Gear ability: Difference between revisions

From Inkipedia, the Splatoon wiki
m (Post-upgrade cleanup: Template:InterimGear → Template:Gear)
m (Upgrade: Template:Ability → Template:InterimAbility)
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Some abilities can only be used in the main ability slot of certain types of [[gear]], preventing the user from having more than one ability exclusive to that gear type. For instance, if a player equips [[Tenacity]], they cannot also have [[Comeback]] because both abilities are only available in the main ability slot of headgear items. The groups of mutually exclusive abilities are as follows:
Some abilities can only be used in the main ability slot of certain types of [[gear]], preventing the user from having more than one ability exclusive to that gear type. For instance, if a player equips [[Tenacity]], they cannot also have [[Comeback]] because both abilities are only available in the main ability slot of headgear items. The groups of mutually exclusive abilities are as follows:
*[[Headgear]]:
*[[Headgear]]:
**{{Ability|Comeback|game=Splatoon}}
**{{InterimAbility|S|Comeback}}
**{{Ability|Last-Ditch Effort|game=Splatoon}}
**{{InterimAbility|S|Last-Ditch Effort}}
**{{Ability|Opening Gambit|game=Splatoon}}
**{{InterimAbility|S|Opening Gambit}}
**{{Ability|Tenacity|game=Splatoon}}
**{{InterimAbility|S|Tenacity}}
*[[Clothing]]:
*[[Clothing]]:
**{{Ability|Cold Blooded|game=Splatoon}}
**{{InterimAbility|S|Cold Blooded}}
**{{Ability|Haunt|game=Splatoon}}
**{{InterimAbility|S|Haunt}}
**{{Ability|Ninja Squid|game=Splatoon}}
**{{InterimAbility|S|Ninja Squid}}
**{{Ability|Recon|game=Splatoon}}
**{{InterimAbility|S|Recon}}
***Because the {{Gear|S|Clothing|Splatfest Tee}} has to be worn during [[Splatfest]], only {{Ability|Special Saver|game=Splatoon}} can be used in Splatfest Battles.
***Because the {{Gear|S|Clothing|Splatfest Tee}} has to be worn during [[Splatfest]], only {{InterimAbility|S|Special Saver}} can be used in Splatfest Battles.
*[[Shoes]]:
*[[Shoes]]:
**{{Ability|Bomb Sniffer|game=Splatoon}}
**{{InterimAbility|S|Bomb Sniffer}}
**{{Ability|Ink Resistance Up|game=Splatoon}}
**{{InterimAbility|S|Ink Resistance Up}}
**{{Ability|Stealth Jump|game=Splatoon}}
**{{InterimAbility|S|Stealth Jump}}


