Last-Ditch Effort: Difference between revisions
(→Names in other languages: Korean from Splatoon 3 Splatfest World Premiere) |
(→Splatoon 2: Revised mechanics subsection and added links to sources in Splatoon 2 section. Added Splatoon 3 (inactive) section, including link to source confirming no changes for LDE.) |
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==''Splatoon 2''== | ==''Splatoon 2''== | ||
Last-Ditch Effort returns in {{S2}} with increased benefits and a tweaked means of activation: | |||
===Mechanics=== | ===Mechanics=== | ||
Under specific conditions, Last-Ditch Effort now grants its user 1 to 24 [[ability point]]s each of the following abilities:<ref>[https://www.youtube.com/watch?v=3Ygwtq03MrM {{YT}} "''Splatoon 2'' - The Ultimate Gear Guide! (Tips and Tricks + all Abilities explained)"] by [https://www.youtube.com/user/TheWadsm Wadsm], formerly of Ethereal and BackSquids</ref><ref>[https://www.youtube.com/watch?v=Dw1B86DdxLc {{YT}} "The BEST AND WORST Abilities - Headgear Exclusives (''Splatoon 2'' Gear Guide Pt 2)"] by [https://www.youtube.com/channel/UC8oq21InluabCpgfuUg-Gcg Chara], formerly of [https://twitter.com/prophecy_spl Prophecy] and [https://twitter.com/Climb_Spl Climb]</ref> | |||
*{{Ability|S2|Ink Saver (Main)}} | *{{Ability|S2|Ink Saver (Main)}} | ||
*{{Ability|S2|Ink Saver (Sub)}} | *{{Ability|S2|Ink Saver (Sub)}} | ||
*{{Ability|S2|Ink Recovery Up}} | *{{Ability|S2|Ink Recovery Up}} | ||
* {{Ability|S2|Ink Saver (Main)}} | |||
* {{Ability|S2|Ink Saver (Sub)}} | |||
* {{Ability|S2|Ink Recovery Up}} | |||
In | These abilities only begin to take effect under either of the following conditions: | ||
* There are at most 30 seconds remaining on the game clock, or [[Overtime]] has begun in a [[Ranked Battle]], at which the maximum 24 ability points will be granted for each of the above abilities. | |||
* In a Ranked Battle, the opposing team's countdown has at most 50 points remaining. The effects of Last-Ditch Effort increase as the opposing team's countdown decreases from 50 to 30 points remaining, starting with 1 ability point for each ability and maxing out to 24 ability points: | |||
{|class="wikitable sitecolor-s2 mw-collapsible mw-collapsed" | {|class="wikitable sitecolor-s2 mw-collapsible mw-collapsed" | ||
!Opposing<br>team's<br>counter!![[Ability point|AP]] | !Opposing<br>team's<br>counter!![[Ability point|AP]] | ||
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|≤30||24 | |≤30||24 | ||
|} | |} | ||
This ability is most beneficial to players whose weapon sets include a reliable lethal bomb (such as a [[Splat Bomb]], [[Suction Bomb]], or a [[Fizzy Bomb]]), but players whose main weapons have low ink efficiency (such as the [[Foil Squeezer]]) can also benefit as well. | |||
===Gear=== | ===Gear=== | ||
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** There are no changes to the benefits this gear ability provides in Turf War matches. | ** There are no changes to the benefits this gear ability provides in Turf War matches. | ||
|} | |} | ||
==Splatoon 3== | |||
Last-Ditch Effort returns in {{S3}} with the same mechanics it had back in ''Splatoon 2'', including the [[Community Glossary#Buff and Nerf|buffs]] it received in Versions {{Ver|S2|1.4.0}} and {{Ver|S2|4.7.0}}.<ref>[https://twitter.com/LeanYoshi/status/1566154884033945605 LDE is unchanged in Splatoon 3] by [https://twitter.com/LeanYoshi LeanYoshi]</ref> | |||
==Names in other languages== | ==Names in other languages== | ||
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|KorM=Last Spurt | |KorM=Last Spurt | ||
}} | }} | ||
==References== | |||
<references/> | |||
{{Navbox/S Abilities}} | {{Navbox/S Abilities}} |
Revision as of 18:45, 5 September 2022
Last-Ditch Effort is an ability in Splatoon and Splatoon 2.
