Port Mackerel: Difference between revisions

From Inkipedia, the Splatoon wiki
m (→‎Gallery: updated link)
 
(118 intermediate revisions by 52 users not shown)
Line 1: Line 1:
{{Infobox stage
{{InfoboxGobbler}}
| name        = Port Mackerel
'''Port Mackerel''' is a multiplayer [[stage]] in ''[[Splatoon]]'' and ''[[Splatoon 2]]''.
| normalimage = File:Splatoon Stage Port Mackerel.png
| introduced  = Version 1.2.0
| hazards    = None
}}


{{quote|'''Callie:''' I wanna try racing one of those forklifts around!
Port Mackerel is a shipping yard and, as such, numerous containers litter the field, making for several narrow paths in a grid shape. In the middle is another gridded area, and on either side of it is an open area and inkable forklifts that ride back and forth across all three lanes. There also exist two upper paths from either [[spawn point]] that run around the perimeter of the map, ending in the middle area. It includes many corridors, such as ones around large, colored boxes and crates.
'''Marie:''' Callie, you can barely ride a bike.}}


'''Port Mackerel''' is a multiplayer [[stage]] in ''[[Splatoon]]''. This stage was not available at the launch of ''Splatoon'', but was released on June 2nd 2015 at {{UTC|hour=02|minutes=00|year=2015|month=06|day=02}}. It made its first appearance in the stage rotation immediately after the update.
==Layout==
[[File:S2 Port Mackerel Overview.jpg|thumb|left|250px|Port Mackerel overview in Splatoon 2.]]


==Layout==
Port Mackerel has open battlefields which are where most of the combat takes place. Both open battlefields are separated from each other by a set of cargo containers. These battlefields, while being very open for vision, can be difficult to maneuver around for some players, as the narrow paths and stacks of crates do not allow for much vision of the area. It is possible, in [[Turf War]] and [[Tower Control]], to climb on top of the covered storage crates by either using the forklifts or by climbing on the Tower. These can serve as useful vantage points as they are on higher ground, and since they are covered in an ink-resistant tarp, there is no enemy [[ink]] to get stuck in. The walls of the crates are also inkable, giving players a place to recharge ink or hide, without having to give up their vantage point. There are four side passages in this stage, two on the player's side and two on the enemy side. They are all accessed on the left or right sides of the map and lead to small openings on the side of the open battlefields, which cannot be climbed up due to small ledges. The side passages are often forgotten parts of the map, particularly because they are mostly out of the action and are only accessible from the area near the spawn points.
[[File:Portmackerelmap.jpg|thumb|300px|The map of {{PAGENAME}} at [[Turf War]].]]
Port Mackerel is a shipping yard and, as such, there are numerous containers littering the field, making for several narrow paths in a grid shape. In the middle is another gridded area and on either side of it is an open area and inkable forklifts that ride back and forth across all three lanes. There also exist two upper paths from either spawn point that run around the perimeter of the map, ending in the middle area. It includes many corridors, such as ones around large, colored boxes and crates.


==Notable Locations==
Port Mackerel received a fair number of changes to its layout in {{S2}}. The general structure of the stage is unchanged, but all the obstacles have been changed or spread out to make the corridors less tight. The forklifts now only travel halfway across the stage to the respective team's left. Four [[sponge]]s have been added, one on each team's plaza and two at the very center of the stage.
*'''Open Battlefields''' – This is where most of the combat takes place. Both open battlefields are separated from each other by set of cargo containers. These battlefields, while being very open for vision, can be difficult to maneuver around for some players, as the narrow paths and stacks of crates don't allow for much vision of the area. It is possible, in [[Turf Wars]] and [[Tower Control]], to climb on top of the covered storage crates by either using the fork lifts, or by climbing on the tower. These can serve as useful vantage points, as they are on higher ground, and since they are covered in ink-resistant tarp, there is no enemy Ink to get stuck in. The walls of the crates are also ink-able, giving players a place to recharge ink or hide, without having to give up their vantage point.


*'''Side Passages''' – There are four Side Passages in this stage, two on the player's side, and two on the enemy side. They are all accessed on the left or right sides of the map and lead to small openings on the side of the Open Battlefields, which cannot be climbed up due to small ledges.The Side Passages are often forgotten parts of the map, particularly because they're mostly out of the action and they're only accessible from the area near the spawn points.
==Ranked Battle terrain==
In [[Ranked Battle]]s, specifications for the terrain or placement of objects are different between the modes; these changes create new paths or new objects to take cover behind.


==Ranked Battle==
===[[Splat Zones]]===
===[[Splat Zones]]===
In Splat Zones there are two zones located on one side of the two open areas of the map. The only known change from the [[Turf War]] iteration is the fact that the forklifts that move back and forth between the shipping containers are absent.
In {{S}}, there are two zones located on one side of the two open areas of the map. The only known change from the [[Turf War]] iteration is the fact that the forklifts which move back and forth between the shipping containers are absent.
 
In {{S2}}, there is only a single Splat Zone at the center of the map. The only notable changes are the removal of the forklifts and the introduction of a small inkable barrier to the left corridor on each team's plaza.


