Foyer: Difference between revisions
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[[File:SO Foyer.jpg|thumb|View of the Foyer]] | |||
The '''foyer''' is a location in the [[Spire of Order]]. | The '''foyer''' is a location in the [[Spire of Order]]. | ||
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==Appearance== | ==Appearance== | ||
The layout of the foyer changes after clearing the first climb. In both layouts, it is a platform surrounded by water on three sides. There is an [[elevator]] entrance on an elevator shaft located at the far end of the room, with a slightly raised floor in front of it connected to the platform with a | The layout of the foyer changes after clearing the first climb. In both layouts, it is a platform surrounded by water on three sides. There is an [[elevator]] entrance on an elevator shaft located at the far end of the room, with a slightly raised floor in front of it connected to the platform with a ramp. | ||
===During first climb=== | ===During first climb=== | ||
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===After first climb=== | ===After first climb=== | ||
After clearing the first climb, the foyer becomes much wider with several raised platforms and a [[grate]] added to it, and is populated with [[practice target]]s, [[dash track]]s, a [[Bounce Pad|bounce pad]], an [[inkrail]], a [[ride rail]], a [[soaker block]], and an [[∞-ball]]. | After clearing the first climb, the foyer becomes much wider with several raised platforms and a [[grate]] added to it, and is populated with [[practice target]]s, [[dash track]]s, a [[Bounce Pad|bounce pad]], an [[inkrail]], a [[ride rail]], a [[soaker block]], and an [[∞-ball]]. | ||
The two furthermost pillars at the back of the room (one to the left, another to the right) are colored dark gray at the base, compared to white on other pillars. The back sides of these two pillars has some graffiti patterns on it, which are accessible by gliding over the water and requires breaking the [[armor]] once. There is one [[dash track]] on each of these pillars that allows the player to gain height to view all graffiti patterns on the pillar. The player can also use these dash tracks to glide to the back side of the elevator shaft, which also contains some graffiti patterns. These graffiti patterns include, from top to bottom: | |||
* [[Callie]], [[Flooder]], [[Octoling (enemy)#Elite Octolings|Elite Octoling]], and [[Marie]] on the left pillar; | |||
* [[Pearl]], [[Octo Shot]], [[Octotrooper]], and [[Marina]] on the right pillar; | |||
* [[Callie]], [[Marie]], [[Pearl]], and [[Marina]] behind the elevator shaft. | |||
Before clearing 30F, the foyer is lit with mostly static lighting, with lights on top of the pillars flashing to bass drum beats in the music. Occasionally, white outlines of spheres, vertical white lines, and sparkles appears in midair. | Before clearing 30F, the foyer is lit with mostly static lighting, with lights on top of the pillars flashing to bass drum beats in the music. Occasionally, white outlines of spheres, vertical white lines, and sparkles appears in midair. | ||
After clearing 30F once, the appearance of the foyer changes again. The room is now normally brighter, and there are now spotlights shining down from the ceiling. Outlines of various [[wp:Platonic solid|platonic | After clearing 30F once, the appearance of the foyer changes again. The room is now normally brighter, and there are now spotlights shining down from the ceiling. Outlines of various [[wp:Platonic solid|platonic solids]] appear in various locations in the room from time to time. During a specific phase, the room turns dim and an [[wp:Icosahedron|icosahedron]] appears in the middle of the room. If the player stays inside this icosahedron by gliding with the [[Pearl|Pearl Drone]], an additional music track with the melody of ''[[Short Order]]'' will be played alongside the background music. The colored lights around the inner edges of the floor and patterns under the water will change to match the dominant tone of the preceding run, cleared or not. | ||
Two devices contained in cubes appear on the platform in front of the elevator, which the player can interact with to "relive memories" of boss fights and cutscenes from the campaign: | |||
* On the left, the [[Controller VM]] allows the player to replay the [[Floor#First climb|first climb]] and the battle against [[Marina Agitando]] ("First Climb" and "Saving Marina"). This is available immediately after clearing the first climb. | |||