===List of abilities===
===List of abilities===
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!style="width: 100px; text-align: center;"|Unfavored by
!style="width: 100px; text-align: center;"|Unfavored by
|-
|-
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{ability|Bomb Range Up|game=Splatoon}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{InterimAbility|S|Bomb Range Up}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Makes thrown [[Sub Weapon]]s travel farther.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Makes thrown [[Sub Weapon]]s travel farther.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Any
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Any
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|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|
|-
|-
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{ability|Bomb Sniffer|game=Splatoon}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{InterimAbility|S|Bomb Sniffer}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Enemy Sub Weapons within a certain distance appear on-screen as skull icons and non-lethal damage from them is reduced.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Enemy Sub Weapons within a certain distance appear on-screen as skull icons and non-lethal damage from them is reduced.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Shoes
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Shoes
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|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|
|-
|-
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{ability|Cold Blooded|game=Splatoon}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{InterimAbility|S|Cold Blooded}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Shortens the duration of position trackers.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Shortens the duration of position trackers.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Clothing
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Clothing
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|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|
|-
|-
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{ability|Comeback|game=Splatoon}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{InterimAbility|S|Comeback}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Improves [[Ink]] usage and recovery, swim and run speed, and [[Special Weapon]] charge rate for 20 seconds after respawning.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Improves [[Ink]] usage and recovery, swim and run speed, and [[Special Weapon]] charge rate for 20 seconds after respawning.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Headgear
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Headgear
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|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|
|-
|-
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{ability|Damage Up|game=Splatoon}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{InterimAbility|S|Damage Up}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Increases damage done with all [[weapon]]s.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Increases damage done with all [[weapon]]s.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Any
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Any
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|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{Brand|Inkline|game=Splatoon}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{Brand|Inkline|game=Splatoon}}
|-
|-
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{ability|Defense Up|game=Splatoon}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{InterimAbility|S|Defense Up}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Decreases damage taken from all attacks.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Decreases damage taken from all attacks.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Any
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Any
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|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{Brand|Krak-On|game=Splatoon}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{Brand|Krak-On|game=Splatoon}}
|-
|-
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{ability|Haunt|game=Splatoon}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{InterimAbility|S|Haunt}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Tracks the enemy that splats the user and increases damage, defense, and run speed when the user themselves is tracked.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Tracks the enemy that splats the user and increases damage, defense, and run speed when the user themselves is tracked.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Clothing
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Clothing
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|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|
|-
|-
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{ability|Ink Recovery Up|game=Splatoon}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{InterimAbility|S|Ink Recovery Up}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Increases [[Ink Tank]] refill rate while in squid form.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Increases [[Ink Tank]] refill rate while in squid form.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Any
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Any
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|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{Brand|Firefin|game=Splatoon}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{Brand|Firefin|game=Splatoon}}
|-
|-
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{ability|Ink Resistance Up|game=Splatoon}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{InterimAbility|S|Ink Resistance Up}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Decreases damage, speed, and jump penalties when standing in enemy Ink.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Decreases damage, speed, and jump penalties when standing in enemy Ink.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Shoes
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Shoes
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|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|
|-
|-
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{ability|Ink Saver (Main)|game=Splatoon}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{InterimAbility|S|Ink Saver (Main)}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Decreases [[Main Weapon]] Ink usage.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Decreases [[Main Weapon]] Ink usage.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Any
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Any
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|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{Brand|SquidForce|game=Splatoon}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{Brand|SquidForce|game=Splatoon}}
|-
|-
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{ability|Ink Saver (Sub)|game=Splatoon}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{InterimAbility|S|Ink Saver (Sub)}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Decreases [[Sub Weapon]] Ink usage.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Decreases [[Sub Weapon]] Ink usage.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Any
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Any
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|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{Brand|Forge|game=Splatoon}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{Brand|Forge|game=Splatoon}}
|-
|-
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{ability|Last-Ditch Effort|game=Splatoon}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{InterimAbility|S|Last-Ditch Effort}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Improves Ink usage and recovery as well as [[Spawn Point|respawn]] time towards the end of a battle.  
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Improves Ink usage and recovery as well as [[Spawn Point|respawn]] time towards the end of a battle.  
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Headgear
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Headgear
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|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|
|-
|-
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{ability|Ninja Squid|game=Splatoon}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{InterimAbility|S|Ninja Squid}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|The user is invisible when swimming, but has reduced swim speed.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|The user is invisible when swimming, but has reduced swim speed.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Clothing
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Clothing
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|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|
|-
|-
