Neo Sploosh-o-matic: Difference between revisions
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The Neo Sploosh-o-matic was released on November 11th, 2015 at {{UTC|hour=02|minutes=00|year=2015|month=11|day=11}}.<ref>[https://twitter.com/NintendoUK/status/664025523534872576] {{TWI}} Good news! The Neo Sploosh-o-matic arrives tomorrow morning in #Splatoon! #WiiU</ref> It is the {{Brand|S|Neo}} version of the {{Weapon|S|Main|Sploosh-o-matic}}. | The Neo Sploosh-o-matic was released on November 11th, 2015 at {{UTC|hour=02|minutes=00|year=2015|month=11|day=11}}.<ref>[https://twitter.com/NintendoUK/status/664025523534872576] {{TWI}} Good news! The Neo Sploosh-o-matic arrives tomorrow morning in #Splatoon! #WiiU</ref> It is the {{Brand|S|Neo}} version of the {{Weapon|S|Main|Sploosh-o-matic}}. | ||
=== Data === | |||
* The Neo Sploosh-o-matic is a [[Weight class|middleweight weapon.]] | |||
* When initially firing the weapon in kid form, the first bullet takes 3 frames to come out. | |||
** When firing from squid form, the first bullet takes 8 frames to come out. | |||
* When firing continuously, it has a fire rate of 5 frames between bullets. | |||
* When firing while moving, the player's movement speed is set to 0.72 units per frame. | |||
* After firing, there is a 20 frame cooldown before your ink tank starts refilling. | |||
* Bullets have a radius of 2 units. | |||
* The angle its shots can deviate while on the ground is 12 degrees. | |||
* The angle its shots can deviate while in the air is 18 degrees. | |||
* The Neo Sploosh-o-matic has a 40% chance to shoot towards the outer reticle instead of the inner reticle. | |||
* When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%. | |||
* Bullets initially travel at a rate of 20 units per frame for 2 frames, having an effective range of 40 units. | |||
* Paint droplets occur every 55 units. | |||
* The frequency at which paint drips from a bullet occurs at a rate of 1.5 droplets per shot. | |||
* There are a total of 4 different droplet patterns that can be created while firing this weapon. | |||
* Droplets that occur within 11 units of the player have a radius of 24 units. | |||
* Droplets that occur when they travel past 200 units of the player have a radius of 19 units. | |||
* All other paint droplets have a radius of 12 units. | |||
===Version history=== | ===Version history=== | ||
Line 62: | Line 82: | ||
The Neo Sploosh-o-matic was released on March 10th, 2018 at {{UTC|hour=02|minute=00|year=2018|month=03|day=10}}<ref>{{cite web | url = https://twitter.com/SplatoonJP/status/972032944050118656 | title = {{TWI}} Splatoon on Twitter | publisher = Nintendo }}</ref>. It comes with the {{Weapon|S2|Sub|Squid Beakon}} and {{Weapon|S2|Special|Tenta Missiles}}. | The Neo Sploosh-o-matic was released on March 10th, 2018 at {{UTC|hour=02|minute=00|year=2018|month=03|day=10}}<ref>{{cite web | url = https://twitter.com/SplatoonJP/status/972032944050118656 | title = {{TWI}} Splatoon on Twitter | publisher = Nintendo }}</ref>. It comes with the {{Weapon|S2|Sub|Squid Beakon}} and {{Weapon|S2|Special|Tenta Missiles}}. | ||
=== Data === | |||
* The Neo Sploosh-o-matic is a [[Weight class|lightweight weapon.]] | |||
* When initially firing the weapon in kid form, the first bullet takes 3 frames to come out. | |||
** When firing from squid form, the first bullet takes 8 frames to come out. | |||
* When firing continuously, it has a fire rate of 5 frames between bullets. | |||
* When firing while moving, the player's movement speed is set to 0.8 units per frame. | |||
* After firing, there is a 20 frame cooldown before your ink tank starts refilling. | |||
* If a bullet is in the air for more than 6 frames after being fired, it loses 1.1875 damage per frame until it reaches 19 damage at frame 22. | |||
* Bullets have a radius of 2 units. | |||
* The angle its shots can deviate while on the ground is 12 degrees. | |||
* The angle its shots can deviate while in the air is 18 degrees. | |||
* The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames. | |||
* The Neo Sploosh-o-matic starts off having a 4% chance to shoot towards the outer reticle instead of the inner reticle. | |||
