Last-Ditch Effort: Difference between revisions
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[[ | {{Infobox/Ability | ||
|appgear=Headgear | |||
}} | |||
'''Last-Ditch Effort''' is a [[gear ability|gear primary ability]] in the {{Ss}}. | |||
Last-Ditch Effort | ==''Splatoon''== | ||
===Mechanics=== | |||
When active, Last-Ditch Effort provides 15 [[ability point|AP]] each of the following: | |||
*{{Ability|S|Ink Saver (Main)}} | |||
*{{Ability|S|Ink Saver (Sub)}} | |||
*{{Ability|S|Ink Recovery Up}} | |||
*{{Ability|S|Quick Respawn}} | |||
Main ability on: ? | Last-Ditch Effort is active when any of the following conditions are met: | ||
*The time remaining on the timer is 30 seconds or less (overtime included). | |||
*The opponent team's counter is 30 or less. | |||
===Gear=== | |||
Last-Ditch Effort is the primary ability of: | |||
{{Gear/S Headgear|ability=Last-Ditch Effort|collapsed=true}} | |||
===Version history=== | |||
{| class="wikitable sitecolor-s" | |||
! Version !! Adjustments | |||
|- | |||
| '''{{Ver|S|2.6.0}}''' || | |||
* {{buff|In [[Ranked Battle]], Last-Ditch Effort will activate when the opposing team's counter reaches 30, and remain active until the end of battle.}} | |||
* {{buff|In Ranked Battle, Last-Ditch Effort can now be activated during overtime.}} | |||
* {{buff|While active, Last-Ditch Effort will now also shorten the amount of time players take to respawn after being splatted.}} | |||
|} | |||
===Gallery=== | |||
<gallery> | |||
Ability Last-Ditch Effort.svg | |||
S Ability Last-Ditch Effort.png | |||
</gallery> | |||
==''Splatoon 2''== | |||
Last-Ditch Effort returns in {{S2}} with increased benefits and a tweaked means of activation: | |||
===Mechanics=== | |||
Under specific conditions, Last-Ditch Effort now grants its user 1 to 24 [[ability point]]s each of the following abilities:<ref>[https://www.youtube.com/watch?v=3Ygwtq03MrM {{YT}} "''Splatoon 2'' - The Ultimate Gear Guide! (Tips and Tricks + all Abilities explained)"] by [https://www.youtube.com/user/TheWadsm Wadsm], formerly of Ethereal and BackSquids</ref><ref>[https://www.youtube.com/watch?v=Dw1B86DdxLc {{YT}} "The BEST AND WORST Abilities - Headgear Exclusives (''Splatoon 2'' Gear Guide Pt 2)"] by [https://www.youtube.com/channel/UC8oq21InluabCpgfuUg-Gcg Chara], formerly of [https://twitter.com/prophecy_spl Prophecy] and [https://twitter.com/Climb_Spl Climb]</ref> | |||
*{{Ability|S2|Ink Saver (Main)}} | |||
*{{Ability|S2|Ink Saver (Sub)}} | |||
*{{Ability|S2|Ink Recovery Up}} | |||
These abilities only begin to take effect under either of the following conditions: | |||
* There are at most 30 seconds remaining on the game clock, or [[Overtime]] has begun in a [[Ranked Battle]], at which the maximum 24 ability points will be granted for each of the above abilities. | |||
* In a Ranked Battle, the opposing team's countdown has at most 50 points remaining. The effects of Last-Ditch Effort increase as the opposing team's countdown decreases from 50 to 30 points remaining, starting with 1 ability point for each ability and maxing out to 24 ability points: | |||
{|class="wikitable sitecolor-s2 mw-collapsible mw-collapsed" | |||
!Opposing<br>team's<br>counter!![[Ability point|AP]] | |||
|- style="font-family: monospace; font-size: 16px;" | |||
|≥51||00 | |||
|- style="font-family: monospace; font-size: 16px;" | |||
|50||01 | |||
|- style="font-family: monospace; font-size: 16px;" | |||
|49||02 | |||
|- style="font-family: monospace; font-size: 16px;" | |||
|48||03 | |||
|- style="font-family: monospace; font-size: 16px;" | |||
|47||04 | |||
|- style="font-family: monospace; font-size: 16px;" | |||
|46||05 | |||
