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'''Saltspray Rig''' is a multiplayer [[stage]] in ''[[Splatoon]]''.
'''Saltspray Rig''' was a multiplayer [[stage]] in ''[[Splatoon]]''.


Saltspray Rig is an ocean-based oil rig, with pipes, crates, and suspended platforms resting over a large body of water.
Saltspray Rig is an ocean-based oil rig, with pipes, crates, and suspended platforms resting over a large body of water.
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[[File:Saltsprayrigmap.png|thumb|Saltspray Rig overview.]]
[[File:Saltsprayrigmap.png|thumb|Saltspray Rig overview.]]


Unlike most other [[Stage|stages]] in the [[Splatoon (series)|''Splatoon'' series]] that feature rotational symmetry, Saltspray Rig's stage layout was laterally symmetrical, with the exception of the obstacles in the top area. Saltspray Rig was shaped like a squid, with two [[spawn point]]s leading into a series of pathways and drop-offs. The spawn point area was not accessible to the enemy team, except in [[Rainmaker]] mode. There were two elevators located in the middle of the map to quickly move from the bottom area to the top area. Pathways stemming from each spawn point could not be accessed by the other team, and branched off into smaller trails that led to the top area and bottom area.
Unlike most other [[Stage|stages]] in the [[Splatoon (series)|''Splatoon'' series]] that feature rotational symmetry, Saltspray Rig's stage layout is laterally symmetrical, with the exception of the obstacles in the top area. Saltspray Rig is shaped like a squid, with two [[spawn point]]s leading into a series of pathways and drop-offs. The spawn point area is not accessible to the enemy team, except in [[Rainmaker]] mode. There are two elevators located in the middle of the map to quickly move from the bottom area to the top area. Pathways stemming from each spawn point cannot be accessed by the other team, and branch off into smaller trails that lead to the top area and bottom area.


The top area was located opposite the teams' spawn points. It was normally the last area to be claimed due to its distance from the spawn points. It featured a tall structure in the middle which was heavily contested in the later parts of the game to claim the surrounding turf. There was also a moving platform that a player could use to claim turf quickly, but in turn, exposed the player, as the player would fall through the platform if they turned into a squid.
The top area is located opposite the teams' spawn points. It is normally the last area to be claimed due to its distance from the spawn points. It features a tall structure in the middle which is heavily contested in the later parts of the game to claim the surrounding turf. There is also a moving platform that a player can use to claim turf quickly, but in turn, exposes the player, as the player will fall through the platform if they turn into a squid.


The bottom area was located between the team's spawn points. It was often the first area that is claimed but was typically forgotten towards the end of the game, due to the battle shifting towards the top area. In the last minute, it was easily claimable. The starting areas in Saltspray Rig could not be reached on foot by the opposing team, so there was a lot of turf that could be easily claimed during the game. A team with a [[charger]], [[splatling]], [[Inkstrike]] or [[Inkzooka]], though, may have been able to claim some turf if the opposing team was not paying attention. Both areas contained paths leading to the bottom area and top area. If a team was not careful, the opposing team may have been able to launch an Inkstrike in the area near the end of a battle, claiming some turf which the players cannot claim after leaving their starting area. The only way a player could get back up their team's starting area was to [[Super Jump]] to their team's respective spawn or one of their teammates, or a [[Squid Beakon]]. There was an abyss surrounding the stage as a hazard for players who fall in.
The bottom area is located between the team's spawn points. It is often the first area that is claimed but is typically forgotten towards the end of the game, due to the battle shifting towards the top area. In the last minute, it is easily claimable. The starting areas in Saltspray Rig cannot be reached on foot by the opposing team, so there is a lot of turf that can be easily claimed during the game. A team with a [[charger]], [[splatling]], [[Inkstrike]] or [[Inkzooka]], though, may be able to claim some turf if the opposing team is not paying attention. Both areas contain paths leading to the bottom area and top area. If a team is not careful, the opposing team may launch an Inkstrike in the area near the end of a battle, claiming some turf which the players cannot claim after leaving their starting area. The only way a player can get back up their team's starting area is to [[Super Jump]] to their team's respective spawn or one of their teammates, or a [[Squid Beakon]]. There is an abyss surrounding the stage as a hazard for players who fall in.


This stage put the Alpha team at a slight disadvantage. The Bravo team had more viable right-side peeking points, as [[Inkling]]s are right-handed, so they could peek around a wall and be mostly protected. Peeking to the left, on the other hand, fully exposes them, leaving them open for attack. Additionally, the Bravo team could use the two moving platforms faster at the start of a match.
This stage puts the Alpha team at a slight disadvantage. The Bravo team has more viable right-side peeking points, as [[Inkling]]s are right-handed, so they can peek around a wall and be mostly protected. Peeking to the left, on the other hand, fully exposes them, leaving them open for attack. Additionally, the Bravo team can use the two moving platforms faster at the start of a match.


