Splatling: Difference between revisions

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[[File:CMM WiiU Splatoon August2015 Spinner mediaplayer large.jpg|thumb|A male [[Inkling]] holding a [[Heavy Splatling]].]]
[[File:CMM WiiU Splatoon August2015 Spinner mediaplayer large.jpg|thumb|A male [[Inkling]] holding a [[Heavy Splatling]].]]
{{quote|Say hello to our little friends.|SplatoonUK on Splatlings<ref>[https://www.facebook.com/SplatoonUK/photos/a.1410409345919341.1073741826.1382031672090442/1575035372790070/?type=3 {{FB}} SplatoonUK]</ref>}}
{{quote|Say hello to our little friends.|SplatoonUK on Splatlings<ref>[https://www.facebook.com/SplatoonUK/photos/a.1410409345919341.1073741826.1382031672090442/1575035372790070/?type=3 {{FB}} SplatoonUK]</ref>}}


'''Splatlings''' are one of the five [[main weapon]] classifications in ''[[Splatoon]]'' and one of the seven main weapon classes in ''[[Splatoon 2]]''. These [[wikipedia:gatling gun|gatling gun]] or [[wikipedia:rotary cannon|rotary cannon]]-style weapons are somewhat similar to [[charger]]s, in that they must charge for a short time to increase effectiveness. However unlike chargers, all splatlings have 2 levels of charge. The first level increases the range and firing duration, while the second level is faster to charge and increases the firing duration even further, but has no effect on range. While their stats do vary, they all have a high fire rate (equal to the [[Aerospray]]), low damage (equal to that of the [[Splattershot Jr.]]), and impressive range.
'''Splatlings''' are one of the five [[main weapon]] classifications in ''[[Splatoon]]'' and one of the seven main weapon classes in ''[[Splatoon 2]]''. These [[wikipedia:gatling gun|gatling gun]] or [[wikipedia:rotary cannon|rotary cannon]]-style weapons are somewhat similar to [[charger]]s in that they must charge for a short time to increase effectiveness. However, unlike chargers, all splatlings have two levels of charge. The first level increases the range and firing duration, while the second level is faster to charge and increases the firing duration even further, but has no effect on range. While their stats do vary, they all have a high fire rate (equal to the [[Aerospray]]s), low damage (equal to that of the {{Weapon|S2|Main|Splattershot Jr.}}), and impressive range.


The first weapon in this class, the [[Heavy Splatling]], was released in [[Version 2.0.0 (Splatoon)|Version 2.0.0]] of ''Splatoon''.
The first weapon in this class, the {{Weapon|S2|Main|Heavy Splatling}}, was released in Version {{ver|S|2.0.0}} of ''Splatoon''.