|- style="font-family: monospace; font-size: 16px;" | |||
|45||06 | |||
|- style="font-family: monospace; font-size: 16px;" | |||
|44||08 | |||
|- style="font-family: monospace; font-size: 16px;" | |||
|43||09 | |||
|- style="font-family: monospace; font-size: 16px;" | |||
|42||10 | |||
|- style="font-family: monospace; font-size: 16px;" | |||
|41||11 | |||
|- style="font-family: monospace; font-size: 16px;" | |||
|40||12 | |||
|- style="font-family: monospace; font-size: 16px;" | |||
|39||13 | |||
|- style="font-family: monospace; font-size: 16px;" | |||
|38||14 | |||
|- style="font-family: monospace; font-size: 16px;" | |||
|37||16 | |||
|- style="font-family: monospace; font-size: 16px;" | |||
|36||17 | |||
|- style="font-family: monospace; font-size: 16px;" | |||
|35||18 | |||
|- style="font-family: monospace; font-size: 16px;" | |||
|34||19 | |||
|- style="font-family: monospace; font-size: 16px;" | |||
|33||20 | |||
|- style="font-family: monospace; font-size: 16px;" | |||
|32||21 | |||
|- style="font-family: monospace; font-size: 16px;" | |||
|31||22 | |||
|- style="font-family: monospace; font-size: 16px;" | |||
|≤30||24 | |||
|} | |||
This ability is most beneficial to players whose weapon sets include a reliable lethal bomb (such as a [[Splat Bomb]], [[Suction Bomb]], or a [[Fizzy Bomb]]), but players whose main weapons have low ink efficiency (such as the [[Foil Squeezer]]) can also benefit as well. | |||
===Gear=== | |||
Last-Ditch Effort is the primary ability of: | |||
{{Gear/S2 Headgear|ability=Last-Ditch Effort|collapsed=true}} | |||
===Version history=== | |||
{| class="wikitable sitecolor-s2" | |||
! Version !! Adjustments | |||
|- | |||
| '''Base game''' || | |||
* {{buff|[[Ink Saver (Main)]], [[Ink Saver (Sub)]], and [[Ink Recovery Up]] provided by this ability was increased to 18 AP (from 15 AP).}} | |||
* {{nerf|No longer provides [[Quick Respawn]].}} | |||
|- | |||
| '''{{Ver|S2|1.4.0}}''' || | |||
* {{buff|During its active period, the effect of Last-Ditch Effort is now multiplied by 2.4 times the number of times it is equipped as a main gear ability (was previously multiplied by 1.8).}} | |||
|- | |||
| '''{{Ver|S2|4.7.0}}''' || | |||
* {{buff|When playing a Ranked Battle match, in addition to the benefits it previously provided, Last-Ditch Effort's benefits will improve when the opposing team's counter is 50 or below, and continue to improve gradually as the counter continues to decrease.}} | |||
** This benefit will max out once the counter has reached 30. | |||
** There are no changes to the benefits this gear ability provides in Turf War matches. | |||
|} | |||
==Splatoon 3== | |||
Last-Ditch Effort returns in {{S3}}, initially with no changes. In version {{Ver|S3|5.0.0}}, its maximum effectiveness was reduced from 24 AP to 18 AP. | |||
=== Mechanics === | |||
Last-Ditch Effort grants its user 1 to 18 [[ability point]]s each of the following abilities: | |||
*{{Ability|S3|Ink Saver (Main)}} | |||
*{{Ability|S3 | |||
|Ink Saver (Sub)}} | |||
*{{Ability|S3|Ink Recovery Up}} | |||
The activation conditions remain unchanged from ''[[Splatoon 2]]'': | |||
* There are at most 30 seconds remaining on the game clock, or [[Overtime]] has begun in a [[Ranked Battle]], at which the maximum 18 ability points will be granted for each of the above abilities. | |||
* In a Ranked Battle, the opposing team's countdown has at most 50 points remaining. The effects of Last-Ditch Effort increase as the opposing team's countdown decreases from 50 to 30 points remaining, starting with 1 ability point for each ability and maxing out to 18 ability points<ref>[https://sendou.ink/analyzer?weapon=0&build=LDE%2CU%2CU%2CU%2CU%2CU%2CU%2CU%2CU%2CU%2CU%2CU&build2=U%2CU%2CU%2CU%2CU%2CU%2CU%2CU%2CU%2CU%2CU%2CU&lde=0&effect=LDE&effect=TACTICOOLER&focused=1 Sendou.ink] </ref>: | |||