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{ability|Opening Gambit|game=Splatoon}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{InterimAbility|S|Opening Gambit}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Increases swim and run speed for the first 30 seconds of a battle.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Increases swim and run speed for the first 30 seconds of a battle.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Headgear
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Headgear
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|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|
|-
|-
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{ability|Quick Respawn|game=Splatoon}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{InterimAbility|S|Quick Respawn}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Decreases respawn delay.  
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Decreases respawn delay.  
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Any
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Any
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|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{Brand|Zink|game=Splatoon}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{Brand|Zink|game=Splatoon}}
|-
|-
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{ability|Quick Super Jump|game=Splatoon}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{InterimAbility|S|Quick Super Jump}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Increases [[Super Jump]] speed.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Increases [[Super Jump]] speed.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Any
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Any
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|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{Brand|Tentatek|game=Splatoon}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{Brand|Tentatek|game=Splatoon}}
|-
|-
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{ability|Recon|game=Splatoon}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{InterimAbility|S|Recon}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Opponents and their [[weapon]]s are seen on {{GP}} while standing on one's Spawn Point and for 3.5 seconds after leaving it.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Opponents and their [[weapon]]s are seen on {{GP}} while standing on one's Spawn Point and for 3.5 seconds after leaving it.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Clothing
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Clothing
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|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|
|-
|-
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{ability|Run Speed Up|game=Splatoon}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{InterimAbility|S|Run Speed Up}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Increases movement speed in humanoid form.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Increases movement speed in humanoid form.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Any
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Any
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|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{Brand|Splash Mob|game=Splatoon}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{Brand|Splash Mob|game=Splatoon}}
|-
|-
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{ability|Special Charge Up|game=Splatoon}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{InterimAbility|S|Special Charge Up}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Increases the rate at which the [[Special Gauge]] fills.  
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Increases the rate at which the [[Special Gauge]] fills.  
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Any
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Any
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|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{Brand|Zekko|game=Splatoon}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{Brand|Zekko|game=Splatoon}}
|-
|-
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{ability|Special Duration Up|game=Splatoon}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{InterimAbility|S|Special Duration Up}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Increases the duration of [[Special Weapon]]s and gives the [[Inkstrike]] and [[Killer Wail]] shorter cooldown times.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Increases the duration of [[Special Weapon]]s and gives the [[Inkstrike]] and [[Killer Wail]] shorter cooldown times.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Any
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Any
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|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{Brand|Takoroka|game=Splatoon}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{Brand|Takoroka|game=Splatoon}}
|-
|-
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{ability|Special Saver|game=Splatoon}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{InterimAbility|S|Special Saver}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Decreases Special Gauge loss after being splatted.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Decreases Special Gauge loss after being splatted.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Any
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Any
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|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{Brand|Skalop|game=Splatoon}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{Brand|Skalop|game=Splatoon}}
|-
|-
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{ability|Stealth Jump|game=Splatoon}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{InterimAbility|S|Stealth Jump}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Hides the Super Jump target but decreases the speed of the jump.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Hides the Super Jump target but decreases the speed of the jump.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Shoes
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Shoes
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|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{Brand|Rockenberg|game=Splatoon}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{Brand|Rockenberg|game=Splatoon}}
|-
|-
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{ability|Tenacity|game=Splatoon}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|{{InterimAbility|S|Tenacity}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Slowly fills the user's Special Gauge when their team has fewer players than the opposing team.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Slowly fills the user's Special Gauge when their team has fewer players than the opposing team.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Headgear
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon}}, 0.25); "|Headgear
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Some abilities can only be used in the main ability slot of certain types of [[gear]], preventing the user from having more than one ability exclusive to that gear type. For instance, if a player equips [[Tenacity]], they cannot also have [[Comeback]] because both abilities are only available in the main ability slot of headgear items. The groups of mutually exclusive abilities are as follows:
Some abilities can only be used in the main ability slot of certain types of [[gear]], preventing the user from having more than one ability exclusive to that gear type. For instance, if a player equips [[Tenacity]], they cannot also have [[Comeback]] because both abilities are only available in the main ability slot of headgear items. The groups of mutually exclusive abilities are as follows:
*[[Headgear]]:
*[[Headgear]]:
**{{Ability|Comeback|game=Splatoon 2}}
**{{InterimAbility|S2|Comeback}}
**{{Ability|Last-Ditch Effort|game=Splatoon 2}}
**{{InterimAbility|S2|Last-Ditch Effort}}
**{{Ability|Opening Gambit|game=Splatoon 2}}
**{{InterimAbility|S2|Opening Gambit}}
**{{Ability|Tenacity|game=Splatoon 2}}
**{{InterimAbility|S2|Tenacity}}
*[[Clothing]]:
*[[Clothing]]:
**{{Ability|Ability Doubler|game=Splatoon 2}}
**{{InterimAbility|S2|Ability Doubler}}
***Because the {{Gear|S2|Clothing|Splatfest Tee}} has to be worn during [[Splatfest]], only Ability Doubler can be used in Splatfest Battles.
***Because the {{Gear|S2|Clothing|Splatfest Tee}} has to be worn during [[Splatfest]], only Ability Doubler can be used in Splatfest Battles.
**{{Ability|Haunt|game=Splatoon 2}}
**{{InterimAbility|S2|Haunt}}
**{{Ability|Ninja Squid|game=Splatoon 2}}
**{{InterimAbility|S2|Ninja Squid}}
**{{Ability|Respawn Punisher|game=Splatoon 2}}
**{{InterimAbility|S2|Respawn Punisher}}
**{{Ability|Thermal Ink|game=Splatoon 2}}
**{{InterimAbility|S2|Thermal Ink}}
*[[Shoes]]:
*[[Shoes]]:
**{{Ability|Drop Roller|game=Splatoon 2}}
**{{InterimAbility|S2|Drop Roller}}
**{{Ability|Object Shredder|game=Splatoon 2}}
**{{InterimAbility|S2|Object Shredder}}
**{{Ability|Stealth Jump|game=Splatoon 2}}
**{{InterimAbility|S2|Stealth Jump}}


