Charger
From Inkipedia, the Splatoon wiki
Chargers are one of the five Main Weapon classifications in Splatoon. The charger has a build-up time to a powerful blast that can take enemies out immediately within a long range. It is an ideal weapon for the Inklings on guard, with the option to fire uncharged shots for quicker turf coverage.
Tips
- The reticle will turn into an X when it is over a enemy (that's not hiding in ink) inside the Charger's range.
- If an enemy has taken some damage already, a fully charged shot may not be necessary to splat them.
- If an enemy is closing in or launches a surprise attack, it is a good idea to run away; Chargers are weak at close-quarters combat.
- If cornered, try to shoot a few well-aimed semi-charged shots at the opposing player to try and splat them. Spamming shoots (especially if you're playing with motion controls) can throw your aim off and more than likely, the other player may have taken a bit of damage. It's faster to hit them with one well aimed charged shot than multiple un-charged shots.
- Chargers will show a thin glowing line when aiming a charged shot, revealing one's position. This can make it easier for enemies to dodge, so it is advised to limit the amount of time spent aiming.
- It is also possible to scare opposing teammates into going a different direction by using the laser sight.
- Keep some distance from the main area where the battle is taking place. Find a comfortable spot to shoot from, and do not join close-quarters combat unless completely necessary.
- As a Charger user, it is important to have an eye on the surrounding area - sneak attacks are very dangerous.
- It's best to cover lots of turf around you so you don't get stuck on un-inked turf in case of a surprise attack.
- Jumping then shooting can help to level your aim in certain situations so you splat more players.
- It can also help if you like to hide the charger's laser sight.
Countering
- If targeted by a Charger, moving erratically may cause them to miss.
- Don't jump, as changing velocity while jumping can be really hard and it usually leads to the charger charging their wapon up, and splatting you when you reach the ground.
- A Charger's weakest spots are behind them and beneath them; surprising them from an unexpected angle is almost a guaranteed splat.
- Close in on Chargers quickly, giving them as little time as possible to react.
- Try to force a Charger user out of their chosen position and into one where they are vulnerable. One way to do this is to stay just out of their range or line of sight, forcing them to give chase. Another way is through Special Weapons such as the Inkstrike and the Killer Wail, which, directed at their chosen spot, will either catch them by surprise or make them move out of the way.
- In the case of attentive Chargers that are good at dodging Special Weapons and foiling sneak attacks, another option is to simply avoid them. Go Ink a different area, one that they are not paying attention to.
List of Chargers
- Splat Charger series
- Splat Charger – The base Charger in Splatoon. Comes with Splat Bombs to be used in conjunction with a Bomb Rush.
- Kelp Splat Charger – Has similar stats as the other Chargers in the Splat Charger series, but comes with the Sprinkler and Killer Wail.
- Hero Charger Replica – An amiibo-brand Charger based on the Octo Valley Charger with a Splat Bombs + Bomb Rush combo. It is effectively a re-skin of the standard Splat Charger.
- Splatterscope – Has slightly better range than the Splat Charger and it comes with a special scope that can be zoomed in. Splat Bombs and Bomb Rush are its secondary and special weapons, respectively.
- Kelp Splatterscope – Part of the Splatterscope series. Same as the Kelp Splat Charger but comes with a scope when focusing.
- Splat Charger – The base Charger in Splatoon. Comes with Splat Bombs to be used in conjunction with a Bomb Rush.
- Squiffer series
- Classic Squiffer – Has a shorter range, but a faster charge and better mobility, with a Point Sensor for recon and a Bubbler for defense.
- New Squiffer – Part of the Squiffer series. Has the same stats as the classic, but with Ink Mines and an Inkzooka for a more offensive set.
- Classic Squiffer – Has a shorter range, but a faster charge and better mobility, with a Point Sensor for recon and a Bubbler for defense.
- E-liter(NA)[a]/E-Litre(EU/OC)[b] series
- E-liter 3K – Has one of the longest ranges, but slowest charge times, with Burst Bombs and an Echolocator to find and hunt enemies.
- Custom E-liter 3K – The most expensive Charger. Has the same stats as the E-liter 3K, but comes with the Squid Beakon and Kraken for a more versatile play style.
- E-liter 3K Scope – Has a slightly longer range than the regular E-liter 3K, with a scope similar to that of the Splatterscope. Like the E-liter 3K, it comes in a set with Burst Bombs and the Echolocator.
- E-liter 3K – Has one of the longest ranges, but slowest charge times, with Burst Bombs and an Echolocator to find and hunt enemies.
- Bamboozler series
- Bamboozler 14 Mk I – A modernized version of a weapon used in the Great Turf War. It has the fastest charge time, as well as a good range, but is also the only Charger that does not splat Inklings in one hit when fully charged. It comes with the Splash Wall and the Killer Wail.
Gallery
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The Splatterscope
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The Splat Charger
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The Classic Squiffer
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The New Squiffer
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The E-liter 3K Scope
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