Splatoon
Mechanics
When active, Last-Ditch Effort provides 15 AP each of the following:
Last-Ditch Effort is active when any of the following conditions are met:
- The time remaining on the timer is 30 seconds or less (overtime included).
- The opponent team's counter is 30 or less.
Gear
Last-Ditch Effort is the main ability of:
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
18K Aviators | Rockenberg | 12000 | Last-Ditch Effort | 2.0.0 | ||
Octoglasses | Firefin | 8800 | Last-Ditch Effort | 2.3.0 | ||
Safari Hat | Forge | 2300 | Last-Ditch Effort | Initial Release (1.0.0) | ||
Tinted Shades | Zekko | 350 | Last-Ditch Effort | Initial Release (1.0.0) | ||
Visor Skate Helmet | Skalop | 10000 | Last-Ditch Effort | Initial Release (1.0.0) |
Version history
Version | Adjustments |
---|---|
2.6.0 |
|
Splatoon 2
Last-Ditch Effort returns in Splatoon 2 with increased benefits and a tweaked means of activation:
Mechanics
Under specific conditions, Last-Ditch Effort now grants its user 1 to 24 ability points each of the following abilities:[1][2]
These abilities only begin to take effect under either of the following conditions:
- There are at most 30 seconds remaining on the game clock, or Overtime has begun in a Ranked Battle, at which the maximum 24 ability points will be granted for each of the above abilities.
- In a Ranked Battle, the opposing team's countdown has at most 50 points remaining. The effects of Last-Ditch Effort increase as the opposing team's countdown decreases from 50 to 30 points remaining, starting with 1 ability point for each ability and maxing out to 24 ability points:
Opposing team's counter |
AP |
---|---|
≥51 | 00 |
50 | 01 |
49 | 02 |
48 | 03 |
47 | 04 |
46 | 05 |
45 | 06 |
44 | 08 |
43 | 09 |
42 | 10 |
41 | 11 |
40 | 12 |
39 | 13 |
38 | 14 |
37 | 16 |
36 | 17 |
35 | 18 |
34 | 19 |
33 | 20 |
32 | 21 |
31 | 22 |
≤30 | 24 |
This ability is most beneficial to players whose weapon sets include a reliable lethal bomb (such as a Splat Bomb, Suction Bomb, or a Fizzy Bomb), but players whose main weapons have low ink efficiency (such as the Foil Squeezer) can also benefit as well.
Gear
Last-Ditch Effort is the main ability of:
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
18K Aviators | Rockenberg | 12000 | Last-Ditch Effort | Initial Release (1.0.0) | ||
Octoglasses | Firefin | 8800 | Last-Ditch Effort | 3.0.0 | ||
Octoling Shades | Cuttlegear | Octo Expansion | Last-Ditch Effort | 3.1.0 | ||
Orange Novelty Visor | Tentatek | Nintendo Switch News | Last-Ditch Effort | 15 April 2019 | ||
Safari Hat | Forge | 2300 | Last-Ditch Effort | Initial Release (1.0.0) | ||
Swim Goggles | Zink | 100 | Last-Ditch Effort | 3.0.0 | ||
Tinted Shades | Zekko | 350 | Last-Ditch Effort | Initial Release (1.0.0) | ||
Visor Skate Helmet | Skalop | 8000 | Last-Ditch Effort | Initial Release (1.0.0) |
Version history
Version | Adjustments |
---|---|
Base game |
|
1.4.0 |
|
4.7.0 |
|
Splatoon 3
Last-Ditch Effort returns in Splatoon 3 with the same mechanics it had back in Splatoon 2, including the buffs it received in Versions 1.4.0 and 4.7.0.[3]
Names in other languages
References
- ↑ "Splatoon 2 - The Ultimate Gear Guide! (Tips and Tricks + all Abilities explained)" by Wadsm, formerly of Ethereal and BackSquids
- ↑ "The BEST AND WORST Abilities - Headgear Exclusives (Splatoon 2 Gear Guide Pt 2)" by Chara, formerly of Prophecy and Climb
- ↑ LDE is unchanged in Splatoon 3 by LeanYoshi
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