Floor: Difference between revisions

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Revision as of 16:25, 23 March 2024

Eel construction worker.png
This page or section is under construction.
Please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible!
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For the terrain, see Ground.

Floors are levels in Side Order. The level system of Side Order consists of individual floors in the Spire of Order, which are randomly selected on each run, except for the first climb.

List of floors

The floors available to the player during Floor Selection depend on the segment of the tower the player is on, with the available options skewing towards harder floors the more progress is made in the segment. Certain floors in a segment share the same root name and basic geometry, and are differentiated by different difficulty ratings, objectives, or name prefixes describing the floor's particular hazards.

If the player has not played a floor before, or if the boss is not revealed, the floor's name will display as "???". An "Updated" splash displays next to the player's completion time if they beat their recorded personal best for that floor.

1F-9F

Floor Name Objective Base Reward
Easy
Bowl.Floor
SO Icon Infinity ball.png
Sink the ∞-balls!
Membuxs 25
High-Tower.Floor
SO Icon Infinity ball.png
Sink the ∞-balls!
Membuxs 25
Pyramid.Floor
SO Icon Infinity ball.png
Sink the ∞-balls!
Membuxs 25
Forward-Momentum.Floor
SO Icon Infinity ball.png
Sink the ∞-balls!
Membuxs 30
Rising-Ground.Floor
File:SO Icon portal.png
Destroy the portals!
Membuxs 30
Wide-Open.Floor
SO Icon Turbine tower.png
Escort the turbine tower!
Membuxs 30
High-Tower.Floor
File:SO Icon portal.png
Destroy the portals!
Membuxs 35
Orbit-Rail.Floor
SO Icon Panicking Alla Mambo.png
Defeat the fleeing foes!
Membuxs 35
Wide-Open.Floor
SO Icon Infinity ball.png
Sink the ∞-balls!
Membuxs 35
Bowl.Floor
SO Icon Turbine tower.png
Escort the turbine tower!
Membuxs 40
Wide-Open.Floor
File:SO Icon portal.png
Destroy the portals!
Membuxs 40
Rising-Ground.Floor
SO Icon Infinity ball.png
Sink the ∞-balls!
Membuxs 45
Steamroller.Floor
SO Icon Infinity ball.png
Sink the ∞-balls!
Membuxs 45
Stepping-Stones.Floor
SO Icon Turbine tower.png
Escort the turbine tower!
Membuxs 45
Normal
Bowl.Floor
File:SO Icon portal.png
Destroy the portals!
Membuxs 100
Rising-Ground.Floor
SO Icon Panicking Alla Mambo.png
Defeat the fleeing foes!
Membuxs 100
High-Tower.Floor
File:SO Icon portal.png
Destroy the portals!
Membuxs 105
Pyramid.Floor
File:SO Icon portal.png
Destroy the portals!
Membuxs 110
Bowl.Floor
SO Icon Panicking Alla Mambo.png
Defeat the fleeing foes!
Membuxs 115
Pyramid.Floor
SO Icon Zone.png
Protect the zones!
Membuxs 120
Wide-Open.Floor
SO Icon Zone.png
Protect the zones!
Membuxs 120
High-Tower.Floor
SO Icon Zone.png
Protect the zones!
Membuxs 125
Pyramid.Floor
SO Icon Turbine tower.png
Escort the turbine tower!
Membuxs 125
High-Tower.Floor
SO Icon Turbine tower.png
Escort the turbine tower!
Membuxs 130
Careful-Aim.Floor
SO Icon Panicking Alla Mambo.png
Defeat the fleeing foes!
Membuxs 130
Rising-Ground.Floor
SO Icon Turbine tower.png
Escort the turbine tower!
Membuxs 135
Uphill-Push.Floor
SO Icon Infinity ball.png
Sink the ∞-balls!
Membuxs 140
Whirling(Crowd).Floor
SO Icon Zone.png
Protect the zones!
Membuxs 145
Hard
Field-Day_Pyramid.Floor
SO Icon Panicking Alla Mambo.png
Defeat the fleeing foes!
Membuxs 200
Assault(Incoming)_Bowl.Floor
SO Icon Zone.png
Protect the zones!
Membuxs 205
Shelterless_Wide-Open.Floor
File:SO Icon portal.png
Destroy the portals!
Membuxs 210
Up-and-Down_High-Tower.Floor
SO Icon Panicking Alla Mambo.png
Defeat the fleeing foes!
Membuxs 215
Pursuit(All-Out)_Wide-Open.Floor
SO Icon Panicking Alla Mambo.png
Defeat the fleeing foes!
Membuxs 220
Launching_Pyramid.Floor
File:SO Icon portal.png
Destroy the portals!
Membuxs 225
Danger-Magnet_Bowl.Floor
File:SO Icon portal.png
Destroy the portals!
Membuxs 230
Explosion-Festival.Floor
File:SO Icon portal.png
Destroy the portals!
Membuxs 235
Exposed_Rising-Ground.Floor
SO Icon Zone.png
Protect the zones!
Membuxs 240
Rigorous
Coverage(Between-Crosshairs).Floor
SO Icon Zone.png
Protect the zones!
Membuxs 500
Acrobatic_Triangular.Floor
File:SO Icon portal.png
Destroy the portals!
Membuxs 520
Bombarded(Relentless)_Rising-Ground.Floor
File:SO Icon portal.png
Destroy the portals!
Membuxs 540