== List of splatlings ==
==List of splatlings==
{| class="wikitable sitecolor-generic"
{| class="wikitable sitecolor-generic"
! style="width: 7.5em;" rowspan="2" | Series
! style="width: 7.5em;" rowspan="2" | Series
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! style="width: 3em;" | [[File:Splatoon 2 "2" icon.svg|x35px|link=Splatoon 2]]
! style="width: 3em;" | [[File:Splatoon 2 "2" icon.svg|x35px|link=Splatoon 2]]
|-
|-
| style="text-align:center;" rowspan="4" | {{Weapon|S2|Main|Mini Splatling|64|icononly}}<br />'''Mini Splatling'''
| style="text-align:center;" rowspan="4" | {{Weapon|S2|Main|Mini Splatling|64|icononly}}<br>'''Mini Splatling'''
| rowspan="4" | A light splatling with a short charge time but shorter range. It allows users to strafe quickly while charging and firing.
| rowspan="4" | A light splatling with a short charge time but shorter range. It allows users to strafe quickly while charging and firing.
| {{Weapon|S2|Main|Mini Splatling|32}}
| {{Weapon|S2|Main|Mini Splatling|32}}
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| {{ya}}
| {{ya}}
|-
|-
| style="text-align:center;" rowspan="4" | {{Weapon|S2|Main|Heavy Splatling|64|icononly}}<br />'''Heavy Splatling'''
| style="text-align:center;" rowspan="4" | {{Weapon|S2|Main|Heavy Splatling|64|icononly}}<br>'''Heavy Splatling'''
| rowspan="4" | The standard splatling. Its performance is balanced right between the Mini Splatling and Hydra Splatling, having no glaring strength or weakness.
| rowspan="4" | The standard splatling. Its performance is balanced right between the Mini Splatling and Hydra Splatling, having no glaring strength or weakness.
| {{Weapon|S2|Main|Heavy Splatling|32}}
| {{Weapon|S2|Main|Heavy Splatling|32}}
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| {{ya}}
| {{ya}}
|-
|-
| style="text-align:center;" rowspan="2" | {{Weapon|S2|Main|Hydra Splatling|64|icononly}}<br />'''Hydra Splatling'''
| style="text-align:center;" rowspan="2" | {{Weapon|S2|Main|Hydra Splatling|64|icononly}}<br>'''Hydra Splatling'''
| rowspan="2" | This splatling has the longest range in its class, and can fire continuously for a lengthy period of time. When fully charged, a high-damage feature activates, allowing users to splat opponents with three hits.
| rowspan="2" | This splatling has the longest range in its class, and can fire continuously for a lengthy period of time. When fully charged, a high-damage feature activates, allowing users to splat opponents with three hits.
| {{Weapon|S2|Main|Hydra Splatling|32}}
| {{Weapon|S2|Main|Hydra Splatling|32}}
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| {{ya}}
| {{ya}}
|-
|-
| style="text-align:center;" rowspan="2" | {{Weapon|S2|Main|Ballpoint Splatling|64|icononly}}<br />'''Ballpoint Splatling'''
| style="text-align:center;" rowspan="2" | {{Weapon|S2|Main|Ballpoint Splatling|64|icononly}}<br>'''Ballpoint Splatling'''
| rowspan="2" | The Ballpoint Splatling has two different firing modes, an initial short ranged firing mode with a high fire rate and a secondary firing mode that has a slower fire rate but longer range and perfect accuracy. Unlike most other splatlings, it can interrupt its fire to charge. Upon completing a full charge, subsequent charges will retain the secondary mode attributes until the charge is entirely expended.
| rowspan="2" | The Ballpoint Splatling has two different firing modes, an initial short ranged firing mode with a high fire rate and a secondary firing mode that has a slower fire rate but longer range and perfect accuracy. Unlike most other splatlings, it can interrupt its fire to charge. Upon completing a full charge, subsequent charges will retain the secondary mode attributes until the charge is entirely expended.
| {{Weapon|S2|Main|Ballpoint Splatling|32}}
| {{Weapon|S2|Main|Ballpoint Splatling|32}}
|  
|
| {{ya}}
| {{ya}}
|-
|-
| {{Weapon|S2|Main|Ballpoint Splatling Nouveau|32}}
| {{Weapon|S2|Main|Ballpoint Splatling Nouveau|32}}
|  
|
| {{ya}}
| {{ya}}
|-
|-
| style="text-align:center;" rowspan="2" | {{Weapon|S2|Main|Nautilus 47|64|icononly}}<br />'''Nautilus 47'''
| style="text-align:center;" rowspan="2" | {{Weapon|S2|Main|Nautilus 47|64|icononly}}<br>'''Nautilus 47'''
| rowspan="2" | The Nautilus 47 is a shorter ranged splatling with a medium charge rate. The weapon boasts the ability to store its charge much like some [[charger]]s, and can interrupt its fire to charge in the same manner as the Ballpoint Splatling. Unlike other splatlings, its accuracy does not decrease if fired in mid-jump.
| rowspan="2" | The Nautilus 47 is a shorter ranged splatling with a medium charge rate. The weapon boasts the ability to store its charge much like some [[charger]]s, and can interrupt its fire to charge in the same manner as the Ballpoint Splatling. Unlike other splatlings, its accuracy does not decrease if fired in mid-jump.
| {{Weapon|S2|Main|Nautilus 47|32}}
| {{Weapon|S2|Main|Nautilus 47|32}}
|  
|
| {{ya}}
| {{ya}}
|-
|-
| {{Weapon|S2|Main|Nautilus 79|32}}
| {{Weapon|S2|Main|Nautilus 79|32}}
|  
|
| {{ya}}
| {{ya}}
|}
|}


