ink
|FreA=<!--French (NoA) and (NoE) share the same name-->
|FreAM=
|FreAM=
|FreE=Fil d’encre
|FreEM=Wire of ink
|Ger=Sepiadukt
|Ger=Sepiadukt
|GerM=
|GerM=From ''sepia'' (Latin for "cuttlefish" and still used for their scientific names) and ''Aquädukt'' ("aqueduct")
|Ita=Colorotaia
|Ita=Colorotaia
|ItaM=From ''colore'' (color) and ''rotaia'' (rail)
|ItaM=From ''colore'' ("color") and ''rotaia'' ("rail")
|Rus=Краскорельс
|RusR=Kraskorel's
|RusM=Inkrail
|SpaE=Tintransportador
|SpaE=Tintransportador
|SpaEM=From ''tinta'' (ink) and ''transportador'' (transporter)
|SpaEM=From ''tinta'' ("ink") and ''transportador'' ("transporter")
|SpaA=Tintarriel
|SpaA=Tintarriel
|SpaAM=From ''tinta'' (ink) and ''riel'' (rail)
|SpaAM=From ''tinta'' ("ink") and ''riel'' ("rail")
|ChiS=墨汁轨道
|ChiSR=
|ChiSM=Ink track
|ChiT=墨汁軌道
|ChiTR=
|ChiTM=Ink track
|Kor=잉크 레일
|KorR=
|KorM=Inkrail
|Internal=Msn_CourseObj_13 <ref name="Leanny GitHub">[https://github.com/Leanny/splat3/blob/main/data/language/EUen.json {{GH}} Leanny on GitHub]</ref>
|InternalM=
}}
}}
==References==
<references/>


==See also==
==See also==
*[[Ride rail]]
* [[Ride rail]]
 
{{Navbox/Mechanics}}


[[Category:Mechanics]]
[[Category:Mechanics]]
[[Category:Octo Valley]]
[[Category:Octo Valley]]
[[Category:Splatoon 2]]
[[Category:Octo Expansion]]
[[Category:Return of the Mammalians]]

Revision as of 14:24, 21 April 2024

An Inkrail.
Shoot Inkrails with ZR to activate them!

Inkrails, written as inkrails in Splatoon 3, are a form of transportation and mechanic in the Splatoon series.

Description

Splatoon

Inkrails appear to be long, thin ropes of ink that connect various platforms in Octo Valley. They are tethered to such platforms by slightly larger bulbs that serve as entry points for Agent 3. The bulbs must be activated by hitting them with ink before the player can use the rail. When in squid form, Agent 3 is able to travel back and forth along Inkrails as they please; however, if they jump off or use their humanoid form while on an Inkrail, they fall to their death. Agent 3 can jump higher than otherwise possible whilst moving across an Inkrail.

Splatoon 2

No Inkrails are found in Octo Canyon, due to being replaced by ride rails, and they are now used on certain multiplayer stages. They work similarly to how they did in the first game, but after the bulb has been activated, the ink capacity visually decreases until it empties. Once empty, players cannot use the rail again until they hit the bulb with more ink, which refills it. While active, the Inkrail can only be used by players of the same ink color, and opposing players can hit it to more quickly decrease the length of activity. Inkrails are active for around fifteen seconds without anyone shooting the bulb.

Octo Expansion

Inkrails make a return in the Octo Expansion and perform similar functions to the original game. They have a more prominent use and help Agent 8 get around more easily and find better ways to splat Sanitized Octarians.

Splatoon 3

Inkrails make a return in Splatoon 3, appearing in Return of the Mammalians levels such as Boxes Locked! Keys, Please! and Get to Know Alterna, Your Only Choice. They are also in certain multiplayer stages and the Salmon Run Next Wave stage Bonerattle Arena.

Appearances

Octo Valley

Multiplayer stages

Shifty Station

Salmon Run: Next Wave

Octo Expansion

Return of the Mammalians

Gallery

Splatoon

Splatoon 2

Trivia

  • In Splatoon 3, a glitch existed where when a player with an active Inkjet or Zipcaster entered an Inkrail, their landing spot as well as that for anyone who Super Jumps to them would be moved to the start of the Inkrail, allowing them to reach otherwise inaccessible ground. This was patched out in Version 1.2.1.

Names in other languages

RotM clean room label 1.png
Translation needed
Add/complete Chinese (Traditional and Simplified) translations. edit
Language Name Meaning
Japan Japanese インクレール
inku rēru
Inkrail
Netherlands Dutch Inktrail Inkrail
CanadaFrance French Fil d'encre Wire of ink
Germany German Sepiadukt From sepia (Latin for "cuttlefish" and still used for their scientific names) and Aquädukt ("aqueduct")
Italy Italian Colorotaia From colore ("color") and rotaia ("rail")
Russia Russian Краскорельс
Kraskorel's
Inkrail
Mexico Spanish (NOA) Tintarriel From tinta ("ink") and riel ("rail")
Spain Spanish (NOE) Tintransportador From tinta ("ink") and transportador ("transporter")
China Chinese (Simplified) 墨汁轨道 Ink track
Hong Kong Chinese (Traditional) 墨汁軌道 Ink track
South Korea Korean 잉크 레일 Inkrail
Translate logo.svg Internal Msn_CourseObj_13 [1]

References

See also