Vending-Machine Corner: Difference between revisions
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{{Construction}} | {{Construction}} | ||
{{Infobox/Floor/SO | {{Infobox/Floor/SO | ||
|image = | |image =SO entering Vending-Machine Corner.jpg | ||
|type = Normal floor | |type = Normal floor | ||
|Boss floor = Any | |Boss floor = Any | ||
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The floor is a mezzanine with a linear corridor without walls in a large open space and a [[vending machine]] in its center. It can randomly appear on any floor, is always an optional floor on 11F and 21F, is always an optional floor on 5F should the prior run get past 5F, and can be permanently unlocked to appear on 15F and 25F by activating [[Marina's Hacks]]. | The floor is a mezzanine with a linear corridor without walls in a large open space and a [[vending machine]] in its center. It can randomly appear on any floor, is always an optional floor on 11F and 21F, is always an optional floor on 5F should the prior run get past 5F, and can be permanently unlocked to appear on 15F and 25F by activating [[Marina's Hacks]]. | ||
The vending machine offers [[color chip]]s, [[sub weapon|sub]] and [[special weapon]]s to exchange, extra lives, or [[Prlz]] at the cost of [[Membux]]. | The vending machine offers [[color chip]]s, [[sub weapon|sub]] and [[special weapon]]s to exchange, extra lives, or [[Prlz]] at the cost of [[Membux]]. Up to 3 of these items will be in stock at any given time; lives will always and only appear in stock if the player has a life deficit. [[Marina's Hacks]] can enable discounts and the ability to restock the vending machine in exchange for [[Membux]]. | ||
{| class="wikitable sitecolor-so" style="text-align:center;" | {| class="wikitable sitecolor-so" style="text-align:center;" | ||
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!Lives | !Lives | ||
|3 | |3 | ||
| | |colspan="3"|{{cost|so|Varies|mb}}<ref group=notes>The cost of lives is based on the floor and will increase further into the Spire; each successive life bought in the same set also increases in price similar to sets of color chips.</ref> | ||
|{{cost|so|Varies|mb}} | |||
|} | |} | ||
==Floor features== | ==Floor features== | ||
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==Gallery== | ==Gallery== | ||
<gallery> | {{More images}}<gallery> | ||
SO entering Vending-Machine Corner.jpg|Entering a Vending-Machine Corner | SO entering Vending-Machine Corner.jpg|Entering a Vending-Machine Corner | ||
SO vending machine.png|The vending machine | SO vending machine.png|The vending machine | ||
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|KorM= | |KorM= | ||
}} | }} | ||
==Note list== | |||
{{Note list}} | |||
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==References== | ==References== |
Revision as of 15:13, 3 May 2024
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Vending-Machine Corner is a special floor in Splatoon 3: Side Order.
Description
The floor is a mezzanine with a linear corridor without walls in a large open space and a vending machine in its center. It can randomly appear on any floor, is always an optional floor on 11F and 21F, is always an optional floor on 5F should the prior run get past 5F, and can be permanently unlocked to appear on 15F and 25F by activating Marina's Hacks.
The vending machine offers color chips, sub and special weapons to exchange, extra lives, or Prlz at the cost of Membux. Up to 3 of these items will be in stock at any given time; lives will always and only appear in stock if the player has a life deficit. Marina's Hacks can enable discounts and the ability to restock the vending machine in exchange for Membux.
Item | Max Stock | Cost per purchase | ||
---|---|---|---|---|
First | Second | Third | ||
Color chip | 3 | 500 | 1000 | 1500 |
Sub weapon | 1 | 500 | ||
Special weapon | 1 | 500 | ||
25 | 1 | 1000 | ||
Lives | 3 | Varies[a] |
Floor features
Gallery
-
Entering a Vending-Machine Corner
-
The vending machine
Names in other languages
Language | Name | Meaning |
---|---|---|
Dutch | Verkoopautomaathoek | Vending-machine corner |
French (NOE) | Coin distributeur | Vending-machine corner |
German | Automatenecke | Vending-machine corner |
Italian | Distributore automatico | Vending machine |
Russian | Уголок с консервоматом Ugolok s konservomatom |
Little/cozy vending machine corner |
Note list
- ↑ The cost of lives is based on the floor and will increase further into the Spire; each successive life bought in the same set also increases in price similar to sets of color chips.
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