Floor: Difference between revisions

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m (Small detail that was changed and might be good to report)
(→‎First climb: Corrected order and corresponding chips for the 7-9F floors (Rolling.Floor's script specifically has a tutorial for dodge roll attack and the other chips serve to complement the mechanics tutorialized in their corresponding floors); added difficulty, objective, and reward data in comments to aid whoever wishes to improve the formatting)
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; Floor names and color chips
; Floor names and color chips
* 1F: [[First.Floor]] - Main Damage (Distant)
* 1F: [[First.Floor]] - Main Damage (Distant) <!-- Easy, Portal, 10 reward -->
* 2F: [[Home-Turf.Floor]] - Poison Ink
* 2F: [[Home-Turf.Floor]] - Poison Ink <!-- Normal, Portal, 60 reward -->
* 3F: [[Special-Surprise.Floor]] - Lucky Bomb Drop
* 3F: [[Special-Surprise.Floor]] - Lucky Bomb Drop <!-- Hard, Portal, 120 reward -->
* 4F: [[Gliding.Floor]] - Ink Saver (Main)
* 4F: [[Gliding.Floor]] - Ink Saver (Main) <!-- Easy, Zone, 20 reward -->
* 5F: [[Springing.Floor]] - Drone Killer Wail
* 5F: [[Springing.Floor]] - Drone Killer Wail <!-- Normal, Tower, 80 reward -->
* 6F: [[Double-Zoned.Floor]] - Main Range
* 6F: [[Double-Zoned.Floor]] - Main Range <!-- Normal, Zone, 80 reward -->
* 7F-9F: [[Escape-Artist.Floor]] - Dodge Roll Attack
* 7F-9F: [[Rolling.Floor]] - Dodge Roll Attack <!-- Easy, Ball, 30 reward -->
* 7F-9F: [[Whirling-Shell.Floor]] - Main Ink Coverage
* 7F-9F: [[Escape-Artist.Floor]] - Main Ink Coverage <!-- Normal, Pursuit, 90 reward -->
* 7F-9F: [[Rolling.Floor]] - Max Lucky Chain
* 7F-9F: [[Whirling-Shell.Floor]] - Max Lucky Chain <!-- Hard, Portal, 130 reward -->
* 10F: [[Control Room]] - N/A
* 10F: [[Control Room]] - N/A



Revision as of 07:19, 3 March 2024

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Floors are levels in Side Order. The level system of Side Order consists of individual floors in the Spire of Order, which are randomly generated on each run, except for the first climb.

First climb

When playing Side Order for the first time, the player has to go through a 10-floor first climb before they are given access to the full 30 floors of the Spire of Order. This effectively functions as the tutorial of Side Order. During this first climb, the floors and the color chips given are not randomized, and will always be the same. The player can choose to play 7F to 9F in any order. On 10F, the player faces Marina Agitando.

The first 9 floors in the first climb are unique to the tutorial and do not appear in subsequent runs.

Floor names and color chips

Floor selection

Agent 8 on the floor selection screen.

During a 30-floor run, the player will be given the option of three floors with varying difficulty, objectives, and rewards. Each selection has a difficulty, objective, and color chip reward, with a small chance of awarding two instances of the given color chip. Membux will be earned based on the difficulty of the floor the player selects; bonus floors offer the chance to gain additional Membux by imposing optional restrictions or fill the player's empty Palette slots with temporary Color Chips of a random color. The color chip is applied before the start of a floor.

Upon selection of a floor, the player will spawn onto a starting platform while the objective text will be displayed to the player. The cage will spawn at the end of this starting platform, where the player can ride the cage above the main platform, which will allow players to strategically plan where they will land on the floor platform using Pearl Drone to glide down. After landing, the player can glide using the drone by pressing while in midair.

Spire of Order map

The Spire of Order's map as Agent 8 ascends a floor

After finishing a floor, the Spire's map will appear and show a few completed floors below the player, future floors above the player, and what floor the player is currently on.

The background of the Spire map will change colors depending on what third of the spire has been reached. The first ten floors have a dark grey background, 11F through 20F have a dark turquoise background, and 21F through 30F have a dark purple background.