==Strategy==
==Strategy==
 
The long range and high rate of fire make splatlings great at turfing and providing support fire from a distance. They turf more quickly compared to other long-ranged weapons, such as [[charger]]s and the {{Weapon|S2|Main|Custom Jet Squelcher}}. This makes them a popular weapon of choice for backline anchor players.
The long range and high rate of fire make Splatlings great at turfing and providing support fire from a distance. They turf more quickly compared to other long-ranged weapons, such as [[Charger|Chargers]] and the {{Weapon|S2|Main|Custom Jet Squelcher}}. This makes them a popular weapon of choice for backline anchor players.


===Countermeasures===
===Countermeasures===
* [[Charger]]s generally defeat Splatlings in 1v1 situations; they both outrange and overpower Splatlings with a one-shot splat.
** Something to watch for is the sheer strength of the {{Weapon|S2|Main|Mini Splatling}}s, as even a quick charger can get pulverized in-range.
** The {{Weapon|S2|Main|Splatterscope}} only barely outranges the {{Weapon|S2|Main|Hydra Splatling}} in ''[[Splatoon]]'', while the former and the latter both have the same range in ''[[Splatoon 2]]''. This means there must be caution taken when dealing with Hydra Splatlings, especially when using chargers with a lower range than the Splatterscope.
* The {{Weapon|S2|Main|Jet Squelcher}} and {{Weapon|S2|Main|Custom Jet Squelcher}} both outrange most splatlings and tend to be more mobile.
** However, given the slow rate of fire of the far-reaching Squelchers, quickly extinguishing the splatling wielder is instrumental to avoid being splatted mid-chase.
* Any mobile frontline slayer weapon, such as the {{Weapon|S2|Main|Enperry Splat Dualies}}, can harass a splatling user as long as the user avoids running head-on into the barrel of the splatling. Try to catch the splatling player when they are busy charging their next shot.
** Short range can be any newcomer's issue, however, as more experienced splatling users will see a player coming to the aid of their fallen comrades. A {{Weapon|S2|Main|Heavy Splatling}} user visibly [[Super Jump]]ing to their aid does not work without {{Ability|S2|Drop Roller}} or a {{Weapon|S2|Special|Splashdown}} ready - a splatling user is more aggressive against a spawn jumper than a charger user.
* An aggressive [[brella]] user can make quick work of any splatling handler. An {{Weapon|S2|Main|Undercover Brella}} is even better at this than a {{Weapon|S2|Main|Splat Brella}}, as a rapid-fire with a shield can decimate a splatling user who did not see the brella user swimming fast into battle.
** However, any brella user is very exposed to those they do not see coming. Utilize [[sub weapons|sub]] and [[special weapon]]s before ending up on the other end of the counterattack, even with a {{Weapon|S2|Main|Tenta Brella}}.
* Bombs are a handicap to the slow-moving and heavier splatlings, so a quiet bomb like a strategically placed {{Weapon|S2|Sub|Suction Bomb}} or an {{Weapon|S2|Sub|Autobomb}} where there is no room to climb can prove to be a harassment to a splatling user, as bombs are not hard to master.
** Open-eared splatling users are not easy to fool, however. They also know that they are open to sub assaults. One example is that the sheer sound of a {{Weapon|S2|Special|Bomb Launcher}} makes most players swim away, so try to employ entrapment.
* Splatling users are their own worst nightmare. Using either Nautilus gives the player several legs up on other splatlings, granted that they slip in quickly.
** This can result in the splatling equivalent of a {{Weapon|S2|Main|Splat Roller}} collision. However, note that the Nautilus weapon family fires very loudly and metallically for a close-range weapon.
* {{Ability|S2|Ninja Squid}} and {{Ability|S2|Stealth Jump}} can leave any charging weapon shaking in their boots. Using this tactic is one for speedy players who can outspeed the charge time, as an unfinished charge does not hit hard.
** However, they can do the same, and moving silently is not new to players with bulky weapons. Another thing to note is that these buffs do not hide the player in squid or octopus form, so do not get overconfident.


