Moray Towers: Difference between revisions

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: '''Callie''': "So...if Judd ever called in sick, what would happen?"
: '''Callie''': "So...if Judd ever called in sick, what would happen?"
: '''Marie''': "I don't even want to think about that!"
: '''Marie''': "I don't even want to think about that!"
<br />
: '''Callie''': "OK, Marie. Give us another one of your pro tips!"
: '''Marie''': "What goes up must come down...unless it doesn't!"
<br />
<br />



Revision as of 01:58, 14 July 2015

Template:Infobox stage

Moray Towers is a multiplayer stage in Splatoon that was released as free DLC on July 11, 2015 at Template:UTC. [1]

Layout

A bird's-eye view of Moray Towers.

Moray Towers consists of two large towers connected by a series of diagonal ramps. It includes two Spawn Points on opposite towers, meeting together in the center through a network of ramps. Although the large amount of ramps provides an easy way to ink turf, players may also jump from ramp to ramp for a quick route to the center.

Notable Locations

  • Center Area – The Center Area is located between both teams' Spawn Points. It can be reached by traveling along a series of ramps, or more quickly by jumping over the ramps' edges.

Hazards

  • Chasms – Moray Towers's high and low areas are separated by large chasms. Falling into a chasm will kill Inklings.

Ranked Battle

Splat Zones

There are two Splatzones on Moray Towers, both being on the ending part of the ramps closest to the center.

Tower Control

The Tower can be found directly in the center of the map, on the small, raised platform. It makes its way over the center area, above a chasm, and finally, into its goal on the section above the second-lowest ramp.

Tips

  • Due to the descending nature from the spawn point to the center of the level, Chargers and Rollers are great options. Particularly, there are excellent sniping positions all round the center area, and both forms of weapons can quickly cover the long ramps.
  • Splash Walls do a good job of blocking off entire pathways when placed right.
  • Killer Wails will cover an entire pathway, making dodging the blast difficult.
  • The ramps ascending from the center of the stage are closely guarded to prevent Inklings from approaching enemy territory. However, both ramps are next to well-hidden, small passages that provide direct access to the top of those particular inclines.

Squid Sister Quotes

Callie: “Rollers are super effective here!”
Marie: “Chargers are the very best, like no gun ever was!”


Callie: “Don't look down... Don't look down...”
Marie: “NOOOOOOO WHYYYYY?! (I looked down.)”


Callie: "This stage really towers over the competition!"
Marie: "Ugh..."


Callie: "Man, my fear of heights and this stage do not jive."
Marie: "Yeah, I'm with you on that."


Callie: "I love dashing across this stage with a roller!"
Marie: "It's all fun and games until I splat you in the face!"


Callie: "So...if Judd ever called in sick, what would happen?"
Marie: "I don't even want to think about that!"


Callie: "OK, Marie. Give us another one of your pro tips!"
Marie: "What goes up must come down...unless it doesn't!"


Trivia

  • Moray Towers was initially shown in the first Splatfest promotional video.
  • Multiple images and the layout of Moray Towers were revealed in a datamine of Splatoon's files before it was officially confirmed.
  • The map was officially released on July 10, 2015.
  • The map's name is a reference to the real-life Moray Eel.
  • Moray Towers is the third stage in Splatoon to have it's spawn points not accessible by foot, after Saltspray Rig and Kelp Dome.
  • The Squid Sisters' conversation about Rollers and Chargers is a reference to Pokémon.

Gallery

Names in other languages

Template:Foreignname

Template:- Template:LocationsPro Template:-

  1. Nintendo America on Twitter. Nintendo of America (2015-07-11). Retrieved on 2015 July 11.