User:MindWanderer: Difference between revisions

From Inkipedia, the Splatoon wiki
(New weapons)
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|Mii Name:||MindWander
|Mii Name:||MindWander
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|[[Level]]:||46
|[[Level]]:||47
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|[[Splat Zones]] [[Rank]]:||A+
|[[Splat Zones]] [[Rank]]:||S
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|[[Tower Control]] [[Rank]]:||A
|[[Tower Control]] [[Rank]]:||A

Revision as of 23:18, 18 May 2018

I only get to play a couple of hours a week, so I'm not very good, but I still enjoy optimizing, strategizing, and theorizing, especially finding uses and builds for weapons and abilities that don't see much use.

Current Stats

Mii Name: MindWander
Level: 47
Splat Zones Rank: S
Tower Control Rank: A
Rainmaker Rank: S
Clam Blitz Rank: A-
Record Salmon Run Rating: Profreshional 240
Splatoon 1 Level: 39
Splatoon 1 Rank: B+
Switch Friend Code: SW-5961-6763-3987
NNID MindWanderer
SplatNet MindWander

Favored Weapons

Since I can't aim well and don't react quickly, I lean towards weapons with a tactical advantage.

Splatoon 2

The tactician's tool, with bonus carpet-bombing. Seek and destroy. Armor up! Explosions paint nicely. A returning favorite. Scoot in close and unload like mad. My sub and I: A chicken and an autobomb. I did say I can't aim well. A fantastic control tool... when my aim is on point.

Splatoon 1

Slosh over obstacles, at maximum range, or from behind a Splash Wall. Fast run speed, Sprinkler, and Inkstrike is the perfect Turf Wars set. Seekers and Inkstrikes are both underrated. I'm not sure why I do well with this weapon, but I do. Level the playing field before getting close. For when you want both range and beakons. Catch foes unaware with a long-range burst, or disrupt them for an easy splat. Got this late in the game, but it worked out well while it lasted.