Zipcaster: Difference between revisions

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*As the special runs out the ink that covers the player will slowly fade away.
*As the special runs out the ink that covers the player will slowly fade away.
*If the player falls [[Out-of-bounds|out-of-bounds]] while the Zipcaster special is activated, they will simply [[Super Jump]] back to their recall point—or the player's last eligible surface if activated out-of-bounds—similar to the [[Inkjet]].
*If the player falls [[Out-of-bounds|out-of-bounds]] while the Zipcaster special is activated, they will simply [[Super Jump]] back to their recall point—or the player's last eligible surface if activated out-of-bounds—similar to the [[Inkjet]].
*The Zipcaster bears a strong resemblence to a [https://m.bulbapedia.bulbagarden.net/wiki/Greninja_(Pok%C3%A9mon Greninja]


==Names in other languages==
==Names in other languages==

Revision as of 01:06, 5 December 2023

The Zipcaster is a special weapon in Splatoon 3. It temporarily allows the user to stretch their arm to quickly grapple to walls, causing damaging explosions on impact. While the player is grappling, they are given a small amount of armor temporarily.

Appearance

Activating the Zipcaster coats the user in team-colored ink. It also gives the user a "helmet" resembling their squid or octopus form and a "scarf" resembling their tentacle, both of which depend on the user's species. The user can also stretch their arms while in this form.

Splatoon 3

Zipcaster
Category Special
Class
Sub
Special
Special points
Special depletion
Range
Damage
Impact
Fire rate
Charge speed
Ink speed
Mobility
Durability
Handling
Level
Cost
Requirement
Added in Specifications
Weight
Base damage 100-105 (Direct impact)
35-60 (Splash)
Base duration 10 sec
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

While active, the user can stretch their right arm with to grab and fly quickly to the targeted spot, creating a small explosion of ink upon impact.

If the player hits a wall, they will stick to it even if it cannot be inked. While stuck to a wall, the player can throw out another tentacle without letting go, or jump off the wall to gain extra height. Going into swim form or using a main weapon will unstick the player. The Zipcaster cannot stick to ceilings or floors.

The player can still use their main weapon, though sub weapons cannot be used as it is replaced by the Zipcaster's grapple. When the special gauge runs out, the player will jump back to where the special was activated, ending the special. This return spot is visible to all players.

It appears in 6 Return of the Mammalians missions:

Special Power Up

Main article: Special Power Up

Equipping Special Power Up with Zipcaster decreases the rate at which the ink tank drains while also decreasing the amount of ink used when grappling.

Version history

Version Adjustments
1.2.0
  • Fixed an issue with moving long distances where certain inputs could allow the player to use their main weapon even while moving.
2.0.0
  • Ink consumption when using a main weapon while the Zipcaster is active has been decreased to about 67% of previous.
  • Fixed an issue where a player who activated the Zipcaster while holding and then immediately releasing would result in a sub weapon being used despite the Zipcaster being in use, making the time of the Zipcaster's continuous use shorter.
2.1.0
  • Fixed an issue where after having used the Inkjet or Zipcaster without once touching the ground, the player lands in an unintended location.
3.1.1
  • Fixed an issue where players who Super Jumped to a player who was using a Zipcaster would sometimes land in an unintended location.
5.0.0
  • Now possible to attach closer to the ground than before: 4 units → 3 units
  • Increased the damage dealt by the explosion from colliding with the ground. The radius of that explosion has increased by approximately 50%.
5.1.0
  • Fixed an issue where a player's jump height was lower than normal when they extended a Zipcaster arm to attach to a wall while their feet were in enemy ink and then jumped immediately afterward.

Quotes

Transform into an ink-cloaked acrobat, and sling your stretchy arm to zip around the battlefield! Use to aim and stick to walls. You can still use your main weapon like normal with . When your ink runs out, your transformation will end, and you'll Super Jump back to your starting location.
— In-game description
Zip and stick to distant walls with .
O.R.C.A.'s description.

