Shooting Range: Difference between revisions

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[[File:Test Area map.jpg|350px|thumb|Map of the Shooting Range as viewed on the [[Wii U GamePad]]]]
The '''Shooting Ranges''' are two [[location]]s - one in ''[[Splatoon]]'' and the other in ''[[Splatoon 2]]''.
The '''Shooting Range''' is a [[location]] in [[Booyah Base]] through [[Ammo Knights]] that [[Inkling]]s can use to test [[weapon]]s. Players can access this area by pressing {{button|Y}} from the [[Equipment]] screen or at Ammo Knights.


== Area ==
== Description ==
The Shooting Range is meant for testing of various [[weapons]] and [[abilities]], by providing exact measurements that are not available in normal conditions. It contains squid-shaped target dummies that display exact damage amounts when hit, lines of the floor for distance measurements, etc.
 
In both games, it can be accessed through {{Shop|Ammo Knights|game=Splatoon 2}} or through the [[equipment]] screen, by choosing the "Test" option, namely pressing {{button|Y}}. If the shooting range is accessed from Ammo Knights, all weapons unlocked by the player are available (via leveling, or in ''Splatoon'', via [[Sunken Scroll]]s). When accessing from the equipment menu, only the weapons already bought by the player will be available.
 
==Splatoon==
[[File:Test Area map.jpg|350px|thumb|Map of the ''Splatoon'' Shooting Range as viewed on the [[Wii U GamePad]]]]
 
=== Layout ===
The stage is made up of two target ranges: one immediately in front of the player from the start, and one up the ramp to their left. To the player's right is a door back into Ammo Knights, though it cannot be interacted with and is just for show. Next to the door are some boxes stacked up, with an unknown weapon leaning against them. This weapon is also seen in concept art of [[Sheldon]].
The stage is made up of two target ranges: one immediately in front of the player from the start, and one up the ramp to their left. To the player's right is a door back into Ammo Knights, though it cannot be interacted with and is just for show. Next to the door are some boxes stacked up, with an unknown weapon leaning against them. This weapon is also seen in concept art of [[Sheldon]].


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All [[ground]] and walls are [[ink]]-able.
All [[ground]] and walls are [[ink]]-able.


== Background ==
=== Background ===
The area is in the middle of [[Inkopolis]], surrounded by concrete city buildings and structures.
The area is in the middle of [[Inkopolis]], surrounded by concrete city buildings and structures.


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[[File:Basketball Easter Egg.jpg|350px|thumb|An [[Inkling]] scoring a hoop with a [[Splat Bomb]].]]
[[File:Basketball Easter Egg.jpg|350px|thumb|An [[Inkling]] scoring a hoop with a [[Splat Bomb]].]]


== GamePad ==
=== GamePad ===
On the [[Wii U GamePad|GamePad]] shows a map of the {{PAGENAME}} and all the ink on it. Tapping on a [[Squid Beakon]] will [[Super Jump]] to it, like in online battles. There is a reset button, which will remove all ink and will send the player back to where they started when pressed. There is also a control button, in which the player can change:
On the [[Wii U GamePad|GamePad]] shows a map of the Shooting Range and all the ink on it. Tapping on a [[Squid Beakon]] will [[Super Jump]] to it, like in online battles. There is a reset button, which will remove all ink and will send the player back to where they started when pressed. There is also a control button, in which the player can change:
* Camera Sensitivity from -5 to +5. This changes how much the camera moves in response to movement of the {{GamePad}}.
* Camera Sensitivity from -5 to +5. This changes how much the camera moves in response to movement of the {{GamePad}}.
* {{button|RS}} Y-axis/Y Axis (Normal or Inverted{{NA}}/Reverse{{EUOC}}). This changes inversion controls on the Y Axis. This is disabled when motion controls are set to ON.
* {{button|RS}} Y-axis/Y Axis (Normal or Inverted{{NA}}/Reverse{{EUOC}}). This changes inversion controls on the Y Axis. This is disabled when motion controls are set to ON.
Line 31: Line 37:
* Motion Controls (ON or OFF). This enables or disables the camera control by moving the {{GamePad}}.
* Motion Controls (ON or OFF). This enables or disables the camera control by moving the {{GamePad}}.