{| class="wikitable sitecolor-s3 mw-collapsible mw-collapsed" | |||
!Opposing<br>team's<br>counter!![[Ability point|AP]] | |||
|- style="font-family: monospace; font-size: 16px;" | |||
|≥51||00 | |||
|- style="font-family: monospace; font-size: 16px;" | |||
|50||00 | |||
|- style="font-family: monospace; font-size: 16px;" | |||
|49||01 | |||
|- style="font-family: monospace; font-size: 16px;" | |||
|48||02 | |||
|- style="font-family: monospace; font-size: 16px;" | |||
|47||03 | |||
|- style="font-family: monospace; font-size: 16px;" | |||
|46||04 | |||
|- style="font-family: monospace; font-size: 16px;" | |||
|45||05 | |||
|- style="font-family: monospace; font-size: 16px;" | |||
|44||06 | |||
|- style="font-family: monospace; font-size: 16px;" | |||
|43||06 | |||
|- style="font-family: monospace; font-size: 16px;" | |||
|42||07 | |||
|- style="font-family: monospace; font-size: 16px;" | |||
|41||08 | |||
|- style="font-family: monospace; font-size: 16px;" | |||
|40||09 | |||
|- style="font-family: monospace; font-size: 16px;" | |||
|39||10 | |||
|- style="font-family: monospace; font-size: 16px;" | |||
|38||11 | |||
|- style="font-family: monospace; font-size: 16px;" | |||
|37||12 | |||
|- style="font-family: monospace; font-size: 16px;" | |||
|36||12 | |||
|- style="font-family: monospace; font-size: 16px;" | |||
|35||13 | |||
|- style="font-family: monospace; font-size: 16px;" | |||
|34||14 | |||
|- style="font-family: monospace; font-size: 16px;" | |||
|33||15 | |||
|- style="font-family: monospace; font-size: 16px;" | |||
|32||16 | |||
|- style="font-family: monospace; font-size: 16px;" | |||
|31||17 | |||
|- style="font-family: monospace; font-size: 16px;" | |||
|≤30||18 | |||
|} | |||
=== Gear === | |||
Last-Ditch Effort is the primary ability of: | |||
{{Gear/S3 Headgear|ability=Last-Ditch Effort|collapsed=true}} | |||
Additionally, [[Murch]] or [[Spyke]] can replace the primary ability on a piece of headgear with Last-Ditch Effort by using 15 of each of the following [[Ability Chunk|ability chunks]]: | |||
*{{Ability|S3|Ink Saver (Main)}} | |||
*{{Ability|S3|Ink Saver (Sub)}} | |||
*{{Ability|S3|Ink Recovery Up}} | |||
===Version history=== | |||
{{Version history box|S3| | |||
{{Version history item|S3|5.0.0| | |||
* {{nerf|Reduced the maximum amount of effect for the ability increase while the conditions are met from the equivalent of 2.4 primary abilities to 1.8 primary abilities. | |||
** Secondary abilities are the equivalent effect of 0.3 primary abilities.}}}}}} | |||
==Names in other languages== | |||
{{Localized name | |||
|Jap=ラストスパート | |||
|JapR=rasuto supāto | |||
|JapM=Last Spurt | |||
|Dut=Eindsprint | |||
|DutM=Final sprint | |||
|Fre=Ultime sursaut | |||
|FreM=Ultimate burst | |||
|Ger=Endspurt | |||
|GerM=Final Spurt | |||
|Ita=Splash finale | |||
|ItaM=Final splash | |||
|Rus=Финишный спурт | |||
|RusR=Finishnyy spurt | |||
|RusM=Final spurt | |||
|SpaA=Último recurso | |||
|SpaAM=Last resort | |||
|SpaE=Sprint Final | |||
|SpaEM=Final Sprint | |||
|ChiS=最后冲刺 | |||
|ChiSR=zuìhòu chōngcì (Mandarin) | |||
|ChiSM=Final Sprint | |||
|ChiT=最後衝刺 | |||
|ChiTR=zuìhòu chōngcì (Mandarin) | |||
|ChiTM=Final Sprint | |||
|Kor=라스트 스퍼트 | |||
|KorR=raseuteu seupeoteu | |||
|KorM=Last Spurt | |||
}} | |||
==References== | |||
<references/> | |||
{{Navbox/S Abilities}} | |||
{{Navbox/S2 Abilities}} | |||
{{Navbox/S3 Abilities}} | |||
[[Category:Abilities]] |
Latest revision as of 22:05, 12 November 2023
Last-Ditch Effort is a gear primary ability in the Splatoon series.