===List of abilities===
===List of abilities===
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!style="width: 100px; text-align: center;"|Unfavored by
!style="width: 100px; text-align: center;"|Unfavored by
|-
|-
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{ability|Ability Doubler|game=Splatoon 2}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{InterimAbility|S2|Ability Doubler}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Doubles the effect of other abilities attached to that gear piece.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Doubles the effect of other abilities attached to that gear piece.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Clothing
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Clothing
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|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|
|-
|-
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{ability|Bomb Defense Up|game=Splatoon 2}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{InterimAbility|S2|Bomb Defense Up}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Reduces damage taken by blasts from sub weapons or special weapons.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Reduces damage taken by blasts from sub weapons or special weapons.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Any
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Any
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|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{Brand|Krak-On|game=Splatoon 2}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{Brand|Krak-On|game=Splatoon 2}}
|-
|-
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{ability|Cold-Blooded|game=Splatoon 2}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{InterimAbility|S2|Cold-Blooded}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Shortens the duration of position trackers.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Shortens the duration of position trackers.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Any
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Any
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|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{Brand|Inkline|game=Splatoon 2}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{Brand|Inkline|game=Splatoon 2}}
|-
|-
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{ability|Comeback|game=Splatoon 2}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{InterimAbility|S2|Comeback}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Improves ink management and mobility stats for 20 seconds after respawning.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Improves ink management and mobility stats for 20 seconds after respawning.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Headgear
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Headgear
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|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|
|-
|-
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{ability|Drop Roller|game=Splatoon 2}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{InterimAbility|S2|Drop Roller}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Tilting the L stick during a Super Jump allows the player to perform a directional roll upon landing.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Tilting the L stick during a Super Jump allows the player to perform a directional roll upon landing.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Shoes
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Shoes
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|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|
|-
|-
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{ability|Haunt|game=Splatoon 2}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{InterimAbility|S2|Haunt}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Tracks the enemy that splats the user.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Tracks the enemy that splats the user.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Clothing
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Clothing
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|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|
|-
|-
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{ability|Ink Recovery Up|game=Splatoon 2}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{InterimAbility|S2|Ink Recovery Up}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Increases [[Ink Tank]] refill rate while in squid form.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Increases [[Ink Tank]] refill rate while in squid form.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Any
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Any
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|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{Brand|Firefin|game=Splatoon 2}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{Brand|Firefin|game=Splatoon 2}}
|-
|-
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{ability|Ink Resistance Up|game=Splatoon 2}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{InterimAbility|S2|Ink Resistance Up}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Decreases damage, speed, and jump penalties when standing in enemy Ink.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Decreases damage, speed, and jump penalties when standing in enemy Ink.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Any
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Any
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|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{Brand|Enperry|game=Splatoon 2}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{Brand|Enperry|game=Splatoon 2}}
|-
|-
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{ability|Ink Saver (Main)|game=Splatoon 2}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{InterimAbility|S2|Ink Saver (Main)}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Decreases [[Main Weapon]] Ink usage.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Decreases [[Main Weapon]] Ink usage.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Any
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Any
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|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{Brand|SquidForce|game=Splatoon 2}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{Brand|SquidForce|game=Splatoon 2}}
|-
|-
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{ability|Ink Saver (Sub)|game=Splatoon 2}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{InterimAbility|S2|Ink Saver (Sub)}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Decreases [[Sub Weapon]] Ink usage.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Decreases [[Sub Weapon]] Ink usage.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Any
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Any
Line 303: Line 303:
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{Brand|Forge|game=Splatoon 2}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{Brand|Forge|game=Splatoon 2}}
|-
|-
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{ability|Last-Ditch Effort|game=Splatoon 2}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{InterimAbility|S2|Last-Ditch Effort}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Improves Ink usage and recovery as well as [[Spawn Point|respawn]] time towards the end of a battle.  
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Improves Ink usage and recovery as well as [[Spawn Point|respawn]] time towards the end of a battle.  
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Headgear
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Headgear
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|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|
|-
|-
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{ability|Ninja Squid|game=Splatoon 2}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{InterimAbility|S2|Ninja Squid}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|The user is invisible when swimming, but has reduced swim speed.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|The user is invisible when swimming, but has reduced swim speed.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Clothing
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Clothing
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|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|
|-
|-
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{ability|Object Shredder|game=Splatoon 2}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{InterimAbility|S2|Object Shredder}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Increases damage dealt to non-player targets.  
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Increases damage dealt to non-player targets.  
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Shoes
