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[[File:SO Palette and color chips.jpg|thumb|A Palette, with [[color chip]]s]] | [[File:SO Palette and color chips.jpg|thumb|A Palette, with [[color chip]]s]] | ||
'''Palettes''' are a feature in {{SO}}. They were first shown during the [[Nintendo Direct#Nintendo Direct: 14th September 2023|Nintendo Direct]] on {{Date|2023-09-14}}, | |||
'''Palettes''' are a feature in {{SO}}. They were first shown during the [[Nintendo Direct#Nintendo Direct: 14th September 2023|Nintendo Direct]] on {{Date|2023-09-14}}, specifically during the ''Side Order'' trailer.<ref name="direct0923">[https://youtu.be/3WkvLvhqYoo?si=_rTWElP7se4l0RpZ {{YT}} ''Splatoon 3: Expansion Pass - Side Order'' DLC - Nintendo Direct 9.14.2023]</ref> | |||
==Appearance== | ==Appearance== | ||
Palettes are large, thin, white [[wp:Novation Launchpad|Launchpad]]-like controller panels with 36 [[color chip]] inserts in place of where a Launchpad's buttons would be. They | Palettes are large, thin, white [[wp:Novation Launchpad|Launchpad]]-like controller panels with 36 [[color chip]] inserts in place of where a Launchpad's buttons would be. They also somewhat resemble [[wp:Eye shadow|eye shadow]] palettes. | ||
Palettes have a large button alongside two smaller | Palettes have a large button alongside two smaller twistable toggles in their upper left-hand corner; a logo with an infinity symbol can be seen on the large button. A thin, long black interface screen is also present. On the far right side of this surface screen, a small pixel depiction of the Palette's owner can be seen. | ||
==Functionality== | ==Functionality== | ||
A Palette is a form of skill tree which upgrades [[Agent 8]]'s abilities, similar to [[Agent 3 (Splatoon 3)|Agent 3]]'s [[Hero Gear]] in {{RotM}}. | A Palette is a form of skill tree which upgrades [[Agent 8]]'s abilities, similar to [[Agent 3 (Splatoon 3)|Agent 3]]'s [[Hero Gear]] in {{RotM}}. Palettes are adjustable to the player's preferred stats via placing different [[color chip]]s inside them; when progressing through the [[Spire of Order]] one [[Floor]] at a time, players must choose between three Floor options which each reward different color chips. Up to 36 color chips can be placed inside a Palette, leaving the player to decide how to build their Agent 8's stats. Should the player get more than 36 color chips, the extras are converted into Prlz. | ||
Each Palette contains an assigned [[main weapon]], [[sub weapon]], and [[special weapon]], as well as primary and secondary common tone [[color chip]] affinities (affected by the Color-Chip Bias hack), with Pearl's Palette being the default. A Palette's sub and special weapons can be swapped out at vending machines, albeit limited to what that vending machine is offering. Additionally, certain color chips only appear when equipping certain Palettes. | |||
<div style="display: flex; gap:40px; flex-wrap: wrap; justify-content: center"> | |||
{| class="wikitable sitecolor-so" | |||
|+ Favored color chip rate | |||
!rowspan=2 |Color-Chip Bias | |||
!colspan=2 |Common [[Color chip#Types of color chips|Tone]]s | |||
|- | |||
!Primary | |||
!Secondary | |||
|- | |||
|Default | |||
|1× | |||
|1× | |||
|- | |||
|Slight Bias | |||
|2× | |||
|1.5× | |||
|- | |||
|High Bias | |||
|3× | |||
|2× | |||
|} | |||
</div> | |||
Each Palette | Each Palette is said to be tied to their respective owner's soul, and as such, Marina fears any influence on a Palette could have real-world consequences. By completing a run with that Palette with a terminal found on 30F, Marina can sever any lasting ties to the Memverse that may have lingered, as well as create a replica of that Palette's weapon for use in multiplayer battles. | ||
To unlock more Palettes, players must win Keys from defeating bosses at 10F, 20F, and 30F with any Palette for the first time, then use the obtained Keys to open lockers, which are always in sequential order. Locker cubbies with Palettes are noted by a pulsating ring, and always show the next two cubbies that contain Palettes. The fourth through eleventh Palettes acquired are randomized. It eventually takes more Keys to reach new Palettes, with the very last Palette, Eight's Palette, located in the very last cubby. Once the last cubby is unlocked, the Lockers transform and reconfigure themselves into Eight's Palette. | |||
