Vending-Machine Corner: Difference between revisions

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{{Construction}}
{{Construction}}
{{Infobox/Floor/SO
{{Infobox/Floor/SO
|image =
|image =SO entering Vending-Machine Corner.jpg
|type = Normal floor
|type = Normal floor
|Boss floor = Any
|Boss floor = Any
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The floor is a mezzanine with a linear corridor without walls in a large open space and a [[vending machine]] in its center. It can randomly appear on any floor, is always an optional floor on 11F and 21F, is always an optional floor on 5F should the prior run get past 5F, and can be permanently unlocked to appear on 15F and 25F by activating [[Marina's Hacks]].
The floor is a mezzanine with a linear corridor without walls in a large open space and a [[vending machine]] in its center. It can randomly appear on any floor, is always an optional floor on 11F and 21F, is always an optional floor on 5F should the prior run get past 5F, and can be permanently unlocked to appear on 15F and 25F by activating [[Marina's Hacks]].


The vending machine offers [[color chip]]s, [[sub weapon|sub]] and [[special weapon]]s to exchange, extra lives, or [[Prlz]] at the cost of [[Membux]].
The vending machine offers [[color chip]]s, [[sub weapon|sub]] and [[special weapon]]s to exchange, extra lives, or [[Prlz]] at the cost of [[Membux]]. Up to 3 of these items will be in stock at any given time; lives will always and only appear in stock if the player has a life deficit. [[Marina's Hacks]] can enable discounts and the ability to restock the vending machine in exchange for [[Membux]].


{| class="wikitable sitecolor-so" style="text-align:center;"
{| class="wikitable sitecolor-so" style="text-align:center;"
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!Lives
!Lives
|3
|3
|{{cost|so|Varies|mb}}
|colspan="3"|{{cost|so|Varies|mb}}<ref group=notes>The cost of lives is based on the floor and will increase further into the Spire; each successive life bought in the same set also increases in price similar to sets of color chips.</ref>
|{{cost|so|Varies|mb}}
|{{cost|so|Varies|mb}}
|}
|}
:''Note: [[Marina's Hacks]] enable discounts and the ability to restock the vending machine in exchange for [[Membux]].''


==Floor features==
==Floor features==
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==Gallery==
==Gallery==
<gallery>
{{More images}}<gallery>
SO entering Vending-Machine Corner.jpg|Entering a Vending-Machine Corner
SO entering Vending-Machine Corner.jpg|Entering a Vending-Machine Corner
SO vending machine.png|The vending machine
SO vending machine.png|The vending machine
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|KorM=
|KorM=
}}
}}
==Note list==
{{Note list}}
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==References==
==References==

Revision as of 15:13, 3 May 2024

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Vending-Machine Corner
Use the vending machine!
SO entering Vending-Machine Corner.jpg
Appearance On a normal climb:
1F-9F, 11F-19F, 21-29F
Music

Vending-Machine Corner is a special floor in Splatoon 3: Side Order.

Description

The floor is a mezzanine with a linear corridor without walls in a large open space and a vending machine in its center. It can randomly appear on any floor, is always an optional floor on 11F and 21F, is always an optional floor on 5F should the prior run get past 5F, and can be permanently unlocked to appear on 15F and 25F by activating Marina's Hacks.

The vending machine offers color chips, sub and special weapons to exchange, extra lives, or Prlz at the cost of Membux. Up to 3 of these items will be in stock at any given time; lives will always and only appear in stock if the player has a life deficit. Marina's Hacks can enable discounts and the ability to restock the vending machine in exchange for Membux.

Item Max Stock Cost per purchase
First Second Third
Color chip 3 Membuxs 500 Membuxs 1000 Membuxs 1500
Sub weapon 1 Membuxs 500
Special weapon 1 Membuxs 500
Prlzs 25 1 Membuxs 1000
Lives 3 Membuxs Varies[a]

Floor features

Gallery

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Names in other languages

Language Name Meaning
Netherlands Dutch Verkoopautomaathoek Vending-machine corner
France French (NOE) Coin distributeur Vending-machine corner
Germany German Automatenecke Vending-machine corner
Italy Italian Distributore automatico Vending machine
Russia Russian Уголок с консервоматом
Ugolok s konservomatom
Little/cozy vending machine corner

Note list

  1. The cost of lives is based on the floor and will increase further into the Spire; each successive life bought in the same set also increases in price similar to sets of color chips.