* On the right, the Color Wail loudspeaker allows the player to replay the fourth phase of the initial [[Overlorder]] battle, the credits, and the [[Inkopolis Square]] introduction cutscene ("Epic, Vibrant Battle", "Elevator to the Skies", and "Entering Inkopolis Square"). This is available after clearing 30F for the first time. The "Entering Inkopolis Square" option was added in Version {{Ver|S3|7.1.0}}. | |||
==Quotes== | |||
==={{flag|us}}{{flag|uk}} English=== | |||
{{collapse| | |||
; '''First time entering the foyer:''' | |||
| | |||
{{MissionQuote|SO|Pearl Drone|Is this for real? Wherever we are, it's nothing like<br>the Inkopolis Square tower.}} | |||
{{MissionQuote|SO|Pearl Drone|I'm getting the heebie-jeebies. Keep your eyes open!}} | |||
<!-- After walking into the rectangular area: --> | |||
:; After walking forward: | |||
{{MissionQuote|SO|Pearl Drone|Heads up, Eight!}} | |||
{{MissionQuote|SO|Pearl Drone|Trouble's coming for us. Use these!}} | |||
{{MissionQuote|SO|Pearl Drone|You remember your way around a weapon, right?<br>Press {{Button|ZR|Switch}} to show 'em who they're dealing with!}} | |||
<!-- Defeating tutorial enemies: --> | |||
:; After defeating the first enemy [[Marching Andante]]: | |||
{{MissionQuote|SO|Pearl Drone|We got more incoming!}} | |||
:; After defeating the following enemies of four [[Swarming Languendo]]s: | |||
{{MissionQuote|SO|Pearl Drone|That one's huge! What did we get ourselves into?!}} | |||
<!-- After defeating all enemies: --> | |||
:; After defeating the final enemy [[Battering Lento]]: | |||
{{MissionQuote|SO|Pearl Drone|Whew! I think that was the last of 'em.}} | |||
{{MissionQuote|SO|Pearl Drone|Huh? Where'd I get the weapon from? Iunno.<br>Your guess is as good as mine.}} | |||
{{MissionQuote|SO|Pearl Drone|Just felt like...something I had in me, y'know?}} | |||
{{MissionQuote|SO|Pearl Drone|But never mind that. The {{Color|elevator|DarkOrange}}'s running again!}} | |||
{{MissionQuote|SO|Pearl Drone|We can sit and scratch our heads all we want,<br>but why bother when the answers are up there?<br>Let's get moving, Eight!}} | |||
<!-- After using the elevator: --> | |||
:; After using the elevator, conversation with [[Acht]] while still outside: | |||
{{MissionQuote|SO|Pearl Drone|You with those fish we busted up?!}} | |||
{{MissionQuote|SO|???|Cool it. I'm not your enemy.}} | |||
{{MissionQuote|SO|???|Just another bystander who got sucked in.}} | |||
{{MissionQuote|SO|???|I take it you two followed Marina's voice here.}} | |||
{{MissionQuote|SO|Pearl Drone|Say what?! You know Marina too?!}} | |||
<!-- Rest of the same cutscene on the [[elevator]] page. --> | |||
}} | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery widths="320px" heights="180px"> | ||
SO Foyer Short Order Music.mp4|Video showing Short Order playing in the Foyer. | SO Foyer Short Order Music.mp4|Video showing the melody of ''[[Short Order]]'' playing in the Foyer. <small>([[:File:SO Foyer Short Order Music.mp4|link to file]])</small> | ||
</gallery> | </gallery> | ||
== | ==Trivia== | ||
* | * The Foyer is the only place in any [[single-player]] [[Mode|campaign]] where [[armor]] protects the player against [[water]]. | ||
* If the player selects the "Remember Epic, Vibrant Battle" option while [[Eight's Palette]] is equipped, the equipped Palette will be changed to Agent 4's Palette, as Eight's Palette is not available until after this battle. | |||
==Names in other languages== | ==Names in other languages== | ||
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|color=Side Order | |color=Side Order | ||
|Jap=エントランス | |Jap=エントランス | ||
|JapR= | |JapR=Entoransu | ||
|JapM= | |JapM=Entrance | ||
|Dut= | |Dut=Ingang | ||
|DutM= | |DutM=Entrance | ||
|FreE= | |FreE=Hall d'entrée | ||
|FreEM= | |FreEM= | ||
|Ger=Foyer | |Ger=Foyer | ||
|GerM= | |GerM=- | ||
|Ita= | |Ita=Ingresso | ||
|ItaM= | |ItaM=Entrance | ||
|Rus=Вестибюль | |Rus=Вестибюль | ||
|RusR=Vestibyul' | |RusR=Vestibyul' | ||
|RusM=Vestibule | |RusM=Vestibule | ||
| | |Spa=Entrada | ||
| | |SpaM=Entrance | ||
|ChiS=入口大厅 | |ChiS=入口大厅 | ||
|ChiSR=rùkǒu dàtīng | |ChiSR=rùkǒu dàtīng | ||
|ChiSM= | |ChiSM=Entrance lobby | ||
|ChiT=入口大廳 | |ChiT=入口大廳 | ||
|ChiTR=rùkǒu dàtīng (Mandarin)<br>jap6 hau2 daai6 teng1 (Cantonese) | |ChiTR=rùkǒu dàtīng (Mandarin)<br>jap6 hau2 daai6 teng1 (Cantonese) | ||
|ChiTM= | |ChiTM=Entrance lobby | ||
|Kor=엔트런스 | |Kor=엔트런스 | ||
|KorR= | |KorR= | ||
|KorM=Entrance | |KorM=Entrance | ||
|Internal=Sdodr_Entrance | |||
|InternalM= | |||
}} | }} | ||
Latest revision as of 07:53, 3 April 2024
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The foyer is a location in the Spire of Order.