In the Order Sector square and the foyer, Palettes can be freely changed by pressing {{Button|Plus|Switch}}. Once Eight enters the elevator and begins a run, they are locked to their currently equipped Palette for the entirety of that run. | |||
===Palettes=== | |||
{{Main|List of Palettes in Side Order}} | |||
{| class="wikitable sitecolor-so mw-collapsible sortable" | |||
|- | |||
!rowspan=2 |Palette | |||
!rowspan=2 |[[Main weapon]] | |||
!rowspan=2 |[[Sub weapon]] | |||
!rowspan=2 |[[Special weapon]] | |||
!class="unsortable"; colspan=2 |Common [[Color chip#Types of color chips|Tone]]s | |||
|- | |||
!First | |||
!Second | |||
|- | |||
|{{Character|SO|Pearl}} | |||
|{{Weapon|S3|Main|Order Dualies|var=2D Current}} | |||
|{{Weapon|SO|Sub|Curling Bomb}} | |||
|{{Weapon|SO|Special|Reefslider}} | |||
|{{Icon|SO|color chip type Lucky|link=Lucky-tone color chips}} [[Lucky-tone color chips|Lucky]] | |||
|{{Icon|SO|color chip type Support|link=Support-tone color chips}} [[Support-tone color chips|Support]] | |||
|- | |||
|{{Character|SO|Marina}} | |||
|{{Weapon|S3|Main|Order Brella|var=2D Current}} | |||
|{{Weapon|SO|Sub|Sprinkler}} | |||
|{{Weapon|SO|Special|Ink Storm}} | |||
|{{Icon|SO|color chip type Drone|link=Drone-tone color chips}} [[Drone-tone color chips|Drone]] | |||
|{{Icon|SO|color chip type Power|link=Power-tone color chips}} [[Power-tone color chips|Power]] | |||
|- | |||
|{{Character|SO|Agent 4}} | |||
|{{Weapon|S3|Main|Order Shot|var=2D Current}} | |||
|{{Weapon|SO|Sub|Splat Bomb}} | |||
|{{Weapon|SO|Special|Trizooka}} | |||
|{{Icon|SO|color chip type Range|link=Range-tone color chips}} [[Range-tone color chips|Range]] | |||
|{{Icon|SO|color chip type Mobility|link=Mobility-tone color chips}} [[Mobility-tone color chips|Mobility]] | |||
|- | |||
|{{Character|SO|Callie}} | |||
|{{Weapon|S3|Main|Order Roller|var=2D Current}} | |||
|{{Weapon|SO|Sub|Burst Bomb}} | |||
|{{Weapon|SO|Special|Kraken Royale}} | |||
|{{Icon|SO|color chip type Power|link=Power-tone color chips}} [[Power-tone color chips|Power]] | |||
|{{Icon|SO|color chip type Lucky|link=Lucky-tone color chips}} [[Lucky-tone color chips|Lucky]] | |||
|- | |||
|{{Character|SO|Marie}} | |||
|{{Weapon|S3|Main|Order Charger|var=2D Current}} | |||
|{{Weapon|SO|Sub|Ink Mine}} | |||
|{{Weapon|SO|Special|Triple Inkstrike}} | |||
|{{Icon|SO|color chip type Support|link=Support-tone color chips}} [[Support-tone color chips|Support]] | |||
|{{Icon|SO|color chip type Range|link=Range-tone color chips}} [[Range-tone color chips|Range]] | |||
|- | |||
|{{Character|SO|Shiver}} | |||
|{{Weapon|S3|Main|Order Stringer|var=2D Current}} | |||
|{{Weapon|SO|Sub|Toxic Mist}} | |||
|{{Weapon|SO|Special|Killer Wail 5.1}} | |||
|{{Icon|SO|color chip type Mobility|link=Mobility-tone color chips}} [[Mobility-tone color chips|Mobility]] | |||
|{{Icon|SO|color chip type Range|link=Range-tone color chips}} [[Range-tone color chips|Range]] | |||
|- | |||
|{{Character|SO|Frye}} | |||
|{{Weapon|S3|Main|Order Splatana|var=2D Current}} | |||
|{{Weapon|SO|Sub|Fizzy Bomb}} | |||
|{{Weapon|SO|Special|Crab Tank}} | |||
|{{Icon|SO|color chip type Lucky|link=Lucky-tone color chips}} [[Lucky-tone color chips|Lucky]] | |||
|{{Icon|SO|color chip type Drone|link=Drone-tone color chips}} [[Drone-tone color chips|Drone]] | |||
|- | |||
|{{Character|SO|Big Man}} | |||
|{{Weapon|S3|Main|Order Slosher|var=2D Current}} | |||
|{{Weapon|SO|Sub|Suction Bomb}} | |||
|{{Weapon|SO|Special|Triple Inkstrike}} | |||
|{{Icon|SO|color chip type Support|link=Support-tone color chips}} [[Support-tone color chips|Support]] | |||
|{{Icon|SO|color chip type Drone|link=Drone-tone color chips}} [[Drone-tone color chips|Drone]] | |||
|- | |||
|{{Character|SO|Murch}} | |||
|{{Weapon|S3|Main|Order Blaster|var=2D Current}} | |||
|{{Weapon|SO|Sub|Curling Bomb}} | |||
|{{Weapon|SO|Special|Wave Breaker}} | |||
|{{Icon|SO|color chip type Range|link=Range-tone color chips}} [[Range-tone color chips|Range]] | |||
|{{Icon|SO|color chip type Power|link=Power-tone color chips}} [[Power-tone color chips|Power]] | |||
|- | |||
|{{Character|SO|Sheldon}} | |||
|{{Weapon|S3|Main|Orderbrush|var=2D Current}} | |||
|{{Weapon|SO|Sub|Ink Mine}} | |||
|{{Weapon|SO|Special|Ultra Stamp}} | |||
