Last-Ditch Effort: Difference between revisions

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{{InfoboxAbility
{{Infobox/Ability
|appgear=Headgear
|appgear=Headgear
}}
}}
'''Last-Ditch Effort''' is an [[ability]] in the {{Ss}}.
'''Last-Ditch Effort''' is a [[gear ability|gear primary ability]] in the {{Ss}}.


==''Splatoon''==
==''Splatoon''==
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===Gear===
===Gear===
Last-Ditch Effort is the main ability of:
Last-Ditch Effort is the primary ability of:
{{Gear/S Headgear|ability=Last-Ditch Effort|collapsed=true}}
{{Gear/S Headgear|ability=Last-Ditch Effort|collapsed=true}}


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* {{buff|While active, Last-Ditch Effort will now also shorten the amount of time players take to respawn after being splatted.}}
* {{buff|While active, Last-Ditch Effort will now also shorten the amount of time players take to respawn after being splatted.}}
|}
|}
===Gallery===
<gallery>
Ability Last-Ditch Effort.svg
S Ability Last-Ditch Effort.png
</gallery>


==''Splatoon 2''==
==''Splatoon 2''==
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===Gear===
===Gear===
Last-Ditch Effort is the main ability of:
Last-Ditch Effort is the primary ability of:
{{Gear/S2 Headgear|ability=Last-Ditch Effort|collapsed=true}}
{{Gear/S2 Headgear|ability=Last-Ditch Effort|collapsed=true}}


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|}
|}


<!--==Splatoon 3==
==Splatoon 3==
Last-Ditch Effort returns in {{S3}} with the same mechanics it had back in ''Splatoon 2'', including the [[Community Glossary#Buff and Nerf|buffs]] it received in Versions {{Ver|S2|1.4.0}} and {{Ver|S2|4.7.0}}.<ref>[https://twitter.com/LeanYoshi/status/1566154884033945605 {{TWI}} LDE is unchanged in Splatoon 3] by [https://twitter.com/LeanYoshi LeanYoshi]</ref>
Last-Ditch Effort returns in {{S3}}, initially with no changes. In version {{Ver|S3|5.0.0}}, its maximum effectiveness was reduced from 24 AP to 18 AP.
-->
 
=== Mechanics ===
Last-Ditch Effort grants its user 1 to 18 [[ability point]]s each of the following abilities:
*{{Ability|S3|Ink Saver (Main)}}
*{{Ability|S3
|Ink Saver (Sub)}}
*{{Ability|S3|Ink Recovery Up}}
The activation conditions remain unchanged from ''[[Splatoon 2]]'':
* There are at most 30 seconds remaining on the game clock, or [[Overtime]] has begun in a [[Ranked Battle]], at which the maximum 18 ability points will be granted for each of the above abilities.
* In a Ranked Battle, the opposing team's countdown has at most 50 points remaining. The effects of Last-Ditch Effort increase as the opposing team's countdown decreases from 50 to 30 points remaining, starting with 1 ability point for each ability and maxing out to 18 ability points<ref>[https://sendou.ink/analyzer?weapon=0&build=LDE%2CU%2CU%2CU%2CU%2CU%2CU%2CU%2CU%2CU%2CU%2CU&build2=U%2CU%2CU%2CU%2CU%2CU%2CU%2CU%2CU%2CU%2CU%2CU&lde=0&effect=LDE&effect=TACTICOOLER&focused=1 Sendou.ink] </ref>:
{| class="wikitable sitecolor-s3 mw-collapsible mw-collapsed"
!Opposing<br>team's<br>counter!![[Ability point|AP]]
|- style="font-family: monospace; font-size: 16px;"
|≥51||00
|- style="font-family: monospace; font-size: 16px;"
|50||00
|- style="font-family: monospace; font-size: 16px;"
|49||01
|- style="font-family: monospace; font-size: 16px;"
|48||02
|- style="font-family: monospace; font-size: 16px;"
|47||03
|- style="font-family: monospace; font-size: 16px;"
|46||04
|- style="font-family: monospace; font-size: 16px;"
|45||05
|- style="font-family: monospace; font-size: 16px;"
|44||06
|- style="font-family: monospace; font-size: 16px;"
|43||06
|- style="font-family: monospace; font-size: 16px;"
|42||07
|- style="font-family: monospace; font-size: 16px;"
|41||08
|- style="font-family: monospace; font-size: 16px;"
|40||09
|- style="font-family: monospace; font-size: 16px;"
|39||10
|- style="font-family: monospace; font-size: 16px;"
|38||11
|- style="font-family: monospace; font-size: 16px;"
|37||12
|- style="font-family: monospace; font-size: 16px;"
|36||12
|- style="font-family: monospace; font-size: 16px;"
|35||13
|- style="font-family: monospace; font-size: 16px;"
|34||14
|- style="font-family: monospace; font-size: 16px;"
|33||15
|- style="font-family: monospace; font-size: 16px;"
|32||16
|- style="font-family: monospace; font-size: 16px;"
|31||17
|- style="font-family: monospace; font-size: 16px;"
|≤30||18
|}
=== Gear ===
Last-Ditch Effort is the primary ability of:
{{Gear/S3 Headgear|ability=Last-Ditch Effort|collapsed=true}}
 