== Easter Egg ==
=== Easter Egg ===
The stage features an [[easter egg]]: if the player tosses a [[Splat Bomb]] through the basketball hoop in the second area, the hoop will produce a sparkly green effect and the player's [[Inkling]] will say a celebration. Splat Bombs are the only [[Sub Weapon]] that can be used for this, as they are the only ones that that will not simply stick to the hoop or explode against it.
The stage features an [[easter egg]]: if the player tosses a [[Splat Bomb]] through the basketball hoop in the second area, the hoop will produce a sparkly green effect and the player's [[Inkling]] will say one of the "[[Signal|Booyah!]]" sound clips. Splat Bombs are the only [[Sub Weapon]] that can be used for this, as they are the only ones that that will not simply stick to the hoop or explode against it.
{{clr}}
{{clr}}


In ''[[Splatoon 2]]'', the player's [[Inkling]] will cheer when he or she splat the 3 moving targets at the same time with the [[Splashdown]] Special, the [[Baller]] Special or a single [[Charger]] shot.
=== Trivia ===
 
== Trivia ==
* Following calculations from <ref>[https://www.youtube.com/watch?v=oX5gDtZ5bpk 1v1 at the Shooting Range]</ref>, at 243p for 2%, and 239p for 1.9%, the total stage area is 12364.5p. This surpasses the largest map, [[Piranha Pit]], by about 4 times. However, this calculation would also include the inaccessible background, including [[Inkopolis Plaza]].
* Following calculations from <ref>[https://www.youtube.com/watch?v=oX5gDtZ5bpk 1v1 at the Shooting Range]</ref>, at 243p for 2%, and 239p for 1.9%, the total stage area is 12364.5p. This surpasses the largest map, [[Piranha Pit]], by about 4 times. However, this calculation would also include the inaccessible background, including [[Inkopolis Plaza]].
*Aceesing the {{PAGENAME}} through the equipment screen only allows the player to test owned weapons, while accessing it through [[Ammo Knights]] allows the player to try out all available multiplayer weapons, except for ones unlocked by [[Sunken Scroll]]s in [[Octo Valley]]. They can only be tested out once [[Agent 3]] has defeated the boss and got the scroll in a boss [[mission]].


==Gallery==
===Gallery===
<gallery>
<gallery>
Testing Area.png|An [[Inkling]] in the {{PAGENAME}}.
Testing Area.png|An [[Inkling]] in the Shooting Range.
Test Area Splatfest.jpg|The {{PAGENAME}} during [[Splatfest]].
Test Area Splatfest.jpg|The Shooting Range during [[Splatfest]].
Ammoknightstest.png|Firing a [[Splattershot]].
Ammoknightstest.png|Firing a [[Splattershot]].
Splatling spin + fire.gif|Firing a [[Heavy Splatling]].
Splatling spin + fire.gif|Firing a [[Heavy Splatling]].
Testing area top grate.png|Standing on one of the grates.
Testing area top grate.png|Standing on one of the grates.
Unclimbable ledge @ test area.png|The unclimbable ledge surrounding the {{PAGENAME}}.
Unclimbable ledge @ test area.png|The unclimbable ledge surrounding the Shooting Range.
Testing area camera.png|A camera above the {{PAGENAME}}, the purpose of which is unknown.
Testing area camera.png|A camera above the Shooting Range, the purpose of which is unknown.
Testing area sparrow.png|A lone [[sparrow]].
Testing area sparrow.png|A lone [[sparrow]].
Testing area roller parts.png|Some [[Roller]] parts in the corner.
Testing area roller parts.png|Some [[Roller]] parts in the corner.
Testing area super jump 1.png|[[Super Jump]]ing over the {{PAGENAME}}.
Testing area super jump 1.png|[[Super Jump]]ing over the Shooting Range.
Testing area super jump 2.png|Alternate angle.
Testing area super jump 2.png|Alternate angle.
Concept Art - Sheldon.png|Concept art of [[Sheldon]], with the unknown weapon in the {{PAGENAME}} at the lower left.
Concept Art - Sheldon.png|Concept art of [[Sheldon]], with the unknown weapon in the Shooting Range at the lower left.
</gallery>
 
== ''[[Splatoon 2]]'' ==
{{stub}}
=== Layout ===
The shooting range is composed of two rooms connected by a short hallway. The entire range is marked with 11 dashed lines (dividing it in 10 equal lengths) going left to right, the farthest being at the back wall and the closest at the front wall. It is indoors, though skylights allow sunlight in. [[Super Jump]]ing inside reveals it is situated near a road in a suburban area.
 