==Ranked Battle terrain==
==Ranked Battle terrain==
[[File:Saltspray Rig.jpg|thumb|Saltspray Rig in different terrain.]]
[[File:Saltspray Rig.jpg|thumb|Saltspray Rig in different terrain.]]


In [[Ranked Battle]]s, specifications for the terrain or placement of objects were different between the modes; these changes created new paths or new objects to take cover behind.
In [[Ranked Battle]]s, specifications for the terrain or placement of objects are different between the modes; these changes create new paths or new objects to take cover behind.


===[[Splat Zones]]===
===[[Splat Zones]]===
The Splat Zone for Saltspray Rig sit just below the top area, just inside the "entrance" and before the ramp. It could be easily taken by players shooting [[ink]] on ledges on the opposing sides, but if the front of the zone was not protected, the opposing team could easily take control of the zone.
The Splat Zone for Saltspray Rig sits just below the top area, just inside the "entrance" and before the ramp. It can be easily taken by players shooting [[ink]] on ledges on the opposing sides, but if the front of the zone is not protected, the opposing team can easily take control of the zone.


===[[Tower Control]]===
===[[Tower Control]]===
The Tower started at the bottom of the T-shaped section just before the top area. When taken, the Tower briefly traveled around the T and down the pathway towards the enemy base before turning and going down the side of the map. It then began traveling on the lower pathways that led to the bottom area. Each team's goal zone was directly below the exit opposite from the bottom area when going there. Boxes have been added so that players could easily attack the other team if they had taken the Tower or vice versa. This means that the action on this stage was condensed to a small area, making the top and bottom areas go almost completely unused.
The Tower starts at the bottom of the T-shaped section just before the top area. When taken, the Tower briefly travels around the T and down the pathway towards the enemy base before turning and going down the side of the map. It then begins traveling on the lower pathways that lead to the bottom area. Each team's goal zone is directly below the exit opposite from the bottom area when going there. Boxes have been added so that players can easily attack the other team if they have taken the Tower or vice versa. This means that the action on this stage is condensed to a small area, making the top and bottom areas go almost completely unused.


===[[Rainmaker]]===
===[[Rainmaker]]===
The [[Rainmaker (weapon)|Rainmaker]] started on the middle platform that the elevators rise to. Platforms containing the Rainmaker goal pedestals wete built next to the spawn point. Walls had been added so that a team could reach their opponents' base. Walls blocked off the far side alley, forcing players to leave the spawn area through more direct routes.
The [[Rainmaker (weapon)|Rainmaker]] starts on the middle platform that the elevators rise to. Platforms containing the Rainmaker goal pedestals are built next to the spawn point. Walls have been added so that a team can reach their opponents' base. Walls block off the far side alley, forcing players to leave the spawn area through more direct routes.


==''Splatoon''==
==''Splatoon''==
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SaltspraySplatfest.jpg|An isometric view of the north of Saltspray Rig, during a [[Splatfest]].
SaltspraySplatfest.jpg|An isometric view of the north of Saltspray Rig, during a [[Splatfest]].
Saltspray view during splatfest.png|The view from Saltspray Rig during a Splatfest.
Saltspray view during splatfest.png|The view from Saltspray Rig during a Splatfest.
ZinkPromo1.jpg|Promo for [[Zink]] at Saltspray Rig.
S Zink promo 1.jpg|Promo for [[Zink]] at Saltspray Rig.
S Saltspray Rig Top Area.png|An Inkling in the top area, next to the moving grated platform.
S Saltspray Rig Top Area.png|An Inkling in the top area, next to the moving grated platform.
Custom E-Liter 3K.jpg|A Inkling Girl fires a [[Custom E-liter 3K]] in the top middle of Saltspray Rig.
Custom E-Liter 3K.jpg|A Inkling Girl fires a [[Custom E-liter 3K]] in the top middle of Saltspray Rig.

Latest revision as of 03:54, 13 April 2024

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Retired.
This article or section describes content that may be partly or wholly inaccessible due to its removal or the discontinuation of online services.
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Saltspray Rig is a multiplayer stage in Splatoon.

Saltspray Rig is an ocean-based oil rig, with pipes, crates, and suspended platforms resting over a large body of water.

Layout

Saltspray Rig overview.

Unlike most other stages in the Splatoon series that feature rotational symmetry, Saltspray Rig's stage layout is laterally symmetrical, with the exception of the obstacles in the top area. Saltspray Rig is shaped like a squid, with two spawn points leading into a series of pathways and drop-offs. The spawn point area is not accessible to the enemy team, except in Rainmaker mode. There are two elevators located in the middle of the map to quickly move from the bottom area to the top area. Pathways stemming from each spawn point cannot be accessed by the other team, and branch off into smaller trails that lead to the top area and bottom area.