11F and 21F are always guaranteed to have a Vending Machine as an option, while 5F is guaranteed to have a Vending Machine if the last run made it past 5F, and both 15F and 25F can have a hack which unlocks a guaranteed Vending Machine on those floors.

Spire map icons

Floor names

Floors' names have a root part describing its basic features. Some base floors have modifiers that describe the enemies, difficulty, and/or hazards on it. Modifiers are separated by '_'.

If the player has not played the exact combination of floor and its modifiers, or if the boss is not revealed, the level will show as "???".

Special floors
This is the floor to fight Marina Agitando and Overlorder
This is the floor to fight Pinging Marciale
This is the floor to fight Parallel Canon
This is the floor to fight Asynchronous Rondo
This is the floor for the Vending Machine
Floors


Floor objectives

Floors can have one of five different objective types, although some floors are limited as to which objectives they can have due to being designed with a specific objective in mind.

Objective Description
SO Promo screenshot 35.png
Destroy the portals!
Agent 8 must destroy all Jelleton portals found on a given floor.
SO Promo screenshot 29.png
Defeat the fleeing foes!
Agent 8 must pursue and defeat Panicking Alla Mambos that flee from them.
SO Promo screenshot 21.png
Sink the ∞-balls!
Agent 8 must guide one or more ∞-balls; this mode is similar to Octo Expansion's 8-ball stations.
SO Promo screenshot 36.png
Protect the zones!
Agent 8 must keep one or two Splat Zones inked for a timed duration while Jelletons attempt to attack and claim the Zone.
SO Promo screenshot 33.png
Escort the turbine tower!
Agent 8 must ink a turbine tower to move it along its fixed path; this mode is similar to Tower Control.

Boss floors

Boss Description
SO Promo screenshot 22.png
Pinging Marciale
The Pinging Marciale is a large Jelleton similar to both the Rampaging Octowhirl and an 8-ball. Its arena has bumpers at the edges; if the Pinging Marciale hits them, a Wave Breaker-like shockwave hits the ground, many Jelletons are summoned, and the Pinging Marciale will periodically lose its outer shell, exposing weak points that the player can hit to deal more damage.
SO Promo screenshot 13.jpg
Asynchronous Rondo
The Asynchronous Rondo has layers that rotate around itself, with rectangular weak points that slightly protrude from each layer. The player must defeat it by knocking down each glowing layer, while avoiding floodlights, Jelletons, and bombs summoned by the boss.
SO Parallel Canon Promo Screenshot.jpg
Parallel Canon
Parallel Canon takes the form of Jelleton-like ink blobs in the shape of Inklings and Octolings that attack using weapons, resembling Splatoon's playable characters. The boss is fought in three waves of one to five such creatures at a time. Its appearance can be influenced by the player's Splatoon 2 save data previously imported, specifically the appearance of their Agent 4.

Floor features

Features that can appear on a floor within the Spire.

Floor Feature Description
SO Inkrail.png
Inkrail
An Inkrail on an unknown floor inside the Spire of Order
File:SO Dash Track.jpg
Dash Track
A dash track within the Spire of Order
SO Balloon Fish.png
Balloon Fish
A balloon fish within the Spire of Order
Crate Artwork.jpg
Crates
A crate
SO Armor Case.png
Armor
A case of Armor within the Spire of Order
SO Ink refiller.png
Ink refiller
A Ink refiller within the Spire of Order, which refills 50% of the player's ink when collected.
File:SO Marina Canned Special.png
Canned Special
A can, featuring Marina's poster, that partially fills up the player's special gauge within the Spire of Order
SO Disc Piece.png
Disc Piece
A piece of an audio disc within the Spire of Order. Collecting three allows Pearl to play her "Step-Off Song", which temporarily disables portals, knocks back enemies, and stuns bosses.
SO Drone Batteries.png
Drone Batteries
A battery pack within the Spire of Order that partially fills up the drone gauge.
SO Whirling Accelerando Shell.png
Whirling Accelerando shell
A type of top-shaped mechanism found within the Spire of Order that when attacked, rapidly pierces through nearby enemies for high damage and can bounce off walls. Dropped by defeated Whirling Accelerandos.

