Splatling

From Inkipedia, the Splatoon wiki
File:CMM WiiU Splatoon August2015 Spinner mediaplayer large.jpg
A male Inkling holding a Heavy Splatling.
Say hello to our little friends.
— SplatoonUK on Splatlings[1]

Splatlings are one of the five main weapon classifications in Splatoon. These gatling gun or rotary cannon-style weapons are somewhat similar to chargers, in that they must charge for a short time to increase effectiveness. However unlike chargers, all splatlings have 2 levels of charge. The first level increases the range and firing duration, while the second level is faster to charge and increases the firing duration even further, but has no effect on range. While their stats do vary, they all have a high fire rate (equal to the Aerospray), low damage (equal to that of the Splattershot Jr.), and impressive range.

The first weapon in this class, the Heavy Splatling, was released in Version 2.0.0 of Splatoon.

List of splatlings

Series Description Variants Games

Mini Splatling
A light splatling with a short charge time but shorter range. It allows users to strafe quickly while charging and firing. Mini Splatling Template:Ya Template:Ya
Zink Mini Splatling Template:Ya Template:Ya
Refurbished Mini Splatling Template:Ya
File:S Weapon Main Kensa Mini Splatling.png Kensa Mini Splatling Template:Ya

Heavy Splatling
The standard splatling. Its performance is balanced right between the Mini Splatling and Hydra Splatling, having no glaring strength or weakness. Heavy Splatling Template:Ya Template:Ya
Heavy Splatling Deco Template:Ya Template:Ya
Heavy Splatling Remix Template:Ya
Hero Splatling Replica Template:Ya

Hydra Splatling
This splatling has the longest range in its class, and can fire continuously for a lengthy period of time. When fully charged, a high-damage feature activates, allowing users to splat opponents with three hits. Hydra Splatling Template:Ya Template:Ya
Custom Hydra Splatling Template:Ya Template:Ya

Ballpoint Splatling
The Ballpoint Splatling has two different firing modes, an initial short ranged firing mode with a high fire rate and a secondary firing mode that has a slower fire rate but longer range and perfect accuracy. Unlike most other splatlings, it can interrupt its fire to charge. Upon completing a full charge, subsequent charges will retain the secondary mode attributes until the charge is entirely expended. Ballpoint Splatling Template:Ya
Ballpoint Splatling Nouveau

Nautilus 47
The Nautilus 47 is a shorter ranged splatling with a medium charge rate. The weapon boasts the ability to store its charge much like some chargers, and can interrupt its fire to charge in the same manner as the Ballpoint Splatling. Unlike other splatlings, its accuracy does not decrease if fired in mid-jump. Nautilus 47 Template:Ya
Nautilus 79

Strategy

The long range and high rate of fire make Splatlings great at turfing and providing support fire from a distance. They turf more quickly compared to other long-ranged weapons, such as Chargers and the Custom Jet Squelcher. This makes them a popular weapon of choice for backline anchor players.

Countermeasures

  • Chargers generally defeat Splatlings in 1v1 situations; they both outrange and overpower Splatlings with a one-shot splat.
  • The Jet Squelcher and Custom Jet Squelcher both outrange most Splatlings and tend to be more mobile.
  • Any mobile frontline slayer weapon, such as the Enperry Splat Dualies, can harass a Splatling user as long as the user avoids running head on into the barrel of the Splatling. Try to catch the Splatling player when he or she is busy charging his or her next shot.

Trivia

Splatoon

Gallery

SplatNet icons

In-game

Art

Promo renders for Splatoon 2

Names in other languages

Template:Foreignname

References