|{{Icon|SO|color chip type Mobility|link=Mobility-tone color chips}} [[Mobility-tone color chips|Mobility]] | |||
|{{Icon|SO|color chip type Lucky|link=Lucky-tone color chips}} [[Lucky-tone color chips|Lucky]] | |||
|- | |||
|{{Character|SO|DJ Octavio}} | |||
|{{Weapon|S3|Main|Order Splatling|var=2D Current}} | |||
|{{Weapon|SO|Sub|Splash Wall}} | |||
|{{Weapon|SO|Special|Booyah Bomb}} | |||
|{{Icon|SO|color chip type Drone|link=Drone-tone color chips}} [[Drone-tone color chips|Drone]] | |||
|{{Icon|SO|color chip type Support|link=Support-tone color chips}} [[Support-tone color chips|Support]] | |||
|- | |||
|{{Character|SO|Agent 8|icononly}} [[Agent 8|Eight]] | |||
|{{Weapon|S3|Main|Octoshot|var=2D Current}} | |||
|{{Weapon|SO|Sub|Splat Bomb}} | |||
|{{Weapon|SO|Special|Triple Splashdown}} | |||
|{{Icon|SO|color chip type Power|link=Power-tone color chips}} [[Power-tone color chips|Power]] | |||
|{{Icon|SO|color chip type Mobility|link=Mobility-tone color chips}} [[Mobility-tone color chips|Mobility]] | |||
|} | |||
====Eight's Palette==== | |||
Eight's Palette has a secondary effect that limits the number of color chips it can equip in relation to the number of Marina's hacks that are currently enabled. The [[Risky Rewards]] hack does not count towards the limit. Once the color chip limit is reached, floors grant Prlz like if the Palette was fully filled. Completing a run with four or fewer hacks unlocks a badge for the player's Splashtag. | |||
{| class="wikitable sitecolor-so" | {| class="wikitable sitecolor-so" | ||
|+ | |+ | ||
Line 43: | Line 165: | ||
|6 | |6 | ||
|} | |} | ||
Using Eight's Palette also adds a Skip Floor option in the Spire, which allows for non-boss floors to be skipped at the cost of {{Cost|SO|100|mb}} for floors 1F through 9F, {{Cost|SO|500|mb}} for floors 11F through 19F, and {{Cost|SO|1000|mb}} for floors 21F through 29F. | |||
====Universal chip abilities==== | |||
The following color chips can be obtained using any palette: | |||
{| class="wikitable sitecolor-so mw-collapsible sortable" | |||
|- | |||
!{{Icon|SO|color chip type Power}} Power | |||
!{{Icon|SO|color chip type Support}} Support | |||
!{{Icon|SO|color chip type Range}} Range | |||
!{{Icon|SO|color chip type Mobility}} Mobility | |||
!{{Icon|SO|color chip type Lucky}} Lucky | |||
!{{Icon|SO|color chip type Drone}} Drone | |||
|- | |||
| | |||
*{{Color chip|Ink Damage}} | |||
*{{Color chip|Splash Damage}} | |||
*{{Color chip|Sound-Wave Damage}} | |||
*{{Color chip|Main Damage (Close)}} | |||
*{{Color chip|Main Damage (Distant)}} | |||
*{{Color chip|Poison Ink}} | |||
| | |||
*{{Color chip|Ink-Recovery Rate}} | |||
*{{Color chip|Ink Saver (Main)}} | |||
*{{Color chip|Ink Saver (Sub)}} | |||
*{{Color chip|Splat Ink Recovery}} | |||
*{{Color chip|Sticky Ink}} | |||
*{{Color chip|Explosion Knockback}} | |||
*{{Color chip|Homing Shots}} | |||
| | |||
*{{Color chip|Main Range}} | |||
*{{Color chip|Splash Radius}} | |||
*{{Color chip|Ink Attack Size}} | |||
*{{Color chip|Special Charge Up}} | |||
*{{Color chip|Turf Drone Gauge}} | |||
*{{Color chip|Turf Lucky Chain}} | |||
*{{Color chip|Hindrance Damage}} | |||
| | |||
*{{Color chip|Swim Speed Up}} | |||
*{{Color chip|Run Speed Up}} | |||
*{{Color chip|Rush Attack}} | |||
*{{Color chip|Rush Knockback}} | |||
*{{Color chip|Squid Attack}} | |||
*{{Color chip|Mobile Drone Gauge}} | |||
*{{Color chip|Mobile Ink Recovery}} | |||
| | |||
*{{Color chip|Armor Drop}} | |||
*{{Color chip|Ink-Bottle Drop}} | |||
*{{Color chip|Canned-Special Drop}} | |||
*{{Color chip|Drone-Battery Drop}} | |||
*{{Color chip|Lucky Bomb Drop}} | |||
*{{Color chip|Disc-Piece Drop}} | |||
*{{Color chip|Lucky Chain Window}} | |||
*{{Color chip|Max Lucky Chain}} | |||
| | |||
*{{Color chip|Drone Splat Bomb}} | |||
*{{Color chip|Drone Burst Bomb}} | |||
*{{Color chip|Drone Killer Wail}} | |||
*{{Color chip|Drone Inkstrike}} | |||
*{{Color chip|Drone Ink Mine}} | |||
*{{Color chip|Drone Sprinkler}} | |||
*{{Color chip|Drone Items}} | |||
*{{Color chip|Drone-Gauge Charge}} | |||
*{{Color chip|Splat Drone Gauge}} | |||
|} | |||
====Exclusive chip abilities==== | |||
The following color chips can only be obtained when using certain palettes: | |||
{| class="wikitable sitecolor-so mw-collapsible sortable" | |||