===[[Tower Control]]===
===[[Tower Control]]===
The tower starts in the center of the map and moves along the rail, passing through the Open Battlefields and weaving in between boxes, until it reaches the top of the box directly in front of the opponent's spawn.
The Tower starts in the center of the map and moves along the rail, passing through the open battlefields and weaving in between boxes until it reaches the top of the box directly in front of the opponent's spawn. Two inkable boxes have been added to the right side of the open battlefields, allowing players to access the side passages from this area.
 
In ''Splatoon 2'', additional [[sponge]]s have been added immediately in front of each team's [[spawn point]] to give them easier access to the upper area. The goal has been moved off the box and onto the ground beside it.


Two inkable boxes have been added to the right side of the Open Battlefields, allowing players to access the Side Passages from this area.
{| class="wikitable sitecolor-s2"
! colspan="6" | In {{S2}}, checkpoints have been added:
|-
! rowspan="2" |Checkpoint
! rowspan="2" |Location
! rowspan="2" |Timer (Seconds)
! colspan="3" |Progress Amount
|-
|Before
|After
|Total
|-
|1
|The first checkpoint is located on top of one of the bumps in the enemy plaza.
|8
|62
|47
|15
|-
|2
|The second checkpoint is located at the turn leading into the enemy corridor.
|6
|23
|13
|10
|}


===[[Rainmaker]]===
===[[Rainmaker]]===
The Rainmaker is located at the middle of the map. The Rainmaker must be taken to a pillar located on top of the cargo container in front of the rival [[Spawn Point]]. A couple platforms are supplied to make reaching higher ground easier, the pillar can only be access by either climbing the newly placed board on the backside of the container or jumping from the high ground.
The [[Rainmaker (weapon)|Rainmaker]] is located in the middle of the stage. The Rainmaker must be taken to a pillar located on top of the cargo container in front of the rival spawn point. A couple of platforms are supplied to make reaching higher ground easier, while the pillar can only be accessed by either climbing the newly-placed board on the backside of the container or jumping from the high ground.
 
In ''Splatoon 2'', the location of the Rainmaker and goal remain the same. A ramp has been added to make getting to the [[Rainmaker (weapon)|Rainmaker]] pedestal easier. Four additional sponges have been added, two immediately in front of each team's spawn as well as another sponge in each team's plaza of the opposing team's color.


===[[Clam Blitz]]===
The clam baskets are located immediately outside each team's starting corridor to the right side of the team's plaza. The map layout is the same as in Splat Zones, with [[Inkrail]]s added to the left of each team's starting corridor, the removal of the sponge in each team's spawn, and a block allowing you to get on top of more crates.
==''Splatoon''==
{{Infobox/Stage
|game      = Splatoon
|introduced = {{date|2015-06-02}}
|totalbp    = 1,854
|features  = Moving platforms
}}
Port Mackerel was the first stage to be added to {{S}} after launch, being released on {{date|2015-06-02}} at {{time|2015-06-02 02:00 UTC}}.
===Version history===
{| class="wikitable sitecolor-s"
! Version !! Adjustments
|-
| '''{{Ver|S|2.4.0}}''' ||
* Adjustments have been made to prevent users from taking certain shortcuts in all modes.
|}
===Maps===
<gallery>
<gallery>
Portmackerelmap.jpg|Turf War
Map Port Mackerel Splat Zones Overhead.jpg|Splat Zones
Map Port Mackerel Splat Zones Overhead.jpg|Splat Zones
Map Port Mackerel Tower Control Overhead.jpg|Tower Control
Map Port Mackerel Tower Control Overhead.jpg|Tower Control
Line 38: Line 83:
</gallery>
</gallery>


==Tips==
===Gallery===
* Due to the numerous narrow alleys, [[Roller]]s, [[Charger]]s, [[Seeker]]s, and [[Killer Wail]]s excel at this Stage.
<gallery>
**Low spread [[Shooter]]s, such as the [[Splash-o-matic]] and the [[Dual Squelcher]], are also decent options in the narrow passageways.
S Port Mackerel.png|Promotional screenshot
* While there is not much in the way of accessible high ground, the forklifts in [[Turf War]] can be a good option, and getting on shipping containers is also possible with a correctly-timed jump or two.
S Port Mackerel Trailer Screenshot.jpg|Alternate viewpoint
**Even though their tops cannot be inked, you can still ink the walls of a nearby container to recharge your ink and hide in it.
Port mack ride.gif|[[Inkling]]s riding a forklift at Port Mackerel.
* The large area around the [[Spawn Point]]s should not be left un-Inked; it is a decent amount of Turf that may be missed by overzealous players.
Big n small jellyfish.png|A pair of differently-sized [[jellyfish]] talking behind the glass at Port Mackerel.
* Due to the narrow lanes and obstructed views, it is easy to bypass enemies completely without either player knowing. Use {{GP}} to keep tabs on where enemy Ink is being spread, and make use of [[Echolocator]]s and [[Point Sensor]]s to get a better idea of where enemies are.
S Aerospray PG promo 2.jpg|An Inkling firing the [[Aerospray PG]].
*In [[Splat Zones]], it is always a good idea to check on the zone closest to one's own Spawn Point regularly. If an enemy sneaks past and gains control of it, it will be all the more difficult to get it back.
S Slosher Deco promo 2.jpg|An Inkling with the [[Slosher Deco]] at Port Mackerel.
*The elevated side passages branching off from the at the Spawn Point are great for [[Charger]]s and any weapon that can place [[Squid Beakon]]s, as the high ground is much safer.
</gallery>
**Another good tactic for Chargers is to stand at one end of a corridor and snipe enemies, as they are difficult to maneuver in.
 