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Shoes
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|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|
|-
|-
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{ability|Opening Gambit|game=Splatoon 2}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{InterimAbility|S2|Opening Gambit}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Increases swim and run speed for the first 30 seconds of a battle.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Increases swim and run speed for the first 30 seconds of a battle.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Headgear
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Headgear
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|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|
|-
|-
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{ability|Quick Respawn|game=Splatoon 2}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{InterimAbility|S2|Quick Respawn}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Decreases respawn delay.  
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Decreases respawn delay.  
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Any
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Any
Line 333: Line 333:
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{Brand|Zink|game=Splatoon 2}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{Brand|Zink|game=Splatoon 2}}
|-
|-
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{ability|Quick Super Jump|game=Splatoon 2}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{InterimAbility|S2|Quick Super Jump}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Increases [[Super Jump]] speed.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Increases [[Super Jump]] speed.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Any
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Any
Line 339: Line 339:
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{Brand|Tentatek|game=Splatoon 2}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{Brand|Tentatek|game=Splatoon 2}}
|-
|-
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{ability|Respawn Punisher|game=Splatoon 2}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{InterimAbility|S2|Respawn Punisher}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Increases respawn time and special gauge spawn penalty for the player and any enemy they splat.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Increases respawn time and special gauge spawn penalty for the player and any enemy they splat.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Clothing
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Clothing
Line 345: Line 345:
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|
|-
|-
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{ability|Run Speed Up|game=Splatoon 2}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{InterimAbility|S2|Run Speed Up}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Increases movement speed in humanoid form.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Increases movement speed in humanoid form.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Any
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Any
Line 351: Line 351:
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{Brand|Splash Mob|game=Splatoon 2}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{Brand|Splash Mob|game=Splatoon 2}}
|-
|-
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{ability|Special Charge Up|game=Splatoon 2}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{InterimAbility|S2|Special Charge Up}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Increases the rate at which the [[Special Gauge]] fills.  
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Increases the rate at which the [[Special Gauge]] fills.  
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Any
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Any
Line 357: Line 357:
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{Brand|Zekko|game=Splatoon 2}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{Brand|Zekko|game=Splatoon 2}}
|-
|-
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{ability|Special Power Up|game=Splatoon 2}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{InterimAbility|S2|Special Power Up}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Raises performance of [[Special Weapon]]s.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Raises performance of [[Special Weapon]]s.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Any
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Any
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|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{Brand|Takoroka|game=Splatoon 2}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{Brand|Takoroka|game=Splatoon 2}}
|-
|-
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{ability|Special Saver|game=Splatoon 2}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{InterimAbility|S2|Special Saver}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Decreases Special Gauge loss after being splatted.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Decreases Special Gauge loss after being splatted.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Any
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Any
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|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{Brand|Annaki|game=Splatoon 2}}<br />{{Brand|Skalop|game=Splatoon 2}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{Brand|Annaki|game=Splatoon 2}}<br />{{Brand|Skalop|game=Splatoon 2}}
|-
|-
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{ability|Stealth Jump|game=Splatoon 2}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{InterimAbility|S2|Stealth Jump}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Hides the Super Jump landing marker.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Hides the Super Jump landing marker.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Shoes
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Shoes
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|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|
|-
|-
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{ability|Sub Power Up|game=Splatoon 2}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{InterimAbility|S2|Sub Power Up}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Increases performance of [[Sub Weapon]]s.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Increases performance of [[Sub Weapon]]s.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Any
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Any
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|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{Brand|Toni Kensa|game=Splatoon 2}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{Brand|Toni Kensa|game=Splatoon 2}}
|-
|-
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{ability|Swim Speed Up|game=Splatoon 2}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{InterimAbility|S2|Swim Speed Up}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Increases movement speed while swimming in squid form.  
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Increases movement speed while swimming in squid form.  
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Any
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Any
Line 387: Line 387:
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{Brand|Rockenberg|game=Splatoon 2}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{Brand|Rockenberg|game=Splatoon 2}}
|-
|-
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{ability|Tenacity|game=Splatoon 2}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{InterimAbility|S2|Tenacity}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Slowly fills the user's Special Gauge when their team has fewer players than the opposing team.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Slowly fills the user's Special Gauge when their team has fewer players than the opposing team.
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Headgear
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Headgear
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|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|
|-
|-
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{ability|Thermal Ink|game=Splatoon 2}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|{{InterimAbility|S2|Thermal Ink}}
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Allows the player to track distant players hit with shots from the main weapon.  
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Allows the player to track distant players hit with shots from the main weapon.  
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Clothing
|style="background:#ffffff; border-top: 4px solid rgba({{SiteColor|Splatoon 2}}, 0.25); "|Clothing