*[[Charger|Chargers]] generally defeat Splatlings in 1v1 situations; they both outrange and overpower Splatlings with a one-shot splat.
==Trivia==
**Something to watch for is the sheer strength of the [[Mini Splatling|Mini Splatlings]], as even a quick Charger can get pulverized in-range.
===''Splatoon''===
**The [[Splatterscope]] only barely outranges the [[Hydra Splatling]] in ''Splatoon'', while the former and the latter both have the same range in ''Splatoon 2''. This means you will have to be careful when dealing with Hydra Splatlings, especially when using Chargers with a lower range than the Splatterscope.
* There are no splatlings with {{Weapon|S|Sub|Seeker}}s, {{Weapon|S|Sub|Ink Mine}}s, or {{Weapon|S|Sub|Squid Beakon}}s as their [[sub weapon]].
*The {{Weapon|S2|Main|Jet Squelcher}} and {{Weapon|S2|Main|Custom Jet Squelcher}} both outrange most Splatlings and tend to be more mobile.
**However, given the slow rate of fire of the far-reaching Squelchers, quickly extinguishing the Splatling wielder is instrumental to avoid being splatted mid-chase.
*Any mobile frontline slayer weapon, such as the {{Weapon|S2|Main|Enperry Splat Dualies}}, can harass a Splatling user as long as the user avoids running head on into the barrel of the Splatling.  Try to catch the Splatling player when he or she is busy charging his or her next shot.
**Short range can be any newcomer's issue, however, as the more bright-eyed of Splatling users will see you coming to the aid of your fallen comrades. Visibly [[Super Jump]]ing to their aid, if you can reasonably guess that it's that one Heavy Splatling wielder, won't work without Drop Roller shoes or a Splashdown ready--a Splatling user is more aggressive against a 'Spawn Jumper' than a Charger user!
*Surprisingly, a strong-armed Brella user can make quick work of any Splatling handler! An [[Undercover Brella]] is even better at this than a [[Splat Brella]], as a rapid-fire with a shield can decimate a Splatling user who didnt see you swimming lightweight-fast into battle.
**However, any Brella user is very exposed to those they don't see coming. Utilize your sub weapons and specials or you'll find yourself (even with the huge Tenta Brella) on the other end of the counterattack.
*Not very ironically, bombs are a great handicap to the slow-moving, charge-and-strafe Heavier Splatlings (ba dum tss), so a quiet bomb like a strategically placed [[Suction Bomb]] (as the Splatling user advances, the suction sound is a dead giveaway) or an [[Autobomb]] where there's no room to climb can prove to be an absolute harassment to a Splatling user, as bombs are not hard to master at times.
**Open-eared Splatling users won't be easy to fool, however, so be careful. They know as well as you do, if not more, that they're open to Sub-assault. One example is that the sheer sound of a Bomb Launcher makes most players swim away, so try to employ entrapment.
*Splatling users are their own worst nightmare. Using either Nautilus gives you several legs up on other Splatlings, granted you slip in quickly.
**This can result in the Splatling equivalent of a [[Splat Roller]] collision. However, note that the Nautilus weapon family fires very loudly and metallically for a close-range weapon.
*Ninja Squid and Stealth Jump can leave any charging weapon shaking in their boots. Using this tactic is one for speedy players who can outspeed the charge time: an unfinished charge doesn't hit hard.
**They can do the same - and moving silently isn't new to players with bulky weapons. Another thing to note is that these buffs don't hide you in Inkling form, so don't get overconfident.


