Version 2.0.0 (Splatoon): Difference between revisions

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Revision as of 22:33, 10 August 2015

Version 2.0.0 was a major update to Splatoon, which took place on August 6, 2015. Some hotly-anticipated features made their debut, such as additional game modes, new weapons and new gear.

Squad Battle

Squad Battle menu

Squad Battle is a game mode in which two to four friends can join together an participate on the same team in a Ranked Battle. There are three types of Squads:

  • Quad Squad - A full team of 4 friends participates against an opposing Squad.
  • Tri Squad - A grizzled team of 3 friends participates against an opposing Squad, which may consist of 4 players. Penalties and rewards are the same, except a Tri Squad will respawn slightly faster.
  • Twin Squad - A team of 2 friends is paired with another Twin Squad on a team, then plays against a pair of opposing Squads.

Players participating in Squad Battles receive the usual rewards for Ranked Battles, but the mode cannot be used to increase a player's Rank above A+ (see below).

Private Battle

Private Battle lobby

Private Battle allows players to set up customized matches between only friends and friends of friends (anyone who is friends with the host can join). All stages and game modes are available, and the host can determine which team a player is on, even if it means a 1v4 battle.

No Battle Points, Cash or level experience is rewarded for Private Battles. It is only there for fun.

Levels and Ranks

Levels

Players can now increase their level to 50. Levels 21 to 50 are not earned through Battle Points, but by the same rules as Splatfest:

  • In Turf War, your experience is determined by your turf inked and whether your team wins:
    • If you ink between 200 and 399 turf, you receive 1 point.
    • If you ink 400 or more turf, you instead receive 2 points.
    • If your team wins, you receive an additional 3 points (for a maximum of 5 per battle).
  • In Splat Zones, and Tower Control, you receive 1 point for each minute your team survives.
    • If your team wins by timeout, you will receive an additional 3 points.
    • If your team wins by knockout, you receive 10 points total.

Ranks

Players can now increase their Rank to S and S+. Squad Battles are not allowed in the S ranks, however.

A player whose Rank changes in a Ranked Battle will be returned to the Lobby.

Rewards

Visiting Judd every 5 levels starting at level 25 will reward the player with a new item:

Level Reward
25 File:Geart Headgear Armor Helmet Replica.png Armor Helmet Replica [[File:Cuttlegear_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]] Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value). Template:Star Count
30 File:Geart Clothing Armor Jacket Replica.png Armor Jacket Replicas [[File:Cuttlegear_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]] Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value). Template:Star Count
35 File:Geart Shoes Armor Boot Replicas.png Armor Boot Replica [[File:Cuttlegear_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]] Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value). Template:Star Count
40 File:Weapont Main Octoshot Replica.png Octoshot Replica
45 File:Geart Clothing Octo Tee.png Octo Tee [[File:Cuttlegear_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]] Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value). Template:Star Count
50 File:Geart Headgear Legendary Cap.png Legendary Cap [[File:Cuttlegear_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]] Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value). Template:Star Count

Gear

45 new Gear items were added, including the Sushi Chef and Squid Girl outfits:

Headgear

User:GuyPerfect/GearListHeader2 User:GuyPerfect/GearListItem2 User:GuyPerfect/GearListItem2 User:GuyPerfect/GearListItem2 User:GuyPerfect/GearListItem2 User:GuyPerfect/GearListItem2 User:GuyPerfect/GearListItem2 User:GuyPerfect/GearListItem2 User:GuyPerfect/GearListItem2 User:GuyPerfect/GearListItem2 User:GuyPerfect/GearListItem2 User:GuyPerfect/GearListFooter

Clothing

User:GuyPerfect/GearListHeader2 User:GuyPerfect/GearListItem2 User:GuyPerfect/GearListItem2 User:GuyPerfect/GearListItem2 User:GuyPerfect/GearListItem2 User:GuyPerfect/GearListItem2 User:GuyPerfect/GearListItem2 User:GuyPerfect/GearListItem2 User:GuyPerfect/GearListItem2 User:GuyPerfect/GearListItem2 User:GuyPerfect/GearListItem2 User:GuyPerfect/GearListItem2 User:GuyPerfect/GearListItem2 User:GuyPerfect/GearListItem2 User:GuyPerfect/GearListItem2 User:GuyPerfect/GearListItem2 User:GuyPerfect/GearListItem2 User:GuyPerfect/GearListItem2 User:GuyPerfect/GearListItem2 User:GuyPerfect/GearListItem2 User:GuyPerfect/GearListItem2 User:GuyPerfect/GearListFooter

Shoes

User:GuyPerfect/GearListHeader2 User:GuyPerfect/GearListItem2 User:GuyPerfect/GearListItem2 User:GuyPerfect/GearListItem2 User:GuyPerfect/GearListItem2 User:GuyPerfect/GearListItem2 User:GuyPerfect/GearListItem2 User:GuyPerfect/GearListItem2 User:GuyPerfect/GearListItem2 User:GuyPerfect/GearListItem2 User:GuyPerfect/GearListItem2 User:GuyPerfect/GearListFooter

Background Music

Four new pieces of background music were added to the random multiplayer battle pool:

Urchin Underpass Overhaul

Promotional overhaul teaser

Urchin Underpass has seen substantial modifications based on player activity since the game's release. Trees were relocated, corners were cut, walls were opened up, and there's all-round more turf to ink.

Some prominent notes:

  • The long corridors on the sides are now open in the middle and the end is covered in un-inkable glass.
  • The above combined with the addition of trees in the center area make sniping from the metal grate platform less viable.
  • A new "high road" is present when coming from the spawn point, giving players another route back to the battle.

Tweaks

As usual, several small tweaks were made to the game to improve the experience and enforce better mechanical balance.