Revision as of 22:54, 7 December 2017

Gear abilities, or simply abilities, are special attributes that are placed on wearable gear in Splatoon and Splatoon 2. They provide different effects depending on the ability present and their strength is based around the number of copies if they are stackable. Each piece of gear has a specific main ability which cannot be changed.

Secondary abilities

All gear has slots for secondary abilities (also called subs), which have weaker effects than stackable abilities. The effect is exactly three-tenths of a main ability. Certain abilities, due to how their effects work, such as Tenacity or Ninja Squid, are only present on a specific type of gear and cannot be rolled as subs. Secondary abilities are randomly chosen whenever a gear levels up, which happens when its bar is filled through battling; the points earned in the match go towards leveling it up. Higher rarity pieces of gear take more points and are longer to level up, even on the first secondary abilities. The amount of subs that can be present on a single piece of gear depends on the rarity (amount of stars) of the gear. The more stars there are, the more secondary abilities it comes with. Up to three secondary abilities can be present, meaning that the highest rarity is 3 stars. Many brands make getting specific abilities either more common or less common.

Subs are rolled using random number generation (RNG).

There are 14 rollable abilities in both Splatoon games. Brands that affect roll probability have a 5× chance of rolling a favored ability, and a 1/2× chance of rolling an unfavored ability. So, there is a 2/35 chance of rolling each of the 12 neutral abilities, a 1/35 chance of rolling the one unfavored ability, and a 10/35 chance of rolling the one favored ability. Brands that do not affect roll probability have a 1/14 chance of rolling each of the 14 abilities.

Probability of rolling multiple abilities of the same kind
Amount Favoring brand Non-favoring brand
Favored ability Unfavored ability Neutral ability Any ability
One 2/7 1/35 2/35 1/14
Two 4/49 1/1225 4/1225 1/196
Three
(perfect triple)
8/343 1/42875 8/42875 1/2744

Stacking

An overview of a few stackable abilities in Splatoon 2. Note the diminishing returns as more of the same ability is used.