== [[Squid Sisters]] quotes ==
 
=== English quotes ===
 
{{StageQuotes
|C1face=Normal
|M1face=Normal
|C1A=C'mon Marie, give us a pun. Just one? Please?
|M1A=Look at all the cargo! I can barely CONTAINER myself!
|R1A=NOE
|C1B=C'mon, Marie. Give us a pun. Just one? Please?
|M1B=Look at all the cargo! I can hardly CONTAINER myself!
|R1B=NOA
|V1=2
 
|C2face=Sad
|M2face=Normal
|C2A=Going up against Blasters in this place can be scary.
|M2A=They can splat you from around corners! It's unfair!
|R2A=NOE
|C2B=Going up against Blasters in this place can be scary.
|M2B=They can splat you around corners! It's totally OP!
|R2B=NOA
|V2=2
 
|C3face=
|M3face=
|C3A=Holy mackerel!
|M3A=Sigh...
|R3A=NOE, NOA
|V3=1
 
|C4face=Normal
|M4face=Normal
|C4A=I love the salty sea air that wafts through here!
|M4A=It takes me back to our childhood in Calamari!
|R4A=NOE, NOA
|V4=
 
|C5face=Happy
|M5face=Sad
|C5A=I wanna try operating one of the forklift trucks!
|M5A=Callie, you're not even licensed to drive a car...
|R5A=NOE
|C5B=I wanna try racing one of those forklifts around!
|M5B=Callie, you can barely ride a bike.
|R5B=NOA
|V5=2
 
|C6face=Normal
|M6face=Normal
|C6A=I've heard this can be a really romantic date spot!
|M6A=Um... It's not. Trust me.
|R6A=NOE
|C6B=I've heard this can be a really romantic date spot!
|M6B=Um...it's not. Trust me.
|R6B=NOA
|V6=1
 
|C7face=Sad
|M7face=Normal
|C7A=If you keep dashing out from between the crates... You're gonna get splatted!
|M7A=Take a moment to hide and get your breath back!
|R7A=NOE
|C7B=If you run out from behind the crates all willy-nilly... you're gonna get splatted!
|M7B=Yuuup. I like to hide for a bit and catch my breath!
|R7B=NOA
|V7=1


|C8face=Normal
===Splatfests===
|M8face=Happy
Port Mackerel was available in the following [[Splatfest]]s in {{S}}:
|C8A=Making wise use of the containers here is crucial!
|M8A=I feel bad for the people who are trying to work...
|R8A=NOE
|C8B=Making use of the containers here is crucial!
|M8B=What's in those containers anyway? Maybe...CANDY?!
|R8B=NOA
|V8=1


|C9face=Normal
* [[Red Kitsune Udon vs. Green Tanuki Soba (July 2015)]]
|M9face=Normal
* [[Rock vs. Pop (2015)|Rock vs. Pop]]
|C9A=Marie! What strategy advice do you have for us?
* [[Roller Coasters vs. Water Slides]]
|M9A=Um... It might be quicker to check online...
* [[Autobots vs. Decepticons]]
|R9A=NOE
* [[Squid vs. Octopus (2015)|Squid vs. Octopus]]
|C9B=OK, Marie! Give us your very best tactical tip!
* [[Cars vs. Planes]]
|M9B=Hm... Winning is temporary, but looking cool is forever!
* [[Zombies vs. Ghosts]]
|R9B=NOA
* [[Tuna & Mayonnaise vs. Red Salmon]]
|V9=1
* [[World Tour vs. Space Adventure]]
 
|C10face=Normal
|M10face=Normal
|C10A=So...how exactly does Judd decide who wins a battle?
|M10A=I have NO IDEA. I think he might have super powers!
|R10A=NOE
|C10B=So...how exactly does Judd decide who wins a battle?
|M10B=I have NO IDEA. I think he might have superpowers!
|R10B=NOA
|V10=1
 
|C11face=
|M11face=
|C11A=This stage has great visibility. A charger would probably be really effective!
|M11A=Who are you kidding? You're a roller girl!
|R11A=NOE
|C11B=This stage has visibility for days. A charger would be totally money!
|M11B=Word.
|R11B=NOA
|V11=1


==''Splatoon 2''==
{{Infobox/Stage
|game      = Splatoon 2
|introduced = ''Initial Release'' ({{ver|S2|1.0.0}})
|totalbp    = 2,457
|features  = Moving platforms<sup>([[Turf War|TW]])</sup>, [[sponge]]s, and [[Inkrail]]s<sup>([[Clam Blitz|CB]])</sup>
}}
}}
Port Mackerel was released with the launch of ''[[Splatoon 2]]''. The turf on this stage has been widened, and many of the crates around the stage have either been shrunken down, had the tarps removed allowing them to be inked, or have been replaced with [[sponge]]s. The forklifts from the first game return, but now only move across half of the stage's width. A modified version of this stage is used in {{OctoExpansionStation|A|02}} [[Far-Out Station]] in the ''[[Octo Expansion]]''.