Splatoon
Mechanics
When active, Last-Ditch Effort provides 15 AP each of the following:
Last-Ditch Effort is active when any of the following conditions are met:
- The time remaining on the timer is 30 seconds or less (overtime included).
- The opponent team's counter is 30 or less.
Gear
Last-Ditch Effort is the primary ability of:
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
18K Aviators | Rockenberg | 12000 | Last-Ditch Effort | 2.0.0 | ||
Octoglasses | Firefin | 8800 | Last-Ditch Effort | 2.3.0 | ||
Safari Hat | Forge | 2300 | Last-Ditch Effort | Initial Release (1.0.0) | ||
Tinted Shades | Zekko | 350 | Last-Ditch Effort | Initial Release (1.0.0) | ||
Visor Skate Helmet | Skalop | 10000 | Last-Ditch Effort | Initial Release (1.0.0) |
Version history
Version | Adjustments |
---|---|
2.6.0 |
|
Gallery
Splatoon 2
Last-Ditch Effort returns in Splatoon 2 with increased benefits and a tweaked means of activation:
Mechanics
Under specific conditions, Last-Ditch Effort now grants its user 1 to 24 ability points each of the following abilities:[1][2]
These abilities only begin to take effect under either of the following conditions:
- There are at most 30 seconds remaining on the game clock, or Overtime has begun in a Ranked Battle, at which the maximum 24 ability points will be granted for each of the above abilities.
- In a Ranked Battle, the opposing team's countdown has at most 50 points remaining. The effects of Last-Ditch Effort increase as the opposing team's countdown decreases from 50 to 30 points remaining, starting with 1 ability point for each ability and maxing out to 24 ability points:
Opposing team's counter |
AP |
---|---|
≥51 | 00 |
50 | 01 |
49 | 02 |
48 | 03 |
47 | 04 |
46 | 05 |
45 | 06 |
44 | 08 |
43 | 09 |
42 | 10 |
41 | 11 |
40 | 12 |
39 | 13 |
38 | 14 |
37 | 16 |
36 | 17 |
35 | 18 |
34 | 19 |
33 | 20 |
32 | 21 |
31 | 22 |
≤30 | 24 |
This ability is most beneficial to players whose weapon sets include a reliable lethal bomb (such as a Splat Bomb, Suction Bomb, or a Fizzy Bomb), but players whose main weapons have low ink efficiency (such as the Foil Squeezer) can also benefit as well.
Gear
Last-Ditch Effort is the primary ability of:
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
18K Aviators | Rockenberg | 12000 | Last-Ditch Effort | Initial Release (1.0.0) | ||
Octoglasses | Firefin | 8800 | Last-Ditch Effort | 3.0.0 | ||
Octoling Shades | Cuttlegear | Octo Expansion | Last-Ditch Effort | 3.1.0 | ||
Orange Novelty Visor | Tentatek | Nintendo Switch News | Last-Ditch Effort | 15 April 2019 | ||
Safari Hat | Forge | 2300 | Last-Ditch Effort | Initial Release (1.0.0) | ||
Swim Goggles | Zink | 100 | Last-Ditch Effort | 3.0.0 | ||
Tinted Shades | Zekko | 350 | Last-Ditch Effort | Initial Release (1.0.0) | ||
Visor Skate Helmet | Skalop | 8000 | Last-Ditch Effort | Initial Release (1.0.0) |
Version history
Version | Adjustments |
---|---|
Base game |
|
1.4.0 |
|
4.7.0 |
|
Splatoon 3
Last-Ditch Effort returns in Splatoon 3, initially with no changes. In version 5.0.0, its maximum effectiveness was reduced from 24 AP to 18 AP.
