H-3 Nozzlenose: Difference between revisions

From Inkipedia, the Splatoon wiki
m (semi-automated edit: template for version history)
m (using the game's parameter names)
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| initial fire kid = 3
| initial fire kid = 3
| initial fire squid = 8
| initial fire squid = 8
| nozzlenose burst bullet count = 3
| RepeatFrame = 5
| nozzlenose frame between bullet = 5
| TripleShotSpan = 20
| nozzlenose frame between burst = 20
| MoveSpeed = 0.45
| mobility while firing = 0.45
| InkRecoverStop = 30
| ink refill delay = 30
| DamageReduceStartFrame =  
| damage decay start =
| DamageMin =  
| damage decay rate =  
| DamageReduceEndFrame =  
| damage decay min =  
| ColRadius = 2
| damage decay end =  
| DegRandom = 1
| bullet radius = 2
| DegJumpRandom = 6
| max shot deviation ground = 1
| DegBias = 25
| max shot deviation air = 6
| DegBiasMin =  
| max shot deviation chance ground = 25
| DegBiasKf =  
| min shot deviation chance ground =  
| DegJumpBias = 40
| shot deviation chance ground rate =  
| DegBiasDecrease =  
| max shot deviation chance air = 40
| InitVel = 22
| shot deviation recover rate =  
| StraightFrame = 6
| bullet travel rate initial = 22
| StraightStateEndSpeed =  
| bullet travel time initial = 6
| CreateSplashLength = 48
| bullet travel rate slow =
| CreateSplashNum = 4
| bullet travel time slow =  
| SplashSplitNum = 5
| paint rate per distance = 48
| PaintNearDistance = 11
| paint droplets per shot = 4
| PaintNearRadius = 22
| paint pattern count = 5
| NearestSplahSplitLength =  
| paint near distance = 11
| NearestSplashMaxScaleClamp =  
| paint near droplet radius = 22
| SplashMinScaleHighest =  
| paint near droplet width =  
| NearestSplashPaintRadiusTimes =  
| paint near radius high drop multiplier =  
| SplashMaxScaleHighest =  
| paint near radius high drop threshold =  
| PaintFarDistance = 200
| paint near radius low drop multiplier =  
| PaintFarRadius = 22
| paint near radius low drop threshold =  
| SplashPaintRadius = 14.5
| paint far distance = 200
| SplashMinScaleClamp =  
| paint far droplet radius = 22
| SplashMinScaleHighest =  
| paint other distance droplet radius = 14.5
| SplashMaxScaleClamp =  
| paint far radius high drop multiplier =
| SplashMaxScaleHighest =  
| paint far radius high drop threshold =  
| ForceDropNearestSplashAddNum =  
| paint far radius low drop multiplier =  
| paint far radius low drop threshold =  
| paint feet ensure distance =  
| paint feet ensure shot count =  
| paint feet ensure notes =  
| paint feet ensure notes =  
}}
}}
Line 117: Line 113:
| initial fire kid = 3
| initial fire kid = 3
| initial fire squid = 8
| initial fire squid = 8
| nozzlenose burst bullet count = 3
| RepeatFrame = 5
| nozzlenose frame between bullet = 5
| TripleShotSpan = 20
| nozzlenose frame between burst = 20
| MoveSpeed = 0.6
| mobility while firing = 0.6
| InkRecoverStop = 25
| ink refill delay = 25
| DamageReduceStartFrame = 8
| damage decay start = 8
| DamageMin = 20.5
| damage decay rate = 1.28125
| DamageReduceEndFrame = 24
| damage decay min = 20.5
| ColRadius = 2
| damage decay end = 24
| DegRandom = 1
| bullet radius = 2
| DegJumpRandom = 1
| max shot deviation ground = 1
| DegBias = 25
| max shot deviation air = 1
| DegBiasMin = 1
| max shot deviation chance ground = 25
| DegBiasKf = 1
| min shot deviation chance ground = 1
| DegJumpBias = 40
| shot deviation chance ground rate = 1
| DegBiasDecrease = 0.5
| max shot deviation chance air = 40
| InitVel = 28.75
| shot deviation recover rate = 0.5
| StraightFrame = 4
| bullet travel rate initial = 28.75
| StraightStateEndSpeed = 22.698
| bullet travel time initial = 4
| CreateSplashLength = 60
| bullet travel rate slow = 22.698
| CreateSplashNum = 3
| bullet travel time slow = 2
| SplashSplitNum = 5
| paint rate per distance = 60
| PaintNearDistance = 11
| paint droplets per shot = 3
| PaintNearRadius = 21
| paint pattern count = 5
| NearestSplahSplitLength = 13.5
| paint near distance = 11
| NearestSplashMaxScaleClamp = 1.2
| paint near droplet radius = 21
| SplashMinScaleHighest = 100
| paint near droplet width = 13.5
| NearestSplashPaintRadiusTimes = 1.4
| paint near radius high drop multiplier = 1.2
| SplashMaxScaleHighest = 30
| paint near radius high drop threshold = 100
| PaintFarDistance = 200
| paint near radius low drop multiplier = 1.4
| PaintFarRadius = 21
| paint near radius low drop threshold = 30
| SplashPaintRadius = 14.2
| paint far distance = 200
| SplashMinScaleClamp = 1
| paint far droplet radius = 21
| SplashMaxScaleClamp = 1.2
| paint other distance droplet radius = 14.2
| ForceDropNearestSplashAddNum = 2
| paint far radius high drop multiplier = 1
| paint far radius high drop threshold = 100
| paint far radius low drop multiplier = 1.2
| paint far radius low drop threshold = 30
| paint feet ensure distance = 11
| paint feet ensure shot count = 2
| paint feet ensure notes = This ensures that firing a single burst will always paint the player's feet, so long as they have enough ink to fire all 3 shots.
| paint feet ensure notes = This ensures that firing a single burst will always paint the player's feet, so long as they have enough ink to fire all 3 shots.
}}<ref>[https://pastebin.com/maduKUYc Data parameters for Shooters]</ref>
}}<ref>[https://pastebin.com/maduKUYc Data parameters for Shooters]</ref>