11F-19F

Floor Name Objective Base Reward
Easy
Crisscross.Floor
SO Icon Panicking Alla Mambo.png
Defeat the fleeing foes!
Membuxs 35
Rotational.Floor
SO Icon Infinity ball.png
Sink the ∞-balls!
Membuxs 40
Double-Hill.Floor
SO Icon Panicking Alla Mambo.png
Defeat the fleeing foes!
Membuxs 45
Fortress.Floor
SO Icon Infinity ball.png
Sink the ∞-balls!
Membuxs 45
Crisscross.Floor
File:SO Icon portal.png
Destroy the portals!
Membuxs 50
Switchback.Floor
SO Icon Infinity ball.png
Sink the ∞-balls!
Membuxs 55
Normal
Danger-Magnet_Uneven.Floor
SO Icon Infinity ball.png
Sink the ∞-balls!
Membuxs 135
Rolling_Double-Hill.Floor
SO Icon Infinity ball.png
Sink the ∞-balls!
Membuxs 140
Field-Day_Fortress.Floor
SO Icon Panicking Alla Mambo.png
Defeat the fleeing foes!
Membuxs 145
Open-Season_Fortress.Floor
SO Icon Turbine tower.png
Escort the turbine tower!
Membuxs 150
Danger-Magnet_Crisscross.Floor
SO Icon Turbine tower.png
Escort the turbine tower!
Membuxs 155
Springing_Double-Hill.Floor
SO Icon Turbine tower.png
Escort the turbine tower!
Membuxs 160
Springing_Uneven.Floor
SO Icon Panicking Alla Mambo.png
Defeat the fleeing foes!
Membuxs 165
Open-Season_Switchback.Floor
SO Icon Turbine tower.png
Escort the turbine tower!
Membuxs 170
Open-Season_Crisscross.Floor
SO Icon Infinity ball.png
Sink the ∞-balls!
Membuxs 175
Reckless_Switchback.Floor
SO Icon Panicking Alla Mambo.png
Defeat the fleeing foes!
Membuxs 180
Exposed_Switchback.Floor
SO Icon Zone.png
Protect the zones!
Membuxs 185
Danger-Magnet_Switchback.Floor
File:SO Icon portal.png
Destroy the portals!
Membuxs 190
Carefully-Aimed-Reversal.Floor
File:SO Icon portal.png
Destroy the portals!
Membuxs 195
Hard
Outstretched-Neck_Uneven.Floor
File:SO Icon portal.png
Destroy the portals!
Membuxs 340
Bombarded(Constant)_Exposed.Floor
SO Icon Zone.png
Protect the zones!
Membuxs 345
Ceaseless_Open-Season_Uneven.Floor
SO Icon Turbine tower.png
Escort the turbine tower!
Membuxs 350
Onrushing_Shelterless_Fortress.Floor
File:SO Icon portal.png
Destroy the portals!
Membuxs 355
Projectile-Spam(High)_Uneven.Floor
SO Icon Zone.png
Protect the zones!
Membuxs 360
Springing(Swarmed)_Double-Hill.Floor
File:SO Icon portal.png
Destroy the portals!
Membuxs 365
Ping-Ponging_Double-Hill.Floor
SO Icon Zone.png
Protect the zones!
Membuxs 370
Springing_Jamboree.Floor
SO Icon Zone.png
Protect the zones!
Membuxs 375
Frantic_Double-Decker_Crisscross.Floor
SO Icon Zone.png
Protect the zones!
Membuxs 380
Rigorous
On-the-Run(Circles)_Eternally-Hunted.Floor
SO Icon Turbine tower.png
Escort the turbine tower!
Membuxs 550
Ferocious_Invading-Droves_Fortress.Floor
SO Icon Zone.png
Protect the zones!
Membuxs 570
Unreasonable_Shelterless_Up-and-Down.Floor
File:SO Icon portal.png
Destroy the portals!
Membuxs 590