Mechanics
Last-Ditch Effort grants its user 1 to 18 ability points each of the following abilities:
The activation conditions remain unchanged from Splatoon 2:
- There are at most 30 seconds remaining on the game clock, or Overtime has begun in a Ranked Battle, at which the maximum 18 ability points will be granted for each of the above abilities.
- In a Ranked Battle, the opposing team's countdown has at most 50 points remaining. The effects of Last-Ditch Effort increase as the opposing team's countdown decreases from 50 to 30 points remaining, starting with 1 ability point for each ability and maxing out to 18 ability points[3]:
Opposing team's counter |
AP |
---|---|
≥51 | 00 |
50 | 00 |
49 | 01 |
48 | 02 |
47 | 03 |
46 | 04 |
45 | 05 |
44 | 06 |
43 | 06 |
42 | 07 |
41 | 08 |
40 | 09 |
39 | 10 |
38 | 11 |
37 | 12 |
36 | 12 |
35 | 13 |
34 | 14 |
33 | 15 |
32 | 16 |
31 | 17 |
≤30 | 18 |
Gear
Last-Ditch Effort is the primary ability of:
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
18K Aviators | Rockenberg | 12,000 | Last-Ditch Effort | Drizzle Season 2022 (1.1.0) | ||
Away-Team Catcher | Forge | 7,700 | Last-Ditch Effort | Drizzle Season 2023 (5.0.0) | ||
Cap of Legend | Grizzco | 30 | Last-Ditch Effort | Drizzle Season 2023 (5.0.0) | ||
Manta Mask | amiibo | Big Man | Last-Ditch Effort | 17 November 2023 | ||
Moto Shades | Barazushi | 10,200 | Last-Ditch Effort | Drizzle Season 2022 (1.1.0) | ||
Octoglasses | Firefin | 8,800 | Last-Ditch Effort | Fresh Season 2023 (3.0.0) | ||
Safari Hat | Forge | 2,300 | Last-Ditch Effort | Fresh Season 2023 (3.0.0) | ||
Swim Goggles | Zink | 100 | Last-Ditch Effort | Drizzle Season 2022 (1.1.0) | ||
The Plankton Walker | SquidForce | Switch News Channel | Last-Ditch Effort | 20 October 2023 | ||
Tinted Shades | Zekko | 350 | Last-Ditch Effort | Drizzle Season 2022 (1.1.0) | ||
Visor Skate Helmet | Skalop | 8,000 | Last-Ditch Effort | Fresh Season 2023 (3.0.0) | ||
ZedFry Helmet | Z+F | 8,000 | Last-Ditch Effort | Fresh Season 2023 (3.0.0) |
Additionally, Murch or Spyke can replace the primary ability on a piece of headgear with Last-Ditch Effort by using 15 of each of the following ability chunks:
Version history
Version | Adjustments |
---|---|
5.0.0 |
|
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ラストスパート rasuto supāto |
Last Spurt |
Dutch | Eindsprint | Final sprint |
French | Ultime sursaut | Ultimate burst |
German | Endspurt | Final Spurt |
Italian | Splash finale | Final splash |
Russian | Финишный спурт Finishnyy spurt |
Final spurt |
Spanish (NOA) | Último recurso | Last resort |
Spanish (NOE) | Sprint Final | Final Sprint |
Chinese (Simplified) | 最后冲刺 zuìhòu chōngcì (Mandarin) |
Final Sprint |
Chinese (Traditional) | 最後衝刺 zuìhòu chōngcì (Mandarin) |
Final Sprint |
Korean | 라스트 스퍼트 raseuteu seupeoteu |
Last Spurt |
References
- ↑ "Splatoon 2 - The Ultimate Gear Guide! (Tips and Tricks + all Abilities explained)" by Wadsm, formerly of Ethereal and BackSquids
- ↑ "The BEST AND WORST Abilities - Headgear Exclusives (Splatoon 2 Gear Guide Pt 2)" by Chara, formerly of Prophecy and Climb
- ↑ Sendou.ink
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