Bonus effects

Bonus effects are special events that can occur on any given floor, and are marked as such inside the floor selection screen. A bonus event can consist of one of two potential options: Color Chip Saturation and Bonus Objective

Color Chip Saturation

If a Bonus Event is a Color Chip Saturation, any empty slots in the Palette will be filled with random chips from the same tone.

If it is a Drone Chip Saturation, these chips can bypass any limits on the Drone, granting them up to a full suite of five Drone skills even if the hack for drone slots isn't maxed out, and including all potential Drone skills, even those which are currently not brought or active.

Note that if the Palette is completely filled, a Color Chip Saturation event can not happen.

Bonus Objective

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If a Bonus Event is a Bonus Objective, an objective will be chosen to act as a limitation. However, these Objectives do not prevent you from breaking the objective, instead cutting the potential Membux reward for completing the stage.

Bonus Objective Information
Don't fire your Main Weapon! This objective will have the Membux reward be tied to using the main weapon - using sub weapons, specials and the Pearl Drone will not reduce the reward, but each shot of the main weapon will reduce the reward accordingly.
Don't use your Sub Weapon! This objective will tell you how many times you could use the Sub equipped before forfeiting the reward fully, and each use of one will reduce the reward accordingly.
Don't use your Special! This objective is akin to the Sub Weapon one as it'll tell you how many times you can use the Special equipped before forfeiting the reward fully, and using one will reduce the reward accordingly.
Don't take damage! If you take damage with this objective, the Membux reward will decrease.
Don't move in Octoling Form! Moving around in Octoling form reduces thr reward, including hovering with the drone. You are not penalised if you use a weapon that doesn't make you move.
Don't move in Swim Form! Like above, but this time moving in Swim Form reduces the reward. You can turn into swim form on an ink patch of your color and stay still without losing any Membux.
Don't Glide! The reward is tied to how long you glide around
Don't Jump! The reward is tied to how many times you jump - however, this only counts jumping from the ground.

Danger effects

Danger effects are debuff events that can occur on any given floor, and are marked as such inside the floor selection screen. Danger level floors will contain an augmentation similar to Salmon Run Next Wave's Known Occurrences. If a player decides to avoid a floor marked with danger upon its initial appearance, the danger augmentation is more likely to re-appear over more floors in the player's floor selection screen over the course of the run until a floor with the danger effect is selected. It is possible for a danger effect to become unavoidable and persist for the rest of a run. Additionally, multiple danger effects can appear on the same floor, such as Lights Out + Ink Coating, or Stronger Jelletons + Arpeggio Barrage.

Danger augment Description
SO Danger Floor Lights Out.png
Lights Out
The stage is dark, making it difficult to see the terrain and enemies.
SO Danger Floor Ink Coating.png
Ink Coating
Agent 8 must fight on a main platform that is fully covered in enemy ink (excluding Splat Zones if applicable).
SO Danger Floor No Drone.png
No Pearl Drone
Agent 8 must fight without the help of the Pearl Drone (this includes gliding and the Step-Off song).
SO Danger No Item Drops.jpg
No Item Drops
Enemies do not drop items when killed. Crates still drop items, and the Drone Items chips still work as well.
SO Danger Floor Stronger Jelletons.png
Stronger Jelletons
Agent 8 must battle Jelletons that are in their tougher form right off the bat, rather than after some time left alive.
SO Danger Floor Arpeggio Barrage.png
Arpeggio Barrage
Homing Arpeggios will continuously spawn and attack at unpredictable intervals.

Trivia

  • In the September 2023 Nintendo Direct trailer of Side Order, the names of the floors do not have their formatting seen in the final game, now being shown to be written plainly rather than being formatted similar to a computer file.

Names in other languages

Language Name Meaning
Japan Japanese フロア
Furoa
Floor
Netherlands Dutch Etage Floor
Germany German Etage Floor
Italy Italian Piano Floor
Russia Russian Этаж
Etazh
Floor
SpainMexico Spanish Piso Floor
South Korea Korean 플로어
peullo-eo
Floor