** This chance increases by 2% per shot, and maximizes at a 40% chance to shoot towards the outer reticle. Meaning that it takes 18 shots to reach minimum accuracy. | |||
* When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%. | |||
* When not shooting, the chance to shoot towards the outer reticle decreases by 1% per frame, if the chance is not already at the minimum. Meaning that it takes 36 frames to reach maximum accuracy. | |||
* Bullets initially travel at a rate of 20 units per frame for 2 frames, having an effective range of 40 units. | |||
** After that, the bullet's velocity is set to 17.82 units for 2 frames if the bullet's velocity is not already lower than the listed value, and decreases further as it falls to the ground. | |||
** This results in a range at approximately 75.64 units if the weapon is shot straight ahead. | |||
* Paint droplets occur every 60 units. | |||
* The frequency at which paint drips from a bullet occurs at a rate of 1.4 droplets per shot. | |||
* There are a total of 5 different droplet patterns that can be created while firing this weapon. | |||
* Droplets that occur within 11 units of the player have a radius of 22 units, and a width of 11.5 units. | |||
** These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units. | |||
* Droplets that occur when they travel past 200 units of the player have a radius of 17 units. | |||
* All other paint droplets have a radius of 12 units. | |||
* Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units. | |||
<ref>[https://pastebin.com/maduKUYc Data parameters for Shooters]</ref> | |||
=== Version history === | === Version history === | ||
==== Base game ==== | ==== Base game ==== | ||
*{{buff|Weight class|Middleweight|Lightweight}} | |||
*{{buff|Increased movement speed while shooting by 11%|0.72|0.80}} | |||
*{{buff|Increase in chance to shoot towards the outer reticle per shot|10%|2%}} | |||
*{{buff|Number of droplet patterns|4|5}} | |||
*{{nerf|Ink consumption|0.7%|0.8%}} | *{{nerf|Ink consumption|0.7%|0.8%}} | ||
*{{ | *{{nerf|Droplet rate|1.5|1.4}} | ||
*{{nerf|Distance between paint droplets|55 units|60 units}} | |||
*{{nerf|Radius of paint droplets near the player|24 units|22 units}} | |||
*{{nerf|Radius of paint droplets far from the player|19 units|17 units}} | |||
=== Gallery === | === Gallery === | ||
<gallery> | <gallery> |
Revision as of 00:22, 22 June 2018
The Neo Sploosh-o-matic is a main weapon in Splatoon and Splatoon 2.
Splatoon
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | Point Sensor |
Special | Kraken |
Special depletion | 40% |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 18 |
Cost | 10,200 |
Specifications | |
Base damage | 38 |
Ink consumption | 0.7% |
The Neo Sploosh-o-matic was released on November 11th, 2015 at Template:UTC.[1] It is the Neo version of the Sploosh-o-matic.
Data
- The Neo Sploosh-o-matic is a middleweight weapon.
- When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
- When firing from squid form, the first bullet takes 8 frames to come out.
- When firing continuously, it has a fire rate of 5 frames between bullets.
- When firing while moving, the player's movement speed is set to 0.72 units per frame.
- After firing, there is a 20 frame cooldown before your ink tank starts refilling.
- Bullets have a radius of 2 units.
- The angle its shots can deviate while on the ground is 12 degrees.
- The angle its shots can deviate while in the air is 18 degrees.
- The Neo Sploosh-o-matic has a 40% chance to shoot towards the outer reticle instead of the inner reticle.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Bullets initially travel at a rate of 20 units per frame for 2 frames, having an effective range of 40 units.
- Paint droplets occur every 55 units.
- The frequency at which paint drips from a bullet occurs at a rate of 1.5 droplets per shot.
- There are a total of 4 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 24 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 19 units.
- All other paint droplets have a radius of 12 units.
Version history
2.7.0
- ▲ Special gauge loss: 50% → as low as 40%
Gallery
-
Promo image.