Additionally, [[Murch]] or [[Spyke]] can replace the primary ability on a piece of headgear with Last-Ditch Effort by using 15 of each of the following [[Ability Chunk|ability chunks]]:
*{{Ability|S3|Ink Saver (Main)}}
*{{Ability|S3|Ink Saver (Sub)}}
*{{Ability|S3|Ink Recovery Up}}
 
===Version history===
{{Version history box|S3|
{{Version history item|S3|5.0.0|
* {{nerf|Reduced the maximum amount of effect for the ability increase while the conditions are met from the equivalent of 2.4 primary abilities to 1.8 primary abilities.
** Secondary abilities are the equivalent effect of 0.3 primary abilities.}}}}}}
 
==Names in other languages==
==Names in other languages==
{{Foreignname
{{Localized name
|Jap=ラストスパート
|Jap=ラストスパート
|JapR=rasuto supāto
|JapR=rasuto supāto
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|FreM=Ultimate burst
|FreM=Ultimate burst
|Ger=Endspurt
|Ger=Endspurt
|GerM=Final sprint
|GerM=Final Spurt
|Ita=Splash finale
|Ita=Splash finale
|ItaM=Final splash
|ItaM=Final splash
|Rus=Финишный спурт
|Rus=Финишный спурт
|RusR=Finishnyy spurt
|RusR=Finishnyy spurt
|RusM=Final sprint
|RusM=Final spurt
|SpaA=Último recurso
|SpaA=Último recurso
|SpaAM=Last resort
|SpaAM=Last resort
Line 153: Line 230:


[[Category:Abilities]]
[[Category:Abilities]]
[[Category:Duration Abilities]]
[[Category:Movement Abilities]]
[[Category:Player Abilities]]

Latest revision as of 22:05, 12 November 2023

Last-Ditch Effort
Last-Ditch EffortLast-Ditch EffortLast-Ditch Effort
Applicable gear

Last-Ditch Effort is a gear primary ability in the Splatoon series.

Splatoon

Mechanics

When active, Last-Ditch Effort provides 15 AP each of the following:

Last-Ditch Effort is active when any of the following conditions are met:

  • The time remaining on the timer is 30 seconds or less (overtime included).
  • The opponent team's counter is 30 or less.

Gear

Last-Ditch Effort is the primary ability of:

Headgear with Last-Ditch Effort in Splatoon

Version history

Version Adjustments
2.6.0
  • In Ranked Battle, Last-Ditch Effort will activate when the opposing team's counter reaches 30, and remain active until the end of battle.
  • In Ranked Battle, Last-Ditch Effort can now be activated during overtime.
  • While active, Last-Ditch Effort will now also shorten the amount of time players take to respawn after being splatted.