{| class="wikitable sitecolor-so sortable" | !rowspan=2 |Color chip | ||
| | !colspan=12 |Palette | ||
|- | |||
!{{Character|SO|Pearl}} | |||
!{{Character|SO|Marina}} | |||
!{{Character|SO|Agent 4}} | |||
!{{Character|SO|Callie}} | |||
!{{Character|SO|Marie}} | |||
!{{Character|SO|Shiver}} | |||
!{{Character|SO|Frye}} | |||
!{{Character|SO|Big Man}} | |||
!{{Character|SO|Murch}} | |||
!{{Character|SO|Sheldon}} | |||
!{{Character|SO|DJ Octavio}} | |||
!{{Character|SO|Eight}} | |||
|- | |||
!{{Color chip|Main Firing Speed}} | |||
| {{yea}} || {{yea}} || {{yea}} || {{yea}} || {{nay}} || {{nay}} || {{nay}} || {{yea}} || {{yea}} || {{yea}} || {{nay}} || {{yea}} | |||
|- | |||
!{{Color chip|Horizontal-Slash Speed}} | |||
| {{nay}} || {{nay}} || {{nay}} || {{nay}} || {{nay}} || {{nay}} || {{yea}} || {{nay}} || {{nay}} || {{nay}} || {{nay}} || {{nay}} | |||
|- | |||
!{{Color chip|Splatling Barrage}} | |||
| {{nay}} || {{nay}} || {{nay}} || {{nay}} || {{nay}} || {{nay}} || {{nay}} || {{nay}} || {{nay}} || {{nay}} || {{yea}} || {{nay}} | |||
|- | |- | ||
! | !{{Color chip|Knockback}} | ||
| {{yea}} || {{yea}} || {{yea}} || {{yea}} || {{yea}} || {{yea}} || {{yea}} || {{yea}} || {{nay}} || {{yea}} || {{yea}} || {{yea}} | |||
|- | |- | ||
! | !{{Color chip|Shot-Spread Reduction}} | ||
| {{yea}} || {{yea}} || {{yea}} || {{nay}} || {{nay}} || {{nay}} || {{nay}} || {{nay}} || {{yea}} || {{nay}} || {{yea}} || {{yea}} | |||
|- | |- | ||
!{{Color chip|Quick Charge}} | |||
|{{ | | {{nay}} || {{nay}} || {{nay}} || {{nay}} || {{yea}} || {{yea}} || {{yea}} || {{nay}} || {{nay}} || {{nay}} || {{yea}} || {{nay}} | ||
|{{ | |||
|{{ | |||
|{{ | |||
|{{ | |||
|- | |- | ||
!{{Color chip|No-Launch Brella}} | |||
|{{ | | {{nay}} || {{yea}} || {{nay}} || {{nay}} || {{nay}} || {{nay}} || {{nay}} || {{nay}} || {{nay}} || {{nay}} || {{nay}} || {{nay}} | ||
|{{ | |||
|{{ | |||
|{{ | |||
|{{ | |||
|- | |- | ||
| | !{{Color chip|Brella Cooldown}} | ||
|{{ | | {{nay}} || {{yea}} || {{nay}} || {{nay}} || {{nay}} || {{nay}} || {{nay}} || {{nay}} || {{nay}} || {{nay}} || {{nay}} || {{nay}} | ||
|{{ | |||
|{{ | |||
|{{ | |||
|{{ | |||
|- | |- | ||
!{{Color chip|Midfire Charge}} | |||
|{{ | | {{nay}} || {{nay}} || {{nay}} || {{nay}} || {{nay}} || {{nay}} || {{nay}} || {{nay}} || {{nay}} || {{nay}} || {{yea}} || {{nay}} | ||
|{{ | |||
|{{ | |||
|{{ | |||
|{{ | |||
|- | |- | ||
!{{Color chip|Main Piercing}} | |||
| {{yea}} || {{yea}} || {{yea}} || {{yea}} || {{nay}} || {{yea}} || {{yea}} || {{yea}} || {{yea}} || {{yea}} || {{yea}} || {{yea}} | |||
|{{ | |||
|{{ | |||
|{{ | |||
|{{ | |||
|- | |- | ||
!{{Color chip|Main Ink Coverage}} | |||
| {{yea}} || {{yea}} || {{yea}} || {{yea}} || {{yea}} || {{yea}} || {{yea}} || {{yea}} || {{nay}} || {{yea}} || {{yea}} || {{yea}} | |||
|{{ | |||
|{{ | |||
|{{ | |||
|{{ | |||
|- | |- | ||
!{{Color chip|Rush Ink Coverage}} | |||
| {{nay}} || {{yea}} || {{nay}} || {{yea}} || {{nay}} || {{nay}} || {{nay}} || {{nay}} || {{nay}} || {{yea}} || {{nay}} || {{nay}} | |||
|{{ | |||
|{{ | |||
|{{ | |||
|{{ | |||
|- | |- | ||
!{{Color chip|Moving Ink Speed}} | |||
| {{nay}} || {{nay}} || {{nay}} || {{yea}} || {{nay}} || {{nay}} || {{nay}} || {{nay}} || {{nay}} || {{yea}} || {{nay}} || {{nay}} | |||
|{{ | |||
|{{ | |||
|{{ | |||
|{{ | |||
|- | |- | ||
!{{Color chip|Extra Dodge Roll}} | |||
| {{yea}} || {{nay}} || {{nay}} || {{nay}} || {{nay}} || {{nay}} || {{nay}} || {{nay}} || {{nay}} || {{nay}} || {{nay}} || {{nay}} | |||
|{{ | |||
|{{ | |||
|{{ | |||
|{{ | |||
|- | |- | ||
!{{Color chip|Charge Storage}} | |||
| {{nay}} || {{nay}} || {{nay}} || {{nay}} || {{yea}} || {{yea}} || {{nay}} || {{nay}} || {{nay}} || {{nay}} || {{yea}} || {{nay}} | |||
|{{ | |||
|{{ | |||
|{{ | |||
|{{ | |||
|- | |- | ||
!{{Color chip|Dodge Roll Attack}} | |||
| {{yea}} || {{nay}} || {{nay}} || {{nay}} || {{nay}} || {{nay}} || {{nay}} || {{nay}} || {{nay}} || {{nay}} || {{nay}} || {{nay}} | |||
|{{ | |||
|{{ | |||
|{{ | |||
|{{ | |||
|- | |- | ||
!{{Color chip|Lunge Attack}} | |||
| {{nay}} || {{nay}} || {{nay}} || {{nay}} || {{nay}} || {{nay}} || {{yea}} || {{nay}} || {{nay}} || {{nay}} || {{nay}} || {{nay}} | |||
|{{ | |||
|{{ | |||
|{{ | |||
|{{ | |||
|} | |} | ||
===Musical Easter egg=== | |||