The right room has a ramp leading up to a grate circling its back and side walls, and the left room has a small rise in its front-center with a grate attached to it as well. It contains five static target dummies: Three on the floor at various distances from the wall, another on the grate at the back-right corner, and the fifth on the front edge of the grate on the left wall. These target dummies are colored to match the enemy [[Ink]] color from the player's current color set.
 
The left room is slightly shorter and wider and has three dummies moving laterally along paths marked on the floor. The front-most dummy moves at the slowest pace (taking 8 seconds from one end of the path to the other), the middle one moves about twice as fast (4 seconds), and the farthest one moves about three times as fast (just under 3 seconds). These dummies are colored to match the neutral [[Ink]] color from the player's current color set.
 
The player starts out in the front of the right room and will return there whenever the shooting range is reset.
 
=== Easter Egg ===
The player's [[Inkling]] will cheer when they splat the 3 moving targets at the same time with the same attack. This is most easily done using the {{Weapon|S2|Special|Splashdown}}, the {{Weapon|S2|Special|Baller}} or with a single [[Charger]] shot (using a fully-charged shot's ability to pierce targets).
 
=== Trivia ===
* If accessed immediately after playing [[Salmon Run]], neither set of target dummies will have the [[Salmonid]] green color. Instead they will have dark purple (right room) and dark brown (left room) colors.
* It is possible to use the {{Weapon|S2|Special|Inkjet}} to get on to the rafters along the back wall.
 
===Gallery===
<gallery>
S2 Shooting Range Luna Blaster.png|Luna Blaster in the Shooting Range of ''Splatoon 2''.
S2 Shooting Range Luna Blaster.png|Luna Blaster in the Shooting Range of ''Splatoon 2''.
</gallery>
</gallery>

Revision as of 17:57, 27 March 2018

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Conjecture
This article or section involves something that has not been specifically named.
The name(s) presented could be conjectural.

The Shooting Ranges are two locations - one in Splatoon and the other in Splatoon 2.

Description

The Shooting Range is meant for testing of various weapons and abilities, by providing exact measurements that are not available in normal conditions. It contains squid-shaped target dummies that display exact damage amounts when hit, lines of the floor for distance measurements, etc.

In both games, it can be accessed through Lua error in Module:Shop at line 47: attempt to index field '?' (a nil value). or through the equipment screen, by choosing the "Test" option, namely pressing Y. If the shooting range is accessed from Ammo Knights, all weapons unlocked by the player are available (via leveling, or in Splatoon, via Sunken Scrolls). When accessing from the equipment menu, only the weapons already bought by the player will be available.

Splatoon

Map of the Splatoon Shooting Range as viewed on the Wii U GamePad

Layout

The stage is made up of two target ranges: one immediately in front of the player from the start, and one up the ramp to their left. To the player's right is a door back into Ammo Knights, though it cannot be interacted with and is just for show. Next to the door are some boxes stacked up, with an unknown weapon leaning against them. This weapon is also seen in concept art of Sheldon.

The first area has three squid-shaped test dummies. Damaging them causes the amount of damage done to appear above them. They are destroyed after taking 100 points of damage, but if they take damage without being destroyed, they will heal in the same amount of time it takes players to heal in a multiplayer battle. The first area also features a series of dashed white lines on the ground to help players gauge the range of their weapons, as well as four grates on the walls that can be climbed to to test Chargers or other weapons. They also help the player determine their weapon's ability to Ink vertical surfaces quickly, as some are better at it than others.