Stacked abilities have diminishing returns, meaning that each additional ability of the same type will have a slightly smaller effect than the previous. Diminishing returns make it impossible for players to gain over-powered stats, and make it undesirable to stack too much of the same ability. Diminishing returns may be more noticeable on some abilities than on others; abilities that have a small maximum effect or a small base stat being modified may feel especially ineffective to stack. For example, Swim Speed Up has a small maximum effect of 25%, so diminishing returns may seem severe relative to the other abilities. A player may not even perceive an improvement past a certain point, like after 3 main ability slots of Swim Speed Up.

This encourages players to wear a variety of different abilities, rather than focusing on one ability.

Notes

Judd's Advice
Meow! (Each piece of gear has a main ability and some unlockable abilities. The diffurence in purrformance can be pawsitively huge! When choosing your gear, consider the main ability first... and then take any additional abilities into account. Peace meowt!)

Splatoon

Spyke, who can be found in an alleyway in Inkopolis Plaza, will offer to re-roll secondary abilities or increase the gear's slots in exchange for Super Sea Snails or 30,000 Cash.

In Splatoon, some abilities are ineffective with certain Sub Weapons and Special Weapons, offering no improvements.

Mutual exclusivity

Some abilities can only be used in the main ability slot of certain types of gear, preventing the user from having more than one ability exclusive to that gear type. For instance, if a player equips Tenacity, they cannot also have Comeback because both abilities are only available in the main ability slot of headgear items. The groups of mutually exclusive abilities are as follows:

List of abilities

Name Description Gear Favored by Unfavored by
Template:InterimAbility Makes thrown Sub Weapons travel farther. Any
Template:InterimAbility Enemy Sub Weapons within a certain distance appear on-screen as skull icons and non-lethal damage from them is reduced. Shoes
Template:InterimAbility Shortens the duration of position trackers. Clothing
Template:InterimAbility Improves Ink usage and recovery, swim and run speed, and Special Weapon charge rate for 20 seconds after respawning. Headgear
Template:InterimAbility Increases damage done with all weapons. Any [[File:SquidForce_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]] [[File:Inkline_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]]
Template:InterimAbility Decreases damage taken from all attacks. Any [[File:Inkline_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]] [[File:Krak-On_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]]
Template:InterimAbility Tracks the enemy that splats the user and increases damage, defense, and run speed when the user themselves is tracked. Clothing
Template:InterimAbility Increases Ink Tank refill rate while in squid form. Any [[File:Tentatek_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]] [[File:Firefin_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]]
Template:InterimAbility Decreases damage, speed, and jump penalties when standing in enemy Ink. Shoes
Template:InterimAbility Decreases Main Weapon Ink usage. Any [[File:Splash Mob_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]] [[File:SquidForce_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]]
Template:InterimAbility Decreases Sub Weapon Ink usage. Any [[File:Firefin_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]] [[File:Forge_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]]
Template:InterimAbility Improves Ink usage and recovery as well as respawn time towards the end of a battle. Headgear
Template:InterimAbility The user is invisible when swimming, but has reduced swim speed. Clothing
Template:InterimAbility Increases swim and run speed for the first 30 seconds of a battle. Headgear
Template:InterimAbility Decreases respawn delay. Any [[File:Skalop_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]] [[File:Zink_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]]
Template:InterimAbility Increases Super Jump speed. Any [[File:Zink_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]] [[File:Tentatek_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]]
Template:InterimAbility Opponents and their weapons are seen on width=auto while standing on one's Spawn Point and for 3.5 seconds after leaving it. Clothing
Template:InterimAbility Increases movement speed in humanoid form. Any [[File:Rockenberg_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]] [[File:Splash Mob_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]]
Template:InterimAbility Increases the rate at which the Special Gauge fills. Any [[File:Takoroka_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]] [[File:Zekko_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]]
Template:InterimAbility Increases the duration of Special Weapons and gives the Inkstrike and Killer Wail shorter cooldown times. Any [[File:Forge_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]] [[File:Takoroka_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]]
Template:InterimAbility Decreases Special Gauge loss after being splatted. Any [[File:Zekko_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]] [[File:Skalop_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]]
Template:InterimAbility Hides the Super Jump target but decreases the speed of the jump. Shoes
Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value). Increases movement speed while swimming in squid form. Any [[File:Krak-On_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]] [[File:Rockenberg_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]]
Template:InterimAbility Slowly fills the user's Special Gauge when their team has fewer players than the opposing team. Headgear