21F-29F

Floor Name Objective Base Reward
Easy
Danger-Magnet_Covered.Floor
SO Icon Infinity ball.png
Sink the ∞-balls!
Membuxs 80
Springing_Gateway.Floor
SO Icon Infinity ball.png
Sink the ∞-balls!
Membuxs 85
Field-of-Explosions.Floor
SO Icon Zone.png
Protect the zones!
Membuxs 90
Normal
Frantic_Scampering_Two-Bridge.Floor
SO Icon Panicking Alla Mambo.png
Defeat the fleeing foes!
Membuxs 250
Open-Season_Ink-Spattered_Two-Bridge.Floor
SO Icon Infinity ball.png
Sink the ∞-balls!
Membuxs 255
Projectile-Spam(Med)_Divided.Floor
SO Icon Panicking Alla Mambo.png
Defeat the fleeing foes!
Membuxs 260
Bombarded_Whirling_Divided.Floor
SO Icon Infinity ball.png
Sink the ∞-balls!
Membuxs 265
Surrounded(All-Sides)_Covered.Floor
SO Icon Zone.png
Protect the zones!
Membuxs 270
Whirling-Enemies(High)_Two-Bridge.Floor
File:SO Icon portal.png
Destroy the portals!
Membuxs 275
Ink-Drenched_Gateway.Floor
SO Icon Panicking Alla Mambo.png
Defeat the fleeing foes!
Membuxs 280
Large-Underpass_Covered.Floor
File:SO Icon portal.png
Destroy the portals!
Membuxs 285
Hard
Targeted(Giants)_Open-Season_Gateway.Floor
File:SO Icon portal.png
Destroy the portals!
Membuxs 465
Scampering(Between-Crosshairs)_Covered.Floor
SO Icon Panicking Alla Mambo.png
Defeat the fleeing foes!
Membuxs 470
Intense_Homing(Swarm)_Gateway.Floor
SO Icon Turbine tower.png
Escort the turbine tower!
Membuxs 475
Shelterless_Swarmed_Two-Bridge.Floor
SO Icon Turbine tower.png
Escort the turbine tower!
Membuxs 480
Threatened(All-Sides)_Two-Bridge.Floor
SO Icon Zone.png
Protect the zones!
Membuxs 485
Extensively-Circuitous_Covered.Floor
SO Icon Turbine tower.png
Escort the turbine tower!
Membuxs 490
Springing_Open-Season_Divided.Floor
File:SO Icon portal.png
Destroy the portals!
Membuxs 495
All-the-Way-Down(Then-Up-Again).Floor
SO Icon Turbine tower.png
Escort the turbine tower!
Membuxs 500
Dizzying_Unstable-Footing(Bounce-Pad).Floor
File:SO Icon portal.png
Destroy the portals!
Membuxs 505
Eternally-Vigilant_Soaker-Blockade.Floor
SO Icon Zone.png
Protect the zones!
Membuxs 510
Powerful_Danger-Magnet_Divided.Floor
SO Icon Zone.png
Protect the zones!
Membuxs 515
Rigorous
Unreasonable_Mountain_Battlefield(Ascent).Floor
File:SO Icon portal.png
Destroy the portals!
Membuxs 720
Flying_Springing_Open-Season_Divided.Floor
SO Icon Turbine tower.png
Escort the turbine tower!
Membuxs 740
Eternally-Shelterless_Nightmare_Gateway.Floor
SO Icon Zone.png
Protect the zones!
Membuxs 760
Cruel_Sisyphean_Eight-Shaped.Floor
SO Icon Zone.png
Protect the zones!
Membuxs 780
Combined-Forces(Striking-in-Unison).Floor
File:SO Icon portal.png
Destroy the portals!
Membuxs 800

