Inkjet: Difference between revisions
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{{InfoboxGobbler}} | |||
The '''Inkjet''' is a [[special weapon]] in ''[[Splatoon 2]]''. | |||
== ''Splatoon 2'' == | |||
{{Infobox/Weapon | {{Infobox/Weapon | ||
| game = Splatoon 2 | | game = Splatoon 2 | ||
Line 5: | Line 9: | ||
| duration = 8 seconds | | duration = 8 seconds | ||
}} | }} | ||
When activated, the [[Inkling]] can fly about in the air and shoot [[Blaster]]-like projectiles. The jet will also leave a trail of ink which comes out of the jet's exhaust which can also splat enemy players. While the player is mid-air, they can switch to squid form to easily dodge sniper shots and confuse enemy players. When the special is finished, the player will [[Super Jump]] back to the location where they activated the Inkjet. Be aware that the Inkjet's landing marker will be visible to all players, much like a Super Jump marker. Unlike other specials, if the player falls off the map, the player will super jump back to the location where they activated the Inkjet and the special will end. | When activated, the [[Inkling]] can fly about in the air and shoot [[Blaster]]-like projectiles. The jet will also leave a trail of ink which comes out of the jet's exhaust which can also splat enemy players. While the player is mid-air, they can switch to squid form to easily dodge sniper shots and confuse enemy players. When the special is finished, the player will [[Super Jump]] back to the location where they activated the Inkjet. Be aware that the Inkjet's landing marker will be visible to all players, much like a Super Jump marker. Unlike other specials, if the player falls off the map, the player will super jump back to the location where they activated the Inkjet and the special will end. | ||
Even though users of Inkjet are technically flying and not running, Inkjet users have their movement speed boosted by {{Ability|S2|Run Speed Up}}.<ref>[https://twitter.com/aurumCodex/status/936990047508631552 Zero mains of Run Speed Up], [https://twitter.com/aurumCodex/status/936989803991543809 Three mains of Run Speed Up]</ref> | Even though users of Inkjet are technically flying and not running, Inkjet users have their movement speed boosted by {{Ability|S2|Run Speed Up}}.<ref>[https://twitter.com/aurumCodex/status/936990047508631552 Zero mains of Run Speed Up], [https://twitter.com/aurumCodex/status/936989803991543809 Three mains of Run Speed Up]</ref> | ||
== | === Demonstration === | ||
== | |||
<embedvideo service="youtube">https://www.youtube.com/watch?v=EJ9Ygawbqjk</embedvideo> | <embedvideo service="youtube">https://www.youtube.com/watch?v=EJ9Ygawbqjk</embedvideo> | ||
== | === Use === | ||
*Flying in the air can make players a sitting duck for most weapons, especially [[Chargers]]. Either get out of the way quickly, or pick them off. | *Flying in the air can make players a sitting duck for most weapons, especially [[Chargers]]. Either get out of the way quickly, or pick them off. | ||
*When the special is finished, the player will Super Jump back to the location where they activated the special. That location has an Inkjet mark in the user's team color, where it's easy for enemy team to ambush them after the special is finished. This can be combated by using the ability [[Drop Roller]] to avoid the possible ambush. | *When the special is finished, the player will Super Jump back to the location where they activated the special. That location has an Inkjet mark in the user's team color, where it's easy for enemy team to ambush them after the special is finished. This can be combated by using the ability [[Drop Roller]] to avoid the possible ambush. | ||
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*Because the Inkjet propels players in the air by two streams of ink, if the player is flying over a grate then they will drop and walk on the grates. Try to avoid these in order to stay above the high ground. | *Because the Inkjet propels players in the air by two streams of ink, if the player is flying over a grate then they will drop and walk on the grates. Try to avoid these in order to stay above the high ground. | ||