=== Japanese quotes ===
===Version history===
{| class="wikitable sitecolor-s2"
! Version !! Adjustments
|-
| '''{{Ver|S2|1.2.0}}''' ||
* Fixed an issue occurring in Port Mackerel where [[ink]]ing the top of an uninkable container near the center of the map earned a small amount of points and filled the [[special gauge]] slightly.
* Changed the movement range of the forklifts in Port Mackerel to fix an issue where players caught between the forklift and a [[sponge]] were occasionally pushed inside the forklift.
* Adjusted the path of the tower in [[Tower Control]] mode in Port Mackerel to fix an issue where players caught between the tower's pillar and a stage object when the tower entered a narrow space appeared to be shaking.
* Adjusted the size of the sponge near the spawn points in Port Mackerel to fix an issue where a slight discrepancy existed between the height of the sponge when fully expanded and the height of the platform on the tower.
|-
| '''{{Ver|S2|2.1.0}}''' ||
* Adjusted placement of objects in [[Rainmaker]].
** Adjusted shape of the sponges near the starting point.
** Set the area above certain containers near the center as Rainmaker-Free Zones.
|-
| '''{{Ver|S2|2.1.1}}''' ||
* Fixed an issue getting into landforms when executing [[Super Jump]] from specific location to a specific location in Port Mackerel.
|-
| '''{{Ver|S2|2.3.0}}''' ||
* Fixed an issue in Rainmaker on Port Mackerel in which a player could not submerge into some walls near the starting point even though they could be painted.
|-
| '''{{Ver|S2|4.2.0}}''' ||
* On-screen brightness will no longer change dramatically depending on the amount of light hitting the camera during [[Splatfest]] Battles.
|-
| '''{{Ver|S2|4.9.0}}''' ||
* Fixed an issue causing a player to fall off the stage and get splatted when pushed into a specific outer wall in the stage as the result of an opponent's attack.
|}


{{StageQuotes
===Maps===
|C=アオリ
<gallery>
|M=ホタル
S2 Map Port Mackerel Turf War.png|Turf War
|:=:
S2 Map Port Mackerel Splat Zones.png|Splat Zones
|Qopen=「
S2 Map Port Mackerel Tower Control.png|Tower Control
|Qclose=」
S2 Map Port Mackerel Rainmaker.png|Rainmaker
S2 Map Port Mackerel Clam Blitz.png|Clam Blitz
</gallery>


|C1face=Normal
===Gallery===
|M1face=Normal
<gallery>
|C1A=ここ、バトルが無い時は オススメのデートスポットらしいよ
S2 PortMackerel.jpg|Port Mackerel in {{S2}}.
|M1A=え~? それは無いわ~
S2 PortMackerel2.jpg
|C1Aeng=I heard that when there isn't a battle here, it's a nice date spot.
S2 Port Mackerel Turf War.jpg
|M1Aeng=Huh~? That's totally untrue~
S2 Port Mackerel no ink.jpg
|R1A=NOJ
Raph vs Leo Promo 2.jpg|[[Raph vs. Leo|Team Leo]] at Port Mackerel.
|V1=1
S2 Port Mackerel Splatfest.jpg|Port Mackerel during a Splatfest.
 
Splatfest Stage Port Mackerel.png|Turf War (Splatfest) icon for Port Mackerel.
|C2face=Sad
Photography S2 amiibo at Port Mackerel.jpg|Two Inklings taking a photo at Port Mackerel in a promo image for [[Version 2.0.0 (Splatoon 2)|Version 2.0.0]] of ''Splatoon 2''.
|M2face=Normal
</gallery>
|C2A=ここって、角から飛び出したら すぐやられちゃうんだよねー
|M2A=カベにかくれて深呼吸 戦場の鉄則ゥ~
|C2Aeng=Jump right out from behind boxes here and you'll be sorry.
|M2Aeng=Rule of the battlefield: hide behind a wall and catch your breath~
|R2A=NOJ
|V2=1
 
|C3face=Normal
|M3face=Happy
|C3A=ここは コンテナを イカに利用できるかが、勝利へのカギ!
|M3A=お仕事中、ゴメンナサ~イ
|C3Aeng=How to use these containers is the key to winning!
|M3Aeng=To those who are working, sorr~y!
|R3A=NOJ
|V3=1
|Notes3=イカに means "How to", also a pun on イカ (squid).
 
|C4face=Normal
|M4face=Normal
|C4A=ここは見通しがいいから、チャージャーが かつやくするかも?
|M4A=…と見せかけて、ローラーかもね
|C4Aeng=This place has great visibility, maybe a Charger will work well?
|M4Aeng=…You faker, it could just as well be a Roller.
|R4A=NOJ
|V4=1
 
|C5face=Normal
|M5face=Normal
|C5A=そう言えば、最後に来るジャッジくんって、どうやって バトルの判定してんだろね?
|M5A=ヒゲがレーダーに なってんじゃね?
|C5Aeng=Say, at the end of a battle, how does Judd decide the outcome?
|M5Aeng=Isn't it using whisker radar?
|R5A=NOJ
|V5=1
 
|C6face=Happy
|M6face=Normal
|C6A=フトウかー! つぶつぶ、あまくて おいしいよねー!
|M6A=アオリちゃん… それブドウじゃね…?
|C6Aeng=A wharf [フトウ]! So bumpy, sweet and delicious!
|M6Aeng=Callie... isn't that grapes [ブドウ]?
|R6A=NOJ
|V6=1
 
|C7face=Normal
|M7face=Normal
|C7A=ホタルちゃん、なんかダジャレ考えてー
|M7A=ん〜、コンテナに頭ぶつけたんよ〜 コンッ…てな
|C7Aeng=Marie, tell me a bad joke.
|M7Aeng=Umm...I hit my head on the ''kontena'', ''kon ttena''
|R7A=NOJ
|V7=2
|Notes7=''Kontena'' means container, ''Kon ttena'' means sounding "Kon", a lightly knocking sound.
 