Much like real-life [[wp:Novation Launchpad|Launchpad]]s and similar controllers, Palettes can be used like a musical instrument via playing [[wp:Sampling (music)|samples]]: when highlighting an individual [[color chip]] in the Palette menu screen, pressing {{Button|A|Switch}} or tapping the [[Nintendo Switch]]'s screen in [[File:Switch Icon Handheld.svg|32px|link=]] Handheld Mode makes the chips perform miscellaneous sounds. The entire current assortment of inserted color chips can be used to make sounds at the player's whim. The Palette menu is available both during Floor Selection and when pausing the game during individual Floor gameplay. | |||
Each chip, even those within the same tone, creates a different sound. There are 18 possible sounds available during regular climbs. [[Power-tone color chips|Power-tone]], [[Mobility-tone color chips|Mobility-tone]] and [[Drone-tone color chips|Drone-tone]] chips make percussion sounds, while [[Range-tone color chips|Range-tone]], [[Support-tone color chips|Support-tone]] and [[Lucky-tone color chips|Lucky-tone]] chips make synth sounds. Some of these chips have samples from songs featured in the ''Octo Expansion'', such as the chanting from ''Nasty Majesty'', and the synth from the station clear jingle. <!-- to-do: identify each sample (some of them are used in other oth songs), upload them for easy playback --> | |||
During the final phase of the first [[Overlorder]] boss fight, [[Agent 8]]'s palette configuration is replaced with [[Color chip#Spectrum|Spectrum chip]]s which uniquely mimic ''[[Ebb & Flow]]'' when played in a certain order, regardless of the order in which the player obtains the chips. | |||
<gallery widths="320" heights="180"> | |||
SO all chips MIDI demo.mp4|Demonstration of all 18 possible chip sounds<small> ([[:File:SO all chips MIDI demo.mp4|link to file]])</small> | |||
SO Spectrum chips MIDI demo.mp4|Demonstration of the special Spectrum chips' unique notes available only during the first [[Overlorder]] battle mimicking ''[[Ebb & Flow]]''<small> ([[:File:SO Spectrum chips MIDI demo.mp4|link to file]])</small> | |||
</gallery> | |||
==Quotes== | ==Quotes== | ||
Line 157: | Line 330: | ||
SO Promo screenshot 12.jpg|Agent 8 using a Palette | SO Promo screenshot 12.jpg|Agent 8 using a Palette | ||
SO Palette and color chips alt.jpg|Pearl's icon highlighted on her Palette | SO Palette and color chips alt.jpg|Pearl's icon highlighted on her Palette | ||
SO Eight Palette Obtained.jpg|Obtaining Eight's Palette | |||
</gallery> | </gallery> | ||
Line 166: | Line 340: | ||
==Trivia== | ==Trivia== | ||
* The trailer for Side Order shown in the [[Nintendo Direct#Nintendo Direct: 14th September 2023|Nintendo Direct]] on {{Date|2023-09-14}} appears to show an oddity with [[color chip]]s on the palette: the palette overview shows a single Run Speed Up color chip as the latest chip before the player selects a floor, though upon selecting the floor shows [[Agent 8]] is seen re-inserting said Run Speed Up chip instead of adding a new one.<ref name="direct0923"/> The Run Speed Up color chip in the Palette menu is also not acting as a preview of the chip to be gained, as the menu appears while highlighting a floor which awards a Splash Damage chip. It is currently unknown whether this is an intended mechanic or a mistake in the trailer. | * The trailer for Side Order shown in the [[Nintendo Direct#Nintendo Direct: 14th September 2023|Nintendo Direct]] on {{Date|2023-09-14}} appears to show an oddity with [[color chip]]s on the palette: the palette overview shows a single Run Speed Up color chip as the latest chip before the player selects a floor, though upon selecting the floor shows [[Agent 8]] is seen re-inserting said Run Speed Up chip instead of adding a new one.<ref name="direct0923"/> The Run Speed Up color chip in the Palette menu is also not acting as a preview of the chip to be gained, as the menu appears while highlighting a floor which awards a Splash Damage chip. It is currently unknown whether this is an intended mechanic or a mistake in the trailer. | ||
* | * The touchscreen functionality of the Palette's musical easter egg marks the first instance of such functionality in a {{Ss}} game outside of [[Mailbox|posting]] since the original {{S}}. | ||
* | * Agent 4 and Eight's Palettes share similarities, possibly referencing their statuses as playable Agents: | ||