== Version history == | === Version history === | ||
{| class="wikitable sitecolor-s2" | {| class="wikitable sitecolor-s2" | ||
! Version !! Adjustments | ! Version !! Adjustments | ||
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|} | |} | ||
== Sets == | === Sets === | ||
{{Weapons/S2_Weapons|special=Inkjet|collapsed=true}} | {{Weapons/S2_Weapons|special=Inkjet|collapsed=true}} | ||
== Gallery == | === Gallery === | ||
<gallery> | <gallery> | ||
Inkjet titlecard.jpg|Inkjet titlecard. | Inkjet titlecard.jpg|Inkjet titlecard. | ||
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Inkjet & Vending Machines_logo.png|back view of the Inkjet. | Inkjet & Vending Machines_logo.png|back view of the Inkjet. | ||
</gallery> | </gallery> | ||
== Quotes == | |||
{{Quotes}} | |||
== Trivia == | == Trivia == | ||
*The Inkjet's name is a reference to an Inkjet printer. | *The Inkjet's name is a reference to an Inkjet printer. | ||
*The ink-tank resembles like a soda-bottle.( having the same font-signature and bottle-form like the ink-missiles from the [[Tenta Missiles]]) | *The ink-tank resembles like a soda-bottle. (having the same font-signature and bottle-form like the ink-missiles from the [[Tenta Missiles]]) | ||
== Names in other languages == | == Names in other languages == |
Revision as of 22:26, 25 August 2018
The Inkjet is a special weapon in Splatoon 2.
Splatoon 2
Category | Special |
Base damage | 30 (Min. Splash) 50 (Splash) 120 (Direct hit) 0.5 per frame (Exhaust) |
Base duration | 8 seconds |
When activated, the Inkling can fly about in the air and shoot Blaster-like projectiles. The jet will also leave a trail of ink which comes out of the jet's exhaust which can also splat enemy players. While the player is mid-air, they can switch to squid form to easily dodge sniper shots and confuse enemy players. When the special is finished, the player will Super Jump back to the location where they activated the Inkjet. Be aware that the Inkjet's landing marker will be visible to all players, much like a Super Jump marker. Unlike other specials, if the player falls off the map, the player will super jump back to the location where they activated the Inkjet and the special will end.
Even though users of Inkjet are technically flying and not running, Inkjet users have their movement speed boosted by Run Speed Up.[1]
Demonstration
Use
- Flying in the air can make players a sitting duck for most weapons, especially Chargers. Either get out of the way quickly, or pick them off.
- When the special is finished, the player will Super Jump back to the location where they activated the special. That location has an Inkjet mark in the user's team color, where it's easy for enemy team to ambush them after the special is finished. This can be combated by using the ability Drop Roller to avoid the possible ambush.
- Rolling with the dualies (Enperry Splat Dualies or Glooga Dualies) can also avoid ambush.
- Don't forget that specials are also free reloads, allowing you to throw a bomb upon landing after the special ends.
- The Inkjet fires two streams of ink at the ground for it to elevate. Try not to be under the enemy player that is using the Inkjet, as these streams are able to deal damage. Upon being splatted, the message "Splatted by Inkjet Exhaust!" will appear.
- Because the Inkjet propels players in the air by two streams of ink, if the player is flying over a grate then they will drop and walk on the grates. Try to avoid these in order to stay above the high ground.
Version history
Version | Adjustments |
---|---|
1.3.0 |
|
1.4.0 |
|
2.0.0 |
|
2.3.0 |
|
3.2.0 |
|
Sets
Gallery
-
Inkjet titlecard.
-
A side view of an Inkling firing the Inkjet.
-
An inkling with the inkjet.
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Promotional render of Inkjet.
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Inkjet Activated mark spot where the inkling will land after the special is over.
-
back view of the Inkjet.
Quotes
View the quotation page. |
Trivia
- The Inkjet's name is a reference to an Inkjet printer.
- The ink-tank resembles like a soda-bottle. (having the same font-signature and bottle-form like the ink-missiles from the Tenta Missiles)