Charger: Difference between revisions

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*If an enemy has taken some damage already, a fully charged shot may not be necessary to splat them.
*If an enemy has taken some damage already, a fully charged shot may not be necessary to splat them.
*If an enemy is closing in or launches a surprise attack, it is a good idea to run away; Chargers are weak at close-quarters combat.  
*If an enemy is closing in or launches a surprise attack, it is a good idea to run away; Chargers are weak at close-quarters combat.  
**If cornered, try to shoot a few well-aimed semi-charged shots at the opposing player to try and splat them. Spamming shoots (especially if you're playing with motion controls) can throw your aim off and more than likely, the other player may have taken a bit of damage. It's faster to hit them with one well aimed charged shot than multiple un-charged shots.
**If cornered, shooting a few well-aimed semi-charged shots at the opposing player may help the user to stay alive. Spamming shots (especially when playing with motion controls) can throw a player's aim off, and, more than likely, the other player may have taken a bit of damage. It's faster to hit them with one well aimed charged shot than multiple un-charged shots.
*Chargers will show a thin glowing line when aiming a charged shot, revealing one's position. This can make it easier for enemies to dodge, so it is advised to limit the amount of time spent aiming.
*Chargers will show a thin glowing line when aiming a charged shot, revealing one's position. This can make it easier for enemies to dodge, so it is advised to limit the amount of time spent aiming.
**It is also possible to scare opposing teammates into going a different direction by using the laser sight.
**It is also possible to scare opposing teammates into going a different direction by using the laser sight.
*Keep some distance from the main area where the battle is taking place. Find a comfortable spot to shoot from, and do not join close-quarters combat unless completely necessary.
*Keeping some distance from the main area where the battle is taking place and finding a comfortable spot to shoot from are necessary to play chargers to the best of their ability.
**As a result, it is advised to stay out of close-quarters situations, as chargers perform poorly in these scenarios.  
*As a Charger user, it is important to have an eye on the surrounding area - sneak attacks are very dangerous.
*As a Charger user, it is important to have an eye on the surrounding area - sneak attacks are very dangerous.
*It's best to cover lots of turf around you so you don't get stuck on un-inked turf in case of a surprise attack.
*It is best to cover lots of turf around the user so they don't get stuck on un-inked turf in case of a surprise attack.
*Jumping then shooting can help to level your aim in certain situations so you splat more players.
*Jumping and shooting can help to level a player's aim in certain situations, allowing them to splat more players.
**It can also help if you like to hide the charger's laser sight.
**It can also be used to hide the charger's laser sight.


==Countering==
==Countering==
*If targeted by a Charger, moving erratically may cause them to miss.
*If targeted by a Charger, moving erratically may cause them to miss.
**Don't jump, as changing velocity while jumping can be really hard and it usually leads to the charger charging their weapon up, and splatting you when you reach the ground.
**Jumping is a bad tactic to avoid chargers, as changing velocity while jumping is really hard and usually leads to the charger user getting an easy splat.  
*A Charger's weakest spots are behind them and beneath them; surprising them from an unexpected angle is almost a guaranteed splat.
*A Charger's weakest spots are behind them and beneath them; surprising them from an unexpected angle is almost a guaranteed splat.
*Close in on Chargers quickly, giving them as little time as possible to react.
*Closing in on Chargers quickly gives them little time to react.
*Try to force a Charger user out of their chosen position and into one where they are vulnerable. One way to do this is to stay just out of their range or line of sight, forcing them to give chase. Another way is through [[Special Weapons]] such as the [[Inkstrike]] and the [[Killer Wail]], which, directed at their chosen spot, will either catch them by surprise or make them move out of the way.
*Forcing a Charger user out of their chosen position and into one where they are vulnerable is a great way to give a player the advantage over chargers.  
**One way to do this is to stay just out of their range or line of sight, forcing them to give chase.
** Another way is through the use of [[Special Weapons]], such as the [[Inkstrike]] and the [[Killer Wail]], which, when directed at their chosen spot, will either catch them by surprise or make them move out of the way.
*In the case of attentive Chargers that are good at dodging Special Weapons and foiling sneak attacks, another option is to simply avoid them. Go Ink a different area, one that they are not paying attention to.
*In the case of attentive Chargers that are good at dodging Special Weapons and foiling sneak attacks, another option is to simply avoid them. Go Ink a different area, one that they are not paying attention to.



Revision as of 02:08, 1 October 2015

File:Screenshot 2.png

Chargers are one of the five Main Weapon classifications in Splatoon. The charger has a build-up time to a powerful blast that can take enemies out immediately within a long range. It is an ideal weapon for the Inklings on guard, with the option to fire uncharged shots for quicker turf coverage.

Tips

  • The reticle will turn into an X when it is over a enemy (that's not hiding in ink) inside the Charger's range.
  • If an enemy has taken some damage already, a fully charged shot may not be necessary to splat them.
  • If an enemy is closing in or launches a surprise attack, it is a good idea to run away; Chargers are weak at close-quarters combat.
    • If cornered, shooting a few well-aimed semi-charged shots at the opposing player may help the user to stay alive. Spamming shots (especially when playing with motion controls) can throw a player's aim off, and, more than likely, the other player may have taken a bit of damage. It's faster to hit them with one well aimed charged shot than multiple un-charged shots.
  • Chargers will show a thin glowing line when aiming a charged shot, revealing one's position. This can make it easier for enemies to dodge, so it is advised to limit the amount of time spent aiming.
    • It is also possible to scare opposing teammates into going a different direction by using the laser sight.
  • Keeping some distance from the main area where the battle is taking place and finding a comfortable spot to shoot from are necessary to play chargers to the best of their ability.
    • As a result, it is advised to stay out of close-quarters situations, as chargers perform poorly in these scenarios.
  • As a Charger user, it is important to have an eye on the surrounding area - sneak attacks are very dangerous.
  • It is best to cover lots of turf around the user so they don't get stuck on un-inked turf in case of a surprise attack.
  • Jumping and shooting can help to level a player's aim in certain situations, allowing them to splat more players.
    • It can also be used to hide the charger's laser sight.

Countering

  • If targeted by a Charger, moving erratically may cause them to miss.
    • Jumping is a bad tactic to avoid chargers, as changing velocity while jumping is really hard and usually leads to the charger user getting an easy splat.
  • A Charger's weakest spots are behind them and beneath them; surprising them from an unexpected angle is almost a guaranteed splat.
  • Closing in on Chargers quickly gives them little time to react.
  • Forcing a Charger user out of their chosen position and into one where they are vulnerable is a great way to give a player the advantage over chargers.
    • One way to do this is to stay just out of their range or line of sight, forcing them to give chase.
    • Another way is through the use of Special Weapons, such as the Inkstrike and the Killer Wail, which, when directed at their chosen spot, will either catch them by surprise or make them move out of the way.
  • In the case of attentive Chargers that are good at dodging Special Weapons and foiling sneak attacks, another option is to simply avoid them. Go Ink a different area, one that they are not paying attention to.

List of Chargers

Gallery

Template:WeaponsPro
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