Special floors

This is the floor to fight Marina Agitando and the Overlorder
This is the floor to fight the Pinging Marciale
This is the floor to fight the Parallel Canon
This is the floor to fight the Asynchronous Rondo
This is the floor for the Vending Machine


First climb

When playing Side Order for the first time, the player has to go through a 10-floor first climb before they are given access to the full 30 floors of the Spire of Order. This effectively functions as the tutorial of Side Order. During this first climb, the floors and the color chips given are not randomized, the player starts with three lives, the damage taken is set to 100% and color chips have double the efficacy that they do on subsequent runs (e.g., two Ink Saver (Main) chips on the first climb reduce ink consumption to 50%, equivalent to four Ink Saver (Main) chips normally). The player can choose to play 7F to 9F in any order. On 10F, the player faces Marina Agitando. The initial completion of the first climb gives a flat Prlzs 50 as the score is not calculated.

The first 9 floors in the first climb are unique to the tutorial and do not appear in subsequent runs.

Floor No. Difficulty Floor Name Objective Reward Color Chip
1F Easy First.Floor
File:SO Icon portal.png
Destroy the portal!
Membuxs 10 SO Ability Main Damage (Distant).png Main Damage (Distant)
2F Normal Home-Turf.Floor
File:SO Icon portal.png
Destroy the portals!
Membuxs 60 SO Ability Poison Ink.png Poison Ink
3F Hard Special-Surprise.Floor
File:SO Icon portal.png
Destroy the portals!
Membuxs 120 SO Ability Lucky Bomb Drop.png Lucky Bomb Drop
4F Easy Gliding.Floor
SO Icon Zone.png
Protect the zone!
Membuxs 20 SO Ability Ink Saver (Main).png Ink Saver (Main) x2
5F Normal Springing.Floor
SO Icon Turbine tower.png
Escort the turbine tower!
Membuxs 80 SO Ability Drone Killer Wail.png Drone Killer Wail
6F Normal Double-Zoned.Floor
SO Icon Zone.png
Protect the zones!
Membuxs 80 SO Ability Main Range.png Main Range x2
7F-9F Easy Rolling.Floor
SO Icon Infinity ball.png
Sink the ∞-balls!
Membuxs 30 SO Ability Dodge Roll Attack.png Dodge Roll Attack
Normal Escape-Artist.Floor
SO Icon Panicking Alla Mambo.png
Defeat the fleeing foes!
Membuxs 90 SO Ability Main Ink Coverage.png Main Ink Coverage
Hard Whirling-Shell.Floor
File:SO Icon portal.png
Destroy the portals!
Membuxs 130 SO Ability Max Lucky Chain.png Max Lucky Chain
10F N/A Control Room Liberate Marina! N/A N/A

Floor selection

Agent 8 on the floor selection screen during the first climb.