The foyer is the ground level of the Spire of Order. It functions as a test range within Side Order, allowing the player to test different weapons that come with different Palettes before starting a run.
Appearance
The layout of the foyer changes after clearing the first climb. In both layouts, it is a platform surrounded by water on three sides. There is an elevator entrance on an elevator shaft located at the far end of the room, with a slightly raised floor in front of it connected to the platform with a ramp.
During first climb
The foyer during the first climb has a relatively small rectangular platform in the middle. Outlines of circles randomly appear in midair. Upon entering the rectangular area, two indestructible portals pop open on the far side, in front of the elevator entrance, and starts spawning Jelletons — one Marching Andante, followed by four Swarming Languendo, and finally one Battering Lento. The portals close after spawning the last Jelleton. After defeating all Jelletons, the player can then proceed to enter the elevator.
After first climb
After clearing the first climb, the foyer becomes much wider with several raised platforms and a grate added to it, and is populated with practice targets, dash tracks, a bounce pad, an inkrail, a ride rail, a soaker block, and an ∞-ball.
The two furthermost pillars at the back of the room (one to the left, another to the right) are colored dark gray at the base, compared to white on other pillars. The back sides of these two pillars has some graffiti patterns on it, which are accessible by gliding over the water and requires breaking the armor once. There is one dash track on each of these pillars that allows the player to gain height to view all graffiti patterns on the pillar. The player can also use these dash tracks to glide to the back side of the elevator shaft, which also contains some graffiti patterns. These graffiti patterns include, from top to bottom:
- Callie, Flooder, Elite Octoling, and Marie on the left pillar;
- Pearl, Octo Shot, Octotrooper, and Marina on the right pillar;
- Callie, Marie, Pearl, and Marina behind the elevator shaft.
Before clearing 30F, the foyer is lit with mostly static lighting, with lights on top of the pillars flashing to bass drum beats in the music. Occasionally, white outlines of spheres, vertical white lines, and sparkles appears in midair.
After clearing 30F once, the appearance of the foyer changes again. The room is now normally brighter, and there are now spotlights shining down from the ceiling. Outlines of various platonic solids appear in various locations in the room from time to time. During a specific phase, the room turns dim and an icosahedron appears in the middle of the room. If the player stays inside this icosahedron by gliding with the Pearl Drone, an additional music track with the melody of Short Order will be played alongside the background music. The colored lights around the inner edges of the floor and patterns under the water will change to match the dominant tone of the preceding run, cleared or not.
Two devices contained in cubes appear on the platform in front of the elevator, which the player can interact with to "relive memories" of boss fights and cutscenes from the campaign:
- On the left, the Controller VM allows the player to replay the first climb and the battle against Marina Agitando ("First Climb" and "Saving Marina"). This is available immediately after clearing the first climb.
- On the right, the Color Wail loudspeaker allows the player to replay the fourth phase of the initial Overlorder battle, the credits, and the Inkopolis Square introduction cutscene ("Epic, Vibrant Battle", "Elevator to the Skies", and "Entering Inkopolis Square"). This is available after clearing 30F for the first time. The "Entering Inkopolis Square" option was added in Version 7.1.0.
Quotes
English
- First time entering the foyer:
- After walking forward:
- After defeating the first enemy Marching Andante:
- After defeating the following enemies of four Swarming Languendos:
- After defeating the final enemy Battering Lento:
- After using the elevator, conversation with Acht while still outside:
Gallery
-
Video showing the melody of Short Order playing in the Foyer. (link to file)
Trivia
- The Foyer is the only place in any single-player campaign where armor protects the player against water.
- If the player selects the "Remember Epic, Vibrant Battle" option while Eight's Palette is equipped, the equipped Palette will be changed to Agent 4's Palette, as Eight's Palette is not available until after this battle.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | エントランス Entoransu |
Entrance |
Dutch | Ingang | Entrance |
French (NOE) | Hall d'entrée | |
German | Foyer | - |
Italian | Ingresso | Entrance |
Russian | Вестибюль Vestibyul' |
Vestibule |
Spanish | Entrada | Entrance |
Chinese (Simplified) | 入口大厅 rùkǒu dàtīng |
Entrance lobby |
Chinese (Traditional) | 入口大廳 rùkǒu dàtīng (Mandarin) jap6 hau2 daai6 teng1 (Cantonese) |
Entrance lobby |
Korean | 엔트런스 | Entrance |
Internal | Sdodr_Entrance |
|