|C8face=Normal
|M8face=Normal
|C8A=ホタルちゃん! ここの攻略ポイント、よろしくー!
|M8A=…ネット見たほうが 早くね?
|C8Aeng=Marie! Strategy pointers, please!
|M8Aeng=...Wouldn't it be quicker if you looked online?
|R8A=NOJ
|V8=1
 
|C9face=Sad
|M9face=Normal
|C9A=ここの交差点でブラスターが爆発すると、 きっついよねー
|M9A=壁に隠れて深呼吸してると、 やられるからな~…
|C9Aeng=The splash from Blasters is awful at the intersections here.
|M9Aeng=When you hide to catch your breath, that's when they get you~...
|R9A=NOJ
|V9=1
 
|C10face=Happy
|M10face=Sad
|C10A=フォークリフト運転するの楽しそう!
|M10A=車の免許持ってないじゃん…
|C10Aeng=Driving a forklift looks fun!
|M10Aeng=You can't even drive a car...
|R10A=NOJ
|V10=1
 
|C11face=Normal
|M11face=Normal
|C11A=アタシ、ここのシオの香り好きだなー
|M11A=なんか懐かしい感じするかも
|C11Aeng=I like the smell of the sea breeze here.
|M11Aeng=It can get me feeling pretty nostalgic.
|R11A=NOJ
|V11=1
 
}}
 
=== Italian quotes ===
 
{{StageQuotes
|C=Stella
|M=Marina
|Qopen=«
|Qclose=»
 
|C1face=Normal
|M1face=Normal
|C1A=Dai Marina, fai una battuta!
|M1A=Uhm... il motore del muletto... raglia?
|C1Aeng=C'mon Marie, make a joke!
|M1Aeng=Uhm... the forklift's engine... brays?
|R1A=NOE
|V1=1
|Notes1="Muletto" means "forklift", but can also mean "small donkey".
 
|C2face=Happy
|M2face=Normal
|C2A=Il Porto Polpo... adoro i polpetti al sugo...
|M2A=Stella... vuoi dire le polpette, vero?
|C2Aeng=Port Mackerel... I love octopuses with sauce...
|M2Aeng=Callie... you mean meatballs, right?
|R2A=NOE
|V2=2
|Notes2="Polpetti" is "small octopuses", and "polpette" is "meatballs".
 
|C3face=Sad
|M3face=Normal
|C3A=Il blaster può fare davvero danni in questo posto!
|M3A=Non si è al sicuro nemmeno nascosti dietro agli angoli!
|C3Aeng=The blaster can cause great havoc in this scenario!
|M3Aeng=You're not safe even hidden behind corners!
|R3A=NOE
|V3=1
 
|C4face=
|M4face=
|C4A=In questo scenario le armi a carica sembrano efficaci.
|M4A=Detto da te che sei un'amante dei rulli...!
|C4Aeng=In this scenario chargers seems to work well.
|M4Aeng=Coming from you who love rollers...!
|R4A=NOE
|V4=1
 
|C5face=Normal
|M5face=Normal
|C5A=Mi piace l'odore salmastro dell'aria da queste parti...
|M5A=Mi fa pensare alla mia infanzia a Echinia...
|C5Aeng=I really like this salty air smell around here...
|M5Aeng=It reminds me of my childhood in Echinia...
|R5A=NOE
|V5=2
 
|C6face=Normal
|M6face=Normal
|C6A=Qualche consiglio per la battaglia, Marina?
|M6A=Sì... meglio cercare una guida online su Internet!
|C6Aeng=Any advice for the fight, Marie?
|M6Aeng=Yeah... better searching an online walkthrough on Internet!
|R6A=NOE
|V6=1
 
|C7face=Sad
|M7face=Normal
|C7A=Qui appena uno esce allo scoperto, lo splattano!
|M7A=Meglio stare al riparo per riposarsi e pensare un po'!
|C7Aeng=Here, the istant someone gets out in the open, they splat him!
|M7Aeng=It's better to take refuge to rest and think for a while!
|R7A=NOE
|V7=1
 
|C8face=Normal
|M8face=Happy
|C8A=Qui è cruciale sfruttare al meglio i container.
|M8A=Con tante scuse a quelli che stanno lavorando!
|C8Aeng=Here it's crucial to take advantage of the containers!
|M8Aeng=And our sincere apologies to the ones who are working!
|R8A=NOE
|V8=1
 
|C9face=Happy
|M9face=Sad
|C9A=Voglio provare a guidare un muletto!
|M9A=Ma se non sai nemmeno guidare la macchina...
|C9Aeng=I wanna try to drive a forklift!
|M9Aeng=You can't even drive a car...
|R9A=NOE
|V9=2
 
|C10face=Normal
|M10face=Normal
|C10A=Chissà come fa Giudigatto a decidere chi vince...
|M10A=Secondo me ha dei sensori nei baffi...
|C10Aeng=Who knows how Judd decides who wins...
|M10Aeng=I think he has sensors in his whiskers...
|R10A=NOE
|V10=2
 