During a 30-floor run, the player will be given the option of three floors with varying difficulty, objectives, and rewards. Each selection has a difficulty, objective, and color chip reward, with a small chance of awarding two instances of the given color chip. Membux will be earned based on the difficulty of the floor the player selects; bonus floors offer the chance to gain additional Membux by imposing optional restrictions or fill the player's empty Palette slots with temporary Color Chips of a random color. The color chip is applied before the start of a floor.

Upon selection of a floor, the player will spawn onto a starting platform while the objective text will be displayed to the player. The cage will spawn at the end of this starting platform, where the player can ride the cage above the main platform, which will allow players to strategically plan where they will land on the floor platform using Pearl Drone to glide down. After landing, the player can glide using the drone by pressing while in midair.

Spire of Order map

The Spire of Order's map as Agent 8 ascends a floor

After finishing a floor, the Spire's map will appear and show a few completed floors below the player, future floors above the player, and what floor the player is currently on.

The background of the Spire map will change colors depending on what third of the spire has been reached. The first ten floors have a dark grey background, 11F through 20F have a dark turquoise background, and 21F through 30F have a dark purple background.

11F and 21F are always guaranteed to have a Vending Machine as an option, while 5F is guaranteed to have a Vending Machine if the last run made it past 5F, and a guaranteed Vending Machine can be unlocked on 15F and 25F using Marina's Hacks.

Spire map icons

Floor objectives

Floors can have one of five different objective types, although some floors are limited as to which objectives they can have due to being designed with a specific objective in mind.

Objective Icon Description
SO Promo screenshot 35.png
Destroy the portals!
File:SO Icon portal.png Agent 8 must destroy all Jelleton portals found on a given floor.
SO Promo screenshot 29.png
Defeat the fleeing foes!
SO Icon Panicking Alla Mambo.png Agent 8 must pursue and defeat Panicking Alla Mambos that flee from them.
SO Promo screenshot 21.png
Sink the ∞-balls!
SO Icon Infinity ball.png Agent 8 must guide one or more ∞-balls; this mode is similar to Octo Expansion's 8-ball stations.
SO Promo screenshot 36.png
Protect the zones!
SO Icon Zone.png Agent 8 must keep one or two zones inked for a timed duration while Jelletons attempt to attack and claim the Zone.
SO Promo screenshot 33.png
Escort the turbine tower!
SO Icon Turbine tower.png Agent 8 must ink a turbine tower to move it along its fixed path; this mode is similar to Tower Control.

Boss floors

Boss Icon Description
SO Promo screenshot 22.png
Pinging Marciale
SO Icon Pinging Marciale.png The Pinging Marciale is a large Jelleton similar to both the Rampaging Octowhirl and an 8-ball. Its arena has bumpers at the edges; if the Pinging Marciale hits them, a Wave Breaker-like shockwave will spawn when it hits the ground, many Jelletons are summoned, and the Pinging Marciale will periodically lose its outer shell, exposing weak points that the player can hit to deal more damage.
SO Promo screenshot 13.jpg
Asynchronous Rondo
SO Icon Asynchronous Rondo.png The Asynchronous Rondo has layers that rotate around itself, with rectangular weak points that slightly protrude from each layer. The player must defeat it by knocking down each glowing layer, while avoiding floodlights, Jelletons, and bombs summoned by the boss.
SO Parallel Canon Promo Screenshot.jpg
Parallel Canon
SO Icon Parallel Canon.png Parallel Canon takes the form of Jelleton-like ink blobs in the shape of Inklings that attack using weapons, resembling Splatoon's playable characters. The boss is fought in three waves of one to five such creatures at a time. Its appearance can be influenced by the player's Splatoon 2 save data previously imported, specifically the appearance of their Agent 4.