Revision as of 01:32, 11 August 2018

The H-3 Nozzlenose is main weapon in Splatoon and Splatoon 2. It is the Heavy version of the L-3 Nozzlenose. Unlike most other Shooters, pressing ZR will automatically fire 3 bullets at a time. In comparison to the L-3 Nozzlenose, the bullets have increased attack power, capable of splatting enemies in 1 burst if all 3 bullets land on the target. However, it has a lower fire rate than the L-3 Nozzlenose.

Splatoon

H-3 Nozzlenose

H-3 Nozzlenose

Basic information
Category Main
Class Shooter
Sub Suction Bomb
Special Echolocator
Special points
Special depletion Special gauge 40%
Range
68 / 100
Damage
60 / 100
Impact
Fire rate
30 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 10
Cost Cash 7,500
Requirement
Added in
Specifications
Weight
Base damage 41
Base duration
Ink consumption 1.6% (4.8% per ZR)
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The H-3 Nozzlenose was released on September 12th, 2015 at Template:UTC.

Data

Template:Shooter data

Version history

Version Adjustments
2.2.0
  • Range increased by 15%.
  • Turf coverage increased by 15%.
2.7.0
  • Special gauge loss: 50% → as low as 40%
2.8.0
  • Damage to the Rainmaker shield increased by about 40%

Gallery

Demonstration

Splatoon 2

H-3 Nozzlenose

H-3 Nozzlenose

Basic information
Category Main
Class Shooter
Sub Point Sensor
Special Tenta Missiles
Special points 180p
Special depletion
Range
70 / 100
Damage
58 / 100
Impact
Fire rate
30 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 29
Cost Cash 17,200
Requirement
Added in
Specifications
Weight
Base damage 41
Base duration
Ink consumption 1.8% (5.4% per ZR)
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The H-3 Nozzlenose returns in Splatoon 2 looking identical to how it did in the first game. It comes with the Point Sensors and Tenta Missiles.

Data

Template:Shooter data[1]

Version history

Version Adjustments
Base game
  • Movement speed while firing: 0.45 → 0.60
  • Ink recovery cooldown: 30 → 25
  • Increase in chance to shoot towards the outer reticle per shot: 2% → 1%
  • Range decreased by about 10%.
    • Initial bullet velocity: 22 units per frame → 23 units per frame
    • Frames bullet flies straight through the air: 6 → 5
    • Effective range: 132 units → 115 units
    • Total range: 177.396 units → 160.396 units
  • Ink consumption: 1.6% → 1.8%
  • Droplet rate: 4 → 3
  • Distance between droplets: 48 units → 60 units
  • Near droplet paint radius: 22 units → 19 units
  • Far droplet paint radius: 22 units → 19 units
  • Droplet paint radius: 14.5 units → 14.2 units
  • Damage to the Rainmaker shield decreased by about 14%: 1.4x → 1.2x
1.4.0
  • Increased shot speed by roughly 25%, while not changing shot range.
    • Initial bullet velocity: 23 units per frame → 28.75 units per frame
    • Frames bullet flies straight through the air: 5 → 4
    • Frames in the air before a bullet's damage starts decreasing: 9 → 8
    • Frames in the air where a bullet reaches minimum damage: 25 → 24
  • Decreased duration of weapon sway after jumping by 5/60 of a second.
  • Decreased time required for weapon sway to end once it begins ending by 15/60 of a second.
    • Frame after jumping where outer reticle starts shrinking: 25 frames → 20 frames
    • Frame after jumping where outer reticle finishes shrinking: 70 frames → 50 frames
  • Made it easier to ink the area around your feet.
    • If a paint droplet has not fell within 11 units of the player for 2 shots, the next shot will force a paint droplet to appear at the player's feet.
2.3.0
  • Made it so that accuracy does not decrease even when shooting immediately after a jump.
    • Angle of shot deviation while jumping: 6 degrees → 1 degree
  • Expanded the size of area inked at point of impact.
    • Near droplet paint radius: 19 units → 21 units
    • Far droplet paint radius: 19 units → 21 units
3.2.0
  • Changed the animation when all three shots fired with a single trigger pull hit their target and deal over 100.0 damage in total.
  • Expanded radius of ink coverage when shots hit walls.

Gallery

Demonstration

Quotes

Click to view the quotes for H-3 Nozzlenose. View the quotation page.

Trivia

  • The Nozzlenose family of weapons are visually designed after garden hose reels. This is also reflected in their names in some other languages.
  • The D in the name of the altenrative version likely represents the dolphin sticker on the side.
    • The dolphin may be a reference to the codename for the Nintendo GameCube: "Dolphin."

Names in other languages

Template:Foreignname

Translation notes


References