The second area features nine dummies. Three of them are regular enemies, three have one, two or three Defense Up abilitys respectively, as indicated on their front, and the back three are larger and much more durable, taking 500 points of damage to destroy. On the right wall is a basketball hoop.

All ground and walls are ink-able.

Background

The area is in the middle of Inkopolis, surrounded by concrete city buildings and structures.

During a Splatfest, the Squid Sisters' song City of Color can be heard in the distance, with the music fading more the left the player goes; also, the testing dummies are lit, glowing and fading in time to the music.

There is a non-climbable ledge surrounding the area preventing players from climbing out of it, though by placing a Squid Beakon and Super Jumping to it, the surrounding area can be briefly seen. This includes Inkopolis Tower in the distance, with the Great Zapfish curled around it.

Much of the stage is covered in graffiti and advertisements, as with most of the Splatoon world. However, unlike multiplayer matches or at Booyah Base, there are no Miiverse Graffiti posts.

An Inkling scoring a hoop with a Splat Bomb.

GamePad

On the GamePad shows a map of the Shooting Range and all the ink on it. Tapping on a Squid Beakon will Super Jump to it, like in online battles. There is a reset button, which will remove all ink and will send the player back to where they started when pressed. There is also a control button, in which the player can change:

  • Camera Sensitivity from -5 to +5. This changes how much the camera moves in response to movement of the Template:GamePad.
  • Right Stick Y-axis/Y Axis (Normal or Inverted(NA)[a]/Reverse(EU/OC)[b]). This changes inversion controls on the Y Axis. This is disabled when motion controls are set to ON.
  • Right Stick X-axis/X Axis (Normal or Inverted(NA)[a]/Reverse(EU/OC)[b]). This changes inversion controls on the X Axis.
  • Motion Controls (ON or OFF). This enables or disables the camera control by moving the Template:GamePad.

Easter Egg

The stage features an easter egg: if the player tosses a Splat Bomb through the basketball hoop in the second area, the hoop will produce a sparkly green effect and the player's Inkling will say one of the "Booyah!" sound clips. Splat Bombs are the only Sub Weapon that can be used for this, as they are the only ones that that will not simply stick to the hoop or explode against it.

Trivia

  • Following calculations from [1], at 243p for 2%, and 239p for 1.9%, the total stage area is 12364.5p. This surpasses the largest map, Piranha Pit, by about 4 times. However, this calculation would also include the inaccessible background, including Inkopolis Plaza.

Gallery

Splatoon 2

Empty ink tank.png
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You can help the wiki by adding to it.

Layout

The shooting range is composed of two rooms connected by a short hallway. The entire range is marked with 11 dashed lines (dividing it in 10 equal lengths) going left to right, the farthest being at the back wall and the closest at the front wall. It is indoors, though skylights allow sunlight in. Super Jumping inside reveals it is situated near a road in a suburban area.

The right room has a ramp leading up to a grate circling its back and side walls, and the left room has a small rise in its front-center with a grate attached to it as well. It contains five static target dummies: Three on the floor at various distances from the wall, another on the grate at the back-right corner, and the fifth on the front edge of the grate on the left wall. These target dummies are colored to match the enemy Ink color from the player's current color set.

The left room is slightly shorter and wider and has three dummies moving laterally along paths marked on the floor. The front-most dummy moves at the slowest pace (taking 8 seconds from one end of the path to the other), the middle one moves about twice as fast (4 seconds), and the farthest one moves about three times as fast (just under 3 seconds). These dummies are colored to match the neutral Ink color from the player's current color set.

The player starts out in the front of the right room and will return there whenever the shooting range is reset.

Easter Egg

The player's Inkling will cheer when they splat the 3 moving targets at the same time with the same attack. This is most easily done using the S2 Weapon Special Splashdown.png Splashdown, the S2 Weapon Special Baller.png Baller or with a single Charger shot (using a fully-charged shot's ability to pierce targets).

Trivia

  • If accessed immediately after playing Salmon Run, neither set of target dummies will have the Salmonid green color. Instead they will have dark purple (right room) and dark brown (left room) colors.
  • It is possible to use the S2 Weapon Special Inkjet.png Inkjet to get on to the rafters along the back wall.

Gallery

References

Template:Reflist


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