Floor features

Features that can appear on a floor within the Spire.

Floor Feature Description
SO Inkrail.png
Inkrail
An Inkrail found within the Spire of Order
File:SO Dash Track.jpg
Dash Track
A dash track within the Spire of Order
SO Balloon Fish.png
Balloon Fish
A balloon fish within the Spire of Order
Crate Artwork.jpg
Crates
A crate within the Spire of Order
SO Armor Case.png
Armor
A case of Armor within the Spire of Order
SO Ink refiller.png
Ink refiller
A Ink refiller within the Spire of Order, which refills 50% of the player's ink when collected.
SO Canned Special Screenshot.png
Canned Special
A can, featuring Marina's poster, that fills up 50% of the player's special gauge within the Spire of Order
SO Disc Piece.png
Disc Piece
A piece of an audio disc within the Spire of Order. Collecting three allows Pearl to play her "Step-Off Song", which temporarily disables portals, knocks back enemies, and stuns bosses.
SO Drone Batteries.png
Drone Batteries
A battery pack within the Spire of Order that partially fills up the drone gauge by 100p.
SO Whirling Accelerando Shell.png
Whirling Accelerando shell
A type of top-shaped mechanism found within the Spire of Order that when attacked, rapidly pierces through nearby enemies for high damage and can bounce off walls. Dropped by defeated Whirling Accelerandos.

Bonus effects

Bonus effects are special events that can occur on any given floor, and are marked as such inside the floor selection screen. A bonus event can consist of one of two potential options: Color Chip Saturation and Bonus Objective

Color Chip Saturation

If a Bonus Event is a Color Chip Saturation, any empty slots in the Palette will be filled with random chips from the same tone.

If it is a Drone Chip Saturation, these chips can bypass any limits on the Drone, granting them up to a full suite of five Drone skills even if the hack for drone slots isn't maxed out, and including all potential Drone skills, even those which are currently not brought or active.

Note that if the Palette is completely filled, a Color Chip Saturation event can never happen.

Bonus Objective

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If a Bonus Event is a Bonus Objective, an objective will be chosen to act as an optional limitation. Completing the floor while adhering to the limitation imposed by the Bonus Objective will yield an additional Membux reward equal to the floor's advertised completion reward, with a minimum bonus of Membuxs 100 for floors of sufficiently small value. Actions taken which violate the Bonus Objective will reduce the bonus reward given upon floor completion, indicated by a counter in the top-right corner of the HUD.
Bonus objectives won't spawn until you've reached 12F for the first time.

Bonus Objective Breach Limit Information
Don't use your main weapon! This objective will have the Membux reward be tied to using the main weapon—using sub weapons, specials and the Pearl Drone will not reduce the reward, but each shot of the main weapon will reduce the reward accordingly.
Don't use your sub weapon! 6 Uses This objective will tell the player how many times they can use the sub equipped before forfeiting the reward fully, and each use of one will reduce the reward accordingly.
Don't use special weapons! 3 Uses This objective is akin to the sub weapon one as it will tell the player how many times they can use the special equipped before forfeiting the reward fully, and using one will reduce the reward accordingly.
Don't take damage! If the player takes damage with this objective, the Membux reward will decrease.
Don't move in Octoling form! Moving around in Octoling form reduces the reward, including hovering with the drone and most movement involving special weapons. The player is not penalised if they use a weapon that does not make them move.
Don't move in swim form! Like above, but this time moving in swim form reduces the reward. This includes any movement during Kraken Royale or Crab Tank's ball form. The player can turn into swim form on an ink patch of their color and stay still without losing any Membux.
Don't glide! The reward is tied to how long the player glides using the Pearl Drone. The automatic switch to glide mode after a certain amount of airtime can be overridden by entering swim form, attacking with a main weapon, or readying a sub weapon.
Don't jump! 10 Jumps The reward is tied to how many times the player jumps or Squid Rolls. This only counts successful manual jump inputs—airtime gained from level elements such as dash tracks and inkrails, Spiccato springs, climbing walls in swim form, or simply walking off ledges are not counted, so long as the player did not jump to reach them.