Splatoon 2

Mutual exclusivity

Some abilities can only be used in the main ability slot of certain types of gear, preventing the user from having more than one ability exclusive to that gear type. For instance, if a player equips Tenacity, they cannot also have Comeback because both abilities are only available in the main ability slot of headgear items. The groups of mutually exclusive abilities are as follows:

List of abilities

Name Description Gear Favored by Unfavored by
Template:InterimAbility Doubles the effect of other abilities attached to that gear piece. Clothing
Template:InterimAbility Reduces damage taken by blasts from sub weapons or special weapons. Any [[File:Inkline_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]] [[File:Krak-On_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]]
Template:InterimAbility Shortens the duration of position trackers. Any [[File:Annaki_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]]
[[File:Toni Kensa_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]]
[[File:Inkline_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]]
Template:InterimAbility Improves ink management and mobility stats for 20 seconds after respawning. Headgear
Template:InterimAbility Tilting the L stick during a Super Jump allows the player to perform a directional roll upon landing. Shoes
Template:InterimAbility Tracks the enemy that splats the user. Clothing
Template:InterimAbility Increases Ink Tank refill rate while in squid form. Any [[File:Tentatek_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]] [[File:Firefin_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]]
Template:InterimAbility Decreases damage, speed, and jump penalties when standing in enemy Ink. Any [[File:SquidForce_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]] [[File:Enperry_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]]
Template:InterimAbility Decreases Main Weapon Ink usage. Any [[File:Splash Mob_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]] [[File:SquidForce_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]]
Template:InterimAbility Decreases Sub Weapon Ink usage. Any [[File:Firefin_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]] [[File:Forge_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]]
Template:InterimAbility Improves Ink usage and recovery as well as respawn time towards the end of a battle. Headgear
Template:InterimAbility The user is invisible when swimming, but has reduced swim speed. Clothing
Template:InterimAbility Increases damage dealt to non-player targets. Shoes
Template:InterimAbility Increases swim and run speed for the first 30 seconds of a battle. Headgear
Template:InterimAbility Decreases respawn delay. Any [[File:Skalop_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]] [[File:Zink_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]]
Template:InterimAbility Increases Super Jump speed. Any [[File:Zink_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]] [[File:Tentatek_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]]
Template:InterimAbility Increases respawn time and special gauge spawn penalty for the player and any enemy they splat. Clothing
Template:InterimAbility Increases movement speed in humanoid form. Any [[File:Rockenberg_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]] [[File:Splash Mob_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]]
Template:InterimAbility Increases the rate at which the Special Gauge fills. Any [[File:Takoroka_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]] [[File:Zekko_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]]
Template:InterimAbility Raises performance of Special Weapons. Any [[File:Forge_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]] [[File:Takoroka_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]]
Template:InterimAbility Decreases Special Gauge loss after being splatted. Any [[File:Zekko_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]] [[File:Annaki_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]]
[[File:Skalop_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]]
Template:InterimAbility Hides the Super Jump landing marker. Shoes
Template:InterimAbility Increases performance of Sub Weapons. Any [[File:Enperry_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]] [[File:Toni Kensa_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]]
Template:InterimAbility Increases movement speed while swimming in squid form. Any [[File:Krak-On_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]] [[File:Rockenberg_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]]
Template:InterimAbility Slowly fills the user's Special Gauge when their team has fewer players than the opposing team. Headgear
Template:InterimAbility Allows the player to track distant players hit with shots from the main weapon. Clothing


Gallery

Names in other languages

Template:Foreignname

External Links

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