Vibe: Difference between revisions
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*Scenario 1: | *Scenario 1: | ||
**Player reaches 3 flags (Toasty) and talks to Judd. | **Player reaches 3 flags (Toasty) and talks to Judd. | ||
**Player receives {{Cost|100| | **Player receives {{Cost|S|100|cash|20}}. | ||
**Player continues fighting, reaches 4 flags (Smokin'), and talks to Judd. | **Player continues fighting, reaches 4 flags (Smokin'), and talks to Judd. | ||
**Player receives {{Cost|300| | **Player receives {{Cost|S|300|cash|20}}. | ||
*Scenario 2: | *Scenario 2: | ||
**Player reaches 4 flags (Smokin') and talks to Judd. | **Player reaches 4 flags (Smokin') and talks to Judd. | ||
**Player receives {{Cost|400| | **Player receives {{Cost|S|400|cash|20}}. | ||
**Player loses a match, and is now down to 3 flags (Toasty). They talk to Judd. | **Player loses a match, and is now down to 3 flags (Toasty). They talk to Judd. | ||
**Judd doesn't give any money, just advice. | **Judd doesn't give any money, just advice. | ||
Line 31: | Line 31: | ||
**Player reaches 7 flags (SO HAWT!), but continues playing. | **Player reaches 7 flags (SO HAWT!), but continues playing. | ||
**Player loses a match and goes down to 5.5 flags (Smokin'), and talks to Judd. | **Player loses a match and goes down to 5.5 flags (Smokin'), and talks to Judd. | ||
**Player still receives {{Cost|1400| | **Player still receives {{Cost|S|1400|cash|20}} for reaching 'SO HAWT!' | ||
== Names in other languages == | == Names in other languages == |
Revision as of 16:09, 20 February 2018
Vibe is a indicator of the winning streaks of players in online battles, shown in both the Battle Lobby and the waiting room before a match. On the Vibe Meter is a title and a number of flags. Winning battles adds one flag and, conversely, losses deduct flags depending on the Meter's current level.
Speaking to Judd in Inkopolis Plaza will reward the player with Cash based on their Vibe. Since it resets when the stages change, rewards will be lost if the player does not collect them within the stage cycle in which they played.
During a Splatfest, Vibe is replaced by Splatfest Power. Prior to Version 2.6.0, Vibe was used for Splatfests with no alterations, allowing for very high numbers of flags because of the lack of stage rotation.
Levels
The following table lists Vibe levels, flag penalties, and payouts:
Meter Level | Flags | Penalty | Payout |
---|---|---|---|
Chill (NA)[a] Lukewarm (EU/OC)[b] |
0 | 0 | 0 |
Toasty | 0.5-3 | -0.5 | 100 |
Smokin' | 3.5-6 | -1 | 300 |
SO HAWT!! (NA)[a] On Fire! (EU/OC)[b] |
6.5+ | -1.5 | 1,000 |
Players can only claim each level's reward once per stage rotation. Upon claiming one, all of the previous levels' unclaimed bonuses are included. For example, consider the following scenarios:
- Map selection changed.
- Scenario 1:
- Scenario 2:
If the player reaches a certain Vibe level, drops to a lower one, and then talks to Judd, they will still get the reward of the highest flag count they earned.
- Scenario 3:
Names in other languages
English (NTSC) | English (PAL) | Japanese | French (NTSC) | French (PAL) | Spanish (NTSC) | Spanish (PAL) | German | Italian |
---|---|---|---|---|---|---|---|---|
Chill | Lukewarm | チョーシあげていこう | Moyen... | Podría ser mejor... | Mejorable... | Kleiner Fisch | Migliorabile! | |
Toasty | Toasty | チョーシぼちぼち | Pas mal. | Aceptable... | Aceptable... | Flotte Sprotte | Accettabile! | |
Smokin' | Smokin' | チョーシいいね! | Classe ! | ¡Admirable! | ¡Admirable! | Toller Hecht | Notevole! | |
SO HAWT!! | On Fire! | チョーシサイコー | Trop classe ! | ¡Insuperable! | ¡Inmejorable! | Hammerhai | Inarrestabile! |
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