The top area is located opposite the teams' spawn points. It is normally the last area to be claimed due to its distance from the spawn points. It features a tall structure in the middle which is heavily contested in the later parts of the game to claim the surrounding turf. There is also a moving platform that a player can use to claim turf quickly, but in turn, exposes the player, as the player will fall through the platform if they turn into a squid.

The bottom area is located between the team's spawn points. It is often the first area that is claimed but is typically forgotten towards the end of the game, due to the battle shifting towards the top area. In the last minute, it is easily claimable. The starting areas in Saltspray Rig cannot be reached on foot by the opposing team, so there is a lot of turf that can be easily claimed during the game. A team with a charger, splatling, Inkstrike or Inkzooka, though, may be able to claim some turf if the opposing team is not paying attention. Both areas contain paths leading to the bottom area and top area. If a team is not careful, the opposing team may launch an Inkstrike in the area near the end of a battle, claiming some turf which the players cannot claim after leaving their starting area. The only way a player can get back up their team's starting area is to Super Jump to their team's respective spawn or one of their teammates, or a Squid Beakon. There is an abyss surrounding the stage as a hazard for players who fall in.

This stage puts the Alpha team at a slight disadvantage. The Bravo team has more viable right-side peeking points, as Inklings are right-handed, so they can peek around a wall and be mostly protected. Peeking to the left, on the other hand, fully exposes them, leaving them open for attack. Additionally, the Bravo team can use the two moving platforms faster at the start of a match.

Ranked Battle terrain

Saltspray Rig in different terrain.

In Ranked Battles, specifications for the terrain or placement of objects are different between the modes; these changes create new paths or new objects to take cover behind.

Splat Zones

The Splat Zone for Saltspray Rig sits just below the top area, just inside the "entrance" and before the ramp. It can be easily taken by players shooting ink on ledges on the opposing sides, but if the front of the zone is not protected, the opposing team can easily take control of the zone.

Tower Control

The Tower starts at the bottom of the T-shaped section just before the top area. When taken, the Tower briefly travels around the T and down the pathway towards the enemy base before turning and going down the side of the map. It then begins traveling on the lower pathways that lead to the bottom area. Each team's goal zone is directly below the exit opposite from the bottom area when going there. Boxes have been added so that players can easily attack the other team if they have taken the Tower or vice versa. This means that the action on this stage is condensed to a small area, making the top and bottom areas go almost completely unused.

Rainmaker

The Rainmaker starts on the middle platform that the elevators rise to. Platforms containing the Rainmaker goal pedestals are built next to the spawn point. Walls have been added so that a team can reach their opponents' base. Walls block off the far side alley, forcing players to leave the spawn area through more direct routes.

Splatoon

Saltspray Rig

Saltspray Rig

Added in Initial Release (1.0.0)
Total area 1,900p
Features Moving Platforms
Hazards Abyss

Saltspray Rig underwent a series of changes between its development period and release.

Pre-release version

The pre-release version included many differences, such as:

  • There were much fewer vertical pipes to swim up.
  • The spawn points were closer together.
  • Four small areas were located near teams' bases, accessed by thin, curved walkways.
  • The bottom area was not present.
  • The routes that currently allow players to access the top area from either side were much less detailed.
  • Most edges were secured by presumably grated fences.
  • The top area had fewer crates than in the final version.

Release version

Saltspray Rig was released with the launch of Splatoon.

Maps

Gallery

Splatfests

Saltspray Rig was available in the following Splatfests in Splatoon:

Quotes

Click to view the quotes for Saltspray Rig. View the quotation page.

Trivia

Etymology

Saltspray Rig is derived from the nouns 'saltspray' and 'rig'. Saltspray is salt that comes from the ocean waves, and a rig is a structure housing equipment used to drill or extract oil from underground.

シオノメ油田 Shionome Yuden is derived from 'Shionome' (the point where two ocean currents meet) and 'oil field', an area deep underground in the ocean for oil to be drilled or extracted.

Names in other languages

Language Name Meaning
Japan Japanese シオノメ油田
Shionome Yuden
Shionome Oil Field
Canada French (NOA) Plate-forme Mouette Seagull Rig
France French (NOE) Station Doucebrise Fresh Breeze Station
Germany German Bohrinsel Nautilus Nautilus Oil Rig
Italy Italian Raffineria Refinery
SpainMexico Spanish Plataforma Gaviota Seagull Rig
Translate logo.svg Internal Seaplant

External links

External links:
  StrategyWiki Icon.svg