==Trivia==
===''Splatoon 2''===
===Splatoon===
* There are no splatlings with {{Weapon|S2|Sub|Splat Bomb}}s or any kind of {{Weapon|S2|Special|Bomb Launcher}} as their [[special weapon]].
*There are no splatlings with the [[Seeker]], [[Ink Mine]], or [[Squid Beakon]] as their [[sub weapon]].
** However, the {{Weapon|S2|Main|Nautilus 79}}'s combination was supposed to be Splat Bombs and the {{Weapon|S2|Special|Inkjet}}, but this was removed.
{{clr}}
===Splatoon 2===
*There are no Splatlings with Splat Bomb or any kind of [[Bomb Launcher]] as their [[Special weapon]].
**However, the Nautilus 79's combination was supposed to be Splat Bomb and Inkjet, but this was fudged.


==Gallery==
==Gallery==
===SplatNet icons===
===SplatNet icons===
<gallery>
<gallery>
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===In-game===
===In-game===
<gallery>
<gallery>
Gatling Weapon.png|Promo image of a male [[Inkling]] posing with a Heavy Splatling (no background).
Gatling Weapon.png|Promo image of a male [[Inkling]] posing with a Heavy Splatling.
Short beanie wear.png|A female Inkling holding a Heavy Splatling.
Short beanie wear.png|A female Inkling holding a Heavy Splatling.
Heavy splatling run.gif|A female Inkling firing a Heavy Splatling at [[Flounder Heights]].
Heavy splatling run.gif|A female Inkling firing a Heavy Splatling at [[Flounder Heights]].
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</gallery>
</gallery>


=== Promo renders for ''Splatoon 2'' ===
===Promo renders for ''Splatoon 2''===
<gallery>
<gallery>
S2 Mini Splatling Line Nintendo Image.jpg|[[Mini Splatling]]
S2 Mini Splatling Line Nintendo Image.jpg|[[Mini Splatling]]
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}}
}}


== References ==
==References==
<references />
<references/>


{{Navbox/S_Weapons}}
{{Navbox/S Weapons}}
{{Navbox/S2_Weapons}}
{{Navbox/S2 Weapons}}


[[Category:Main weapons by class]]
[[Category:Main weapons by class]]
[[Category:Post-release content]]
[[Category:Post-release content]]

Revision as of 10:59, 1 June 2019

File:CMM WiiU Splatoon August2015 Spinner mediaplayer large.jpg
A male Inkling holding a Heavy Splatling.
Say hello to our little friends.
— SplatoonUK on Splatlings[1]

Splatlings are one of the five main weapon classifications in Splatoon and one of the seven main weapon classes in Splatoon 2. These gatling gun or rotary cannon-style weapons are somewhat similar to chargers in that they must charge for a short time to increase effectiveness. However, unlike chargers, all splatlings have two levels of charge. The first level increases the range and firing duration, while the second level is faster to charge and increases the firing duration even further, but has no effect on range. While their stats do vary, they all have a high fire rate (equal to the Aerosprays), low damage (equal to that of the Splattershot Jr.), and impressive range.

The first weapon in this class, the Heavy Splatling, was released in Version 2.0.0 of Splatoon.

List of splatlings

Series Description Variants Games

Mini Splatling
A light splatling with a short charge time but shorter range. It allows users to strafe quickly while charging and firing. Mini Splatling Template:Ya Template:Ya
Zink Mini Splatling Template:Ya Template:Ya
Refurbished Mini Splatling Template:Ya
Kensa Mini Splatling Template:Ya

Heavy Splatling
The standard splatling. Its performance is balanced right between the Mini Splatling and Hydra Splatling, having no glaring strength or weakness. Heavy Splatling Template:Ya Template:Ya
Heavy Splatling Deco Template:Ya Template:Ya
Heavy Splatling Remix Template:Ya Template:Ya
Hero Splatling Replica Template:Ya

Hydra Splatling
This splatling has the longest range in its class, and can fire continuously for a lengthy period of time. When fully charged, a high-damage feature activates, allowing users to splat opponents with three hits. Hydra Splatling Template:Ya Template:Ya
Custom Hydra Splatling Template:Ya Template:Ya

