Order Slosher Replica

From Inkipedia, the Splatoon wiki
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This article is about the replica weapon, unlockable for use in versus battles. For the weapon used inside Side Order, see Order Slosher.

The Order Slosher Replica is a main weapon in Splatoon 3. It is a reskin of the Slosher and a direct successor to the Splatoon 2 Hero Slosher Replica.

Appearance

The Order Slosher Replica is designed to look like a simplified version of the Slosher, containing only white and gray colors.

Splatoon 3

Order Slosher Replica

Order Slosher Replica

Basic information
Category Main
Class S3 Icon Slosher.png Slosher
Sub S3 Weapon Sub Splat Bomb Flat.png Splat Bomb
Special S3 Weapon Special Triple Inkstrike.png Triple Inkstrike
Special points 200p
Special depletion
Range
58 / 100
Damage
85 / 100
Impact
Fire rate
50 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 1
Cost
Requirement
Added in Side Order (7.0.0)
Specifications
Weight
Base damage 70 (Direct Hit)
50 (Base Trail)
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Slosher Slosher
Slosher Deco Slosher Deco

The Order Slosher Replica comes with Splat Bombs and Triple Inkstrike. The Order Slosher Replica's stats, sub weapon, and special weapon are identical to those of the Slosher.

Unlocking

To unlock the Order Slosher Replica, the player must complete Side Order with Big Man's Palette.

Data

  • The Order Slosher Replica is a middleweight weapon.
  • The matchmaking range is 14.5. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption of 7% per shot allows the user to fire 14 times on a full ink tank.
  • After firing, there is a 40 frame cooldown before ink starts refilling.
  • When initially attacking in humanoid form, the first shot takes 12 frames to come out.
  • When initially attacking from swim form, the first shot takes 18 frames to come out.
  • The movement speed while firing is set to 0.04 units per frame.
  • The time between consecutive swings is 29 frames.
  • The interval between firing and being able to enter swim form or use a sub weapon is 16 frames.
  • The effective range is about 13.27 units while grounded and 12.7 while airborne.
    • This is the distance in which the crosshair will change shape when looking at an opponent and is otherwise arbitrary since sloshers do not use traditional falloff mechanics.

Big ink glob

  • The group contains 4 projectiles that spawn consecutively 1 frame apart from each other.
  • The group starts spawning as soon as the lifting animation ends.
  • The first projectile spawns with an initial speed of 1.7609 units per frame while grounded, and 1.6852 units per frame while airborne. It flies straight at this speed for 2 frames.
    • After this, the velocity is set to 10.0 units per frame if it is not already below this number, and decreases by 10% every frame, including the first frame in which it stops flying straight. Once the shot velocity decreases below a certain threshold, it will begin to be slowed more and fall faster.
    • Each subsequent projectile spawns with an initial speed that is 0.16 units per frame slower than the last.
  • The projectiles deal 70 damage.
    • Damage falloff starts when a projectile falls 1.5 units below its initial spawning point. It will lose damage the further it falls until it has fallen to 7.625 units below its spawning point, at which point it will deal 50 damage.
  • The first projectile spawns with an initial collision radius of 0.085 units for players and 0.08 units for the stage. After 5 frames, the collision radius for players changes to 0.85 units, and after 4 frames, the collision radius for the stage changes to 0.8 units.
    • For subsequent projectiles, the initial collision radius is 0.012 units smaller than the previous projectile for players, and 0.012 units smaller for the stage. After the collision size changes, the radius is 0.12 units smaller than the previous projectile for players, and 0.12 units smaller for the stage.

Tail end

  • The group contains 5 projectiles that spawn consecutively 2 frames apart from each other.
  • The group starts spawning 4 frames after the lifting animation ends.
  • The first projectile spawns with an initial speed of 1.1 units per frame while grounded, and 1.0 units per frame while airborne. It flies straight at this speed for 2 frames.
    • After this, the velocity is set to 10.0 units per frame if it is not already below this number, and decreases by 10% every frame, including the first frame in which it stops flying straight. Once the shot velocity decreases below a certain threshold, it will begin to be slowed more and fall faster.
    • Each subsequent projectile spawns with an initial speed that is 0.2 units per frame slower than the last.
  • The projectiles deal 50 damage.
    • The damage is not reduced by the projectile falling.
  • The first projectile spawns with an initial collision radius of 0.045 units for players and 0.04 units for the stage. After 5 frames, the collision radius for players changes to 0.45 units, and after 4 frames, the collision radius for the stage changes to 0.4 units.
    • For subsequent projectiles, the initial collision radius is 0.005 units smaller than the previous projectile for players, and 0.005 units smaller for the stage. After the collision size changes, the radius is 0.05 units smaller than the previous projectile for players, and 0.05 units smaller for the stage.

[1]

Badges

Main article: Badge#Weapon freshness

Reaching certain Freshness levels with the Order Slosher Replica will reward the player with special badges that they can use on their Splashtag.

Order Slosher Replica Badges
S3 Badge Order Slosher Replica 4.png 4★ Order Slosher Replica User
S3 Badge Order Slosher Replica 5.png 5★ Order Slosher Replica User

Gallery

Strategy

For competitive tips about the Order Slosher Replica

Click to view the strategy for Slosher. View the strategy page.

Note: The strategy advice for Slosher also applies to Order Slosher Replica, because of this, they share the same strategy page.

Names in other languages

Language Name Meaning
Netherlands Dutch Ordemorser (replica) Order spiller (replica)
CanadaFrance French Seau d'Ordre (réplique) Order Bucket (replica)
Russia Russian Ведроган Порядка (клон)
Vedrogan Poryadka (klon)
Bucketgun of Order (clone)
Translate logo.svg Internal Slosher_Strong_O[2]

References