** Their respective weapons, the Order Shot and Octo Shot, are both derivatives of the [[Splattershot]] and functionally identical. | |||
** The black screens on their Palettes share the same background gradient, and the pixels to the right are the same shade of green. | |||
*The [[Memverse]] determines which weapon each Palette has based on the weapon the character uses, the weapon they would like to use, or the weapon that would suit them.<ref>[https://docs.google.com/document/d/17FKdqbU0nR6iA4nMb9T8uo9ZLnpWEO9YneHUzOHODiQ/edit Fan translation of the Famitsu ''Splatoon 3 Side Order'' interview]</ref> | |||
==Etymology== | ==Etymology== | ||
''Palette'' likely comes from "color palette", which is a thin board or slab on which a painter lays and mixes colors. It can also mean a range of colors available to an user of a computer or in a make-up kit. | ''Palette'' likely comes from "color palette", which is a thin board or slab on which a painter lays and mixes colors. It can also mean a range of colors available to an user of a computer or in a make-up kit. Both options reference how the color chips used on a Palette affect the coloration of Agent 8's hair and ink color. | ||
Both options reference how the color chips used on a Palette affect the coloration of Agent 8's hair and ink color. | |||
=== Names in other languages === | === Names in other languages === | ||
Line 193: | Line 369: | ||
|SpaE= | |SpaE= | ||
|SpaEM= | |SpaEM= | ||
| | |Spa=Paleta | ||
| | |SpaM=Palette | ||
|ChiS=调色盘 | |ChiS=调色盘 | ||
|ChiSR=Tiáo sè pán | |ChiSR=Tiáo sè pán | ||
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|JapR= | |JapR= | ||
|JapM= | |JapM= | ||
|Dut=[Personage]s palet /<br>[Personage]'s palet<ref group="note">In Dutch, nouns ending in a number and one vowel with a long vowel sound use '''s'' instead of ''s''. The characters affected are '' | |Dut=[Personage]s palet /<br>[Personage]'s palet<ref group="note">In Dutch, nouns ending in a number and one vowel with a long vowel sound use '''s'' instead of ''s''. The characters affected are ''Agent 4'', ''Haya'' ("Shiver"), ''Mariana'' ("Marina"), and ''DJ Octavio''.</ref> | ||
|DutM=[Character]'s Palette | |DutM=[Character]'s Palette | ||
|Fre=Palette de [personnage] /<br> Palette d'[personnage]<ref group="note">In French, nouns beginning in vowels use ''d''' instead of ''de''. The characters affected by this grammatical rule are '''Callie''' (''Palette d'Ayo''), '''Marie''' (''Palette d'Oly'') and '''Frye''' (''Palette d'Angie'').</ref> | |Fre=Palette de [personnage] /<br> Palette d'[personnage]<ref group="note">In French, nouns beginning in vowels use ''d''' instead of ''de''. The characters affected by this grammatical rule are '''Callie''' (''Palette d'Ayo''), '''Marie''' (''Palette d'Oly'') and '''Frye''' (''Palette d'Angie'').</ref> | ||
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|Ger=Palette von [Charakter] | |Ger=Palette von [Charakter] | ||
|GerM=[Character]'s Palette | |GerM=[Character]'s Palette | ||
|Ita=Tavoletta di [ | |Ita=Tavoletta di [personaggio] | ||
|ItaM=[Character]'s Palette | |ItaM=[Character]'s Palette | ||
|Rus=Тон-бокс [персонажа] | |Rus=Тон-бокс [персонажа] | ||
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|SpaE= | |SpaE= | ||
|SpaEM= | |SpaEM= | ||
| | |Spa=Paleta de [Character] | ||
| | |SpaM=[Character]'s Palette | ||
|ChiS=[角色名]的调色盘 | |ChiS=[角色名]的调色盘 | ||
|ChiSR=[Juésè míng] de tiáosèpán | |ChiSR=[Juésè míng] de tiáosèpán | ||
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===Translation notes=== | ===Translation notes=== | ||
<references group="note"/> | <references group="note" /> | ||
==References== | ==References== | ||
<references/> | <references /> | ||
[[Category:Side Order]] | [[Category:Side Order]] |
Revision as of 11:52, 18 April 2024
![](http://cdn.wikimg.net/en/splatoonwiki/images/thumb/d/d4/SO_Palette_and_color_chips.jpg/300px-SO_Palette_and_color_chips.jpg)
Palettes are a feature in Side Order. They were first shown during the Nintendo Direct on 14 September 2023, specifically during the Side Order trailer.[1]
Appearance
Palettes are large, thin, white Launchpad-like controller panels with 36 color chip inserts in place of where a Launchpad's buttons would be. They also somewhat resemble eye shadow palettes.