Sets

Weapons with Zipcaster in Splatoon 3
Main #ID Sub Special Special Points Level Price Class Introduced​​​​​​​​​​​​​​​
Carbon Roller 1000 Autobomb Zipcaster 160p 6 Sheldon License 1 Roller Version 1.0.0 (Drizzle Season 2022)​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​
Light Tetra Dualies 5041 Sprinkler Zipcaster 190p 24 Sheldon License 1 Dualie Version 4.0.0 (Sizzle Season 2023)
Luna Blaster 200 Splat Bomb Zipcaster 170p 13 Sheldon License 1 Blaster Version 1.0.0 (Drizzle Season 2022)​​​​​​​​
New Squiffer 2001 Autobomb Zipcaster 200p 11 Sheldon License 1 Charger Version 7.0.0 (Fresh Season 2024)​
Octobrush 1110 Suction Bomb Zipcaster 200p 4 Sheldon License 1 Brush Version 1.0.0 (Drizzle Season 2022)​
Order Blaster Replica 205 Splat Bomb Zipcaster 170p 1 Blaster Version 7.0.0 (Side Order)​​​​​​
Order Splatana Replica 8005 Burst Bomb Zipcaster 210p 1 Splatana Version 7.0.0 (Side Order)​​
Orderbrush Replica 1115 Suction Bomb Zipcaster 200p 1 Brush Version 7.0.0 (Side Order)​​​​​​​​​​​​​
Slosher Deco 3001 Angle Shooter Zipcaster 180p 12 Sheldon License 1 Slosher Version 2.0.0 (Chill Season 2022)​​​​​​​​​​
Splatana Stamper 8000 Burst Bomb Zipcaster 210p 15 Sheldon License 1 Splatana Version 1.0.0 (Drizzle Season 2022)​​​​​​​​​​​​​​​​​​​​​

Badges

Main article: Badge#Special Weapon Wins

Wining a certain number of battles with the Zipcaster will reward the player with special badges that they can use on their Splashtag.

Zipcaster Badges
30 wins with Zipcaster
180 wins with Zipcaster
1,200 wins with Zipcaster

Gallery

Strategy

For competitive tips about the Zipcaster

Click to view the strategy for Zipcaster. View the strategy page.

Trivia

  • When the special has almost run out, grappling again, then the special running out will cause the player to go to the grapple destination, but on the way and while super jumping back to the activation spot, the player's ink tank will run out, and 'low ink' will flash next to the player. However, once the player returns to the activation spot, they will have full ink.
  • When jumping down from the spawn drone a player can jump to an ineligible surface for the recall point. If they activate the Zipcaster, the first eligible surface they stand on will have the recall point placed there. This allows the player to reach spots only possible with the Zipcaster while it not being active.
  • As the special runs out the ink that covers the player will slowly fade away.
  • If the player falls out-of-bounds while the Zipcaster special is activated, they will simply Super Jump back to their recall point—or the player's last eligible surface if activated out-of-bounds—similar to the Inkjet.
  • The Zipcaster bears a strong resemblence to a Greninja

Names in other languages

Language Name Meaning
Japan Japanese ショクワンダー
shokuwandā
Tentacler[a]
Netherlands Dutch Tentakabel Tentacable
CanadaFrance French Super Mollusque Super Mollusk[b]
Germany German Haftsprung From haften ("to adhere") and Sprung ("jump")
Italy Italian Molluscatto From mollusco ("mollusk") and scatto ("dash")
Russia Russian Краскотрос
Kraskotros
Ink cable
SpainMexico Spanish Gancho tentacular From gancho ("[grappling] hook"), tentáculo ("tentacle"), and espectacular ("spectacular")
China Chinese (Simplified) 触手喷射
chùshǒu pēnshè (Mandarin)
Tentacle spray
Hong Kong Chinese (Traditional) 觸手噴射
chùshǒu pēnshè (Mandarin)
Tentacle spray
South Korea Korean 쇼크 원더
syokeu wondeo
Tentacler
 Internal SpSuperHook[1] Sp for special weapon and SuperHook is in reference to the superhero grappling hook

Translation notes

  1. From 触腕 shokuwan ("tentacle") and the suffix -er. Also reminiscent of the words "shock" and "wonder"
  2. Referencing the typical name format of superheroes