Danger effects

Danger effects are debuff events that can occur on any given floor, and are marked as such inside the floor selection screen. Danger level floors will contain an augmentation similar to Salmon Run Next Wave's Known Occurrences. If a player decides to avoid a floor marked with danger upon its initial appearance, the danger augmentation is more likely to re-appear over more floors in the player's floor selection screen over the course of the run until a floor with the danger effect is selected. It is possible for a danger effect to become unavoidable and persist for the rest of a run.
Danger effects do not spawn until 15F is reached for the first time during a run.

There are a total of nine different danger effects, or which any one could spawn on any floor: six single danger effects, and three combo danger effects that combine two danger effects together.

Danger augment Description
SO Danger Icon Lights Out.png
Lights Out
The stage is dark, making it difficult to see the terrain and enemies.
SO Danger Icon Ink Coating.png
Ink Coating
Agent 8 must fight on a main platform that is fully covered in enemy ink (excluding zones if applicable).
SO Danger Icon No Drone.png
No Pearl Drone
Agent 8 must fight without the help of the Pearl Drone (this includes gliding and the Step-Off song).
SO Danger Icon No Item Drops.png
No Item Drops
Enemies do not drop items when killed. Crates still drop items, and the Drone Items chips still work as well.
SO Danger Icon Stronger Jelletons.png
Stronger Jelletons
Agent 8 must battle Jelletons that are in their tougher form right off the bat, rather than after some time left alive.
SO Danger Icon Arpeggio Barrage.png
Arpeggio Barrage
Homing Arpeggios will continuously spawn and attack at unpredictable intervals.
Combined Danger Augments
SO Danger Icon Lights Out.png SO Danger Icon Ink Coating.png
Lights Out + Ink Coating
Not only is the stage darkened, making it hard to see, but (barring any Zones) the entire floor is covered in enemy ink.
SO Danger Icon No Drone.png SO Danger Icon No Item Drops.png
No Pearl Drone + No Item Drops
Not only is the Pearl Drone disabled, but the Jelletons will not drop any items. Items will still drop from crates.
SO Danger Icon Stronger Jelletons.png SO Danger Icon Arpeggio Barrage.png
Stronger Jelletons + Arpeggio Barrage
Not only are all Jelletons in their tougher forms right off the bat, but Homing Arpeggios will continuously spawn and attack Eight.

Trivia

  • In the September 2023 Nintendo Direct trailer of Side Order, the names of the floors do not have their formatting seen in the final game, now being shown to be written plainly rather than being formatted similar to a computer file.
  • The jingles that play after clearing a floor (excluding the Control Room) reference various songs by Off the Hook.
  • It is possible to revisit the first climb by interacting with the headset found to the left of the elevator. However, no Prlz will be rewarded for completing the first climb again, and the palette equipped will be set to Pearl's.

Names in other languages

Language Name Meaning
Japan Japanese フロア
Furoa
Floor
Netherlands Dutch Etage Floor
France French (NOE) Étage Floor
Germany German Etage Floor
Italy Italian Piano Floor
Russia Russian Этаж
Etazh
Floor
SpainMexico Spanish Piso Floor
South Korea Korean 플로어
peullo-eo
Floor
Color-Chip Saturation
Language Name Meaning
Netherlands Dutch Tintenverzadiging Tint saturation / satiety
France French (NOE) Monochromisme Monochromism
Russia Russian Тональный овердрайв
Tonal'nyy overdrayv
Tone overdrive