Charger: Difference between revisions

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<gallery>
<gallery>
Splatterscope.png|The [[Splatterscope]]
Splatterscope.png|The [[Splatterscope]]
Splat Charger.jpg|The [[Splat Charger]]
File:SplatCharger1.png|The [[Splat Charger]]
Classic Squiffer.png|The [[Classic Squiffer]]
Classic Squiffer.png|The [[Classic Squiffer]]
NewSquiffer.png|The [[New Squiffer]]
NewSquiffer.png|The [[New Squiffer]]

Revision as of 19:34, 10 August 2015

File:Screenshot 2.png

Chargers are one of the five Main Weapon classifications in Splatoon. The charger has a build-up time to a powerful blast that can take enemies out immediately within a long range. It is an ideal weapon for the Inklings on guard, with the option to fire uncharged shots for quicker turf coverage.

Tips

  • When hovering above an enemy who is inside your firing range, the cross hair will turn into an X.
  • You don't always need a fully charged shot to kill enemies.
  • If an enemy is closing in or you're ambushed, you're often better off running away. If you're cornered, try shooting partly-charged shots.
  • Chargers will show a thin, glowing line when aiming a charged shot. This can alert enemies of your presence.
  • Keep your distance. Find a comfortable spot to shoot from, and never join close quarters combat.
  • Watch your back and the ground beneath you.

Countering

  • Move erratically
  • A Charger's weakest spots are behind them and beneath them.


List of Chargers

  • Splatterscope series
    • Splatterscope – Has slightly better range than the Splat Charger and it comes with a special scope that can be zoomed in. Splat Bombs and Bomb Rush are its secondary and special weapons, respectively.
    • Kelp Splatterscope – Part of the Splatterscope series. Same as the Kelp Splat Charger but comes with a scope when focusing.

Gallery

Template:WeaponsPro