}}
 
=== Spanish quotes ===
{{StageQuotes
|C=Mar
|M=Tina
|Qopen="
|Qclose="
 
|C1face=Normal
|M1face=Normal
|C1A=
|M1A=
|R1A=NOE
|C1B=¿Nos vas a contar un chiste, Tina?
|M1B=¡No, no tengo más, te lo jurel!
|C1Beng=Are you going to tell us a joke, Marie?
|M1Beng=No, I don't have anymore, I swear!
|Notes1=Marie's dialogue is a pun on ''jurel'', which means "mackerel", and ''te lo juro'', which means "I swear".
|R1B=NOA
|V1=2
 
|C2face=Sad
|M2face=Normal
|C2A=
|M2A=
|R2A=NOE
|C2B=Aquí siempre me revientan con lanzamotas.
|M2B=¡Hay que tener cuidado con las esquinas!
|C2Beng=I always get splatted with [[Blasters]] here.
|M2Beng=You have to be careful with the corners.
|R2B=NOA
|V2=2
 
|C3face=Happy
|M3face=Normal
|C3A=¡El jurel es mi pájaro favorito!
|M3A=Los jureles son peces...
|C3Aeng=The Mackerel is my favorite bird!
|M3Aeng=Mackerels are fish...
|R3A=NOA
|V3=1
 
|C4face=Normal
|M4face=Normal
|C4B=Me encanta la brisa marina aquí.
|M4B=Ay, sí, hace que me entre la nostalgia.
|C4Beng=I love the sea breeze here.
|M4Beng=Ah, yes, it makes me feel nostalgic.
|R4B=NOA
|V4=1
 
|C5face=Happy
|M5face=Sad
|C5A=
|M5A=
|C5Aeng=
|M5Aeng=
|R5A=NOE
|C5B=¡Quiero manejar un montacargas!
|M5B=Aún queda pendiente la demanda de la última vez...
|C5Beng=I wanna drive a forklift!
|M5Beng=The lawsuit is still pending from last time...
|R5B=NOA
|V5=2
 
|C6face=Normal
|M6face=Normal
|C6A=
|M6A=
|C6Aeng=
|M6Aeng=
|R6A=NOE
|C6B=Oí que este lugar es ideal para una primera cita.
|M6B=Pues oíste muy, pero muy mal...
|C6Beng=I heard that this place is perfect for a first date.
|M6Beng=Well, you heard very, very badly...
|R6B=NOA
|V6=1
 
|C7face=Sad
|M7face=Normal
|C7A=
|M7A=
|C7Aeng=
|M7Aeng=
|R7A=NOE
|C7B=No puedes correr a lo loco por el puerto... ¡A menos que quieras que te revienten!
|M7B=¡Ajá! Lo mejor es tratar de fundirse con el escenario.
|C7Beng=You cannot run like crazy through the port... unless you want to get splatted!
|M7Beng=Uh huh! The best thing to do is to try and blend in with the stage.
|R7B=NOA
|V7=1
 
|C8face=Normal
|M8face=Happy
|C8A=
|M8A=
|R8A=NOE
|C8B=¡Hay que aprovechar y usar los contenedores!
|M8B=¿Qué tendrán adentro? ¡Ojalá sean dulces!
|C8Beng=We must take advantage and use the containers!
|M8Beng=What do they have inside? I hope it's candy!
|R8B=NOA
|V8=1
 
|C9face=Normal
|M9face=Normal
|C9A=
|M9A=
|R9A=NOE
|C9B=A ver, Tina, ¿puedes darnos algún consejo?
|M9B=Pues pienso que la victoria es efímera... ¡Pero lo chévere es eterno!
|C9Beng=Let's see, Marie. Can you give us some advice?
|M9Beng=I think that winning is fleeting... but freshness is forever!
|R9B=NOA
|V9=1
 
|C10face=Normal
|M10face=Normal
|C10A=
|M10A=
|C10Aeng=
|M10Aeng=
|R10A=NOE
|C10B=¿Y cómo le hace Justino para decidir su veredicto?
|M10B=¡Ni idea! Creo que usa sus bigotes...
|C10Beng=How does Judd decide his verdict?
|M10Beng=No idea! I think he uses his whiskers...
|R10B=NOA
|V10=1
 
|C11face=Normal
|M11face=Normal
|C11A=
|M11A=
|R11A=NOE
|C11Aeng=
|M11Aeng=
|C11B=Yo diría que un cargatintas es lo más indicado aquí.
|M11B=Esta vez estoy totalmente de acuerdo contigo.
|C11Beng=I would say that a Splat Charger would be the most appropriate here.
|M11Beng=This time, I totally agree with you.
|R11B=NOA
|V11=1
 
|C12face=Normal
|M12face=Normal
|C12A=¿Y si en esos contenedores hay... tenedores?
|M12A=¿Se supone que eso es un chiste?
|C12Aeng=What if those containers contain... forks?
|M12Aeng=This was supposed to be a joke?
|R12A=NOE


}}
==Quotes==
{{Quotes}}


==Trivia==
==Trivia==
*The map's name is a reference to the real-life [[Wikipedia:mackerel|mackerel]].
* The map's name is a reference to the real-life fish [[Wikipedia:mackerel|Mackerel]].
*Port Mackerel was the first [[DLC]] map to be released.
**The French name is also a reference to the real-life fish [[wikipedia:Haddock|Haddock]].
 