Palettes have a large button alongside two smaller twistable toggles in their upper left-hand corner; a logo with an infinity symbol can be seen on the large button. A thin, long black interface screen is also present. On the far right side of this surface screen, a small pixel depiction of the Palette's owner can be seen.
Functionality
A Palette is a form of skill tree which upgrades Agent 8's abilities, similar to Agent 3's Hero Gear in Return of the Mammalians. Palettes are adjustable to the player's preferred stats via placing different color chips inside them; when progressing through the Spire of Order one Floor at a time, players must choose between three Floor options which each reward different color chips. Up to 36 color chips can be placed inside a Palette, leaving the player to decide how to build their Agent 8's stats. Should the player get more than 36 color chips, the extras are converted into Prlz.
Each Palette contains an assigned main weapon, sub weapon, and special weapon, as well as primary and secondary common tone color chip affinities (affected by the Color-Chip Bias hack), with Pearl's Palette being the default. A Palette's sub and special weapons can be swapped out at vending machines, albeit limited to what that vending machine is offering. Additionally, certain color chips only appear when equipping certain Palettes.
Color-Chip Bias | Common Tones | |
---|---|---|
Primary | Secondary | |
Default | 1× | 1× |
Slight Bias | 2× | 1.5× |
High Bias | 3× | 2× |
Each Palette is said to be tied to their respective owner's soul, and as such, Marina fears any influence on a Palette could have real-world consequences. By completing a run with that Palette with a terminal found on 30F, Marina can sever any lasting ties to the Memverse that may have lingered, as well as create a replica of that Palette's weapon for use in multiplayer battles.
To unlock more Palettes, players must win Keys from defeating bosses at 10F, 20F, and 30F with any Palette for the first time, then use the obtained Keys to open lockers, which are always in sequential order. Locker cubbies with Palettes are noted by a pulsating ring, and always show the next two cubbies that contain Palettes. The fourth through eleventh Palettes acquired are randomized. It eventually takes more Keys to reach new Palettes, with the very last Palette, Eight's Palette, located in the very last cubby. Once the last cubby is unlocked, the Lockers transform and reconfigure themselves into Eight's Palette.
In the Order Sector square and the foyer, Palettes can be freely changed by pressing . Once Eight enters the elevator and begins a run, they are locked to their currently equipped Palette for the entirety of that run.
Palettes
- Main article: List of Palettes in Side Order
Eight's Palette
Eight's Palette has a secondary effect that limits the number of color chips it can equip in relation to the number of Marina's hacks that are currently enabled. The Risky Rewards hack does not count towards the limit. Once the color chip limit is reached, floors grant Prlz like if the Palette was fully filled. Completing a run with four or fewer hacks unlocks a badge for the player's Splashtag.
Hacks | Max color chips |
---|---|
0 | 36 |
1 | 30 |
2 | 24 |
3 | 18 |
4 | 12 |
5 or more | 6 |
Using Eight's Palette also adds a Skip Floor option in the Spire, which allows for non-boss floors to be skipped at the cost of 100 for floors 1F through 9F,
500 for floors 11F through 19F, and
1000 for floors 21F through 29F.