Ballpoint Splatling
The Ballpoint Splatling has two different firing modes, an initial short ranged firing mode with a high fire rate and a secondary firing mode that has a slower fire rate but longer range and perfect accuracy. Unlike most other splatlings, it can interrupt its fire to charge. Upon completing a full charge, subsequent charges will retain the secondary mode attributes until the charge is entirely expended. Ballpoint Splatling Template:Ya
Ballpoint Splatling Nouveau Template:Ya

Nautilus 47
The Nautilus 47 is a shorter ranged splatling with a medium charge rate. The weapon boasts the ability to store its charge much like some chargers, and can interrupt its fire to charge in the same manner as the Ballpoint Splatling. Unlike other splatlings, its accuracy does not decrease if fired in mid-jump. Nautilus 47 Template:Ya
Nautilus 79 Template:Ya

Strategy

The long range and high rate of fire make splatlings great at turfing and providing support fire from a distance. They turf more quickly compared to other long-ranged weapons, such as chargers and the Custom Jet Squelcher. This makes them a popular weapon of choice for backline anchor players.

Countermeasures

  • Chargers generally defeat Splatlings in 1v1 situations; they both outrange and overpower Splatlings with a one-shot splat.
    • Something to watch for is the sheer strength of the Mini Splatlings, as even a quick charger can get pulverized in-range.
    • The Splatterscope only barely outranges the Hydra Splatling in Splatoon, while the former and the latter both have the same range in Splatoon 2. This means there must be caution taken when dealing with Hydra Splatlings, especially when using chargers with a lower range than the Splatterscope.
  • The Jet Squelcher and Custom Jet Squelcher both outrange most splatlings and tend to be more mobile.
    • However, given the slow rate of fire of the far-reaching Squelchers, quickly extinguishing the splatling wielder is instrumental to avoid being splatted mid-chase.
  • Any mobile frontline slayer weapon, such as the Enperry Splat Dualies, can harass a splatling user as long as the user avoids running head-on into the barrel of the splatling. Try to catch the splatling player when they are busy charging their next shot.
    • Short range can be any newcomer's issue, however, as more experienced splatling users will see a player coming to the aid of their fallen comrades. A Heavy Splatling user visibly Super Jumping to their aid does not work without Drop Roller or a Splashdown ready - a splatling user is more aggressive against a spawn jumper than a charger user.
  • An aggressive brella user can make quick work of any splatling handler. An Undercover Brella is even better at this than a Splat Brella, as a rapid-fire with a shield can decimate a splatling user who did not see the brella user swimming fast into battle.
    • However, any brella user is very exposed to those they do not see coming. Utilize sub and special weapons before ending up on the other end of the counterattack, even with a Tenta Brella.
  • Bombs are a handicap to the slow-moving and heavier splatlings, so a quiet bomb like a strategically placed Suction Bomb or an Autobomb where there is no room to climb can prove to be a harassment to a splatling user, as bombs are not hard to master.
    • Open-eared splatling users are not easy to fool, however. They also know that they are open to sub assaults. One example is that the sheer sound of a Splat-Bomb Launcher makes most players swim away, so try to employ entrapment.
  • Splatling users are their own worst nightmare. Using either Nautilus gives the player several legs up on other splatlings, granted that they slip in quickly.
    • This can result in the splatling equivalent of a Splat Roller collision. However, note that the Nautilus weapon family fires very loudly and metallically for a close-range weapon.
  • Ninja Squid and Stealth Jump can leave any charging weapon shaking in their boots. Using this tactic is one for speedy players who can outspeed the charge time, as an unfinished charge does not hit hard.
    • However, they can do the same, and moving silently is not new to players with bulky weapons. Another thing to note is that these buffs do not hide the player in squid or octopus form, so do not get overconfident.

Trivia

Splatoon

Splatoon 2

Gallery

SplatNet icons

In-game

Art

Promo renders for Splatoon 2

Names in other languages

Template:Foreignname

References