* Port Mackerel was the first stage to be released after the launch of {{S}}. It is also the first returning stage to release in {{S2}}, alongside [[Moray Towers]].
== Gallery ==
* Port Mackerel's internal map entry in ''Splatoon 2'' is "Fld_Amida01_Vss" when most map entries use the number 00, possibly meaning there was an earlier version of Port Mackerel in ''Splatoon 2'' at one point.
<gallery>
* Port Mackerel is one of four multiplayer stages to appear in the [[Octo Expansion]], alongside [[Snapper Canal]], [[Manta Maria]], and [[Starfish Mainstage]].
Port.jpg|Alternate viewpoint.
Port mack ride.gif|[[Inkling]]s riding a forklift at {{PAGENAME}}.
Big n small jellyfish.png|A pair of differently-sized [[jellyfish]] talking behind the glass at Port Mackerel.
</gallery>


==Names in other languages==
==Names in other languages==
{{Foreignname
{{Localized name
|Jap=ホッケふ頭
|Jap=ホッケふ頭
|JapR=Hokke Futō
|JapR=Hokke Futō
|JapM=[[Wikipedia:Okhotsk atka mackerel|Mackerel]] Wharf
|JapM=[[Wikipedia:Okhotsk atka mackerel|Mackerel]] Wharf
|Spa=Puerto Jurel
|SpaM=Port Mackerel
|Fre=Docks Haddock
|FreM=[[Wikipedia:Haddock|Haddock]] docks
|Dut=Hamerhaaihaven
|Dut=Hamerhaaihaven
|DutM=Hammerhead Harbor
|DutM=Hammerhead Harbor
|Fre=Docks Haddock
|FreM=Haddock docks
|Ger=Heilbutt-Hafen
|Ger=Heilbutt-Hafen
|GerM=Halibut Harbor
|GerM=Halibut Harbor
|Ita=Porto Polpo
|Ita=Porto Polpo
|ItaM=Port Octopus
|ItaM=Port Octopus
|Rus=Порт «Корюшка»
|RusR=Port «Koryushka»
|RusM=Port Smelt
|Spa=Puerto Jurel
|SpaM=Port Mackerel
|Internal=Amida
|InternalM=Derived from 阿弥陀籤 (あみだくじ, ''Amidakuji''), "[[Wikipedia:Ghost Leg|Ghost Leg Lottery]]"
}}
}}


{{-}}
==External links==
{{LocationsPro}}
* [[strategywiki:Splatoon/Port Mackerel|Port Mackerel on StrategyWiki]]
[[Category:Locations]]
 
[[Category:Stages]]
{{Navbox/S Locations}}
[[Category:Downloadable Content]]
{{Navbox/S2 Locations}}
 
[[Category:Splatoon stages]]
[[Category:Splatoon 2 stages]]
[[Category:Post-release content]]
 
[[es:Puerto Jurel]]
[[fr:Docks Haddock]]

Latest revision as of 18:10, 10 April 2024

Port Mackerel is a multiplayer stage in Splatoon and Splatoon 2.

Port Mackerel is a shipping yard and, as such, numerous containers litter the field, making for several narrow paths in a grid shape. In the middle is another gridded area, and on either side of it is an open area and inkable forklifts that ride back and forth across all three lanes. There also exist two upper paths from either spawn point that run around the perimeter of the map, ending in the middle area. It includes many corridors, such as ones around large, colored boxes and crates.

Layout

Port Mackerel overview in Splatoon 2.

Port Mackerel has open battlefields which are where most of the combat takes place. Both open battlefields are separated from each other by a set of cargo containers. These battlefields, while being very open for vision, can be difficult to maneuver around for some players, as the narrow paths and stacks of crates do not allow for much vision of the area. It is possible, in Turf War and Tower Control, to climb on top of the covered storage crates by either using the forklifts or by climbing on the Tower. These can serve as useful vantage points as they are on higher ground, and since they are covered in an ink-resistant tarp, there is no enemy ink to get stuck in. The walls of the crates are also inkable, giving players a place to recharge ink or hide, without having to give up their vantage point. There are four side passages in this stage, two on the player's side and two on the enemy side. They are all accessed on the left or right sides of the map and lead to small openings on the side of the open battlefields, which cannot be climbed up due to small ledges. The side passages are often forgotten parts of the map, particularly because they are mostly out of the action and are only accessible from the area near the spawn points.

Port Mackerel received a fair number of changes to its layout in Splatoon 2. The general structure of the stage is unchanged, but all the obstacles have been changed or spread out to make the corridors less tight. The forklifts now only travel halfway across the stage to the respective team's left. Four sponges have been added, one on each team's plaza and two at the very center of the stage.

Ranked Battle terrain

In Ranked Battles, specifications for the terrain or placement of objects are different between the modes; these changes create new paths or new objects to take cover behind.

Splat Zones

In Splatoon, there are two zones located on one side of the two open areas of the map. The only known change from the Turf War iteration is the fact that the forklifts which move back and forth between the shipping containers are absent.

In Splatoon 2, there is only a single Splat Zone at the center of the map. The only notable changes are the removal of the forklifts and the introduction of a small inkable barrier to the left corridor on each team's plaza.

