Last-Ditch Effort: Difference between revisions

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==Mutual exclusivity==
==Mutual exclusivity==
This ability is found as the main ability only on [[headgear]], so other abilities found only on headgear are mutually exclusive with it; in other words players cannot have them together. These abilities are {{Ability|Comeback|game=Splatoon}}, {{Ability|Opening Gambit|game=Splatoon}}, and {{Ability|Tenacity|game=Splatoon}}.
This ability is found as the main ability only on [[headgear]], so other abilities found only on headgear are mutually exclusive with it; in other words players cannot have them together. These abilities are {{InterimAbility|S|Comeback}}, {{InterimAbility|S|Opening Gambit}}, and {{InterimAbility|S|Tenacity}}.


==''Splatoon''==
==''Splatoon''==
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===Data===
===Data===
{{PAGENAME}} gives an effect equal to wearing five subs of {{Ability|Ink Saver (Main)|game=Splatoon}}, {{Ability|Ink Saver (Sub)|game=Splatoon}}, {{Ability|Ink Recovery Up|game=Splatoon}}, and {{Ability|Quick Respawn|game=Splatoon}}.
{{PAGENAME}} gives an effect equal to wearing five subs of {{InterimAbility|S|Ink Saver (Main)}}, {{InterimAbility|S|Ink Saver (Sub)}}, {{InterimAbility|S|Ink Recovery Up}}, and {{InterimAbility|S|Quick Respawn}}.


===Version history===
===Version history===
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===Data===
===Data===
{{PAGENAME}} gives an effect equal to wearing eight subs of {{Ability|Ink Saver (Main)|game=Splatoon 2}}, {{Ability|Ink Saver (Sub)|game=Splatoon 2}}, {{Ability|Ink Recovery Up|game=Splatoon 2}}, and {{Ability|Quick Respawn|game=Splatoon 2}}.
{{PAGENAME}} gives an effect equal to wearing eight subs of {{InterimAbility|S2|Ink Saver (Main)}}, {{InterimAbility|S2|Ink Saver (Sub)}}, {{InterimAbility|S2|Ink Recovery Up}}, and {{InterimAbility|S2|Quick Respawn}}.


=== Version history ===
=== Version history ===
==== {{Ver|S2|1.4.0}} ====
==== {{Ver|S2|1.4.0}} ====
*{{buff|During its active period, the effect of {{Ability|Last-Ditch Effort|game=Splatoon 2}} is now multiplied by 2.4 times the number of times it is equipped as a main gear ability (was previously multiplied by 1.8).}}
*{{buff|During its active period, the effect of {{InterimAbility|S2|Last-Ditch Effort}} is now multiplied by 2.4 times the number of times it is equipped as a main gear ability (was previously multiplied by 1.8).}}


==Names in other languages==
==Names in other languages==

Revision as of 23:01, 7 December 2017

Last-Ditch Effort
Last-Ditch EffortLast-Ditch EffortLast-Ditch Effort
Applicable gear

Last-Ditch Effort is an ability in Splatoon and Splatoon 2.

Last-Ditch Effort boosts ink recovery rate and weapon ink efficiency for the last 30 seconds of battle or if the enemy team's score drops below 30 in ranked mode. This ability is restricted to headgear as a main ability.

The player is much less likely to run out of ink, ideal for making aggressive last-second pushes. Last-Ditch Effort is especially useful for getting an advantage in ranked battles where overtime is expected, as the effect of this ability lasts the whole overtime duration or when the opposing team has 30 seconds or less before winning.

Mutual exclusivity

This ability is found as the main ability only on headgear, so other abilities found only on headgear are mutually exclusive with it; in other words players cannot have them together. These abilities are Template:InterimAbility, Template:InterimAbility, and Template:InterimAbility.

Splatoon

As of Version 2.6.0, the ability also decreases respawn time when active. In Ranked Battles, Last-Ditch Effort will also be applied during Overtime, or if the other team's score reaches 30 or less.

Gear

Last-Ditch Effort is the main ability of:

Headgear with Last-Ditch Effort in Splatoon

Data

Last-Ditch Effort gives an effect equal to wearing five subs of Template:InterimAbility, Template:InterimAbility, Template:InterimAbility, and Template:InterimAbility.

Version history

2.6.0

  • In Ranked Battle, Last-Ditch Effort will activate when the opposing team’s counter reaches 30, and remain active until the end of battle.
  • In Ranked Battle, Last-Ditch Effort can now be activated during overtime.
  • While active, Last-Ditch Effort will now also shorten the amount of time players take to respawn after being splatted.

Splatoon 2

Gear

Last-Ditch Effort is the main ability of:

Headgear with Last-Ditch Effort in Splatoon 2

Data

Last-Ditch Effort gives an effect equal to wearing eight subs of Template:InterimAbility, Template:InterimAbility, Template:InterimAbility, and Template:InterimAbility.

Version history

1.4.0

  • During its active period, the effect of Template:InterimAbility is now multiplied by 2.4 times the number of times it is equipped as a main gear ability (was previously multiplied by 1.8).

Names in other languages

Template:Foreignname

Template:Refs

Template:AbilityPro Template:Images