Revision as of 15:35, 9 May 2022 by Exaskliri(talk | contribs)(→Splatoon 2: Clarified the distinction between this ability's effect in Turf War and Ranked Battles (the latter has a counter-based gradual effect that isn't present in the former, according to the 4.7.0 update log). Made the table collapsed by default and removed monospace (it is prettier). Also added S1 to S2 update log.)
In Turf War matches, if the time remaining on the timer is 30 seconds or less, then 24 AP is provided.
In Ranked Battles, when the opposing team's counter is 50 or less, the ability points are provided gradually (which maxes at 24 AP when the counter is 30 or less, including overtime) as detailed by the following table.
▲ During its active period, the effect of Last-Ditch Effort is now multiplied by 2.4 times the number of times it is equipped as a main gear ability (was previously multiplied by 1.8).
▲ When playing a Ranked Battle match, in addition to the benefits it previously provided, Last-Ditch Effort's benefits will improve when the opposing team's counter is 50 or below, and continue to improve gradually as the counter continues to decrease.
This benefit will max out once the counter has reached 30.
There are no changes to the benefits this gear ability provides in Turf War matches.