Tower Control

The Tower starts in the center of the map and moves along the rail, passing through the open battlefields and weaving in between boxes until it reaches the top of the box directly in front of the opponent's spawn. Two inkable boxes have been added to the right side of the open battlefields, allowing players to access the side passages from this area.

In Splatoon 2, additional sponges have been added immediately in front of each team's spawn point to give them easier access to the upper area. The goal has been moved off the box and onto the ground beside it.

In Splatoon 2, checkpoints have been added:
Checkpoint Location Timer (Seconds) Progress Amount
Before After Total
1 The first checkpoint is located on top of one of the bumps in the enemy plaza. 8 62 47 15
2 The second checkpoint is located at the turn leading into the enemy corridor. 6 23 13 10

Rainmaker

The Rainmaker is located in the middle of the stage. The Rainmaker must be taken to a pillar located on top of the cargo container in front of the rival spawn point. A couple of platforms are supplied to make reaching higher ground easier, while the pillar can only be accessed by either climbing the newly-placed board on the backside of the container or jumping from the high ground.

In Splatoon 2, the location of the Rainmaker and goal remain the same. A ramp has been added to make getting to the Rainmaker pedestal easier. Four additional sponges have been added, two immediately in front of each team's spawn as well as another sponge in each team's plaza of the opposing team's color.

Clam Blitz

The clam baskets are located immediately outside each team's starting corridor to the right side of the team's plaza. The map layout is the same as in Splat Zones, with Inkrails added to the left of each team's starting corridor, the removal of the sponge in each team's spawn, and a block allowing you to get on top of more crates.

Splatoon

Port Mackerel

Port Mackerel

Added in 2 June 2015
Total area 1,854p
Features Moving platforms
Hazards

Port Mackerel was the first stage to be added to Splatoon after launch, being released on 2 June 2015 at 02:00 UTC.

Version history

Version Adjustments
2.4.0
  • Adjustments have been made to prevent users from taking certain shortcuts in all modes.

Maps

Gallery

Splatfests

Port Mackerel was available in the following Splatfests in Splatoon:

Splatoon 2

Port Mackerel

Port Mackerel

Added in Initial Release (1.0.0)
Total area 2,457p
Features Moving platforms(TW), sponges, and Inkrails(CB)
Hazards

Port Mackerel was released with the launch of Splatoon 2. The turf on this stage has been widened, and many of the crates around the stage have either been shrunken down, had the tarps removed allowing them to be inked, or have been replaced with sponges. The forklifts from the first game return, but now only move across half of the stage's width. A modified version of this stage is used in A02 Far-Out Station in the Octo Expansion.

Version history

Version Adjustments
1.2.0
  • Fixed an issue occurring in Port Mackerel where inking the top of an uninkable container near the center of the map earned a small amount of points and filled the special gauge slightly.
  • Changed the movement range of the forklifts in Port Mackerel to fix an issue where players caught between the forklift and a sponge were occasionally pushed inside the forklift.
  • Adjusted the path of the tower in Tower Control mode in Port Mackerel to fix an issue where players caught between the tower's pillar and a stage object when the tower entered a narrow space appeared to be shaking.
  • Adjusted the size of the sponge near the spawn points in Port Mackerel to fix an issue where a slight discrepancy existed between the height of the sponge when fully expanded and the height of the platform on the tower.
2.1.0
  • Adjusted placement of objects in Rainmaker.
    • Adjusted shape of the sponges near the starting point.
    • Set the area above certain containers near the center as Rainmaker-Free Zones.
2.1.1
  • Fixed an issue getting into landforms when executing Super Jump from specific location to a specific location in Port Mackerel.
2.3.0
  • Fixed an issue in Rainmaker on Port Mackerel in which a player could not submerge into some walls near the starting point even though they could be painted.
4.2.0
  • On-screen brightness will no longer change dramatically depending on the amount of light hitting the camera during Splatfest Battles.
4.9.0
  • Fixed an issue causing a player to fall off the stage and get splatted when pushed into a specific outer wall in the stage as the result of an opponent's attack.

Maps

Gallery

Quotes

Click to view the quotes for Port Mackerel. View the quotation page.

Trivia

  • The map's name is a reference to the real-life fish Mackerel.
    • The French name is also a reference to the real-life fish Haddock.
  • Port Mackerel was the first stage to be released after the launch of Splatoon. It is also the first returning stage to release in Splatoon 2, alongside Moray Towers.
  • Port Mackerel's internal map entry in Splatoon 2 is "Fld_Amida01_Vss" when most map entries use the number 00, possibly meaning there was an earlier version of Port Mackerel in Splatoon 2 at one point.
  • Port Mackerel is one of four multiplayer stages to appear in the Octo Expansion, alongside Snapper Canal, Manta Maria, and Starfish Mainstage.

Names in other languages

Language Name Meaning
Japan Japanese ホッケふ頭
Hokke Futō
Mackerel Wharf
Netherlands Dutch Hamerhaaihaven Hammerhead Harbor
CanadaFrance French Docks Haddock Haddock docks
Germany German Heilbutt-Hafen Halibut Harbor
Italy Italian Porto Polpo Port Octopus
Russia Russian Порт «Корюшка»
Port «Koryushka»
Port Smelt
SpainMexico Spanish Puerto Jurel Port Mackerel
 Internal Amida Derived from 阿弥陀籤 (あみだくじ, Amidakuji), "Ghost Leg Lottery"

External links