Gallery

Splatoon 2

Last-Ditch Effort returns in Splatoon 2 with increased benefits and a tweaked means of activation:

Mechanics

Under specific conditions, Last-Ditch Effort now grants its user 1 to 24 ability points each of the following abilities:[1][2]

These abilities only begin to take effect under either of the following conditions:

  • There are at most 30 seconds remaining on the game clock, or Overtime has begun in a Ranked Battle, at which the maximum 24 ability points will be granted for each of the above abilities.
  • In a Ranked Battle, the opposing team's countdown has at most 50 points remaining. The effects of Last-Ditch Effort increase as the opposing team's countdown decreases from 50 to 30 points remaining, starting with 1 ability point for each ability and maxing out to 24 ability points:
Opposing
team's
counter
AP
≥51 00
50 01
49 02
48 03
47 04
46 05
45 06
44 08
43 09
42 10
41 11
40 12
39 13
38 14
37 16
36 17
35 18
34 19
33 20
32 21
31 22
≤30 24

This ability is most beneficial to players whose weapon sets include a reliable lethal bomb (such as a Splat Bomb, Suction Bomb, or a Fizzy Bomb), but players whose main weapons have low ink efficiency (such as the Foil Squeezer) can also benefit as well.

Gear

Last-Ditch Effort is the primary ability of:

Headgear with Last-Ditch Effort in Splatoon 2

Version history

Version Adjustments
Base game
1.4.0
  • During its active period, the effect of Last-Ditch Effort is now multiplied by 2.4 times the number of times it is equipped as a main gear ability (was previously multiplied by 1.8).
4.7.0
  • When playing a Ranked Battle match, in addition to the benefits it previously provided, Last-Ditch Effort's benefits will improve when the opposing team's counter is 50 or below, and continue to improve gradually as the counter continues to decrease.
    • This benefit will max out once the counter has reached 30.
    • There are no changes to the benefits this gear ability provides in Turf War matches.

Splatoon 3

Last-Ditch Effort returns in Splatoon 3, initially with no changes. In version 5.0.0, its maximum effectiveness was reduced from 24 AP to 18 AP.

Mechanics

Last-Ditch Effort grants its user 1 to 18 ability points each of the following abilities:

The activation conditions remain unchanged from Splatoon 2:

  • There are at most 30 seconds remaining on the game clock, or Overtime has begun in a Ranked Battle, at which the maximum 18 ability points will be granted for each of the above abilities.
  • In a Ranked Battle, the opposing team's countdown has at most 50 points remaining. The effects of Last-Ditch Effort increase as the opposing team's countdown decreases from 50 to 30 points remaining, starting with 1 ability point for each ability and maxing out to 18 ability points[3]:
Opposing
team's
counter
AP
≥51 00
50 00
49 01
48 02
47 03
46 04
45 05
44 06
43 06
42 07
41 08
40 09
39 10
38 11
37 12
36 12
35 13
34 14
33 15
32 16
31 17
≤30 18

Gear

Last-Ditch Effort is the primary ability of:

Additionally, Murch or Spyke can replace the primary ability on a piece of headgear with Last-Ditch Effort by using 15 of each of the following ability chunks:

Version history

Version Adjustments
5.0.0
  • Reduced the maximum amount of effect for the ability increase while the conditions are met from the equivalent of 2.4 primary abilities to 1.8 primary abilities.
    • Secondary abilities are the equivalent effect of 0.3 primary abilities.

Names in other languages

Language Name Meaning
Japan Japanese ラストスパート
rasuto supāto
Last Spurt
Netherlands Dutch Eindsprint Final sprint
CanadaFrance French Ultime sursaut Ultimate burst
Germany German Endspurt Final Spurt
Italy Italian Splash finale Final splash
Russia Russian Финишный спурт
Finishnyy spurt
Final spurt
Mexico Spanish (NOA) Último recurso Last resort
Spain Spanish (NOE) Sprint Final Final Sprint
China Chinese (Simplified) 最后冲刺
zuìhòu chōngcì (Mandarin)
Final Sprint
Hong Kong Chinese (Traditional) 最後衝刺
zuìhòu chōngcì (Mandarin)
Final Sprint
South Korea Korean 라스트 스퍼트
raseuteu seupeoteu
Last Spurt

References