Universal chip abilities
The following color chips can be obtained using any palette:
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Exclusive chip abilities
The following color chips can only be obtained when using certain palettes:
Color chip | Palette | |||||||||||
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✓ | ✓ | ✓ | ✓ | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ | ✗ | ✓ |
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✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ |
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✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ |
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✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✗ | ✓ | ✓ | ✓ |
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✓ | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✓ | ✓ |
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✗ | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ | ✗ | ✗ | ✗ | ✓ | ✗ |
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✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ |
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✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ |
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✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ |
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✓ | ✓ | ✓ | ✓ | ✗ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
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✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✗ | ✓ | ✓ | ✓ |
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✗ | ✓ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ |
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✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ |
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✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ |
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✗ | ✗ | ✗ | ✗ | ✓ | ✓ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ |
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✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ |
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✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ |
Musical Easter egg
Much like real-life Launchpads and similar controllers, Palettes can be used like a musical instrument via playing samples: when highlighting an individual color chip in the Palette menu screen, pressing or tapping the Nintendo Switch's screen in Handheld Mode makes the chips perform miscellaneous sounds. The entire current assortment of inserted color chips can be used to make sounds at the player's whim. The Palette menu is available both during Floor Selection and when pausing the game during individual Floor gameplay.
Each chip, even those within the same tone, creates a different sound. There are 18 possible sounds available during regular climbs. Power-tone, Mobility-tone and Drone-tone chips make percussion sounds, while Range-tone, Support-tone and Lucky-tone chips make synth sounds. Some of these chips have samples from songs featured in the Octo Expansion, such as the chanting from Nasty Majesty, and the synth from the station clear jingle.
During the final phase of the first Overlorder boss fight, Agent 8's palette configuration is replaced with Spectrum chips which uniquely mimic Ebb & Flow when played in a certain order, regardless of the order in which the player obtains the chips.
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Demonstration of all 18 possible chip sounds (link to file)
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Demonstration of the special Spectrum chips' unique notes available only during the first Overlorder battle mimicking Ebb & Flow (link to file)
Quotes
“ | Here (wherever "here" is in Side Order) you can see a color chip being placed into a Palette device to give Agent 8 an edge in combat. Color chips can do all kinds of things for you, like boosting your damage, widening your area of effect, quickening your steps, and more.
The SRL Color Guard recommends factoring in which color chip is on offer before selecting a floor layout. It's up to each player to decide the best way to develop your Palette over time. The Color Guard likes green, but you do you. |
” |
— @SplatoonNA on Twitter[2]
|
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View the quotation page. |
Gallery
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Render
-
Render, with color chips
-
Pearl's Palette
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Agent 8 using a Palette, holding a color chip
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Agent 8 using a Palette
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Pearl's icon highlighted on her Palette
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Obtaining Eight's Palette
Promotional videos
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Agent 8 approaching a locker leading to a weapon equip screen in the Square (link to file)
Trivia
- The trailer for Side Order shown in the Nintendo Direct on 14 September 2023 appears to show an oddity with color chips on the palette: the palette overview shows a single Run Speed Up color chip as the latest chip before the player selects a floor, though upon selecting the floor shows Agent 8 is seen re-inserting said Run Speed Up chip instead of adding a new one.[1] The Run Speed Up color chip in the Palette menu is also not acting as a preview of the chip to be gained, as the menu appears while highlighting a floor which awards a Splash Damage chip. It is currently unknown whether this is an intended mechanic or a mistake in the trailer.
- The touchscreen functionality of the Palette's musical easter egg marks the first instance of such functionality in a Splatoon series game outside of posting since the original Splatoon.
- Agent 4 and Eight's Palettes share similarities, possibly referencing their statuses as playable Agents:
- Their respective weapons, the Order Shot and Octo Shot, are both derivatives of the Splattershot and functionally identical.
- The black screens on their Palettes share the same background gradient, and the pixels to the right are the same shade of green.
- The Memverse determines which weapon each Palette has based on the weapon the character uses, the weapon they would like to use, or the weapon that would suit them.[3]
Etymology
Palette likely comes from "color palette", which is a thin board or slab on which a painter lays and mixes colors. It can also mean a range of colors available to an user of a computer or in a make-up kit. Both options reference how the color chips used on a Palette affect the coloration of Agent 8's hair and ink color.
Names in other languages
Language | Name | Meaning |
---|---|---|
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パレット Paretto |
Palette |
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Palet | Palette |
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Palette | - |
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Palette | - |
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Tavoletta | Board |
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Тон-бокс Ton-boks |
Tone box |
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Paleta | Palette |
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调色盘 Tiáo sè pán |
Palette |
Language | Name | Meaning |
---|---|---|
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[Personage]s palet / [Personage]'s palet[note 1] |
[Character]'s Palette |
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Palette de [personnage] / Palette d'[personnage][note 2] |
[Character]'s Palette |
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Palette von [Charakter] | [Character]'s Palette |
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Tavoletta di [personaggio] | [Character]'s Palette |
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Тон-бокс [персонажа] Ton-boks [personazha] |
[Character]'s tone box |
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Paleta de [Character] | [Character]'s Palette |
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[角色名]的调色盘 [Juésè míng] de tiáosèpán |
[Character]'s Palette |
Translation notes
- ↑ In Dutch, nouns ending in a number and one vowel with a long vowel sound use 's instead of s. The characters affected are Agent 4, Haya ("Shiver"), Mariana ("Marina"), and DJ Octavio.
- ↑ In French, nouns beginning in vowels use d' instead of de. The characters affected by this grammatical rule are Callie (Palette d'Ayo), Marie (Palette d'Oly) and Frye (Palette d'Angie).
References
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