Moray Towers
Moray Towers is a multiplayer stage in Splatoon and Splatoon 2. Moray Towers takes place on tall buildings that are connected by roads.
Layout
Moray Towers consists of two large towers connected by a series of diagonal ramps on smaller towers. It includes two Spawn Points on opposite towers, meeting together in the center through a network of ramps. Although the large amount of ramps provides an easy way to ink turf, players may also jump from ramp to ramp for a quick route to the center. Many of the towers here contain parking garages. The Center Area is located between both teams' Spawn Points. It can be reached by traveling along a series of ramps, or more quickly by jumping over the ramps' edges. Due to the bottleneck nature of the ramps leading from the middle, it is a bit difficult for teams to advance past the center area. Unless teams are able to invade the other team's base and hold them back, matches are often decided by which team can paint more of the middle in the last 5 seconds of the match.
In Splatoon 2, the overall map layout is relatively unchanged, however the central area has been expanded with the cap between the ramp on the lower area and the enemy's floor filled in as well as the addition of more room at the end of each team's alley. Most notable two Inkrail have been added on either side of the map, one at the end of the alley in the central area designed to give another point of access to the opposing team's side and another from each team's lower floor which takes then up the ramp.
Ranked Battle Terrain
In Ranked Battle, specifications for the terrain or placement of objects are different between the modes; these changes create new paths or new objects to take cover behind.
Splat Zones
There are two Splat Zones on Moray Towers, both being on the ending part of the ramps closest to the center. They are the smallest splat zones in any level in the game.
In Splatoon 2, The location of the two Splat Zones have been changed, both moved to the central area of the stage making taking control of both zones significantly easier.
Tower Control
The Tower can be found directly in the center of the map, on the small, raised platform. It makes its way over the center area, above a chasm, and finally, into its goal on the section above the second-lowest ramp. The sides in the center area retain the smaller design from the old layout, but the walls are still added from the other modes.
In Splatoon 2, checkpoints have been added:
- The first checkpoint will be located at the end of the alley on the bottom most area.
- The second checkpoint will be located on the platform one level below the goal.
Rainmaker
The Rainmaker in Moray Towers starts in the center of the map on the small incline. The goal is located below to first big drop off outside of the opposing team's base.
Clam Blitz
Splatoon
Moray Towers was released on July 11, 2015 at Template:UTC. [1]
Version history
Version | Adjustments |
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2.0.0 |
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2.6.0 |
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Maps
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Turf War
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Splat Zones
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Tower Control
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Rainmaker
Gallery
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The map of Moray Towers in Turf War before update 2.6.0.
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An Inkling near the enemy's base.
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An Inkling running up a ramp.
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An Inkling squid Super Jumping.
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Another Inkling squid Super Jumping.
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Moray Towers shown on a screen outside Inkopolis Tower.
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The battle is commencing in Moray Towers.
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Inklings battling for turf.
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An Inkling with a Blaster is descending the tower.
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During Splatfest.
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An overheard view of Moray Towers.
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A jellyfish construction worker at Moray Towers during a Splatfest.
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Jellyfish hanging out by a car.
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The view from Moray Towers.
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Cars seen from Moray Towers.
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A road near Moray Towers.
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A parking machine in Moray Towers.
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A 3D sketch of Moray Towers.
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An overhead sketch of Moray Towers.
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Concept art of different locations. "Parking" is an early sketch of Moray Towers.
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A bird's-eye view of Moray Towers.
Splatoon 2
Moray Towers return to Splatoon 2 from the first game since the launch of it. The center of the map has been slightly expanded and modified. There are also the additions of new Inkrails that travel over the center of the map.
Version history
Version | Adjustments |
---|---|
1.4.0 |
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2.1.0 |
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2.2.0 |
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2.3.0 |
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Maps
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Turf War
-
Splat Zones
-
Tower Control
-
Rainmaker
-
Clam Blitz
Gallery
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Moray Towers in Splatoon 2.
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Moray Towers with Inkrails from the Splatoon 2 promo
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Moray Towers after changes were made in version 2.1.0 of Splatoon 2.
Super Smash Bros. Ultimate
Moray Towers is the basis for a stage set to appear in Super Smash Bros. Ultimate. Judd and Li'l Judd make a cameo in the stage, indicating the winning player or team by holding up flags, similar to their results display in the Splatoon series.
Gallery
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Moray Towers during the day.
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Moray Towers during the night.
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[[Judd] and Li'l Judd on Moray Towers.
Quotes
View the quotation page. |
Trivia
- The internal codename for this stage in the game files is "Tsuzura", either from 葛籠 (つづら), "Bamboo cage" or from 綴 (つずら), a location in Fukushima.
- In Splatoon,
- Moray Towers was initially shown in the first Splatfest promotional video.
- Multiple images and the layout of Moray Towers were revealed in a datamine of Splatoon's files before it was officially confirmed.
- The map's name is a reference to the real-life moray eel.
- Moray Towers is the third stage in Splatoon to have its spawn points not accessible by foot, after Saltspray Rig and Kelp Dome.
- The Squid Sisters' conversation about Rollers and Chargers is a reference to Pokémon.
- During one of the Squid Sisters' conversations, Marie partially mentions that the fog is the result of draw distance, breaking the fourth wall.
- During Splatfest the buildings around Moray Towers have lit up windows and signs.
- As of Version 2.6.0, Moray Towers uses the Splat Zones version for Turf War which includes more platforms, ramps, and walls letting players have much more space to move around in the center, making sniping harder, and falling off the towers more preventable.
Names in other languages
References
- ↑ Nintendo America on Twitter. Nintendo of America (2015-07-11). Retrieved on 2015 July 11.