-
Firing the Neo Sploosh-o-matic. (back)
-
Firing. (front)
-
Firing. (side)
-
Running with the Neo Sploosh-o-matic.
-
Firing the Neo Sploosh-o-matic from a distance.
-
Official art of an Inkling holding the Neo Sploosh-o-matic.
Demonstration
Similar weapons
Splatoon 2
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | Squid Beakon |
Special | Tenta Missiles |
Special points | 170pp |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 18 |
Cost | 12,200 |
Specifications | |
Base damage | 38 |
Ink consumption | 0.8% |
The Neo Sploosh-o-matic was released on March 10th, 2018 at Template:UTC[2]. It comes with the Squid Beakon and Tenta Missiles.
Data
- The Neo Sploosh-o-matic is a lightweight weapon.
- When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
- When firing from squid form, the first bullet takes 8 frames to come out.
- When firing continuously, it has a fire rate of 5 frames between bullets.
- When firing while moving, the player's movement speed is set to 0.8 units per frame.
- After firing, there is a 20 frame cooldown before your ink tank starts refilling.
- If a bullet is in the air for more than 6 frames after being fired, it loses 1.1875 damage per frame until it reaches 19 damage at frame 22.
- Bullets have a radius of 2 units.
- The angle its shots can deviate while on the ground is 12 degrees.
- The angle its shots can deviate while in the air is 18 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- The Neo Sploosh-o-matic starts off having a 4% chance to shoot towards the outer reticle instead of the inner reticle.
- This chance increases by 2% per shot, and maximizes at a 40% chance to shoot towards the outer reticle. Meaning that it takes 18 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- When not shooting, the chance to shoot towards the outer reticle decreases by 1% per frame, if the chance is not already at the minimum. Meaning that it takes 36 frames to reach maximum accuracy.
- Bullets initially travel at a rate of 20 units per frame for 2 frames, having an effective range of 40 units.
- After that, the bullet's velocity is set to 17.82 units for 2 frames if the bullet's velocity is not already lower than the listed value, and decreases further as it falls to the ground.
- This results in a range at approximately 75.64 units if the weapon is shot straight ahead.
- Paint droplets occur every 60 units.
- The frequency at which paint drips from a bullet occurs at a rate of 1.4 droplets per shot.
- There are a total of 5 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 22 units, and a width of 11.5 units.
- These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 17 units.
- All other paint droplets have a radius of 12 units.
- Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
Version history
Base game
- ▲ Weight class: Middleweight → Lightweight
- ▲ Increased movement speed while shooting by 11%: 0.72 → 0.80
- ▲ Increase in chance to shoot towards the outer reticle per shot: 10% → 2%
- ▲ Number of droplet patterns: 4 → 5
- ▼ Ink consumption: 0.7% → 0.8%
- ▼ Droplet rate: 1.5 → 1.4
- ▼ Distance between paint droplets: 55 units → 60 units
- ▼ Radius of paint droplets near the player: 24 units → 22 units
- ▼ Radius of paint droplets far from the player: 19 units → 17 units
Gallery
-
Promo image
-
-
Demonstration
Similar weapons
Quotes
View the quotation page. |
Etymology
Neo Sploosh-o-matic is derived from Sploosh, a word similar to Splash, and Automatic, plus the prefix Neo, Ancient Greek for new. The prefix Neo is also used to differentiate it from the Splash-o-matic. This trait is shared among the other alternate sets of the Neo brand. The -o-matic suffix is also a common, cliché naming convention for technological gadgets.
ボールドマーカーネオ Bōrudo Mākā Neo is in reference to the partly pen-based appearance of the Neo Sploosh-o-matic. The name is also to contrast it with the Splash-o-matic. The highly accurate Splash-o-matic is named after a sharp marker pen, while the Sploosh-o-matic with its wide, cone-shaped muzzle is more akin to a bold marker pen. Like the English name, Neo is also used to differentiate it from Bold Marker.
Names in other languages
References
- ↑ [1] Good news! The Neo Sploosh-o-matic arrives tomorrow morning in #Splatoon! #WiiU
- ↑ Splatoon on Twitter. Nintendo.
- ↑ Data parameters for Shooters